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Version 7.00

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Version 7.00
(Full list)
Release Date
Dota 2:
DotA:
-
 ← 6.88f7.01 → 

General[edit]

Talents[edit]

  • Added new Talents system.
  • Every hero has gained a series of Talents that players can select at levels 10/15/20/25, offering powerful augmentations to their capabilities.
  • Select from one of two branches to gain special bonuses.

Backpack[edit]

  • Heroes now have a backpack that allows them to carry three additional items.
  • Items in your backpack are inactive (cannot be activated or grant passive bonuses), and remain so for 6 seconds when moved from backpack.
  • Items cooldown at only half the rate when they are anywhere except your main inventory.
  • Cannot put the following items in your backpack: Gem of True Sight icon.png Gem of True Sight, Divine Rapier icon.png Divine Rapier, Bloodstone icon.png Bloodstone, and Aegis of the Immortal icon.png Aegis of the Immortal.
  • Items can always be moved out of backpack with no inactivity timer when near a shop.
  • Disassembling items now tries to fill your inventory or backpack first before dropping to the ground.
  • Disassembling items auto-locks them from combining with other items. Use right click to unlock.

Gold[edit]

  • Hero kill gold bounty from [110 + Streak + Level * 9.9] to [110 + Streak + Level * 8]
  • Death cost reworked:
    • Old: 30 x Hero Level
    • New: 100 + Net Worth/50
  • AoE gold per hero adjusted:
Assisting Heroes Old New
1 150 + 6 * Level 140 + 5 * Level
2 100 + 5 * Level 70 + 4 * Level
3 40 + 4 * Level 35 + 3 * Level
4 25 + 3 * Level 25 + 2 * Level
5 20 + 3 * Level 20 + 1 * Level

Ultimates[edit]

  • Ultimate levels are now at 6/12/18
  • Heroes no longer have the attribute bonus ability
  • Heroes now have 4 Talents that can be leveled at level 10/15/20/25. Each level gives you two bonuses to choose between. Each hero has their own unique set of bonuses; see below for the list of bonuses.

Level Experience[edit]

  • XP required to reach Level 12 is the same as previous Level 11 (level 2 ultimate)
  • XP required to reach Level 18 is the same as previous Level 16 (level 3 ultimate)
  • XP required to reach Level 25 is the same as previous Level 23
  • Smoothed out XP progression from level 8->13 to be always incrementing
    • Previously was 800/1000/1000/600/2200/800
XP Table
Lvl 6.88 7.00
1 200 200
2 200 300 200 200
3 500 400 500 400
4 900 500 900 500
5 1400 600 1400 600
6 2000 600 2000 615
7 2600 800 2615 630
8 3400 1000 3245 645
9 4400 1000 3890 660
10 5400 600 4550 675
11 6000 2200 5225 775
12 8200 800 6000 1175
13 9000 1400 7175 1200
14 10400 1500 8375 1225
15 11900 1600 9600 1250
16 13500 1700 10850 1275
17 15200 1800 12125 1375
18 17000 1900 13500 1400
19 18900 2000 14900 1425
20 20900 2100 16325 1600
21 23000 2200 17925 1900
22 25200 2300 19825 2200
23 27500 2400 22025 2500
24 29900 2500 24525 2975
25 32400 27500

Hero Kill Experience[edit]

  • Adjusted Hero Kill XP Table
    • Starts to ramp up after level 8 instead of level 6
Hero Kill XP Table
Lvl 6.88 7.00
1 100 100
2 120 120
3 140 140
4 160 160
5 180 180
6 280 200
7 380 220
8 480 330
9 580 440
10 680 550
11 780 660
12 880 770
13 980 880
14 1080 990
15 1180 1100
16 1280 1210
17 1380 1320
18 1480 1430
19 1580 1540
20 1680 1650
21 1780 1760
22 1880 1870
23 1980 1980
24 2080 2090
25 2180 2200

Respawning[edit]

  • Reworked Respawn Timetable
    • Ultimate levels roughly same respawn time now as before.
    • The pattern is increments by 2, then jumps by 10 after ult levels. Starting at level 18 it increments by 4.
Respawn Timetable
Lvl 6.88 7.00
1 8.8 8.0
2 12.6 10.0
3 16.4 12.0
4 20.2 14.0
5 24.0 16.0
6 27.8 26.0
7 31.6 28.0
8 35.4 30.0
9 39.2 32.0
10 43.0 34.0
11 46.8 36.0
12 50.6 46.0
13 54.4 48.0
14 58.2 50.0
15 62.0 52.0
16 65.8 54.0
17 69.6 56.0
18 73.4 66.0
19 77.2 70.0
20 81.0 74.0
21 84.8 78.0
22 88.6 82.0
23 92.4 86.0
24 96.2 90.0
25 100.0 100.0

Map[edit]

Roshan[edit]

  • Moved Roshan to new area near top Powerup Rune spot
  • Roshan attack range increased from 128 to 150
  • Roshan armor increased from 5 to 15
  • Roshan HP reduced from 8000 to 5500
  • Roshan HP gain per 4 minutes reduced from 700 to 460
  • Roshan armor gain per 4 minutes increased from 0.7 to 1.1

Shrines[edit]

  • Added new building type — Shrine (has 1500 HP, 20 Armor)
  • There are Shrines near each team's Secret Shop and new Ancient Camp locations. Shrines can be teleported to. Shrines become vulnerable whenever all Tier 2 towers fall for the respective team.
  • Each team also has 5 Shrines inside the base.
  • Shrines have an ability with a 5 minute cooldown. Allied heroes can right-click to activate it, generating a 500 AoE aura that lasts for 5 seconds. The aura provides 120/40 HP/MP regeneration per second (heal *values increase during the game by 2 HP / 1 MP per minute). Activates once you are in melee range after right-clicking on it. Shrines ability becomes available to use outside of the base once creeps spawn at 0:00.
  • Shrines do not grant vision.
  • Shrines provide a 150 gold bounty for each player on the team when killed.

Runes[edit]

Main article: Runes
  • Runes are now two different categories: Powerup Runes (Haste, Double Damage, etc.) and Bounty Runes.
    • They do not spawn at the start of the game.
  • Bounty Runes are no longer located in the River.
    • Including the start of the game.
  • Powerup Rune spawns now occur at only one river location at a time.
  • Each of the four jungles now spawns a Bounty Rune every 2 minutes.
  • Greevil's Greed icon.png Greevil's Greed Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x
  • Bottle (Full) icon.png Bottle now only replenishes 2 charges when filled with a Bounty Rune.
    • Hero will auto-consume Bounty Runes if Bottle already has full charges.

Jungle[edit]

  • Reworked entire jungle terrain for Radiant icon.png Radiant and Dire icon.png Dire (both primary and secondary jungles), and all connecting routes
  • The Primary jungle for each team now has 1 Ancient, 2 hard, 2 medium, and 1 small camp.
    • Previously 2 hard, 2 medium, and 1 small camp.
  • The Secondary jungle for each team now has 1 Ancient, 1 hard, and 1 medium camp.
    • Previously 1 ancient and 1 hard camp.

Terrain Layout[edit]

  • Reworked the paths and hiding spots to the left and right of the side lanes
  • Reworked many ward spot locations and juke paths
  • Added various juke paths near the map edges between tier 1 and tier 2 towers
  • Adjusted tree distribution to the left of the top radiant barracks

Creeps[edit]

  • New Ancients: Prowler Acolyte and Prowler Shaman
  • Neutrals spawn time from 0:30/1/2/3/4/etc. to 0:30/1/3/5/7/etc.
  • Dying to Neutral creeps now causes your hero to have a minimum respawn time of 26 (equal to level 6 respawn time)
  • Ancients are no longer Spell Immune; now have 70% Magic Resistance. Any that had lower values before still have lower values.
  • The following abilities do not affect Ancients: Arcane Orb icon.png Arcane Orb and Chakram icon.png Chakram. Midnight Pulse icon.png Midnight Pulse already ignores Ancients.
  • Neutral creeps now have 1 mana regen. Previously most had no mana regen.
  • Swapped order of Ancient Thunderhide abilities (Slam is now 3rd). Relevant for Doom minimap icon.png Doom.
  • Swapped order of Ancient Black Dragon abilities (Dragonhide Aura is now 3rd). Relevant for Doom minimap icon.png Doom.

Other[edit]

  • Tier 4 towers now have the same regeneration as the Ancient.
    • 3 HP/sec.
  • Using TP scroll no longer destroys nearby trees. Terrain around towers has been adjusted to ensure there isn't a spot you can get stuck.
  • Glyph cooldown refresh is now granted 1 second after a Tier 1 tower dies rather than immediately.
  • Ancient Building vision increased from 1900/1200 to 2600. Grants basic vision over the base high ground area.
  • Reduced Effigy building count in each base from 15 to 5
  • Adjusted Effigy building positions in the base
  • Effigy buildings HP increased from 500 to 1000
  • Effigy buildings armor increased from 10 to 12
  • Effigy buildings bounty increased from 111 to 125 to the killer
  • Fixed Glyph not affecting Effigy buildings
  • Tier 2/3/4 towers damage rescaled from 122-182 to 142-162. Same average damage.

