Version 7.06

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  • All hero strength growth increased by 0.3
  • All hero base HP regeneration reduced by 0.25
  • All hero base mana increased from 50 to 75
  • Mana per point of Intelligence reduced from 12 to 11
  • Regeneration coming from strength increased from 0.03 HP per point of Strength to 0.06
  • Intelligence's Spell Amplification changed from 1% per 15 to 1% per 14


  • Creep denies now grant the denying team 30% of the experience bounty
  • Normal deny experience increased from 50% to 70%
    • From either lane or neutral denies.
  • Added an extra melee creep in mid lane for the first 15 minutes
    • Until the first melee upgrade wave at 15 minutes, at which point all lanes have the standard extra melee
  • Creeps meet a bit closer to the offlane tower
  • Creep aggro duration reduced from 2.5 to 2.3
  • Creep aggro cooldown increased from 2.5 to 3
  • Lane creeps vision reduced from 850/800 to 750
  • Neutrals now spawn every minute instead of every 2 minutes
  • Neutrals now give 20% less Experience and Gold
  • Neutrals Experience and Gold now increased by 2% every 7.5 minutes
    • When creeps are upgraded
  • Siege damage type vs structures increased from 150% to 250%
  • Siege creeps HP increased from 550 to 825
  • Siege creeps spawn rate reduced from every 7th wave to every 10th wave
    • Every 5 minutes
  • Extra Ranged/Siege creeps now spawn at 40 minutes instead of 45
  • Reduced melee creeps base XP bounty from 45 to 40
  • Reduced melee creep gold bounty upgrade from 3 gold per cycle to 1 gold per cycle
  • Melee/Ranged Barracks team bounty reduced from 275/225 to 225/150 to each player
  • Roshan team bounty reduced from 200 to 150
  • Roshan now drops Cheese from the second death instead of the third
  • Roshan armor bonus per upgrade interval increased from 1.1 to 1.3
  • Fixed various pathing issues with the bottom Dire creeps between Tier 1 and Tier 2


  • Shrines now start on cooldown and become available at 5 minutes
  • Reduced Shrine count in base from 5 to 3
    • Removed the shrines from the top and bottom lanes behind the barracks
  • Shrines mana regeneration growth per minute reduced from 1 to 0.75
  • Shrine team bounty reduced from 150 to 125
  • Towers bonus armor based on nearby enemy heroes AoE increased from 1400 to 1600
  • Tier 3 Tower Team Bounty from 240 to 200
  • Tier 4 Tower Team Bounty from 280 to 200


  • Death cost from 100 + NW/50 to 50 + NW/40
  • Illusion gold/XP bounty from 5 + Level to 2 * Level
  • Illusion building damage reduction from 50% to 60%
  • Buyback cooldown increased from 7 minutes to 8 minutes


  • Powerup Runes now spawn different runes on both sides of the river after 40 minutes
  • Uphill miss chance no longer applies to flying units, such as Batrider using Firefly


Main Article: Talents
  • Removed and replaced all Respawn Talents.


