Vhoul Assassin Camp

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Vhoul Assassin Camp.jpg

The Vhoul Assassin camp is a small camp of neutral creeps. It contains 3 Vhoul Assassins, and gives a total of 93 experience and 60-72 gold.

Vhoul Assassin
Vhoul Assassin model.png
Jungle Creep
Level 2
Health 370
Health regeneration 0.5
Mana regeneration 1
Armor 1
Magic resistance 0%
Status resistance 0%
Attack damage 30‒36
Acquisition range 800
Attack range 500
Base attack time 1.6
Attack animation 0.4+0.3
Projectile speed 1500
Movement speed 270
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 400 (G)
Bounty 20‒24
Experience 31
Model scale 0.9


Vhoul Assassin

Envenomed Weapon
Can be used by illusions. Disabled by Break. Does not pierce spell immunity.
Envenomed Weapon (Vhoul Assassin) icon.png
The Vhoul Assassin has soaked his weapons in his own blend of painful predator venoms. Heroes recover from the poison more quickly.
Health Regen Reduction: 35%
Damage per Second: 2
Hero Duration: 10
Non-Hero Duration: 20
Does not pierce spell immunity. Attempts to damage if debuff was placed before spell immunity and when not dispelled.
Buff modifier_gnoll_assassin_envenomed_weapon: Undispellable. Persists death.
Debuff modifier_gnoll_assassin_envenomed_weapon_poison: Dispellable with any dispel.


  • The debuff from multiple Vhoul Assassins' successive attacks does not stack, only the duration gets refreshed.
  • The attacks first apply their damage, then the debuff.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is placed, resutling in 10 (20 against non-hero units) instances.
  • Envenomed Weapon's damage is not lethal.


This is how much gold and experience the camp will provide, accounting for the 2% increase of the base bounty every 7 minute and 30 seconds.

Time Average gold Experience
0:00-7:30 66 93
7:30-15:00 67.32 93
15:00-22:30 68.64 96
22:30-30:00 69.96 96
30:00-37:30 71.28 99
37:30-45:00 72.6 102
45:00-52:30 73.92 102
52:30-60:00 75.24 105
60:00-67:30 76.56 105
67:30-75:00 77.88 108
75:00-82:30 79.2 111
82:30-90:00 80.52 111


  • In the original DotA, the Vhoul Assassin was known as "Gnoll Assassin".

Version history[edit]

  • Swapped the medium pullable Neutral Camp with the small camp
  • A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
  • Neutral spawn empty check no longer considers corpses in its spawn rules
  • Changed the location of some of the Scourge creep camps
  • Changed the locations and distribution of neutral creep camp groups
  • Reworked the trees and pathing near the small Sentinel creep camp
  • Reworked Neutral Creep abilities and mechanics to better balance them out
  • Gnoll Assassin creep is slightly stronger and give a little more bounty as well
  • Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
  • Added two new neutral creep spots
  • Neutral creeps now spawn at the 2 minutes mark rather than 3 minutes.
  • Changed the spawns between sent and scourge sides to better balance
  • Neutral creep return/acquire mechanics tweaked
  • Changed neutral creep chase mechanics a bit