Version 7.25
(Full list)
(Full list)
- Buffed:
- Abaddon
- Alchemist
- Arc Warden
- Brewmaster
- Broodmother
- Chaos Knight
- Clinkz
- Death Prophet
- Dragon Knight
- Drow Ranger
- Earth Spirit
- Elder Titan
- Ember Spirit
- Enchantress
- Enigma
- Grimstroke
- Gyrocopter
- Kunkka
- Legion Commander
- Leshrac
- Lina
- Lycan
- Magnus
- Medusa
- Mirana
- Night Stalker
- Phoenix
- Queen of Pain
- Sand King
- Shadow Demon
- Silencer
- Spectre
- Storm Spirit
- Sven
- Templar Assassin
- Terrorblade
- Tidehunter
- Tinker
- Tiny
- Treant Protector
- Tusk
- Undying
- Ursa
- Vengeful Spirit
- Viper
- Visage
- Void Spirit
- Warlock
- Weaver
- Windranger
- Witch Doctor
- Zeus
- Rebalanced:
- Reworked All Pick hero picking.
- Reworked kill assist gold bonus.
- Reworked kill streak gold and experience bonuses.
Release Date
Dota 2:
General[]
Game Modes[]
- All Pick hero picking has been reworked. It now has 5 rounds, each round Radiant and Dire pick 1 hero each at the same time and the selections each team makes is hidden until the next round. If a duplicate pick occurs, the player who picked it second will be given some extra time to select another hero.
- Reworked how hero banning works in All Pick. Previously half of the voted heroes would get banned. Now each ban has a 50% chance of succeeding. If there are less than 10 heroes banned, heroes will automatically roll for banning based on their ban rate at your MMR bracket.
- Captain's Mode now has ban counts per phase changed from 3/2/1 to 4/1/1
- Random Draft hero pool reduced from 50 to 40
Runes[]
- Power Runes initially spawn at 4 minutes now (subsequent spawns are still every 2 minutes)
- Power Runes no longer spawn on both sides of the map at 40 minutes
- Illusion Rune now has similar cast mechanics as Manta Style (shuffle, dispel, disjoint)
Gold[]
- Increased kill streak gold bonus from 60/120/180/240/300/360/420/480 to 200/270/340/410/480/550/620/690.
- Removed the team based rubber band mechanic for hero kills (formula reworked and simplified below)
- Old Hero Kill AoE Gold:
- Definitions:
- NWRankingFactor = 1.6 -> 0.4 based on the killer's NW rank within the team
- NWPoorFactor = 1.2->0.6 based on the victims NW rank within their team
- ComebackFactor = 1 if the team is behind, 0 if ahead
1 Hero: NWPoorFactor* NWRankingFactor * ( 126 + 4.5 * VictimLevel + ComebackFactor * ( VictimNetWorth * 0.026 + 70) / 1 ) )
2 Hero: NWPoorFactor* NWRankingFactor * ( 63 + 3.6 * VictimLevel + ComebackFactor * ( VictimNetWorth * 0.026 + 70) / 2 ) )
3 Hero: NWPoorFactor* NWRankingFactor * ( 31.5 + 2.7 * VictimLevel + ComebackFactor * ( VictimNetWorth * 0.026 + 70) / 3 ) )
4 Hero: NWPoorFactor* NWRankingFactor * ( 22.5 + 1.8 * VictimLevel + ComebackFactor * ( VictimNetWorth * 0.026 + 70) / 4 ) )
5 Hero: NWPoorFactor* NWRankingFactor * ( 18 + 0.9 * VictimLevel + ComebackFactor * ( VictimNetWorth * 0.026 + 70) / 5 ) )
- Definitions:
- New Hero Kill AoE Gold:
( 50 + VictimNetWorth*0.03 ) / #Heroes
- Old Hero Kill AoE Gold:
Experience[]
- Increased kill streak experience bonus from 400/600/800/1000/1200/1400/1600/1800 to 500/720/940/1160/1380/1600/1820/2040.
Creeps[]
- Radiant Ancient creeps are now easier to stack.
- Ogre Frostmage:
- Ice Armor:
- Reduced attack speed slow from 30 to 25.
- Reduced movement speed slow from 30 to 25.
- Reduced armor bonus from 6 to 5.