Illusions[edit]

Main article: Illusions
  • Illusions now give Gold and XP bounties
  • Illusions provide 5 + Level Gold and XP. For example, a level 15 illusion gives a 20 gold/XP bounty.
  • Illusions attack damage penalty against buildings increased from 30% to 50%
  • Attack Speed bonuses now work on Illusions. Previously some sources worked and most didn't, in particular raw item bonuses.
  • Magic Resistance bonuses no longer work on Illusions. Previously some sources worked and some didn't.
  • The following Auras are now generated by illusions. Most auras behave this way: Heartstopper Aura icon.png Heartstopper Aura, Precision Aura icon.png Precision Aura, and Essence Aura icon.png Essence Aura.
  • Illusions no longer benefit from Dragon Blood icon.png Dragon Blood armor bonus. Now the same as how other direct armor bonuses do not benefit illusions.
  • The following illusions have a constant bounty value (rather than the formula above):

Mechanics[edit]

  • Root now disables the following movement spells: Burrow Strike, Waveform, Blink Strike, Phantom Strike, Reality Rift, Pounce, Skewer, Ball Lightning, Timber Chain, Rolling Boulder, Icarus Dive, Leap, Poof, and Time Walk.
  • Dispel Mechanics:
    • Standardized Dispel mechanics - ability tooltips now list if they are Undispellable, Dispellable, or Dispellable only by Strong Dispels.
    • Abilities that Dispel now list what type of Dispel they apply (Basic Dispel or Strong Dispel).
    • The following skills are no longer undispellable: Soul Catcher, Stampede slow, Recall, Windrun, Rocket Barrage, Howl, and Sprint.
    • Insatiable Hunger is no longer dispellable.
    • Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled
  • Cleave Mechanics
    • Cleave area is now calculated as a cone in the direction of your attack (instead of a circle whose edge starts in front of the attacking unit):
    • The overall distance from which a unit can be hit is roughly the same with the new cleave values.
Source Start Radius End Radius Distance
Battle Fury icon.png Battle Fury 150 280 520
Empower icon.png Empower 150 240 460
Grow icon.png Grow 150 400 600
Tidebringer icon.png Tidebringer 150 450/500/550/600 675/750/825/900
Great Cleave icon.png Great Cleave 150 300 550

Others[edit]

  • Max movement speed increased from 522 to 550
  • Haste rune duration reduced from 25 to 22 seconds
  • Turn rate cap increased by 15% (turn rate ramps up over time as you start turning, the max values that it reaches while you turn are increased by 15%, not the initial value or acceleration/deceleration rate)
  • Lane creeps now give 50% of experience when denied by neutrals rather than 35% (normal player denies give 50% experience)
  • Temporarily removed the following heroes from Captains Mode: Necrophos, Techies, Lycan, and Treant
  • The following abilities no longer disjoint projectiles: Borrowed Time, True Form, Pounce, Metamorphosis, and Leap
  • The following abilities now disjoint projectiles: Test of Faith, Recall, and Morph Replicate
  • The following projectiles are now disjointable: Splinter Blast secondary hit and Soul Assumption
  • The following abilities no longer have special rules/restrictions for Ancients: Battle Hunger, Adaptive Strike, Electric Vortex, and Last Word
  • The following abilities now use Pseudo Random Distribution: Juxtapose, Craggy Exterior, Alpha Wolf Critical Strike, and Giant Wolf Critical Strike
  • Searing Chains Ensnare now reveals invisible units, similar to other Root debuffs.
  • The following flying vision abilities are reduced in AoE: Unstable Concoction Throw (400->300), Wild Axes (500->350), Spirits impact (300->150), Chain Frost (1000->800), Sprout (1000->750), Sacred Arrow (650->500), Illusory Orb (800->550), Stifling Dagger (600->450), Concussive Shot (400->300), and Static Remnant (600->500)
  • Moon Glaive no longer gets boosted by Spell Amplification.
  • Cleave no longer gets boosted by Spell Amplification.
  • Spell Lifesteal does not trigger heal for things that don't receive spell amplification (Moon Glaive, Cleave).
  • Fixed the following passives not being disabled by Break: Golem Flaming Fists, Golem Permanent Immolation, Last Will, Boar's Poison, Lycan Wolf Cripple, Necronomicon Archer Aura, Necronomicon Mana Break

Heroes[edit]

New[edit]

Monkey King icon.png
Monkey King

Balance Updates[edit]

