Visage

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Visage
Visage icon.png
Strength attribute symbol.png
22 + 2.7
Agility attribute symbol.png
11 + 1.3
Intelligence primary attribute symbol.png
24 + 2.5
Level Base 1 15 25
Health 200 640 1380 1920
H. regen amp 0% 15.71% 42.71% 62%
Mana 75 363 783 1083
M. regen amp 0% 48% 118% 168%
Armor -2 -0.17 2.87 5.03
Spell dmg 0% 1.71% 4.21% 6%
Att/sec 0.59 0.65 0.76 0.84
Damage 21‒31 45‒55 80‒90 105‒115
Magic res. 10% 13.24% 17.97% 21.34%
Base health regen 1.5
Base mana regen 0.9
Movement speed 285
Turn rate 0.5
Vision range 1800/800
Attack range 600
Projectile speed 900
Attack animation 0.46+0.54
Base attack time 1.7
Collision size 24
Legs 2

Visage, the bound form of Necro'lic, is a ranged intelligence hero whose traits are unusual when compared to most intelligence heroes; he can be a ganker, tank, or nuker. Resilient and ruthless, Visage is a highly aggressive hero thanks to his great Strength gain and Gravekeeper's Cloak which allow him to soak up surprising amounts of damage. This is especially true from attacks mounted by Heroes who try to chip at his health with spells and burst damage without committing to a protracted engagement. This unholy gargoyle thrives in the midst of large battles, where the abundant pain and suffering in the air charges his Soul Assumption, allowing him to fire off huge bursts of magical damage in rapid succession. Additionally, Visage's proficiency with auto-attacks is augmented by his ability to absorb the attack and movement speed of his foes with Grave Chill. Finally, his versatile ultimate, Familiars, is arguably one of the best scouting utilities in the game while also being excellent sources of damage and AoE disables. Utilizing his Familiars to their fullest requires constant split attention and good positioning to avoid feeding their large bounties to an enemy Hero. With a legion of ghostly gargoyles, incredible toughness, and fast attacks, Visage sows terror and agony, relentlessly hunting poor souls and leading them in the shackles of death to the gates of the Underscape.

Bio[edit]

Visage Visage, the Bound Form of Necro'lic
Play "It is one thing to animate a corpse from beneath the ground. It is another to rip a soul from beyond the veil."
Lore: Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro’lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.
Voice: Dempsey Pappion (Responses)

Abilities[edit]

Grave Chill
Blocked by Linken's Sphere. Partially pierces spell immunity. Play
Q
G
Grave Chill icon.png
Ability
Target Unit
Affects
Enemies / Self
Visage drains the movement and attack speed of the targeted unit, gaining it for itself.
Cast Animation: 0.2+0.57
Cast Range: 650 (Talent 775)
Familiar Buff Radius: 900
Move Speed Change: 32%
Attack Speed Change: 64
Duration: 3.25/4.5/5.75/7
Cooldown symbol.png 16/14/12/10
Mana symbol.png 90
Partially pierces spell immunity. Applies self-buff while spell immune.
Cannot target spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
Blocked by Linken's Sphere. When blocked, Visage is not boosted either.
Modifiers
Buff Grave Chill Buff: Dispellable with any dispel.
Debuff Grave Chill Debuff: Dispellable with any dispel.
The warmth of the sun is never felt in the dark cold of the Narrow Maze.

Notes:

  • The slow and speed bonus are independent from each other. Grave Chill does not literally drain the speed.
    • This means Visage's movement speed is increased by 32%, while the target's is slowed by 32%, each based on their own movement speed.
    • The same goes for the attack speed. Visage's attack speed is increased by 64, while the target's is slowed by 64.
    • This also means when one of them loses the buff or debuff, the other still keeps theirs.
  • The buff on the Familiars is not aura-based. It places a separate buff on each Familiar with their own durations.
    • This means, after cast, the Familiars can move away from Visage and still keep the buff.
    • It also means that dispelling Visage does not remove the buff on the Familiars, but they can be dispelled separately.
  • The target still gets only one debuff, no matter how many Familiars got buffed in addition to Visage.


