Viper, the Netherdrake, is a ranged agility hero who can function as an excellent nuker, ganker and carry due to his assortment of low-cooldown spells and debilitating attacks. Farming with Viper is relatively easy—Nethertoxin makes clearing creep waves and neutral camps a cinch—and combined with Corrosive Skin, he becomes a formidable tank with high damage output; Poison Attack and Viper Strike ensure he can whittle down even the most impervious targets. In particular, Viper excels against lineups that rely on magic damage in the early-midgame. However, he needs to actively participate in team fights before opponents can afford items to counter his spells and exploit his weaknesses. Between talents, the special properties of Nethertoxin, and Poison Attack, Viper can retain his power far into the late game.
- Casting Poison Attack manually uses the 600 ( 700) cast range. Attacking normally with Poison Attack on autocast uses Viper's 575 ( 675) attack range.
- Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 3 damage instances.
- The damage is based on the target's current to maximum health ratio. For each percentage of missing health, the damage increases.
- For example, a target with 400/1000 health will take 15/30/45/60 damage on the next tick, since it is missing 60% health.
- Successive casts of Poison Attack on the same target do not stack, only the debuff gets refreshed.
- The attacks first apply the debuff, then their own damage.
- The level 20 talent allows Poison Attack to target buildings, damaging and slowing them.
- Nethertoxin's projectile travels at a speed of 2000.
- The magic resistance reduction and break ( and silence) are provided by an aura. Its debuff lingers for 0.5 seconds. The damage is independent from the aura.
- Reduces most heroes' total magic resistance to 18%/14%/10%/6%, assuming basic 25% magic resistance and no other sources of magic resistance.
- Reduces 's total magic resistance to 1%/-3%/-8%/-13%, assuming his basic 10% magic resistance and no other sources of magic resistance.
- Deals damage in 1-second intervals, starting 1 second after receiving the debuff, resulting in up to 8 instances.
- Can deal up to 160/240/320/400 damage to a single unit (before reductions).
- The damage of multiple instances of Nethertoxin fully stacks. The magic resistance reduction, however, does not.
- When leveling up the ability, the magic resistance reduction value on already affected units does not update to the new value.
- However, if an enemy receives the debuff after leveling it up, that enemy receives the new magic resistance reduction value.
- The damage value does not update and is always based on the level the ability was cast on.
- Magic resistance stacks multiplicatively with other sources of magic resistance.
- Increases Viper's total magic resistance to 33%/36%/40%/44% ( 37%/41%/45%/48%), assuming his basic 25% magic resistance and no other sources of magic resistance.
- The damage and slow debuff is applied to whoever damages Viper within 1400 range of him.
- Corrosive Skin's damage has the no-reflection flag, preventing its damage from interacting with other sources of damage with the same flag.
- Only reacts on the 3 damage types. Does not react on damage flagged as HP Removal.
- Damage dealt by abilities that use an independent source of damage (e.g. , ) does not trigger Corrosive Skin on the caster.
- Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 4 damage instances.
- Can deal a total of 32/64/96/128 ( 56/88/120/152) damage (before reductions).
- Successive procs of Corrosive Skin on the same target do not stack, only the debuff gets refreshed.
- Viper Strike's projectile travels at a speed of 1200.
- The slow decreases over time. Hit units regain 0.3%/0.4%/0.5% of their movement speed and 0.267/0.4/0.533 attack speed on each server tick.
- This translates to 8%/12%/16% movement speed and 8/12/16 attack speed regained per second.
- Deals damage in 1 second intervals, starting immediately as the debuff is applied, resulting in 5 damage instances.
- Can deal up to 300/500/725 ( 800/1000/1225) damage (before reductions).
- Successive casts of Viper Strike on the same target do not stack, only the debuff gets refreshed.
- The particle effects on Viper's wings during the cast time are visible to everyone, showing that the spell is being cast.
|+6Stats||15||+100 Attack Range|
|8% Spell Lifesteal||10||+20 Attack Speed|
- The attack range talent also affects the cast range of .
- The spell lifesteal talent stacks additively with other sources of spell lifesteal.