Abaddon icon.png
Abaddon
  • Mist Coil cast point reduced from 0.35 to 0.25
  • Mist Coil now has a fast projectile
    • Has 2000 speed.
  • Aphotic Shield cast point reduced from 0.452 to 0.4
  • TALENTS
Level 10: +25 Damage OR +15% XP Gain
Level 15: +5 Armor OR +200 Mana
Level 20: +25 Movement Speed OR 15% Cooldown Reduction
Level 25: +25 Strength OR +200 Shield HP
Alchemist icon.png
Alchemist
  • Greevil's Greed Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x
  • TALENTS
Level 10: +20 Damage OR +4 Armor
Level 15: +15 Movement Speed OR +6 All Stats
Level 20: +30 Attack Speed OR +300 Health
Level 25: 30% Lifesteal OR -4 Acid Spray Armor
Ancient Apparition icon.png
Ancient Apparition
  • Cold Feet cannot target a unit already affected by Cold Feet.
  • TALENTS
Level 10: +60 Gold/Min OR +8% Spell Amplification
Level 15: +15 Intelligence OR +25 Health Regen
Level 20: +35 Movement Speed OR -30s Respawn Time
Level 25: +80 Chilling Touch Damage OR 3 Charges of Cold Feet
Anti-Mage icon.png
Anti-Mage
  • Added a Scepter for Anti-Mage.
    • Causes Spell Shield to passively block and reflect a targeted spell once every 12 seconds. Disabled with Break.
  • TALENTS
Level 10: +6 Strength OR +20 Damage
Level 15: +20 Attack Speed OR +250 HP
Level 20: 15% Evasion OR +10 All Stats
Level 25: -2s Blink Cooldown OR +25 Agility
Arc Warden icon.png
Arc Warden
  • Added to Captains Mode
  • Spark Wraith vision type changed from flying to ground
  • Flux cast range reduced from 600/700/800/900 to 500/600/700/800
  • Tempest Double no longer copies consumables (includes Bottle)
  • Tempest Double cooldown increased from 40/35/30 to 60/50/40
  • Tempest Double gold/XP bounty increased from 160 to 180
  • Tempest Double now decrements its BKB charges when it uses it
  • TALENTS
Level 10: +125 Health OR +25 Attack Speed
Level 15: +30 Damage OR +8 Strength
Level 20: 10% Cooldown Reduction OR +100 Attack Range
Level 25: 30% Lifesteal OR +175 Spark Wraith Damage
Axe icon.png
Axe
  • TALENTS
Level 10: +6 Strength OR +3 Mana Regen
Level 15: +75 Damage OR +250 Health
Level 20: +25 Health Regen OR +30 Movement Speed
Level 25: +100 Battle Hunger DPS OR +15 Armor
Bane icon.png
Bane
  • TALENTS
Level 10: +6 Armor OR +200 Mana
Level 15: +25% XP Gain OR +250 Health
Level 20: +35 Movement Speed OR +175 Cast Range
Level 25: +120 Enfeeble Damage Reduction OR +200 Brain Sap Damage/Heal
Batrider icon.png
Batrider
  • TALENTS
Level 10: +10 Intelligence OR +4 Armor
Level 15: +175 Health OR +5% Spell Amplification
Level 20: 15% Cooldown Reduction OR +35 Movement Speed
Level 25: +8s Firefly Duration OR +200 Flamebreak AoE/Knockback
Beastmaster icon.png
Beastmaster
  • TALENTS
Level 10: +15% XP Gain OR +20 Movement Speed
Level 15: +12 Strength OR -25s Respawn Time
Level 20: 12% Cooldown Reduction OR +300 Health
Level 25: +175 Wild Axes Damage OR +120 Damage
Bloodseeker icon.png
Bloodseeker
  • Thirst now lingers for 2 seconds after a target dies.
  • TALENTS
Level 10: +5 Armor OR +25 Damage
Level 15: +30 Attack Speed OR +250 Health
Level 20: -30s Respawn Time OR +10 All Stats
Level 25: -7s Blood Rite Cooldown OR 30% Lifesteal
Bounty Hunter icon.png
Bounty Hunter
  • Added Scepter to Bounty Hunter. Allows Shuriken Toss to bounce twice on each hero (bounces on everyone once, then bounces through each one again)
  • TALENTS
Level 10: +175 Health OR +15% XP Gain
Level 15: +40 Attack Speed OR +15 Movement Speed
Level 20: +10% Spell Amplification OR +100 Damage
Level 25: 20% Evasion OR -5s Jinada Cooldown
Brewmaster icon.png
Brewmaster
  • Earth Brewling's Demolish increased from 150% to 300%
  • Storm Brewling's Dispel magic damage to summons increased from 850 to 1000
  • Drunken Haze is now a proper projectile (1600 speed).
  • Drunken Haze cast point reduced from 0.4 to 0.3
  • Drunken Haze no longer has different durations for heroes and creeps.
  • Drunken Haze no longer has a 200 radius.
  • Drunken Haze slow rescaled from 14/18/22/26% to 10/20/30/40%
  • Drunken Haze miss chance rescaled from 45/55/65/75% to 70%
  • Drunken Haze duration reduced from 8 to 4
  • Drunken Haze mana cost reduced from 50 to 25
  • TALENTS
Level 10: +25 Attack Speed OR +3 Mana Regen
Level 15: +20 Movement Speed OR +10% Magic Resistance
Level 20: -30s Respawn Time OR +20 Strength
Level 25: +14 Primal Split Unit Armor OR +75 Damage
Bristleback icon.png
Bristleback
  • Warpath Max Stacks rescaled from 5/6/7 to 5/7/9
  • Quill Spray now deals damage as it quickly expands outwards.
    • At 2400 speed.
  • TALENTS
Level 10: +7 Strength OR +2 Mana Regen
Level 15: +20 Movement Speed OR +200 Health
Level 20: +45 Attack Speed OR -30s Respawn Time
Level 25: +25 Health Regen OR +4 Max Goo Stacks
Broodmother icon.png
Broodmother
  • Insatiable Hunger lifesteal rescaled from 60/80/100 to 60/90/120
  • Insatiable Hunger is no longer dispellable.
  • TALENTS
Level 10: +10 Agility OR +15% XP Gain
Level 15: 20% Cooldown Reduction OR +7 Armor
Level 20: +300 Health OR +50 Attack Speed
Level 25: +8 Max Webs OR +200 Spiderlings Health
Centaur Warrunner icon.png
Centaur Warrunner
  • TALENTS
Level 10: +30 Damage OR +2 Mana Regen
Level 15: 10% Evasion OR +10% Magic Resistance
Level 20: +10% Spell Amplification OR +15 Strength
Level 25: +1s Hoof Stomp Duration OR Gains Return Aura
Chaos Knight icon.png
Chaos Knight
  • Reality Rift now applies a -3/4/5/6 armor debuff on the target instead of dealing bonus damage.
  • Chaos Strike no longer applies a -5 armor debuff.
  • Chaos Strike crit chance increased from 10 to 12%
  • Chaos Strike now lifesteals for 50% when it crits. Illusions benefit from this as well.
  • Added Scepter. Reduces cooldown by 20 seconds and allows Phantoms to be cast on an allied hero. 1200 Cast Range
  • TALENTS
Level 10: +15 Attack Speed OR +7 Intelligence
Level 15: +15 Movement Speed OR +10 Strength
Level 20: +120 Gold/Min OR +12 All Stats
Level 25: Reality Rift Pierces Spell Immunity OR 20% Cooldown Reduction
Chen icon.png
Chen
  • Penitence slow and amp increased from 15/20/25/30% to 18/24/30/36%
  • Added overhead for the damage dealt with Test of Faith
  • TALENTS
Level 10: +15 Movement Speed OR +125 Cast Range
Level 15: +200 Health OR +25% Spell Amplification
Level 20: +90 Gold/Min OR -40s Respawn Time
Level 25: +2 Holy Persuasion Max Count OR +200 Hand of God Heal
Clinkz icon.png
Clinkz
  • Death Pact cooldown rescaled from 45/35/25 to 45/30/15
  • TALENTS
Level 10: +10 Intelligence OR +10% Magic Resistance
Level 15: +12 Strength OR +30 Searing Arrows Damage
Level 20: 20% Evasion OR +10 All Stats
Level 25: +70 Strafe Attack Speed OR +125 Attack Range
Clockwerk icon.png
Clockwerk
  • TALENTS
Level 10: +4 Armor OR +200 Mana
Level 15: +40 Damage OR +15 Movement Speed
Level 20: -25s Respawn Time OR +12% Magic Resistance
Level 25: +10s Battery Assault Duration OR +400 Health
Crystal Maiden icon.png
Crystal Maiden
  • Reworked Crystal Maiden Scepter. Now applies Frost Bite to any unit that has been standing in the Freezing Field for over 2.5 seconds. An enemy can only be affected once.
  • TALENTS
Level 10: +15% Magic Resistance OR +50 Damage
Level 15: +125 Cast Range OR +200 Health
Level 20: +120 Gold/Min OR -35s Respawn Time
Level 25: +1.5s Frostbite Duration OR +200 Crystal Nova Damage
Dark Seer icon.png
Dark Seer
  • Wall of Replica no longer deals damage when heroes walk through it.
  • Wall of Replica now applies a 1-second 75% slow to units that cross and proc the wall.
  • TALENTS
Level 10: 12% Evasion OR +100 Cast Range
Level 15: +90 Damage OR +14 Health Regen
Level 20: +12 Strength OR +25 Intelligence
Level 25: 12% Cooldown Reduction OR +70 Ion Shell Damage
Dazzle icon.png
Dazzle
  • Multiple instances of Poison Touch stack.
  • TALENTS
Level 10: +10 Intelligence OR +125 Health
Level 15: +100 Cast Range OR +40 Damage
Level 20: +25 Movement Speed OR -30s Respawn Time
Level 25: -6s Poison Touch Cooldown OR +60 Shadow Wave Heal
Death Prophet icon.png
Death Prophet
  • TALENTS
Level 10: +4% Spell Amplification OR +6 Strength
Level 15: +8% Magic Resistance OR +75 Cast Range
Level 20: 10% Cooldown Reduction OR +25 Movement Speed
Level 25: +400 Health OR +6 Exorcism Spirits
Disruptor icon.png
Disruptor