Soul Assumption
Can be disjointed. Blocked by Linken's Sphere. Does not pierce spell immunity. Play
W
C
Soul Assumption icon.png
Ability
Target Unit
Affects
Enemies
Damage
Magical
Visage gathers charges of soul essence each time nearby heroes take more than 110 damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge.
Cast Animation: 0.2+0.57
Cast Range: 900 (Talent 1025)
Assumption Radius: 1375
Number of Targets: 1 (Talent 2)
Charge Gain Damage Threshold: 110
Maximum Charges: 3/4/5/6
Base Damage: 20
Damage per Charge: 65 (Talent 80)
Charge Duration: 6
Cooldown symbol.png 4
Mana symbol.png 170/160/150/140
Blocked by Linken's Sphere. Blocked upon impact.
Modifiers
Buff Soul Assumption: Undispellable.
The collected souls of the dead reach out to bring another into their fold.

Notes:

  • Soul Assumption travels at a speed of 1000.
  • Each instance of damage taken by heroes is saved for 6 seconds or until cast. When the summary of the saved damage exceeds the damage threshold, a charge is added.
  • It requires 330/440/550/660 damage within the last 6 seconds to reach the maximum amount of charges.
  • Only counts damage dealt by players (including their summons) or Roshan icon.png Roshan.
  • Does not count self-inflicted damage, or damage less than 2 or greater than 3000 (after reductions).
  • The number of current charges is visible in the form of yellow bars above Visage. This is visible to Visage and his allies only.
  • The projectile's visual appearance also reflects the amount of charges, revealing how much damage it is approximately about to deal.
  • When casting Soul Assumption, its damage is set and the charges counter is reset upon projectile launch.
  • With 0/1/2/3/4/5/6 charges, Soul Assumption can deal 20/85/150/215/280/345/410 (Talent 20/100/180/260/340/420/500) damage to the target (before reductions).
  • When choosing the level 15 talent, the spell launches a second projectile towards a random visible valid target within the cast range.
    • Cannot target the primary target with the second projectile, so when no other targets are nearby, nothing happens.
    • Heroes and illusions have a higher priority than other units. Treats creep-heroes as creeps.
    • Since it uses the spell's cast range, cast range increasing effects increase its range as well.
The given value "* Soul Assumption travels at a speed of 1000.
  • Each instance of damage taken by heroes is saved for 6 seconds or until cast. When the summary of the saved damage exceeds the damage threshold, a charge is added.
  • It requires 330/440/550/660 damage within the last 6 seconds to reach the maximum amount of charges.
  • Only counts damage dealt by players (including their summons) or Roshan icon.png Roshan.
  • Does not count self-inflicted damage, or damage less than 2 or greater than 3000 (after reductions).
  • The number of current charges is visible in the form of yellow bars above Visage. This is visible to Visage and his allies only.
  • The projectile's visual appearance also reflects the amount of charges, revealing how much damage it is approximately about to deal.
  • When casting Soul Assumption, its damage is set and the charges counter is reset upon projectile launch.
  • With 0/1/2/3/4/5/6 charges, Soul Assumption can deal 20/85/150/215/280/345/410 (Talent 20/100/180/260/340/420/500) damage to the target (before reductions).
  • When choosing the level 15 talent, the spell launches a second projectile towards a random visible valid target within the cast range.
    • Cannot target the primary target with the second projectile, so when no other targets are nearby, nothing happens.
    • Heroes and illusions have a higher priority than other units. Treats creep-heroes as creeps.
    • Since it uses the spell's cast range, cast range increasing effects increase its range as well." contains strip markers and therefore it cannot be parsed sufficiently.


Gravekeeper's Cloak
Can be used by illusions. Disabled by Break. Pierces spell immunity.
E
V
Gravekeeper's Cloak icon.png
Ability
Passive / Aura
Affects
Self
Visage generates a layered barrier that protects him from damage. If he receives damage from a player, one layer is removed, and takes time to recover.
Aura Radius: 900
Max Layers: 4
Damage Reduction per Layer: 8%/12%/16%/20%
Minimum Damage Threshold: 50
Layer Recharge Time: 6/5/4/3 (Talent 4/3/2/1)
Modifiers
Buff Gravekeepers Cloak Stack: Undispellable.
Buff Gravekeepers Cloak Secondary: Undispellable.
Visage's tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault.

Notes:

  • The damage reduction reduces damage from all 3 damage types, except for damage flagged as HP Removal.
  • Only reacts on player-based damage, excluding self-inflicted damage.
  • This is how much damage reduction each amount of layers grants at each level:
    • Level 1: 8%/16%/24%/32% total damage reduction.
    • Level 2: 12%/24%/36%/48% total damage reduction.
    • Level 3: 16%/32%/48%/64% total damage reduction.
    • Level 4: 20%/40%/60%/80% total damage reduction.
  • The aura affects all Familiars under Visage's control. It grants them damage reduction based on how many charges Visage currently has.
  • The aura's buff lingers for 0.5 seconds.
The Familiars' formations.