Alchemist icon.png
Ancient Apparition icon.png
Ancient Apparition
  • Attack range increased from 600 to 675
  • Ice Vortex movement modifier has a positive effect on Ancient Apparition
  • Level 20 Respawn Talent changed to +8% Ice Vortex Slow/Resistance
  • Level 20 right talent: Replaced +35 movement speed with +400 Health.
Axe icon.png
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter on Axe. Causes Battle Hunger to reduce enemy total damage output by 30%. Applies Battle Hunger on enemy heroes within a 700 AoE after a successful Culling Blade.
Bane icon.png
  • Reworked Bane's Aghanim's Scepter icon.png Aghanim's Scepter. Causes Brain Sap to have a 1.5 second cooldown. Pierces Spell Immunity.
  • Bane Agi/Int growth increased by 0.3, matching new strength growth
  • Fiend's Grip deals damage every 0.5 seconds instead of every 1
Beastmaster icon.png
  • Wild Axes cast range increased from 1300 to 1500
  • Wild Axes mana cost rescaled from 120 to 105/110/115/120
  • Level 15 Respawn Talent changed to +1 Boar Summoned
Bloodseeker icon.png
Bounty Hunter icon.png
Bounty Hunter
Brewmaster icon.png
Bristleback icon.png
  • Level 20 Respawn Talent changed to +10% Spell Lifesteal
Chaos Knight icon.png
Chaos Knight
Chen icon.png
  • Holy Persuasion cooldown reduced from 30/26/22/18 to 10
  • Level 20 Respawn Talent changed to +1000 Creep Health
Clinkz icon.png
Clockwerk icon.png
Crystal Maiden icon.png
Crystal Maiden
Dark Seer icon.png
Dark Seer
Dazzle icon.png
Disruptor icon.png
Doom icon.png
  • Scorched Earth healing/damage rescaled from 10/20/30/40 to 16/24/32/40
  • Devour mana cost rescaled from 60 to 40/50/60/70
  • Removed critical strike from the Giant Wolf in the jungle, attack damage increased by the same amount
Dragon Knight icon.png
Dragon Knight
  • Elder Dragon Form Frost attack slow increased from -20% to -30%
    • Matches movement speed reduction.
Drow Ranger icon.png
Drow Ranger
Earth Spirit icon.png
Earth Spirit
  • Level 25 Respawn Talent changed to Geomagnetic Grip Targets Allies
    • No longer tied to Scepter. Enchant Remnant unchanged.
Earthshaker icon.png
Elder Titan icon.png
Elder Titan
  • Astral Spirit hero bonus damage increased from 12/24/36/48 to 15/30/45/60
  • Earth Splitter radius increased from 300 to 315
  • Level 10 Respawn Talent changed to +200 Mana
Enchantress icon.png
  • Base Intelligence increased by 2
  • Enchant slow duration from 5.5 seconds to 2.25/3.5/4.75/6
  • Enchant slow from 20/30/40/50% to 55%
  • Level 25 Respawn Talent changed to +6% Impetus Damage
Enigma icon.png
  • Replaced Respawn Talent: +1 Malefice Instance (Level 20)
Faceless Void icon.png
Faceless Void
  • Time Dilation slow per affected cooldown increased from 10% to 14%
Gyrocopter icon.png
  • Movement speed increased from 315 to 320
  • Homing Missile initial delay reduced from 3 to 2.5 seconds
Huskar icon.png
  • Life Break leap speed increased from 1000 to 1200
  • Life Break Damage dealt/taken from 35% to 34/38/42%
Io icon.png
  • Level 25 Respawn Talent changed to Tether Stuns
Jakiro icon.png
  • Dual Breath start radius increased from 200 to 225
  • Dual Breath end radius increased from 250 to 275
  • Level 25 Respawn Talent changed to Macropyre Pure and Pierces Immunity
Keeper of the Light icon.png
Keeper of the Light
Kunkka icon.png
  • Ghostship now always crashes where Kunkka targets it
    • Spawns the appropriate distance behind him to travel the full 2000 units
Legion Commander icon.png
Legion Commander
Leshrac icon.png
Lich icon.png
Lina icon.png
  • Level 15 Respawn Talent changed to +40 Movement Speed
Lion icon.png
  • Level 10 Respawn Talent changed to +75 Cast Range
Lone Druid icon.png
Lone Druid
  • Rabid attack speed increased from 10/20/30/40 to 20/30/40/50
  • Rabid duration rescaled from 18/22/26/30 to 25
  • Rabid cooldown reduced from 45 to 35
  • Level 20 Respawn Talent changed to +50% Spirit Bear Magic Resistance
Luna icon.png
Lycan icon.png
Magnus icon.png
  • Movement speed reduced from 315 to 310
  • Reworked Magnus's Aghanim's Scepter icon.png Aghanim's Scepter. Shockwave comes back, hitting units a second time and applying a 60% slow for 2 seconds. Distance and travel speed are increased by 50%. Return wave deals half damage to creeps.
  • Reverse Polarity no longer lasts an extra 0.75/1/1.25 seconds on creeps
  • Replaced Respawn Talent: +500 Skewer Range (Level 25)
  • Level 25 Talent changed from -4s Shockwave Cooldown to +15 Armor
Medusa icon.png
Mirana icon.png
  • Mirana base damage increased by 3
  • Starstorm second impact delay reduced from 1 to 0.8
  • Leap speed bonus reduced from 10 seconds to 5
  • Leap attack speed bonus increased from 8/16/24/32 to 16/32/48/64
Monkey King icon.png
Monkey King
Morphling icon.png
Naga Siren icon.png