  • TALENTS
Level 10: +100 Cast Range OR +60 Gold/Min
Level 15: +200 Health OR -30s Respawn Time
Level 20: 15% Cooldown Reduction OR +10% Spell Amplification
Level 25: +30% Magic Resistance OR +4 Thunder Strike Hits
Doom icon.png
Doom
  • Infernal Blade mini-stun increased from 0.3 to 0.4 seconds
  • TALENTS
Level 10: +150 Health OR +8 Intelligence
Level 15: +15 Movement Speed OR +6 Armor
Level 20: +50 Damage OR +20 Health Regen
Level 25: +2% Infernal Blade Damage OR Devour Can Target Ancients
Dragon Knight icon.png
Dragon Knight
  • Elder Dragon Form Corrosive Breath now affects the splashed targets.
  • Dragon Tail is now a fast projectile while in Dragon Form.
  • TALENTS
Level 10: +6 Strength OR +20 Attack Speed
Level 15: +25% XP Gain OR +40 Damage
Level 20: +120 Gold/Min OR +300 Health
Level 25: 2x Dragon Blood Regen/Armor OR +50 Movement Speed
Drow Ranger icon.png
Drow Ranger
  • Movement Speed reduced by 10
  • TALENTS
Level 10: +15 Movement Speed OR +5 All Stats
Level 15: +175 Health OR +20 Attack Speed
Level 20: +6% Precision Aura Damage OR +14 Strength
Level 25: +350 Gust Distance/Knockback OR +25 Marksmanship Agility
Earth Spirit icon.png
Earth Spirit
  • Magnetize debuff now has an overhead counter (similar to Replicate).
  • TALENTS
Level 10: +10 Intelligence OR +4 Armor
Level 15: +15% Magic Resistance OR +90 Gold/Min
Level 20: +15% Spell Amplification OR +300 Health
Level 25: +300 Rolling Boulder Damage OR -35s Respawn Time
Earthshaker icon.png
Earthshaker
  • TALENTS
Level 10: +250 Mana OR +8 Strength
Level 15: +20 Movement Speed OR +50 Damage
Level 20: +10% Spell Amplification OR -35s Respawn Time
Level 25: +500 Health OR -2s Enchant Totem Cooldown
Elder Titan icon.png
Elder Titan
  • Astral Spirit attack damage per hero increased from 10/20/30/40 to 12/24/36/48
  • Natural Order Armor reduction aura is centered around the hero, and the magical reduction aura is centered around the spirit.
    • Note: When the spirit is inside your hero, both auras are centered around your hero.
  • Natural Order now removes 40/60/80/100% of the base magic resistance, rather than a fixed amount.
    • Primarily impacts heroes with non-standard base magic resistances.
  • Natural Order aura increased from 275 to 325
  • TALENTS
Level 10: -20s Respawn Time OR +10 Strength
Level 15: +275 Health OR +25% XP Gain
Level 20: +12% Magic Resistance OR +50 Attack Speed
Level 25: +15 Armor OR +80 Astral Spirit Hero Attack
Ember Spirit icon.png
Ember Spirit
  • Activate Fire Remnant damage rescaled from 100/150/200 to 100/200/300
  • Slight of Fist now places Ember Spirit in front of the target (from the direction of his casting location), rather than randomly around the hero.
    • Previously resulted in random areas of distribution for cleave.
  • TALENTS
Level 10: +15% Spell Amplification OR +20 Damage
Level 15: +20 Movement Speed OR +6 All Stats
Level 20: +8 Armor OR 15% Cooldown Reduction [Note: Affects remnant charges]
Level 25: +500 Flame Guard Absorption OR +2s Searing Chains
Enchantress icon.png
Enchantress
  • TALENTS
Level 10: +5 All Stats OR +15 Movement Speed
Level 15: +8s Nature's Attendants Duration OR +40 Damage
Level 20: +12% Magic Resistance OR -25s Respawn Time
Level 25: +10 Nature's Attendants Wisps OR +25 Intelligence
Enigma icon.png
Enigma
  • Eidolon movement speed increased from 260/280/300/320 to 280/300/320/340
  • Black Hole now slowly rotates enemy units as it pulls them into the center.
  • TALENTS
Level 10: +20 Movement Speed OR +12% Magic Resistance
Level 15: 15% Cooldown Reduction OR +120 Gold/Min
Level 20: +300 Health OR -30s Respawn Time
Level 25: +8 Demonic Conversion Eidolons OR +12 Armor
Faceless Void icon.png
Faceless Void
  • TALENTS
Level 10: +15 Attack Speed OR +5 Strength
Level 15: +7 Armor OR+25 Damage
Level 20: +300 Health OR +120 Gold/Min
Level 25: +600 Timewalk Cast Range OR 20% Evasion
Gyrocopter icon.png
Gyrocopter
  • Scepter attack interval from 1.2 to 1.1
  • Homing Missile now has low attack priority.
    • Creeps already do 0 damage to it.
  • TALENTS
Level 10: +6% Spell Amplification OR +150 Health
Level 15: +10% Magic Resistance OR +30 Damage
Level 20: +25 Movement Speed OR 20% Cooldown Reduction
Level 25: +3 Homing Missile Charges OR +4 Flak Cannon Attacks
Huskar icon.png
Huskar
  • TALENTS
Level 10: +150 Health OR +15 Movement Speed
Level 15: +30 Damage OR 15% Lifesteal
Level 20: +15 Strength OR +40 Attack Speed
Level 25: +100 Attack Range OR +400 Life Break Cast Range
Invoker icon.png
Invoker
  • EMP damage changed from Pure to Magical
  • EMP damage per mana burned increased from 50% to 60%
  • Invoke is no longer an upgradeable ability.
  • Invoke cooldown rescaled from 22/17/12/5 to 6
  • Invoke mana cost rescaled from 20/40/60/80 to 60
  • Invoke no longer consumes mana when only slot positions are updated.
  • Invoke Scepter cooldown rescaled from 16/8/4/2 to 2
  • Invoker no longer has a +6 Attribute Bonus ability at level 25.
  • Deafening Blast is no longer automatically upgraded when Reagents are level 7.
  • Forged Spirits no longer spawn multiple when Quas/Exort are level 4.
  • Invoker no longer gains passive attributes when leveling Reagents.
  • Active Exort instances damage bonus increased from 3/6/9/12/.. to 4/8/12/16/..
  • Active Quas instances HP regen increased from 1/2/3/4/.. to 1.5/3/4.5/6/..
  • TALENTS
Level 10: +15 Damage OR +125 Health
Level 15: +1 Forged Spirit Summoned OR +20% XP Gain
Level 20: +7 All Stats OR +35 Attack Speed
Level 25: AoE Deafening Blast OR -15s Tornado Cooldown
Io icon.png
Io
  • TALENTS
Level 10: +10% Magic Resistance OR +6 Armor
Level 15: +10 Mana Regen OR +10 Strength
Level 20: +20 Health Regen OR +120 Gold/Min
Level 25: +150 Spirits Damage OR -40s Respawn Time
Jakiro icon.png
Jakiro
  • Liquid Fire attack slow increased from 20/30/40/50 to 30/40/50/60
  • Liquid Fire is no longer a Unique Attack Modifier.
  • Macropyre radius increased from 240 to 260
  • TALENTS
Level 10: +15% XP Gain OR +8% Spell Amplification
Level 15: +125 Cast Range OR +250 Health
Level 20: +400 Attack Range OR +150 Gold/Min
Level 25: +1.25s Ice Path Duration OR -50s Respawn Time
Juggernaut icon.png
Juggernaut
  • TALENTS
Level 10: +150 Health OR +20 Damage
Level 15: +20 Attack Speed OR +6 Armor
Level 20: +20 Movement Speed OR +8 All Stats
Level 25: +175 Blade Fury DPS OR +20 Agility
Keeper of the Light icon.png
Keeper of the Light
  • TALENTS
Level 10: +6 Strength OR +20 Movement Speed
Level 15: +20% XP Gain OR -25s Respawn Time
Level 20: +10% Magic Resistance OR +7 Armor
Level 25: +300 Cast Range OR +200 Illuminate Damage/Heal
Kunkka icon.png
Kunkka
  • TALENTS
Level 10: +20 Damage OR +150 Mana
Level 15: +15 Health Regen OR +15 Movement Speed
Level 20: +300 Health OR +120 Gold/Min
Level 25: +200 Torrent AoE OR +25% Magic Resistance
Legion Commander icon.png
Legion Commander
  • Overwhelming Odds damage per Hero increased from 20/40/60/80 to 30/60/90/120
  • Overwhelming Odds base damage rescaled from 40/80/120/160 to 40/60/80/100
  • TALENTS
Level 10: +7 Strength OR +15% XP Gain
Level 15: +30 Damage OR +20 Movement Speed
Level 20: +7 Armor OR -20s Respawn Time
Level 25: 25% Cooldown Reduction OR +40 Duel Damage Bonus
Leshrac icon.png
Leshrac
  • Lightning Storm jumps rescaled from 4/5/6/7 to 4/6/8/10
  • Lightning Storm cast point reduced from 0.6 to 0.45
  • TALENTS
Level 10: +125 Health OR +15 Movement Speed
Level 15: +400 Mana OR +8% Magic Resistance
Level 20: +5% Spell Amplification OR +12 Strength
Level 25: +50 Diabolic Edict Explosions OR +2s Lightning Storm Slow Duration
Lich icon.png
Lich
  • Frost Armor can now target invulnerable structures.
  • TALENTS
Level 10: +125 Health OR +15 Movement Speed
Level 15: +100 Cast Range OR +5 All Stats
Level 20: +150 Damage OR +120 Gold/Min
Level 25: +25 Frost Armor Structure Armor OR Attacks Apply 30% MS and AS slow
Lifestealer icon.png
Lifestealer
  • TALENTS
Level 10: +5 All Stats OR +15 Attack Speed
Level 15: +200 Health OR +25 Damage
Level 20: 15% Evasion OR +25 Movement Speed
Level 25: +1s Rage Duration OR +15 Armor
Lina icon.png
Lina
  • TALENTS
Level 10: +250 Mana OR +20 Damage
Level 15: -25s Respawn Time OR +100 Cast Range