Summon Familiars
Play
R
T
Summon Familiars icon.png
Ability
No Target
Damage
Physical
Conjures two blind Familiars to fight for Visage. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health. Familiars grant high bounty when killed.
Cast Animation: 0+0
Number of Familiars: 2 (Upgradable by Aghanim's Scepter. 3)
Familiar Duration: Permanent
Cooldown symbol.png 130
Mana symbol.png 150
Upgradable by Aghanim's Scepter. Summons 3 familiars.
Modifiers
Buff Summon Familiars Damage Charge: Undispellable.
Guardians of the Narrow Maze, Necro'lic's Familiars stand watch over his domain.

Notes:

  • Summon Familiars interrupts Visage's channeling spells upon cast.
  • Casting Summon Familiars replaces currently active Familiars from a previous cast.
  • The Familiars are summoned 200 range in front on Visage, with 120 range distance between the Familiars and Visage being in between.
    • When Talent talent is chosen and/or having Aghanim's Scepter icon.png Aghanim's Scepter, the additional Familiars spawn next to the right Familiar, again with 120 range in between each, forming a line of / Familiars.
    • Visage still is between the 2 original Familiars, so that now 1 Familiar is on his left side, and -1 on his right side.
  • The familiars' attack damage, health and armor only update upon getting re-summoned, and not immediately upon leveling the spell up.
    • Stone Form (Familiar) icon.png Stone Form's level only updates on re-summon as well.


Familiars[edit]

Familiar
Visage Familiar model.png
Visage Familiar icon.png
Ancient Creep-Hero
Level 2
Duration Permanent
Health 400/550/700
Health regeneration 0
Armor 0/1/2
Magic resistance 35 %
Attack damage 30/45/60
Acquisition range 250
Attack range 160
Base attack time 0.4
Attack animation 0.33+0.2
Projectile speed 900
Movement speed 430 (Talent 510)
Follow range 100
Turn rate 0.5
Collision size 16
Vision range 390390 (F)
Bounty 100
Experience 41
Model scale 0.66
Notes Abilities:
Stone Form (Familiar) icon.png Stone Form

Stone Form
Stone Form (Familiar) icon.png
Ability
No Target
Affects
Enemies / Self
Damage
Magical
After a short delay, the Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After 6 seconds, the Familiar will automatically leave Stone Form.
Cast Animation: 0+0
Effect Radius: 350
Effect Delay: 0.55
Health Regen Bonus: 150/175/200
Damage: 60/100/140
Stun Duration: 1/1.25/1.5
Stone Form Duration: 6
Cooldown symbol.png 14
Modifiers
Buff Rooted: Dispellable with any dispel.
Buff Summon Familiars Stone Form Buff: Undispellable.
Buff Summonfamiliars Timer: Undispellable.
Debuff Stunned: Dispellable with strong dispels.

Notes:

  • During the effect delay, the Familiar is rooted and disarmed, being prevented from moving or attacking.
  • After the effect delay, the Familiar's health regeneration is heavily boosted, it is turned invulnerable and it gets disabled.
  • The area stun and damage are applied right after the effect delay as well.
  • The stun and damage location is determined upon landing, not upon cast.
  • When a Familiar dies during the effect delay, the area damage and stun are not applied, but the visual effects still appear.
  • The Stone Form's duration is indicated by a yellow number above the Familiar. This number is visible to Visage only.


Talents[edit]