Naga Siren
  • Song of the Siren cast time increased from 0.8 to 1
  • Song of the Siren cooldown rescaled from 180/120/60 to 160/120/80
  • Song of the Siren range rescaled from 1250 to 1000/1200/1400
  • Mirror Image Illusion damage taken rescaled from 600/500/400/300% to 550/500/450/400%
  • Rip Tide damage increased from 100/140/180/220 to 120/160/200/240
  • Ensnare cast point reduced from 0.65 to 0.6
  • Ensnare mana cost rescaled from 90/100/110/120 to 100
Nature's Prophet icon.png
Nature's Prophet
Necrophos icon.png
Night Stalker icon.png
Night Stalker
  • Hunter in the Night can now be activated during the night to grant Night Stalker flying movement for 2 seconds. Cooldown 26/22/18/14. Mana cost 50. 1200 Vision.
Oracle icon.png
Outworld Devourer icon.png
Outworld Devourer
Phantom Lancer icon.png
Phantom Lancer
  • Fixed Doppelganger Illusions lasting one second less than intended
  • Phantom Rush agility bonus is now granted before the first hit lands, rather than after
  • Juxtapose max illusions increased from 5/7/9 to 6/8/10
Phoenix icon.png
  • Fire Spirits duration increased from 16 to 20
  • Level 10 Respawn Talent changed to +20% XP Gain
Pudge icon.png
  • Level 20 Respawn Talent changed to +1s Dismember Duration
Pugna icon.png
Queen of Pain icon.png
Queen of Pain
Razor icon.png
Riki icon.png
  • Base movement speed reduced by 5
Sand King icon.png
Sand King
Shadow Demon icon.png
Shadow Demon
  • Shadow Poison mana cost reduced from 55 to 50
  • Soul Catcher now spreads its amplification evenly among all the enemies in the AoE
  • Level 20 Respawn Talent changed to -1.5s Shadow Poison Cooldown
Shadow Fiend icon.png
Shadow Fiend
  • Shadow Fiend Level 25 Talent from +125 Shadowraze Damage to +150
Shadow Shaman icon.png
Shadow Shaman
  • Base damage increased by 6
  • Mass Serpent Ward base attack range increased by 50
  • Level 20 Respawn Talent changed to +4 Wards Summoned
Silencer icon.png
Skywrath Mage icon.png
Skywrath Mage
  • Level 15 Talent from +75 Damage to +10% Spell Lifesteal.
Slark icon.png
  • Intelligence gain reduced from 1.9 to 1.7
Spectre icon.png
  • Haunt cooldown rescaled from 140/130/120 to 180/150/120
Spirit Breaker icon.png
Spirit Breaker
  • Replaced Respawn Talent: +30% Greater Bash Damage (Level 20)
Sven icon.png
Techies icon.png
  • Level 25 Respawn Talent changed to +250 Attack Damage
Templar Assassin icon.png
Templar Assassin
  • Agility gain reduced from 2.7 to 2.3
  • Level 25 Respawn Talent changed to -8 Meld Armor Reduction
Terrorblade icon.png
  • Metamorphosis Movement Speed Loss increased from 25 to 30
    • He is also affected by the general illusion damage reduction against buildings
Tidehunter icon.png
  • Gush mana cost rescaled from 120 to 90/100/110/120
  • Aghanim's Gush now does a small ground reveal on units that are hit
Tiny icon.png
  • Base damage increased by 4
  • Grow increases Craggy Exterior chance by 6/8/10%
Treant Protector icon.png
Treant Protector
  • Nature's Guise now applies a full disarming root, rather than a bash, on attack
  • Level 25 Respawn Talent changed to +40 Leech Seed Damage/Heal
Tusk icon.png
  • Improved consistency of Ice Shards when pushing units in/out of the shards on impact
  • Ice Shards now starts the blockers at the cast location, rather than centering the blockers around the cast location
  • Ice Shards cast range increased by 200
    • As a result of the other change, the effective cast range would have been 200 less
  • Ice Shards speed increased from 1100 to 1200
Underlord icon.png
  • Atrophy Aura damage reduction rescaled from 4/16/28/40 to 7/18/29/40%
  • Atrophy Aura counter now lingers through death
  • Added Underlord Aghanim's Scepter icon.png Aghanim's Scepter. Atrophy Aura's bonus damage is now granted to nearby allied heroes for half of the bonuses. Increases bonus damage duration by 40 seconds.
Undying icon.png
  • Level 10 Respawn Talent changed to +15 Health Regeneration
Ursa icon.png
  • Base damage reduced by 3
Vengeful Spirit icon.png
Vengeful Spirit
Venomancer icon.png
Viper icon.png
Visage icon.png
  • Grave Chill duration increased from 3/4/5/6 to 3.25/4.5/5.75/7
  • Replaced Respawn Talent: Soul Assumption Double Strike
    • Hits a random 2nd target within cast range, prioritizes heroes
Warlock icon.png
  • Chaotic Offering mana cost increased from 200/300/400 to 250/350/450
  • Replaced Level 20 Respawn Talent with Summons a Golem on death
Windranger icon.png
  • Windranger Level 20 Talents are now: Windrun grants invisibility // +120 Powershot Damage
  • Windranger Levle 25 Talents are now: +30% Cooldown Reduction // +150 Attack Range
Winter Wyvern icon.png
Winter Wyvern
Witch Doctor icon.png
Witch Doctor
Wraith King icon.png
Wraith King
Zeus icon.png