- The spell lifesteal talent heals for 1.6% from non-hero units. Treats creep-heroes as creeps and does not heal off of illusions.
- helps Viper stay in lane.
- provides health regeneration and burst mana.
- gives attack damage and burst HP.
- increases attributes and healing with Tango.
- are a standard pickup that give movement speed.
- provides a decent boost to Viper's attributes and helps him secure last hits. It is viable to build 2 in the early game since it is a component for both Ring of Aquila and Hurricane Pike.
- adds extra mana regeneration and protection against magical damage.
- offers burst health and mana.
- increase damage output and tankiness.
- has good attributes, armor, and mana regeneration.
- gives attack range and attributes.
- , the upgrade to Dragon Lance, gives Viper attack range and the crucial ability to reposition.
- provides a formidable mixture of damage, attack speed and survivability. Once you have a solid health pool, evasion makes Viper much harder to bring down with physical attacks. Flutter also shores up Viper's low movement speed.
- is a suitable replacement for Dragon Lance. It enhances the magical damage of Viper's entire kit as well as granting health, armor, and mana.
- is a strong defensive item that can turn around midgame team fights.
- is a good pickup on Viper if you intend to seize map control. Viper is a very capable ganker if he can get close to a target. Between both of his slows and his damage scaling up as his target's health decreases, he is very good at 1v1 dueling.
- improves Viper's damage and gives mana burn. The active slows enemies and keep them trapped within Nethertoxin's area of effect.
- effective HP. can be an idiosyncratic yet effective choice against teams that rely on damage from 1-2 right-click heroes. Halberd stops those opponents from attacking in addition to boosting Viper's
- is a common pickup in the midgame. Viper enjoys the additional health and damage, while the Maim passive makes Poison Attack more deadly. The item also bestows much-prized movement speed.
- grants spell immunity so Viper can act without worrying about most enemy disables.
- allows Viper to cast his ultimate in teamfights more than once. It also increases his tankiness and provides the necessary mana to use his spells multiple times in an engagement.
- blind. provides magical damage on top of a solid chunk of damage and a little attack speed. It's best suited against enemy carries who are picking up evasion items and heroes with
- shuts down heroes who rely on items. Viper by nature struggles against mobility items like and ; he is also vulnerable to disables from and . Nullifier also stops targets from activating , and other items that counteract his magic damage.
- provides a mix of tankiness, damage, and chasing potential. Mirror Image dispels certain debuffs that cripple Viper's playstyle.
- is one of the best DPS items for Viper in the lategame. It accentuates his waveclear, adds more magical damage with the active as well as the passive, and provides high attack speed to enhance Poison Attack.
- increases Viper's tankiness. Combined with Corrosive Skin and Butterfly, Viper becomes incredibly hard to put down.
- is ideal for Viper players who want to frontline. It gives him great stats across the board and the duration of Cold Attack almost perfectly overlaps Poison Attack. The combined attack speed and movespeed slows of Viper's abilities and Skadi's modifier will slow any target to a crawl.
- prevents spellcasters from using spells, as well as making your targets more vulnerable to your DPS. The mana regeneration also remedies Viper's constant lack of mana.
|Roles:||Carry Durable Initiator Disabler|
|Playstyle:||It was foolhardy to try and tame a Netherdrake, a lesson the old wizard learned in death. Freed from his captor, Viper spread his wings and went forth to explore the surface world. His Poison Attacks cause joints to harden, crippling foes whether they choose to flee or fight. Nethertoxin spreads throughout their body, sapping the will and weakening the spirit. The Netherdrake's tough, Corrosive Skin protects against spellcraft, and burns assailants with acid. But it is the dreaded Viper Strike that signals the beginning of the end. The afflicted victim staggers to a crawl, barely able to take his next step. If the Netherdrake doesn't finish him off, the venom in his veins will.|
- Viper's response Play "Holy shit, it's me!" is a reference to a scene of the movie Top Gun. makes a similar, yet more accurate Play response upon meeting him as an ally.
- Viper's Chinese name is 冥界亚龙 (Míngjiè Yàlóng), a literal translation of "Netherdrake". However, 's translation still uses the word "Viper" (蝮蛇, fùshé).
Model before Version 7.00