Level 20: +5% Spell Amplification OR +150 Attack Range
Level 25: +1 Fiery Soul Max Stacks OR -4s Dragon Slave Cooldown
Lion icon.png
Lion
  • Finger of Death Scepter AoE increased from 300 to 325
  • TALENTS
Level 10: +175 Health OR +45 Damage
Level 15: +90 Gold/Min OR -30s Respawn Time
Level 20: 20% Magic Resistance OR +8% Spell Amplification
Level 25: +3 Mana Drain Multi Target OR +20 All Stats
Lone Druid icon.png
Lone Druid
  • Returning from True Form to Druid Form reduced from 1.9 to 0.8
    • Transforming to bear form still takes 1.9 seconds.
  • Spirit Bear now has 0.5 Mana regen.
  • TALENTS
Level 10: +250 Health OR +200 Attack Range
Level 15: +65 Damage OR +30 Spirit Bear Damage
Level 20: +7 Spirit Bear Armor OR -50s Respawn Time
Level 25: +1.5s Entangle Duration OR -10s Savage Roar Cooldown
Luna icon.png
Luna
  • TALENTS
Level 10: +15 Damage OR +4 Armor
Level 15: +150 Health OR +40 Lucent Beam Damage
Level 20: +25 Attack Speed OR +10% Magic Resistance
Level 25: -4s Lucent Beam Cooldown OR +15 All Stats
Lycan icon.png
Lycan
  • Hero reworked:
  • Howl now behaves like a normal buff, rather than a pseudo-aura.
  • Howl duration increased from 10 to 13
  • Howl hero bonus damage reduced from 14/26/38/50 to 10/15/20/25
  • Howl creep bonus damage reduced from 5/10/15/20 to 4/6/8/10
  • Howl provides 50/100/150/200 Max HP increase to heroes, 25/50/75/100 to non-heroes.
  • Howl has double the effect (damage/HP) at nighttime.
  • Feral Impulse no longer provides 15/20/25/30 Attack Speed.
  • Feral Impulse bonus damage rescaled from 15/20/25/30% to 15/26/37/48% damage
  • Feral Impulse now provides 1/4/7/10 HP regeneration.
  • Summoned Wolves Base Attack Time reduced from 1.25/1.2/1.15/1.1 to 1.2/1.1/1.0/0.9
  • Summoned Wolves no longer gain 15 HP regen at level 4.
  • Summoned Wolves now gain invisibility at level 4.
  • Summoned Wolves now gain cripple at level 3.
  • Cripple attack speed slow increased from 40 to 60
  • TALENTS
Level 10: +20 Damage OR +150 Health
Level 15: -20s Respawn Time OR +12 Strength
Level 20: 15% Evasion OR 15% Cooldown Reduction
Level 25: +15s Shapeshift Duration OR +2 Wolves Summoned
Magnus icon.png
Magnus
  • Skewer cooldown reduced from 30 to 25
  • TALENTS
Level 10: +25 Attack Speed OR +15% Spell Amplification
Level 15: +90 Gold/Min OR +50 Damage
Level 20: +15 Strength OR +20 Movement Speed
Level 25: -4s Shockwave Cooldown OR -35 Respawn Time
Medusa icon.png
Medusa
  • TALENTS
Level 10: +10 Intelligence OR +15 Damage
Level 15: +20 Attack Speed OR 10% Evasion
Level 20: +15 Agility OR +500 Mana
Level 25: +1s Stone Gaze Stun OR 25% Lifesteal
Meepo icon.png
Meepo
  • Meepo clones now share full attributes without Scepter.
  • Earthbind no longer interrupts channeling spells (it previously did on initial cast but not refresh).
  • Meepo strength gain reduced from 1.6 to 1.3
  • TALENTS
Level 10: +4 Armor OR +15 Damage
Level 15: 15% Lifesteal OR +20 Movement Speed
Level 20: 10% Evasion OR +25 Attack Speed
Level 25: +400 Health OR -3s Poof Cooldown
Mirana icon.png
Mirana
  • Added a charge indicator for Mirana's ultimate scepter Starstorm
  • TALENTS
Level 10: +8 Agility OR +150 Health
Level 15: +5% Spell Amplification OR +30 Attack Speed
Level 20: +40 Damage OR +8 Armor
Level 25: +100 Leap Attack Speed OR +2 Multishot Sacred Arrows
Morphling icon.png
Morphling
  • TALENTS
Level 10: +8 Agility OR +200 Mana
Level 15: +25 Attack Speed OR 12% Cooldown Reduction
Level 20: +25 Movement Speed OR +40 Damage
Level 25: +400 Waveform Range OR +30% Replicate Damage
Naga Siren icon.png
Naga Siren
  • Fixed Rip Tide treating Naga as the damage source rather than her illusions when the illusions apply Rip Tide
    • Fixes interactions with things like Spiked Carapace.
  • TALENTS
Level 10: +250 Mana OR +125 Health
Level 15: +30 Attack Speed OR 15% Evasion
Level 20: +15 Agility OR +20 Strength
Level 25: +1 Mirror Image Illusion OR +40 Movement Speed
Nature's Prophet icon.png
Nature's Prophet
  • Wrath of Nature damage increment per bounce increased from 7% to 11%
  • Wrath of Nature base damage reduced from 140/180/225 to 110/140/170
    • Has greater damage on the ~8th bounce.
  • Scepter Wrath of Nature bounce count no longer increases from 16 to 18.
  • Scepter Wrath of Nature base damage reduced from 155/210/275 to 135/170/205
    • Has same +22% base damage increase from base.
  • TALENTS
Level 10: +20 Damage OR +175 Health
Level 15: +10 Intelligence OR +15 Movement Speed
Level 20: +35 Attack Speed OR +8 Armor
Level 25: +6 Treants Summoned OR -35s Respawn Time
Necrophos icon.png
Necrophos
  • Hero reworked:
  • Reaper's Scythe Scepter upgrade no longer disables buyback or deals extra damage.
  • Reaper's Scythe Scepter upgrade reduces cooldown to 55/40/25.
  • Death Pulse now passively provides 1/3/5/7 HP/MP regen for 7 seconds for each unit you kill (10x for heroes).
  • Death Pulse damage reduced from 125/175/225/275 to 80/120/160/200
  • Death Pulse heal reduced from 70/90/110/130 to 60/80/100/120
  • Replaced Sadist with a new ability, Ghost Shroud. Turns you Ethereal for 3/3.5/4/4.5 seconds and grants you a 600 AoE slow aura that reduces enemy movement speed by 12/20/28/36%. While you are in this form you take 20% more magic damage but any HP/MP you heal is amplified by 50%. Cooldown: 28/24/20/16
  • TALENTS
Level 10: +40 Damage OR +6 Strength
Level 15: +6 All Stats OR +15 Movement Speed
Level 20: +5% Spell Amplification OR +10% Magic Resistance
Level 25: +400 Health OR -1s Death Pulse Cooldown
Night Stalker icon.png
Night Stalker
  • TALENTS
Level 10: +7 Strength OR +100 Cast Range
Level 15: +300 Mana OR +25 Attack Speed
Level 20: +30 Movement Speed OR +50 Damage
Level 25: +12 Armor OR -6s Crippling Fear Cooldown
Nyx Assassin icon.png
Nyx Assassin
  • TALENTS
Level 10: +5% Spell Amplification OR +175 Health
Level 15: +25 Agility OR +10 Strength
Level 20: +120 Gold/Min OR +15% Magic Resistance
Level 25: +40 Movement Speed OR +200% Spiked Carapace Damage
Ogre Magi icon.png
Ogre Magi
  • TALENTS
Level 10: +60 Gold/Min OR +100 Cast Range
Level 15: +40 Damage OR +8% Magic Resistance
Level 20: +250 Health OR +25 Movement Speed
Level 25: +15% Spell Amplification OR +40 Bloodlust Attack Speed
Omniknight icon.png
Omniknight
  • Repel Spell Immunity now behaves the same as Black King Bar (not dispellable).
  • Repel duration reduced from 5/6/7/8 to 4/5/6/7
  • Repel cooldown increased from 20/18/16/14 to 30/26/22/18
  • Repel can no longer be cast on enemies.
  • Purification heal rescaled from 90/180/270/360 to 90/160/230/300
  • Purification cooldown rescaled from 9 to 11/10/9/8
  • Purification mana cost reduced from 100/120/140/160 to 70/90/110/130
  • TALENTS
Level 10: +60 Gold/Min OR +15% XP Gain
Level 15: +75 Cast Range OR +8 Strength
Level 20: +100 Damage OR +6 Mana Regen
Level 25: -16% Degen Aura OR +200 Purification Damage/Heal
Oracle icon.png
Oracle
  • TALENTS
Level 10: -20s Respawn Time OR +15% XP Gain
Level 15: +200 Health OR +60 Gold/Min
Level 20: +25 Movement Speed OR +20 Intelligence
Level 25: +2s False Promise Duration OR +250 Cast Range
Outworld Devourer icon.png
Outworld Devourer
  • Astral Imprisonment cast range rescaled from 225/350/475/600 to 225/300/375/450
  • TALENTS
Level 10: +250 Mana OR +10 Movement Speed
Level 15: +5 Armor OR +20 Attack Speed
Level 20: +15 Intelligence OR +250 Health
Level 25: +60s Arcane Orb Intelligence Steal OR +8% Spell Amplification
Phantom Assassin icon.png
Phantom Assassin
  • Stifling Dagger base damage reduced from 75 to 70
  • TALENTS
Level 10: +150 Health OR +15 Damage
Level 15: 10% Lifesteal OR +15 Movement Speed
Level 20: +35 Attack Speed OR +10 All Stats
Level 25: +25 Agility OR Double Strike Stifling Dagger
Phantom Lancer icon.png
Phantom Lancer
  • Phantom Rush now provides 6/12/18/24 Agility when you reach the enemy. Lasts 2 seconds.
    • Also affects Illusions.
  • Phantom Rush minimum proc range reduced from 300 to 250
  • Added Scepter to Phantom Lancer. Causes Spirit Lance to bounce on nearby enemies. Bounce Range: 400. Bounce cap: 5
  • TALENTS
Level 10: +150 Health OR +20 Attack Speed
Level 15: +8 All Stats OR 15% Cooldown Reduction
Level 20: +15% Magic Resistance OR 15% Evasion