- Ice Armor:
Buildings[]
- Fountain attack damage increased from 270-280 to 290-310.
Heroes[]
- Level 25 Talent increased from 375 AoE Mist Coil to 425
- Agility gain increased from 1.2 to 1.5
- Base movement speed increased from 280 to 285
- Firefly movement speed reduced from 5%/10%/15%/20% to 4%/8%/12%/16%
- Flamebreak impact damage reduced from 50/75/100/125 to 30/60/90/120
- Base attack speed increased from 100 to 110
- Wild Axes:
- Damage type changed from Physical to Magical
- Debuff duration increased from 10 to 12
- No longer pierce Spell Immunity
- Bloodrage heal rescaled from 13/17/21/25% to 10/15/20/25%
- Reworked Aghanim's Scepter. Now applies Jinada to Shuriken Toss, increases cast range to 650 and lowers cooldown to 6.
- Shuriken Toss mana cost from 135 to 120/125/130/135
- Level 15 Talent changed from +50 Attack Speed to +75 Shuriken Toss Damage
- Level 20 Talent changed from +125 Shuriken Toss Damage to +60 Attack Speed
- Primal Split:
- Fire brewling damage increased from 80/120/160 to 80/130/180
- Fire Permanent Immolation interval changed from 1 to 0.5
- Level 20 Talent increased from +1500 Health to Primal Split Units to +1750
- Level 25 Talent increased from -65s Primal Split Cooldown to -75s
- Level 10 Talent increased from +200 Health to +250
- Phantasm cooldown reduced from 145 to 145/135/125
- Reality Rift cast range increased from 475/550/625/700 to 550/600/650/750
- Death Pact no longer has a neutral level requirement
- Burning Army damage increased from 28% to 30%
- Freezing Field Aghanim's Scepter Frostbite timer reduced from 2.5 to 2.0
- Surge:
- Movement speed changed from 70% to +250
- Cooldown increased from 16/14/12/10 to 19/16/13/10
- Level 10 Talent changed from +90 Damage to +125 Ion Shell Radius
- Reworked Aghanim's Scepter. When you cast an ability, you automatically launch an attack on 8 enemy units (up to 800 units away).
- Level 10 Talent reduced from +75 Damage to +60
- Exorcism now provides a 20% movement speed increase
- Base movement speed increased by 5
- Attack animation improved from 0.65 to 0.55
- Agility gain increased from 1.5 to 2.4
- Level 10 Talent increased from +50 Damage to +65
- Level 10 Talent increased from +300 Rolling Boulder Distance to +400
- Level 20 Talent increased from +15% Spell Amplification to +20%
- Level 15 Talent increased from +15% Magic Resistance to +20%
- Level 20 Talent increased from +100 Echo Stomp Damage to +125
- Searing Chains:
- Cooldown reduced from 14/12/10/8 to 11/10/9/8
- Mana cost rescaled from 110 to 80/90/100/110
- Level 10 Talent increased from +275 Flame Guard Absorption to +350
- Sproink distance increased from 450 to 500
- Base intelligence increased by 3
- Black Hole damage increased from 50/100/150 to 100/150/200
- Level 15 Talent increased from +40 Malefice Instance Damage to +100
- Phantom's Embrace rend damage increased from 80/170/260/350 to 120/200/280/360
- Level 15 Talent increased from +15% Spell Amplification to +20%
- Level 20 Talent increased from +600 Stroke of Fate Cast Range to +800
- Attack backswing reduced from 0.97 to 0.65
- Strength gain increased from 2.3 to 2.5
- Flak Cannon:
- Attack count from 3/4/5/6 to 2/3/4/5
- Cooldown reduced from 40 to 20
- Duration reduced from 15 to 10
- Call Down:
- Missile two damage increased from 100/150/200 to 200/275/350
- Cooldown increased from 55/50/45 to 90
- Level 20 Talent increased from -25s Call Down Cooldown to -50s
- Berserker's Blood max attack speed reduced from 160/220/280/340 to 140/200/260/320
- Reworked Aghanim's Scepter. Grants Swiftslash. Performs a mini omnislash that lasts 0.8 seconds. Cast Range 650. Cooldown 15. Mana cost 100.
- Level 10 Talent changed from +6% Spell Amplification to -3s Blinding Light Cooldown.
- Level 15 Talent changed from +1 Will-O-Wisp Health Count to +2 Will-O-Wisp Flicker.
