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- Rescaled Level 12->25 respawn time curve to be slightly less early and the same later on (changed from 48/52/54/56/58/60/70/74/76/78/82/86/90/100 to 44/46/48/50/52/54/65/70/75/80/85/90/95/100).
- Tier 1 Tower team bounty reduced from 120 to 100.
- Tier 2 Tower team bounty reduced from 200 to 120.
- Tier 3 Tower team bounty reduced from 200 to 140.
- Tier 4 Tower team bounty reduced from 200 to 160.
- Melee Barracks health increased from 1500 to 1800.
- Ranged Barracks team bounty reduced from 150 to 100.
- Filler Building gold bounty from 125 to 75.
- average gold bounty reduced from 57 to 54.
- duration increased from 5 to 6.
- Shrine health increased from 1500 to 1750.
- Shrines now have 5 health regeneration.
- Removed hero class specific perks, the bonuses now affect all classes.
- Removed Status Resistance as a Strength based attribute bonus.
- Rebalanced str/int/agi bonuses below (they still provide +1 bonus damage to primary attribute holders).
- Primary Attribute now provides +25% more benefit to the bonuses it provides.
- 18 health [ ]
- 0.55% health regeneration [ ]
- 0.08% magic resistance [ ]
- 12 mana [ ]
- 1.8% mana regeneration [ ]
- 0.07% spell amplification [ ]
- 0.16 armor [ ]
- 1 attack speed [ ]
- 0.05% movement speed [ ]