Level 25: +600 Phantom Rush Range OR +20 Strength
Phoenix icon.png
Phoenix
  • Sun Ray changed from Pure to Magical damage type
  • Sun Ray Max HP damage increased from 1.25/2.5/3.75/5% to 1.5/3.25/5.0/6.75%
  • Sun Ray base damage increased from 10/15/20/25 to 14/20/26/32
  • Icarus Dive slow increased from 25% to 28%
  • TALENTS
Level 10: -20s Respawn Time OR +175 Health
Level 15: +90 Gold/Min OR +12 Strength
Level 20: +10 Armor OR +8% Spell Amplification
Level 25: +2 Supernova Hit Count OR +1s Supernova Stun Duration
Puck icon.png
Puck
  • TALENTS
Level 10: +8 Intelligence OR +150 Health
Level 15: +40 Damage OR +20 Movement Speed
Level 20: +8% Spell Amplification OR +20% Magic Resistance
Level 25: +300 Gold/Min OR +75% Illusory Orb Distance/Speed
Pudge icon.png
Pudge
  • TALENTS
Level 10: +8 Strength OR +2 Mana Regen
Level 15: +5 Armor OR +15 Movement Speed
Level 20: +150 Gold/Min OR -35s Respawn Time
Level 25: +1.75 Flesh Heap Stack Strength OR +120 Rot Damage
Pugna icon.png
Pugna
  • Nether Ward mana regen reduction per second rescaled from 1.5/3/4.5/6 to 0.25/0.5/0.75/1%
  • TALENTS
Level 10: +3 Mana Regen OR +150 Health
Level 15: -25s Respawn Time OR +10 Strength
Level 20: +10 All Stats OR +100 Cast Range
Level 25: +50% Life Drain Heal OR +100 Nether Blast Damage
Queen of Pain icon.png
Queen of Pain
  • Base attack time reduced from 1.6 to 1.5
  • TALENTS
Level 10: +20 Damage OR +5 Strength
Level 15: +12% Cooldown Reduction OR +90 Gold/Min
Level 20: +100 Attack Range OR +200 Health
Level 25: 70% Spell Lifesteal (1/5 for non-heroes) OR +35 Intelligence
Razor icon.png
Razor
  • TALENTS
Level 10: +15 Movement Speed OR +10 Agility
Level 15: +5 Armor OR +150 Cast Range
Level 20: +250 Health OR +30 Attack Speed
Level 25: +175 Attack Range OR +14 Static Link Damage Steal
Riki icon.png
Riki
  • Added a Scepter for Riki. Increases ultimate duration by 4 seconds. Allows you to target an allied hero, hiding inside them for the duration. The radius that you attack in follows the allied hero. 1000 Cast Range.
  • TALENTS
Level 10: +15 Movement Speed OR +150 Health
Level 15: +10 Agility OR +20% XP Gain
Level 20: +250 Cast Range OR +8 All Stats
Level 25: +0.4 Backstab Multiplier OR -4s Smoke Screen Cooldown
Rubick icon.png
Rubick
  • Fade Bolt damage increased from 75/150/225/300 to 80/160/240/320
  • Fade Bolt damage reduction per bounce increased from 4% to 8%
  • TALENTS
Level 10: +60 Gold/Min OR +50 Damage
Level 15: +150 Health OR +15 Intelligence
Level 20: +75 Cast Range OR +8% Spell Amplification
Level 25: 20% Cooldown Reduction OR +400 Telekinesis Land Distance
Sand King icon.png
Sand King
  • Burrow Strike Scepter upgrade no longer applies Caustic Finale on illusions, only real heroes.
  • TALENTS
Level 10: +200 Mana OR +5 Armor
Level 15: +12% Magic Resistance OR +15 Movement Speed
Level 20: +350 Health OR +120 Gold/Min
Level 25: +4 Epicenter Pulses OR +50 Health Regen
Shadow Demon icon.png
Shadow Demon
  • TALENTS
Level 10: +6 Strength OR +10 Movement Speed
Level 15: +75 Cast Range OR +6% Spell Amplification
Level 20: +10% Magic Resistance OR -25s Respawn Time
Level 25: +400 Demonic Purge Damage OR -1s Shadow Poison Cooldown
Shadow Fiend icon.png
Shadow Fiend
  • Shadow Raze cast point reduced from 0.67 to 0.55
  • TALENTS
Level 10: +15 Movement Speed OR +20 Attack Speed
Level 15: +6% Spell Amplification OR +175 Health
Level 20: 15% Evasion OR +2 Damage Per Soul
Level 25: +150 Attack Range OR -7s Shadow Raze Cooldown
Shadow Shaman icon.png
Shadow Shaman
  • Mass Serpent Wards no longer deal damage in 175 AoE.
  • Mass Serpent Wards damage rescaled from 40/60/80 to 40/70/100
  • Reworked Mass Serpent Wards Scepter. Now causes Serpent Wards to have a split shot, attacking two units each for full damage.
  • Scepter Mass Serpent Wards attack range increases by 225.
  • TALENTS
Level 10: +150 Health OR +15 Movement Speed
Level 15: +100 Cast Range OR +20% XP Gain
Level 20: -30s Respawn Time OR +20% Magic Resistance
Level 25: +1 Serpent Wards Attacks Health OR +3s Shackles Duration
Silencer icon.png
Silencer
  • TALENTS
Level 10: +4 Armor OR +7 Intelligence
Level 15: +200 Health OR +60 Gold/Min
Level 20: +30 Attack Speed OR +12% Magic Resistance
Level 25: +200 Attack Range OR +20% Curse Slow
Skywrath Mage icon.png
Skywrath Mage
  • Reworked Skywrath Mage's Scepter.
    • Anytime you cast an ability, a different random nearby target (heroes prioritized) will be targeted within 700 AoE of the target. For example, if you Ancient Seal a target, you will also Ancient Seal another target. If you Mystic Flare an area, a random nearby target (heroes prioritized) that isn't in the existing target area (but is within 700 range from the location) will also be hit.
  • TALENTS
Level 10: +125 Health OR +7 Intelligence
Level 15: +50 Damage OR +60 Gold/Min
Level 20: +20 Movement Speed OR +15% Magic Resistance
Level 25: -4s Ancient Seal Cooldown OR +14 Mana Regen
Slardar icon.png
Slardar
  • TALENTS
Level 10: +6 Health Regen OR +175 Mana
Level 15: +200 Health OR +25 Attack Speed
Level 20: +35 Damage OR +7 Armor
Level 25: +20 Strength OR +10% Bash Chance
Slark icon.png
Slark
  • Added Scepter to Slark. Reduces ultimate cooldown from 60 to 30 and causes Shadow Dance active to be a 325 AoE, hiding allied heroes underneath it.
  • TALENTS
Level 10: 10% Lifesteal OR +15 Damage
Level 15: +15 Agility OR +10 Strength
Level 20: +250 Health OR +25 Attack Speed
Level 25: +3s Pounce Leash OR +12 All Stats
Sniper icon.png
Sniper
  • Added Scepter to Sniper. Assassinate is now a ground targeted spell with 400 AoE. Upon cast, it locks onto the targets in the area, and after the channel period launches a 2.8x critical strike and procs headshot on the player-controlled units in the AoE. (Only affects visible heroes/illusions)
  • TALENTS
Level 10: +4 Mana Regen OR +15 Attack Speed
Level 15: +20 Shrapnel DPS OR +200 Health
Level 20: +8 Armor OR 25% Cooldown Reduction
Level 25: +100 Attack Range OR +4 Shrapnel Charges
Spectre icon.png
Spectre
  • TALENTS
Level 10: +20 Damage OR +5 Armor
Level 15: +6 All Stats OR +15 Movement Speed
Level 20: +25 Attack Speed OR +12 Strength
Level 25: -10s Spectral Dagger Cooldown OR 400 Health
Spirit Breaker icon.png
Spirit Breaker
  • TALENTS
Level 10: +5 All Stats OR +15 Movement Speed
Level 15: +20 Damage OR +5 Armor
Level 20: +120 Gold/Min OR -40s Respawn Time
Level 25: +17% Greater Bash Chance OR +500 Charge Speed
Storm Spirit icon.png
Storm Spirit
  • TALENTS
Level 10: +20 Damage OR +3 Mana Regen
Level 15: +175 Health OR +10 Intelligence
Level 20: +40 Attack Speed OR +7 Armor
Level 25: +0.75s Electric Vortex OR +10% Spell Amplification
Sven icon.png
Sven
  • TALENTS
Level 10: +6 Strength OR +200 Mana
Level 15: +15 Movement Speed OR +6 All Stats
Level 20: +30 Attack Speed OR 15% Evasion
Level 25: +65 Damage OR -5s Stormbolt Cooldown
Techies icon.png
Techies
  • Hero reworked:
  • Land Mines renamed to Proximity Mines
  • Proximity Mines are no longer revealed with True Sight, and instead become visible when there is an enemy within 400 AoE.
  • Proximity Mines detonate whenever an enemy is standing in the AoE for 1.6 seconds (if you walk in and out instantly, it doesn't explode).
  • Proximity Mines require 1.75 seconds to be active and invisible.
  • Proximity Mines can no longer be auto-attacked (via attack-move).
  • Proximity Mines damage type is now Magical.
  • Proximity Mines cooldown increased from 9/8/7/5 to 12
  • Proximity Mines damage increased from 150/190/225/260 to 225/400/575/750
  • Proximity Mines mana cost is 110/130/150/170.
  • Proximity Mines do full damage in the AoE (rather than half at a certain radius).
  • Proximity Mines can no longer be placed within the active AoE of another Proximity Mine (400 AoE).
  • Proximity Mines have 1 HP.
  • Proximity Mines deal 25% damage to buildings.
  • Proximity Mines bounty changed from 10/14 gold/XP to 30/0
  • Proximity Mines now do damage based on the current level of the ability, rather than its level when placed.
  • Proximity Mines must be directly targeted to be attacked.
  • Quell can no longer target Proximity mines (Quelling Blade, Iron Talon, Battle Fury).