- Level 20 Talent changed from +40% Magic Resistance to +250 Will-O-Wisp AoE.
- Level 25 Talent changed from +3 Will-O-Wisp Flicker to +3 Will-O-Wisp Health Count.
- Level 10 Talent increased from +6 Armor to +7.
- Level 25 Talent increased from +60% Tidebringer Cleave to +80%.
- Level 15 Talent increased from +65 Overwhelming Odds Hero Damage to +80.
- Attack backswing reduced from 0.77 to 0.6
- Agility gain increased from 2.3 to 2.8
- Pulse Nova activation cost reduced from 70/90/110 to 70.
- Attack point reduced from 0.75 to 0.65.
- Attack backswing reduced from 0.78 to 0.6.
- Level 10 Talent changed from +125 Attack Range to +30 Spirit Bear Movement Speed.
- Base Strength increased from 18 to 21.
- Base Intelligence increased from 18 to 23.
- Agility gain reduced from 3.6 to 3.4.
- Feral Impulse health regen increased from 1/3/5/7 to 2/4/6/8.
- Shapeshift duration increased from 18 to 22.
- Shockwave slow duration increased from 0.75 to 0.9.
- Level 10 Talent increased from +200 Health to +250.
- Level 15 Talent increased from +75 Shockwave Damage to +100.
- God's Rebuke:
- Aghanim's Scepter now always lowers the cooldown rather than just during Arena Of Blood.
- Aghanim's Scepter cooldown from 1.4 to 3.5.
- Level 15 Talent increased from +25% Mystic Snake Mana Gain to +40%.
- Base damage increased by 2.
- Sacred Arrow damage increased from 40/120/200/280 to 60/150/240/330.
- Attack backswing reduced from 0.77 to 0.6.
- Wrath of Nature:
- Cooldown increased from 60 to 85.
- Now provides you with +4/5/6 damage per unit killed for 50 seconds.
- Base Intelligence increased by 2.
- Base health regen increased by 0.5.
- Movement speed increased from 295 to 300.
- Level 15 Talent increased from +15% Lifesteal to +25%.
- Level 25 Talent increased from -40s Dark Ascension Cooldown to -60s.
- Base armor reduced by 1.
- Base health regen increased from 0.5 to 1.
- Base damage increased by 2.
- Base damage reduced by 2.
- Base health regen increased from 0 to 1.
- Flesh Heap now provides 8/10/12/14% Magic Resistance instead of health regen.
- Nether Ward mana drain rescaled from 0.3/0.6/0.9/1.2% to 0.6/0.8/1/1.2%.
- Life Drain:
- Damage reduced from 175/275/375 to 150/225/300.
- Cooldown reduced from 22 to 7.
- Aghanim's Scepter now also increases damage to 200/300/400.
- Break distance reduced from 1000 to 900.
- Shadow Strike slow increased from 20/30/40/50% to 20/35/50/65%.
- Sonic Wave cooldown reduced from 135 to 125.
- Level 15 Talent reduced from +35 Damage to +30.
- Fade Bolt mana cost increased from 120/130/140/150 to 135/140/145/150.
- Caustic Finale:
- Slow duration increased from 3 to 3/3.5/4/4.5.
- Now reduces attack speed as well.
- Epicenter damage per pulse increased from 110 to 110/120/130.
- Demonic Purge damage increased from 250/350/450 to 300/400/500.
- Intelligence steal is now part of Glaives of Wisdom instead of being innate.
- Level 15 Talent increased from +12% Arcane Curse Slow to +14%.
- Pounce Aghanim's Scepter distance reduced from 1200 to 1100.
- Added Aghanim's Scepter ability, Gobble Up. Allows you to swallow an allied creep or hero and spit it towards enemies, stunning enemies in the area for 1.5 seconds and leaving a glob on the floor dealing 100 DPS for 3 seconds. Units can stay in his belly up to 3 seconds. Impact radius 400. Cooldown 40 seconds. Cast Range 150.
- Scatterblast cooldown increased from 10 to 13/12/11/10.
- Base damage increased by 4.
- Headshot damage reduced from 30/60/90/120 to 20/50/80/110.
- Assassinate Aghanim's Scepter cast time reduced from 1 to 0.5 seconds.
- Base health regen increased from 1.5 to 2.5.