Hero Talents
+1 Visage Familiar icon.png Familiar 25 -2s Gravekeeper's Cloak icon.png Gravekeeper's Cloak
+80 Visage Familiar icon.png Familiars Movement Speed 20 +15 Soul Assumption icon.png Soul Assumption Damage Per Charge
Soul Assumption icon.png Soul Assumption Hits 2 Targets 15 +40% XP Gain
+30 Damage 10 +125 Cast Range
Notes:
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango sustains Visage's health during the laning phase, keeping him from returning to base due to enemy harassment.
  • Healing Salve icon.png Healing Salve also restores health to Visage in the laning stage.
  • Clarity icon.png Clarity allows Visage to maintain his mana in order to cast his spells in the laning phase, particularly Soul Assumption, which costs roughly half of his base mana pool and can be important for securing kills during ganks.
  • Ring of Protection icon.png Ring of Protection mitigates Visage's poor base armor, giving him resistance to physical harass damage in the early game when he has no levels in Gravekeeper's Cloak. It also builds into a Ring of Basilius from the Side Lane Shop without being forced to return to base or use the courier.
  • Iron Branch icon.png Iron Branch is cheap and give Visage a small amount of attributes, a useful way to spend his remaining gold. They can be used with Tango for more health restoration, sold for inventory space, or built into Magic Wand or Mekansm.
  • Animal Courier (Radiant) icon.png Animal Courier carries items to Visage and teammates.
  • Observer Ward icon.png Observer Ward gives map vision and allows Visage to better position his Familiars to take advantage of gank opportunities. It can also spot incoming enemy ganks and other map movements.
  • Sentry Ward icon.png Sentry Ward allows Visage to take map vision away from the enemy; as well, Familiars can use their small vision radius to scout high ground areas for enemy wards after placing a Sentry Ward on lower ground to cover more detection area.

Early game:

  • Boots of Speed icon.png Boots of Speed are necessary to rectify Visage's poor movement speed. Getting boots as early as possible in the laning phase allows Visage to pursue enemies during ganks, particularly to get within range to cast Grave Chill to slow them.
  • Magic Stick icon.png Magic Stick is a useful burst healing/mana item if the enemies in lane will be casting many spells. It can later be built into a Magic Wand.
  • Ring of Basilius (Active) icon.png Ring of Basilius, upgraded from Ring of Protection, gives Visage's lane increased physical survivability and some mana regeneration to sustain spell casting. Past the laning stage, it can be disassembled and the Sage's Mask recycled for other items.
  • Medallion of Courage icon.png Medallion of Courage is a powerful utility support item in Visage's hands. The item provides armor and mana regeneration, giving Visage more survivability and maintaining his mana pool. The active allows him to either buff up an ally's armor to help them in fights, or reduce an enemy's armor to increase the amount of damage they take from allies, Visage's attacks, and most importantly his Summon Familiars.

Mid game:

  • Power Treads icon.png Power Treads is a well-rounded boots upgrade that gives Visage many useful benefits. It boosts his attack speed to allow him to utilize his physical attacks more often, boosted further by Grave Chill, and the attribute switching allows him to give himself more health or more mana and base damage depending on the situation.
  • Magic Wand icon.png Magic Wand, built up from Magic Stick, gives Visage bonus attributes and increased charge storage for burst regeneration. As a support, Visage can benefit greatly from both if lacking farm.
  • Solar Crest icon.png Solar Crest, upgraded from Medallion of Courage, provides many of the same benefits. The increased armor and mana regeneration give Visage even more tankiness and helps keep his mana topped up even in the late game, while the evasion allows him to dodge attacks and prevent the enemy from easily wearing down Gravekeeper's Cloak charges. The active also works to give teammates even more survivability or increasing enemies' vulnerability to Familiar attacks.

Late game:

  • Aghanim's Scepter icon.png Aghanim's Scepter is a powerful item for Visage, as an extra Familiar will increase his burst damage output by 50%, as well as allowing for increased stagger stun duration with Stone Form. The item also provides Visage with all-around attributes, giving him more health and mana.
  • Rod of Atos icon.png Rod of Atos provides Visage with more health, more intelligence for mana and base damage, and a long-ranged root on a low cooldown. It can greatly increase Visage's ability to chase down foes as he can root them at long range with the active, then use Familiar's Stone From to stun, and finish off with Grave Chill for more movement speed slow.
  • Assault Cuirass icon.png Assault Cuirass greatly boosts Visage's armor and attack speed, making him a strong presence in teamfights and ganks. The aura can boost his Familiars' attack speed and reduce enemies' armor to allow the Familiars' attacks to deal additional damage.