Aether Lens icon.png
Aether Lens
  • Aether Lens Spell Amplification increased from 5 to 6%
  • Reworked Aether Lens recipe and bonuses:
Energy Booster (900)
Void Stone (850)
Recipe (600)
Total: 2350
+250 Mana
+100% Mana Regen
+6% Spell Damage
Blade Mail icon.png
Blade Mail
  • Cooldown increased from 18 to 20
Blight Stone icon.png
Blight Stone
Bloodthorn icon.png
  • Cooldown increased from 14 to 18
Bottle (Full) icon.png
  • Cost reduced from 660 to 650
Bracer icon.png
  • Recipe cost reduced from 190 to 175
Clarity icon.png
  • Clarity buff is now purgeable
Crimson Guard icon.png
Crimson Guard
  • Crimson Guard duration increased from 10 to 12
Daedalus icon.png
  • Damage increased from 76 to 80
Dagon 1 icon.png
  • Now instantly kills illusions
Demon Edge icon.png
Demon Edge
  • Cost reduced from 2400 to 2200
  • Damage reduced from 46 to 42
Desolator icon.png
Enchanted Mango icon.png
Enchanted Mango
  • Cost reduced from 110 to 100
  • Cannot be sold, must be consumed
Faerie Fire icon.png
Faerie Fire
  • Cost reduced from 75 to 70
Force Staff icon.png
Force Staff
  • Reworked Force Staff recipe
Staff of Wizardry (1000)
Ring of Health (850)
Recipe (400)
Total: 2250
+10 Intelligence
+6 Health Regen
Hurricane Pike icon.png
Hurricane Pike
  • Gains +2 health regen (from force staff changes above)
Hand of Midas icon.png
Hand of Midas
  • Recipe cost increased from 1550 to 1650
  • XP multiplier increased from 1.75x to 1.85x
  • Gold bonus reduced from 220 to 200
Healing Salve icon.png
Healing Salve
  • Healing Salve buff is now purgeable
Heart of Tarrasque icon.png
Heart of Tarrasque
  • Now requires a second Vitality Booster instead of the 1400 recipe
  • Strength bonus reduced from 45 to 40
  • Health bonus increased from 250 to 500
Heaven's Halberd icon.png
Heaven's Halberd
  • Can no longer be dispelled by Spell Immunity [?]
Helm of the Dominator icon.png
Helm of the Dominator
  • Now uses a Ring of Health instead of an 800 gold recipe
  • Health regeneration increased from 8 to 10
Mask of Madness icon.png
Mask of Madness
  • Requires a Quarterstaff instead of a 700 gold recipe
  • Provides +20 Damage and +10 Attack Speed
  • Berserk active attack speed bonus reduced from +120 to +110
  • Can now be disassembled
Morbid Mask icon.png
Morbid Mask
  • Cost reduced from 1200 to 1100
  • Bonus damage reduced from +15 to +10
Solar Crest icon.png
Solar Crest
  • Solar Crest Armor Addition/Removal reduced from 12 to 10
  • Solar Crest on enemies changed from 25% Miss chance on target to 25% Truestrike chance on attackers
Moon Shard icon.png
Moon Shard
  • Moon Shard now gives half of the bonus night vision when consumed
Necronomicon 1 icon.png
  • Demonic Summoning duration increased from 40 to 45
Observer Ward icon.png
Observer Ward
  • Cost reduced from 65 to 60 (allows for different starting item combinations)
Radiance (Active) icon.png
  • Radiance damage on illusions reduced from 40 to 35
Refresher Orb icon.png
Refresher Orb
  • Refresh now replenishes charge-based abilities
Rod of Atos icon.png
Rod of Atos
  • Reworked Rod of Atos recipe
1x Staff of Wizardry (1000)
2x Bracer (980)
Recipe (1100)
Total: 3080 (previously was 3100)
+20 Intelligence
+15 Strength
+6 Agility
+6 Damage
Sange icon.png
  • Recipe cost reduced by 100
Yasha icon.png
  • Recipe cost reduced by 100
  • Attack Speed reduced from 15 to 10
Manta Style icon.png
Manta Style
  • Recipe cost increased by 100
Scythe of Vyse icon.png
Scythe of Vyse
  • Cooldown reduced from 25 to 22
Shiva's Guard icon.png
Shiva's Guard
  • Recipe cost increased from 600 to 650
Silver Edge icon.png
Silver Edge
  • Recipe cost increased from 500 to 700
Soul Ring icon.png
Soul Ring
  • Now requires a Mango instead of a 150 recipe
Urn of Shadows icon.png
Urn of Shadows
  • Urn of Shadows heal now acts as proper regeneration (like Salve), rather than healing at frequent interval ticks
  • Reworked Urn of Shadows recipe
Infused Raindrop (225)
Circlet (165)
Ring of Protection (175)
Recipe (310)
Total: 875
+2 All Stats
+2 Armor
+1 Mana Regen

See also[edit]

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