- Shadow Step Aghanim's Scepter ability cooldown reduced from 70 to 35.
- Reworked Aghanim's Scepter. Increases Charge of Darkness movement speed by 100 and reduces cooldown by 5.
- Base attack speed increased from 100 to 110.
- Base movement speed increased by 5.
- Level 25 Talent increased from +25 Mines Movement Speed to +75
- Psionic Projection Aghanim's Scepter ability cast time reduced from 2 to 1 second.
- Metamorphosis Aghanim's Scepter is now a standalone ability you gain while in Metamorphosis. Cooldown 90.
- Level 10 Talent increased from +20 Movement Speed to +25.
- Level 10 Talent increased from +15% Evasion to +20%.
- Level 15 Talent increased from +250 Health to +300.
- Level 15 Talent increased from +25 Attack Speed to +30.
- Level 20 Talent increased from -8s Reflection Cooldown to -10s.
- Base Strength increased by 3.
- Level 10 Talent changed from +125 Cast Range to +150.
- Level 15 Talent changed from +2s March of the Machines Duration to +3s.
- Attack backswing reduced from 1 to 0.7.
- Nature's Guise regen amplification increased from 25% to 40%.
- Base movement speed increased by 5.
- Ice Shards damage increased from 60/120/180/240 to 70/140/210/280.
- Tombstone Undying Zombie average damage increased from 36 to 46.
- UTombstone Undying Zombie damage range decreased from 6 to 4.
- Fury Swipes damage increased from 7/14/21/28 to 10/20/30/40.
- Overpower:
- Attack count reduced from 4/5/6/7 to 3/4/5/6.
- Cooldown reduced from 16/14/12/10 to 16/13/10/7.
- Mana cost reduced from 75 to 55/60/65/70.
- Enrage:
- No longer has a Fury Swipes multiplier.
- Duration increased from 4 to 4/4.5/5.
- Cooldown reduced from 70/50/30 to 50/40/30.
- Now grants +50% Status Resistance.
- Level 25 Talent changed from Enrage +80% Status Resistance to +3 Overpower Attacks.
- Magic Missile:
- Cast range increased from 500 to 550.
- Damage rescaled from 100/175/250/325 to 90/180/270/360.
- Viper Strike damage increased from 60/100/145 to 80/120/160.
- Level 10 Talent increased from +8% Spell Lifesteal to +10%.
- Base attack speed increased from 100 to 110.
- Soul Assumption:
- Collection radius increased from 1375 to 1500.
- Cast range increased from 900 to 1000.
- Level 25 Talent changed from -2s Gravekeeper's Cloak to +6 Gravekeeper's Cloak Stacks.
- Added Aghanim's Scepter. Resonant Pulse is now a charge-based ability with 2 charges and it now silences enemies for 2 seconds.
- Shadow Word cast point improved from 0.5 to 0.4.
- Level 10 Talent increased from +150 Cast Range to +175.
- Level 20 Talent increased from 300 Shadow Word AoE to 375.
- Base Intelligence increased from 13 to 16.
- Intelligence gain increased from 1.8 to 2.0.
- Base mana regen increased from 0.4 to 0.75.
- Shukuchi movement bonus increased from +225 to +220/240/260/280.
- Intelligence gain increased from 3 to 3.6.
- Cold Embrace is now considered a heal instead of regen.
- Paralyzing Cask mana cost reduced from 110/120/130/140 to 80/100/120/140.
- Death Ward Aghanim's Scepter no longer has a bounce limit.
- Vampiric Aura:
- Lifesteal reduced from 6/12/18/24% to 5/10/15/20%.
- Lifesteal and damage on your hero is now 1.5x.
- Base movement speed increased from 295 to 300.
- Attack point improved from 0.45 to 0.35.