Situational items:

  • Glimmer Cape icon.png Glimmer Cape saves Visage and teammates with magic resistance and invisibility.
  • Ghost Scepter icon.png Ghost Scepter makes Visage invulnerable to physical attacks, so he can survive to use more abilities and items.
  • Force Staff icon.png Force Staff gives Visage more intelligence, increasing his base damage and the size of his mana pool, and provides some health regeneration. The active allows Visage to quickly re-position himself to cast his spells during ganks and fights, and can act as an escape if needed. It can also be cast on teammates caught out of position in order to save them.
  • Mekansm icon.png Mekansm gives Visage increased utility and allows him to further support his team through healing them. The increased attributes and armor also vastly boost Visage's durability, making him tankier in fights and allowing him to contribute more.
  • Pipe of Insight icon.png Pipe of Insight can give Visage increased survivability and utility for his team. The magic resistance allows Visage to weather magic nukes more effectively when Gravekeeper's Cloak is down, and the magic barrier can shield teammates from magic damage during fights.
  • Guardian Greaves icon.png Guardian Greaves is a very powerful support item that gives Visage powerful utility in teamfights. The increased attributes and aura make Visage much tankier, and he can heal himself while also removing negative debuffs with the active.
  • Orchid Malevolence icon.png Orchid Malevolence is a useful semi-carry item with an easy buildup that increases Visage's ganking prowess depending on the enemy lineup. It gives Visage many useful benefits, including physical damage output, more mana and powerful mana regeneration. The silence can prevent enemies from casting escape spells during ganks, and deal powerful burn damage from Visage's powerful burst damage at the end of the silence.
  • Bloodthorn icon.png Bloodthorn is upgraded from Orchid Malevolence, giving critical strike and true strike on affected targets, synergizing well with armor reduction of Solar Crest to shred enemies.
  • Nullifier icon.png Nullifier's slow will be applied when a familiar attacks the target and since the slow duration is the same as the attack time for familiars the slow can be applied to the target for the entire mute duration. This item can also be applied along with an Orchid or Bloodthorn to effectively debuff an enemy to the same effect as a Scythe of Vyse but for a longer duration and with the added effect from Bloodthorn's guaranteed crits and Soul Rend effect.
  • Lotus Orb icon.png Lotus Orb's Echo Shell deters enemy heroes from using single-target abilities on Visage or affected allies for fear of reflection. Otherwise, it grants armor and regeneration so Visage can survive in battles a little longer.
  • Scythe of Vyse icon.png Scythe of Vyse is a strong support item that, while expensive, provides extremely strong benefits. The all-around attributes, larger mana pool and increased mana regeneration allow Visage to better contribute in teamfights, and the instant hard-disable can be crucial for getting off successful ganks and disabling important targets in teamfights.
  • Shiva's Guard icon.png Shiva's Guard boosts Visage's survivability against physical damage and greatly improves his mana pool and base damage. The active can be used as a slow and nuke, further slowing an enemy alongside Grave Chill and building up damage for Soul Assumption.

Gameplay[edit]

Roles: Support Support Nuker Nuker Durable Durable Disabler Disabler Pusher Pusher
Complexity:

★★★

Playstyle: Perched atop the Narrow Maze was Visage, a dreadful gargoyle form to which the eternal spirit Necro'lic was bound. Tasked with hunting down those who escape the afterlife, Visage instills a Grave Chill in his prey, impairing them as he reaps their essence with Soul Assumption. Protected by a Gravekeeper's Cloak, the gargoyle's ablative layers deflect both steel and spells. Visage's Familiars circle above, scouting the land for runaways. On his command, they harass their prey, then drop down to earth in Stone Form to restrain the captive for their master's impending arrival.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • Visage has one of the most numerous ability remakes in the game, with Grave Chill being his only mainstay:
    • Soul Assumption, in an earlier version, was an autocast enabled attack modifier where he will deal bonus damage and steal the life of his enemies upon death, healing him and leaving no corpse.
    • Gravekeeper's Cloak used to be a passive aura where allies in the area will be healed when Visage takes damage, physical or magical.
    • Raise Revenants, his former ultimate, lets him summon up to eight pitch-black, gargoyle-shaped spirits from a corpse. It was likely changed because of it being a very effective scouting tool that makes map control easier. The Revenants had good vision range, a flying attribute, and can be resummoned easily since the ability neither cost a lot of mana nor had a long cooldown. This, along with the fact that the Revenants did not do a lot of damage on their own (attack modifier limits their damage to one-third the stated amount against heroes) and no special abilities give them very limited usage in combat situations.
  • Visage's rival line towards Keeper of the Light minimap icon.png Keeper of the Light Play "You shall not pass!" is a direct quote from Gandalf, a character from The Lord of the Rings. This reference is due to the similarities between Keeper of the Light and Gandalf.[1]

Gallery[edit]

References[edit]