  • Replaced Suicide Squad Attack with Blast Off
  • Blast Off is a 400 AoE spell and has a 1000 cast range; propels you towards the target location and then explodes
  • Blast Off deals 300/400/500/600 Magical damage and silences enemies for 4/5/6/7 seconds.
  • Blast Off deals 50% of your Max HP to yourself upon landing at the destination.
  • Blast Off has a 35 second cooldown.
  • Blast Off has a 1 second cast time.


  • Stasis Trap now roots enemies instead of stunning.
  • Stasis Trap no longer has a 1.5 detonation delay.
  • Stasis Trap activation time increased from 1.5 to 2
  • Stasis Trap Trigger radius reduced from 450 to 400
  • Stasis Trap effect radius increased from 450 to 600
  • Stasis Trap root duration is 2/3/4/5.
  • Stasis Trap no longer expire.
  • Stasis Trap no longer gives vision, but reveals the area upon detonation.


  • Remote Mines now have a 0.25 second Detonation delay.
  • Remote Mines cast time reduced from 1.5 to 1.0
  • TALENTS
Level 10: +20 Movement Speed OR +2 Mana Regen
Level 15: +25% XP Gain OR +200 Cast Range
Level 20: +120 Gold/Min OR -60s Respawn Time
Level 25: +400 Blast Off Damage OR 25% Cooldown Reduction
Templar Assassin icon.png
Templar Assassin
  • Psi Blades now work when illusions of Templar Assassin attack
  • TALENTS
Level 10: +25 Attack Speed OR +15 Movement Speed
Level 15: +6 All Stats OR 12% Evasion
Level 20: +250 Health OR +40 Damage
Level 25: +3 Refraction Instances OR -30s Respawn Time
Terrorblade icon.png
Terrorblade
  • TALENTS
Level 10: +6 Health Regen OR +15 Attack Speed
Level 15: +25 Damage OR +175 Health
Level 20: +15 Agility OR +15 Movement Speed
Level 25: +15 All Stats OR -30s Sunder Cooldown
Tidehunter icon.png
Tidehunter
  • Gush projectile speed reduced from 4000 to 2500
  • TALENTS
Level 10: +50 Damage OR +150 Health
Level 15: +7 Armor OR +30% XP Gain
Level 20: +6 Mana Regen OR +15 Strength
Level 25: -5 Gush Armor OR 20% Cooldown Reduction
Timbersaw icon.png
Timbersaw
  • TALENTS
Level 10: +150 Health OR +10% XP Gain
Level 15: +14 Health Regen OR +15 Intelligence
Level 20: +5% Spell Amplification OR +125 Cast Range
Level 25: +6% Whirling Death Attribute Reduction OR +20 Strength
Tinker icon.png
Tinker
  • TALENTS
Level 10: +8 Intelligence OR +5 Armor
Level 15: +200 Health OR 4% Spell Amplification
Level 20: +75 Cast Range OR 15% Magic Resistance
Level 25: 20% Spell Lifesteal (1/5 for non-heroes) OR +100 Laser Damage
Tiny icon.png
Tiny
  • Craggy Exterior Armor increased from 2/3/4/5 to 3/4/5/6
  • Craggy Exterior proc now only affects melee heroes, no longer has a 300 range.
  • Craggy Exterior proc damage increased from 25/35/45/55 to 40/50/60/70
  • Craggy Exterior chance rescaled from 10/15/20/25% to 25%
  • Craggy Exterior stun duration rescaled from 1/1.25/1.5/1.75 to 0.5/1.0/1.5/2
  • TALENTS
Level 10: +6 Strength OR +10 Intelligence
Level 15: +45 Damage OR +15 Movement Speed
Level 20: +25 Attack Speed OR +14 Mana Regen
Level 25: 20% Cooldown Reduction OR +200 Avalanche Damage
Treant Protector icon.png
Treant Protector
  • Hero reworked:
  • Nature's Guise is now a passive ability. Whenever you are within 265 range of a tree for 6/5/4/3 seconds (without attacking), you gain invisibility and 16/22/28/34% movement speed bonus. When you attack out of invisibility, you bash the target for 1/1.4/1.8/2.2 seconds. Distance-to-tree check still has a 0.75 grace period before invisibility is removed. Your attack out of invisibility cannot miss. You can cast while invisible.
  • TALENTS
Level 10: +30 Attack Speed OR +2 Mana Regen
Level 15: +90 Gold/Min OR +25 Movement Speed
Level 20: 15% Cooldown Reduction OR +65 Damage
Level 25: +5 Living Armor Block Instances OR +20% 2s Bash
Troll Warlord icon.png
Troll Warlord
  • TALENTS
Level 10: +6 Strength OR 10 Agility
Level 15: +15 Movement Speed OR +6 Armor
Level 20: +300 Health OR +40 Damage
Level 25: -7s Whirling Axes Cooldown OR +20% Magic Resistance
Tusk icon.png
Tusk
  • Walrus Kick range increased from 900 to 1400
  • Walrus Punch attack range increased from 128 to 150
  • Walrus Kick attack range increased from 128 to 150
  • Fixed Walrus Punch having old cooldown values on level 1 and 2 when Scepter is equipped (it went from 36/24/12 to 20/16/12)
  • TALENTS
Level 10: +20% XP Gain OR +30 Damage
Level 15: +15 Strength OR +90 Gold/Min
Level 20: +6 Armor OR +10% Magic Resistance
Level 25: +500 Health OR +150% Walrus Punch Crit
Underlord icon.png
Underlord
  • Added to Captains Mode
  • Pit of Malice no longer pierces Spell Immunity.
  • Pit of Malice no longer interrupts.
  • Pit of Malice no longer deals damage.
  • Pit of Malice root duration reduced from 1/1.5/2/2.5 to 0.9/1.2/1.5/1.8
  • Pit of Malice now affects units every 3.5 seconds.
  • Pit of Malice duration increased from 7 to 12
  • Pit of Malice radius increased from 275 to 375
  • Pit of Malice cast point reduced from 0.6 to 0.45
  • Pit of Malice cooldown increased from 21/18/15/12 to 30/26/22/18
  • Dark Rift radius increased from 450 to 600
  • Dark Rift delay increased from 5/4/3 to 6/5/4
  • TALENTS
Level 10: +4 Armor OR +2 Mana Regen
Level 15: +200 Health OR +8% Spell Amplification
Level 20: +50 Attack Speed OR +100 Cast Range
Level 25: +0.4s Pit of Malice Root OR +50 Health Regen
Undying icon.png
Undying
  • Flesh Golem Heal increased from 6% per hero to 10%
  • TALENTS
Level 10: -30s Respawn Time OR +90 Gold/Min
Level 15: +30% XP Gain OR +300 Health
Level 20: +10 All Stats OR +20 Movement Speed
Level 25: +40 Tombstone Zombie Damage OR +12 Armor
Ursa icon.png
Ursa
  • TALENTS
Level 10: +25 Damage OR +8% Magic Resistance
Level 15: +5 Armor OR +20 Attack Speed
Level 20: +15 Movement Speed OR +250 Health
Level 25: +10 Fury Swipes Damage OR +14 All Stats
Vengeful Spirit icon.png
Vengeful Spirit
  • Wave of Terror damage type changed from Pure to Magic
  • Wave of Terror damage increased from 30/50/70/90 to 45/70/95/120
  • TALENTS
Level 10: +8% Magic Resistance OR +25 Attack Speed
Level 15: +100 Magic Missile Damage OR +8 All Stats
Level 20: +50 Damage OR +20 Movement Speed
Level 25: +20% Vengeance Aura Damage OR Magic Missile Pierces Spell Immunity
Venomancer icon.png
Venomancer
  • TALENTS
Level 10: +20% XP Gain OR +20 Movement Speed
Level 15: +175 Health OR +150 Cast Range
Level 20: +15% Magic Resistance OR +75 Damage
Level 25: 3x Plague Ward HP/Damage OR -60s Respawn Time
Viper icon.png
Viper
  • Nether Toxin base damage increased from 2.5/5/7.5/10 to 3/6/9/12 (Maximum damage increased from 40/80/120/160 to 48/96/144/192)
  • TALENTS
Level 10: +15 Damage OR +125 Health
Level 15: +7 Strength OR +14 Agility
Level 20: +7 Armor OR +75 Attack Range
Level 25: Poison Attack Affects Buildings OR +80 Viper Strike DPS
Visage icon.png
Visage
  • Gravekeeper's Cloak minimum damage threshold increased from 15 to 50
  • Gravekeeper's Cloak now reduces all damage by 8/12/16/20% per layer.
  • Gravekeeper's Cloak recovery time rescaled from 3 to 6/5/4/3
  • Gravekeeper's Cloak now affects Familiars within 900 distance of your hero (their block is based on your stack count).
  • Summon Familiars cooldown reduced from 180/160/140 to 160/145/130
  • Familiars now have 500/750/1000 HP (instead of 3 hits).
  • Familiars now interact with regeneration effects normally.
  • Familiars no longer regenerate attack damage with Stone Form.
  • Familiars attack damage recharge time reduced from 15 to 2
  • Familiars are no longer Spell Immune.
  • Familiars now have 35% magic resistance.
  • Familiars movement speed rescaled from 380/390/400 to 430
  • Familiars damage per charge rescaled from 8/14/22 to 8/16/24
  • Stone Form duration reduced from 8 to 6 seconds
  • Stone Form cooldown reduced from 20 to 14
  • TALENTS
Level 10: +60 Gold/Min OR +15% XP Gain
Level 15: +50 Damage OR +100 Cast Range
Level 20: +250 Health OR -30s Respawn Time
Level 25: +20% Spell Amplification OR +120 Familiars Movement Speed
Warlock icon.png
Warlock
  • Fatal Bonds mana cost increased from 120 to 140
  • Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled
  • TALENTS
Level 10: +6 All Stats OR +15% XP Gain
Level 15: +125 Cast Range OR +20 Movement Speed
Level 20: +350 Health OR -30s Respawn Time
Level 25: Spell Immunity for Chaotic Offering Golems OR +15 Chaotic Offering Golems Armor
Weaver icon.png
Weaver
  • Agility gain from 2.5 to 2.8
  • TALENTS
Level 10: +6 Strength OR +30 Shukuchi Damage
Level 15: +25 Damage OR +7 All Stats
Level 20: +200 Health OR +15 Agility
Level 25: +200 Shukuchi Movement Speed OR +20% Magic Resistance
Windranger icon.png
Windranger
  • Powershot damage reduction per unit hit increased from 10% to 20%
  • Powershot damage rescaled from 120/200/280/360 to 120/220/320/420
  • TALENTS
Level 10: +15 Damage OR +4 Mana Regen
Level 15: +150 Health OR +13 Intelligence
Level 20: +12% Spell Amplification OR +12% Magic Resistance
Level 25: +100 Attack Range OR -5s Powershot Cooldown
Winter Wyvern icon.png
Winter Wyvern
  • TALENTS
Level 10: +8 Intelligence OR +5 Strength
Level 15: +15 Movement Speed OR +40 Damage
Level 20: +120 Gold/Min OR -35s Respawn Time
Level 25: -3s Splinter Blast Cooldown OR +15% Arctic Burn Slow
Witch Doctor icon.png
Witch Doctor
  • Maledict DPS increased from 5/10/15/20 to 7/14/21/28
  • TALENTS
Level 10: +200 Health OR +20% XP Gain
Level 15: +75 Damage OR -35s Respawn Time
Level 20: +8 Armor OR +15% Magic Resistance
Level 25: +150 Death Ward Attack Range OR +20 Voodoo Restoration Heal
Wraith King icon.png
Wraith King
  • Reincarnation cooldown reduced from 260/160/60 to 240/140/40
  • TALENTS
Level 10: +15 Damage OR +8 Intelligence
Level 15: +15 Movement Speed OR +200 Health
Level 20: +40 Attack Speed OR +20 Strength
Level 25: No Reincarnation mana cost OR +20% Vampiric Aura Lifesteal
Zeus icon.png
Zeus
  • Reworked Zeus Scepter.
    • Grants you a new ability, Nimbus, that creates a storm cloud anywhere on the map. The cloud casts Lightning Bolt automatically on a random enemy within 500 AoE once every 2.5 seconds (scales with cooldown reduction). Clouds last 50 seconds. Cooldown: 50, Mana cost: 275. Requires 8 hits from ranged heroes to kill (4 from melee heroes, 16 from non-heroes), and has a 100 gold bounty. Nimbus summon is a global cast range.
  • TALENTS
Level 10: +2 Mana Regen OR 150 Health
Level 15: +5 Armor OR 10% Magic Resistance
Level 20: +30 Movement Speed OR -35 Respawn Time
Level 25: +1.5% Static Field Damage OR +200 Cast Range