Items[]
- Tier 1 neutral item drop rates increased from 10% to 14%
- Mana reduced from 225 to 200
- Now works on Ancients
- Agility increased from 7 to 8
- Gold income increased from +60 to +70
- Attack Speed increased from 10 to 15
- Magic resistance increased from 20% to 25%
- Turn rate increased from +30% to +50%
- Passive movement speed increased from 24% to 28%
- Self regen increased from +17 to +20
- Cooldown reduced from 8 to 6
- Knockback area increased from 300 to 350
- UKnockback distance decreased from 250 to 225
- UKnockback damage increased from 225 to 250
- Slow now affects attack speed
- Cooldown reduced from 5 to 4
- Range reduced from 600 to 450
- Attack speed increased from 50 to 60
- Spell immunity duration increased from 1.75 to 2
- Health increased from 1000 to 1200
- Now provides +10 Mana Regen
- Knockback pure damage increased from 30 to 40
- Health regen increased from 50 to 60
- Cost increased from 50 to 90
- No longer has an active
- Upgrades Town Portal Scroll while equipped. Reduces its cooldown to 40 seconds, allows it to target units, and does not consume a charge on usage.
- Movement speed increased from 32/35% to 38/44%
- Damage reduced from 100 to 80
- Attack speed reduced from +75 to +65
- Damage per second reduced from 5 to 2
- Melee slow increased from 12% to 15%
- Slow duration reduced from 3 to 2
- Cost reduced from 250 to 225
- No longer requires an Iron Branch
- No longer provides +3 All Stats
- HP regen increased from 2 to 2.5
- Mana regeneration increased from 0.75 to 1
- Cost reduced from 250 to 225
- No longer requires an Iron Branch
- No longer provides +3 All Stats
- Mana regen aura increased from 1.25 to 1.4
- No longer requires an Iron Branch
- No longer provides +3 All Stats
- Recipe cost reduced from 300 to 225
- Armor increased from 2 to 2.5 (heroes and player units only)
- All Stats reduced from +6 to +5
- Mana regen increased from 1.25 to 1.5
- Mana regen increased from 1.25 to 1.5
- Now requires Hyperstone instead of Crystalys
- Attack Damage reduced from +75 to +30
- Attack Speed increased from 30 to 85
- No longer has a passive critical strike chance
- Now requires Broadsword and Mithril Hammer instead of Demon Edge and Recipe
- Cost reduced from 1200 to 1000
- Damage reduced from +18 to +16
- Recipe cost increased from 500 to 700
- Damage reduced from 45 to 34
- Critical Strike chance increased from 20% to 30%
- No longer has a 200 gold recipe
- Recipe cost increased by 200
- Recipe cost increased by 200
- Cost reduced from 3200 to 3000
- Agility reduced from 35 to 30
- Ether Blast primary attribute damage reduced from 200% to 150%
- Ether Blast base damage increased from 75 to 125
- Mana loss reduction increased from 16% to 18%
- Spell amplification increased from 12% to 14%
- Mana loss reduction increased from 16% to 18%
- Spell amplification increased from 12% to 14%
- No longer mutes enemies
- Now continuously dispels the target
- Duration reduced from 6 to 5
- Slow reduced from 100% for 0.4 seconds to 80% for 0.5 seconds
- Cooldown reduced from 13 to 11
- Cast range increased from 600 to 900
- Armor increased from +5 to +8
- Damage increased from +65 to +80
- Cast range reduced from 750 to 550 (850 for enemies)
- No longer undispellable
- Allied cast range reduced from 800 to 550
- No longer undispellable
- Cast range reduced from 800 to 550
- Vision reduced from 1600 to 1400
- UHealth regen increased from 4 to 4.5
- Recipe reduced from 800 to 500
- Gold and XP bounties reduced from 100/150/200 to 50/100/150
- Recipe cost reduced from 1300 to 1250
- Cooldown reduced from 115 to 105
- Debuff now reduces regen and heals by 50%
- Duration reduced from 50 to 30 seconds
- Mana regeneration increased from 4.5 to 6
- Mana regen increased from +0.75 to +0.9
- Cost reduced from 650 to 625
- Mana regeneration increased from 0.75 to 1.25
- Mana regeneration increased from 1.5 to 1.75
- Health regen increased from 6 to 6.5
- Cost reduced from 850 to 825
- Cost reduced from 850 to 825
- Health regen increased from 6 to 6.5
- Health regeneration increased from 8 to 8.5
- Health regeneration increased from 8 to 8.5
- UInsight aura health regen increased from 2 to 2.5
- No longer provides +3 All Stats
- Mana cost increased from 75 to 150
- Health regen increased from 3.5 to 5
- Cost increased from 900 to 925
- Cost reduced from 700 to 600
- Health regen increased from 3.75 to 4.5
- Health regen reduced from 16 to 14
See also[]
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