Items[edit]

Abyssal Blade icon.png
Abyssal Blade
  • Passive block chance reduced from 100% to 50%
  • Passive block amount increased from 40/20 (melee/ranged) to 70/35
Aether Lens icon.png
Aether Lens
  • Cast range bonus increased from 200 to 220
  • Recipe cost increased from 550 to 600
Assault Cuirass icon.png
Assault Cuirass
  • Self attack speed reduced from 35 to 30
  • Aura attack speed increased from 20 to 25
Bloodstone icon.png
Bloodstone
  • No longer reduces respawn time to less than 1 second
Bottle (Full) icon.png
Bottle
  • Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.
    • Along with Clarity Potion, Healing Salve, and Urn.
  • Bottle now only replenishes 2 charges when filled with a Bounty Rune.
    • Hero will auto-consume Bounty Runes if Bottle has full charges.
Bracer icon.png
Bracer
  • Recipe cost reduced from 210 to 190
Cheese icon.png
Cheese
  • Mana restore increased from 1000 to 1500
Clarity icon.png
Clarity
  • Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.
    • Along with Healing Salve, Bottle, and Urn.
Crimson Guard icon.png
Crimson Guard
  • Passive block chance reduced from 100% to 50%
  • Passive block amount increased from 32/16 (melee/ranged) to 70/35
  • Guard Damage Block increased from 55 to 60
  • Guard now affects buildings
Daedalus icon.png
Daedalus
  • Bonus damage reduced from 81 to 76
  • Critical strike increased from 2.2x to 2.3x
Diffusal Blade 1 icon.png
Diffusal Blade
  • Diffusal Blade can only target enemies now.
    • Cannot self-target.
  • Mana break on illusions reduced from 20/10 to 16/8
  • Mana break on heroes increased from 40 to 50
  • Diffusal Blade damage per mana burned reduced from 100% to 80%
Dragon Lance icon.png
Dragon Lance
  • Strength reduced from 13 to 12
Drum of Endurance icon.png
Drum of Endurance
  • Item reworked.
  • Swiftness Aura is now a +20 Movement Speed aura.
  • Intelligence bonus reduced from 9 to 6
  • Recipe now requires Sage's Mask instead of Ring of Regeneration
  • Provides +50% Mana Regeneration instead of 3 Health Regeneration
Dust of Appearance icon.png
Dust of Appearance
  • No longer requires 5 mana to cast.
Enchanted Mango icon.png
Enchanted Mango
  • Enchanted Mangoes on sale for 110 gold
Eye of Skadi icon.png
Eye of Skadi
Gem of True Sight icon.png
Gem of True Sight
Glimmer Cape icon.png
Glimmer Cape
  • Cooldown reduced from 16 to 14
Heart of Tarrasque icon.png
Heart of Tarrasque
  • Regeneration increased from 4.75% to 7%
Healing Salve icon.png
Healing Salve
  • Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.
    • Along with Clarity Potion, Bottle, and Urn.
Heaven's Halberd icon.png
Heaven's Halberd
  • Heaven's Halberd slow duration increased from 4 to 5 seconds
  • Heaven's Halberd Maim chance increased from 20 to 24%
Helm of the Dominator icon.png
Helm of the Dominator
  • Item reworked.
  • Dominate ability no longer requires 75 mana.
  • Dominate now sets the converted unit to 425 movement speed instead of 350.
  • Dominate can only have one creep active at a time.
    • This restriction is regardless of the number of identical items.
  • Reworked Recipe and Bonuses:
Recipe:
Headdress (575)
Gloves of Haste (500)
Recipe (725)
Total: 1800 (previously was 1800)
Provides:
+6 All Stats
+10 Attack Speed
+10 Attack Speed Aura
+8 HP Regen Aura
Active ability - Dominate
Infused Raindrop icon.png
Infused Raindrop
  • Cooldown increased from 6 to 7 seconds
Iron Talon icon.png
Iron Talon
  • No longer increases a percentage (40%/15%) of base damage.
  • Now provides +24/7 bonus damage against non-hero units.
    • These changes also affect Quelling Blade, but not Battle Fury.
  • Bonus damage now works against Roshan.
  • Cooldown increased from 14 to 20
Maelstrom icon.png
Maelstrom
  • Maelstrom has an internal cooldown of 0.2 seconds.
  • Maelstrom is no longer a Unique Attack Modifier.
    • Previously was only a Unique Attack Modifier on successful procs.
Morbid Mask icon.png
Morbid Mask
  • Cost increased from 900 to 1200
  • Now provides +15 damage
Mask of Madness icon.png
Mask of Madness
  • Item reworked.
  • Reworked Recipe and Bonuses:
Recipe:
Morbid Mask (1200)
Recipe (700)
Total: 1900 (previously was 1800)
Provides:
+15% Lifesteal
+15 Damage
Active ability - Berserk
  • Grants 100 Attack Speed and 17% Movement Speed for 8 seconds. Cooldown: 20
  • While activated, you are silenced and have -5 armor.
Medallion of Courage icon.png
Medallion of Courage
  • Medallion of Courage no longer has half value against Roshan.
Mjollnir icon.png
Mjollnir
  • Mjollnir has an internal cooldown of 0.2 seconds.
  • Mjollnir is no longer a Unique Attack Modifier
    • Previously was only a Unique Attack Modifier on successful procs.
Monkey King Bar icon.png
Monkey King Bar
  • Monkey King Bar no longer provides +15 Attack Speed.
Moon Shard icon.png
Moon Shard
  • Night vision increased from 250 to 300
Necronomicon 1 icon.png
Necronomicon
  • Necronomicon Warrior attack type changed from Basic to Piercing
  • Necronomicon Warrior attack damage increased from 45/60/75 to 75/100/125
    • Deals less damage vs buildings, more vs heroes, much more vs creeps
  • Necronomicon Warrior Mana Break reduced from 25/50/75 to 20/30/40
  • Necronomicon Archer and Warrior armor type changed from Hero to Basic
  • Necronomicon Archer Mana Burn cooldown reduced from 20 to 7
Oblivion Staff icon.png
Oblivion Staff
  • Oblivion Staff attack damage reduced from 15 to 10
  • Oblivion Staff intelligence increased from 6 to 10
Octarine Core icon.png
Octarine Core
  • Octarine Core no longer provides +50% Mana Regeneration.
Poor Man's Shield icon.png
Poor Man's Shield
  • Non-hero proc chance reduced from 53% to 50%
Quelling Blade icon.png
Quelling Blade
  • No longer increases a percentage (40%/15%) of base damage.
  • Now provides +24/7 bonus damage against non-hero units.
    • These changes also affect Iron Talon, but not Battle Fury.
  • Bonus damage now works against Roshan.
Radiance (Active) icon.png
Radiance
  • Radiance damage increased from 50 to 60
  • Radiance damage on illusions reduced from 50 to 40
Rod of Atos icon.png
Rod of Atos
  • Item reworked:
  • Applies a Root, preventing the target from moving for 2 seconds.
    • Prevents various movement-based abilities and reveals invisibility for the duration.
  • Cooldown increased from 10 to 16
  • Cast range reduced from 1200 to 1000
  • Active now uses a 1500-speed projectile rather than instantly applying.
Sange icon.png
Sange
  • Sange Maim slow duration increased from 4 to 5 seconds
  • Sange Maim chance increased from 20 to 24%
Satanic icon.png
Satanic
  • Item reworked:
  • Reworked Recipe and Bonuses:
Recipe:
Reaver (3000)
Morbid Mask (1200)
Mithril Hammer (1600)
Total: 5800 (previously was 5900)
Provides:
+50 Damage
+25% Lifesteal
+25 Strength
Active ability - Unholy Rage
Shadow Amulet icon.png
Shadow Amulet
  • Shadow Amulet fade time reduced from 1.5 to 1.25
  • Shadow Amulet cooldown on allies reduced from 10 to 7
Solar Crest icon.png
Solar Crest
  • Solar Crest no longer has half value against Roshan.
Soul Booster icon.png
Soul Booster
  • Soul Booster no longer provides +50% Mana Regeneration.
Soul Ring icon.png
Soul Ring
  • Recipe increased from 125 to 150
Talisman of Evasion icon.png
Talisman of Evasion
  • Evasion reduced from 25% to 20%
  • Cost reduced from 1700 to 1450
Tome of Knowledge icon.png
Tome of Knowledge
  • XP rescaled from 425 to 500/600/700/800/etc. per consumed Tome of Knowledge on your team
Urn of Shadows icon.png
Urn of Shadows
  • Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.
    • Along with Clarity Potion, Healing Salve, and Bottle.
Vanguard icon.png
Vanguard
  • Passive block chance reduced from 100% to 50%
  • Passive block amount increased from 32/16 (melee/ranged) to 70/35
Vladmir's Offering icon.png
Vladmir's Offering
  • No longer has 300 gold recipe (still has same total cost after Morbid Mask price increase)
Wind Lace icon.png
Wind Lace
  • Cost increased from 235 to 250

Trivia[edit]

  • The version numbers 6.89 up to 6.99 do not exist. 6.88f was the last patch of the 6.xx series, and was followed up by 7.00, indicating the start of a new era in Dota.
    • This is similar to what happened in 2005, when 6.00 was released. 5.84b was the last version of the 5.xx series, starting off with 6.00 after 5.84b.

See also[edit]