Version 6.84

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Heroes[edit]

Abaddon icon.png
  • Borrowed Time can now be cast while disabled (same rules as Morphling's Morph)
Alchemist icon.png
  • Unstable Concoction:
    • Countdown can now be seen by enemies
    • Now has an area targeting cursor
  • Greevil's Greed now grants 4x gold bounty from Runes
  • Alchemist can now cast Aghanim's Scepter icon.png Aghanim's Scepter to directly grant any allied hero all Aghanim's Scepter bonuses as a buff (the hero upgrade and the stat upgrade). The scepter is consumed in the process. Multiple instances of this buff do not stack. Alchemist can target himself as well
Ancient Apparition icon.png
  • Chilling Touch buff can now be removed by clicking on the buff icon above the health bar
Axe icon.png
Bane icon.png
  • Brain Sap mana cost from 125/150/175/200 to 100/125/150/175
  • Units affected by Nightmare no longer provide vision
  • Nightmare End can now be used by Bane to end all other existing Nightmares
Batrider icon.png
  • Flamebreak damage changed from an instant 75/150/225/300 damage to 50 damage per second for 1/2/3/4 seconds
  • Firefly damage reduced from 20/40/60/80 to 10/30/50/70
Beastmaster icon.png
  • Base damage increased by 4
  • Wild Axes cast point from 0.5 to 0.4
  • Lua error in Module:Ability_ID at line 44: Could not find Cargo data for "Call of the Wild". Boar attack point from 0.633 to 0.5
Bloodseeker icon.png
  • Thirst:
    • Bonuses scale from 100 to 25% HP instead of 100 to 0%
    • Vision threshold from 30% health to 25%
Bounty Hunter icon.png
  • Intelligence growth increased from 1.4 to 2
  • Shuriken Toss:
    • Damage from 100/200/250/325 to 150/225/300/375
    • Cast range reduced from 650 to 400
    • Mana cost from 90/115/135/155 to 120/130/140/150
    • Track's Shuriken Toss bounce range from 900 to 1200
  • Track now shows how much gold the enemy is carrying in the debuff tooltip
Brewmaster icon.png
  • Primal Split units no longer provide a bounty when killed (was 11-35 depending on level)
Bristleback icon.png
  • Movement speed reduced from 295 to 290
  • Viscous Nasal Goo armor reduction rescaled from 1/1/2/2 per stack to 1/1.4/1.8/2.2
Broodmother icon.png
Centaur Warrunner icon.png
Chaos Knight icon.png
  • Chaos Bolt minimum damage from 1/50/75/100 to 75/100/125/150
Clinkz icon.png
Clockwerk icon.png
Crystal Maiden icon.png
  • Crystal Nova:
    • Movement and attack slow from -30 to -20/30/40/50
    • Slow duration from 3.5/4/4.5/5 to 4.5
  • Frostbite cooldown reduced from 10/9/8/7 to 9/8/7/6
  • Freezing Field cooldown from 150/120/90 to 90
Dark Seer icon.png
  • Ion Shell duration increased from 20 to 25 seconds
  • Wall of Replica:
    • Damage dealt by illusions from 70/80/90% to 60/75/90%
    • Duration from 15/30/45 to 45
    • Mana cost from 200/300/400 to 125/250/375
Dazzle icon.png
Death Prophet icon.png
  • Exorcism spirit count from 4/12/21 to 6/13/21
Disruptor icon.png
Dragon Knight icon.png
  • Breathe Fire now also reduces base damage by 20/25/30/35% for 8 seconds
  • Corrosive Breath damage is now lethal
  • Elder Dragon Form's Splash Attack damage percentage radius from 100/200/250 (for 100/75/50% damage) to 150/225/300
Earth Spirit icon.png
Elder Titan icon.png
  • Echo Stomp:
    • Channel time from 1.8 to 1.6
    • Cooldown from 15 to 14/13/12/11
Enchantress icon.png
  • Untouchable attack slow from 30/60/90/120 to 40/70/100/130
  • Enchant can now be cast on controlled units to refresh the Enchant duration
  • Impetus now pierces Spell Immunity
Enigma icon.png
  • Midnight Pulse cast point improved from 0.3 to 0.2
  • Black Hole:
    • Now does a constant 55/110/165 damage per second regardless of proximity to the center
    • Mana cost from 275/350/425 to 275/325/375
Gyrocopter icon.png
Huskar icon.png
  • Inner Vitality:
    • Cast range increased from 550 to 800
    • Cooldown from 25/22/19/16 to 22/18/14/10
Invoker icon.png
  • Intelligence gain from 2.5 to 3.2
  • Invoke no longer triggers cooldown if it only swaps the ability slots
  • Sun Strike cooldown from 30 to 25
  • Max level Deafening Blast ( Quas, Wex, and Exort all at max level) is now a non-targetable circular wave released in every direction around Invoker
Io icon.png
  • Relocate double click now teleports to fountain
Jakiro icon.png
  • Base strength increased from 24 to 25
  • Macropyre:
    • Duration increased from 7 (14 Scepter) to 10 (20 Scepter)
    • Area of effect increased from 225 to 240
Juggernaut icon.png
  • Blade Fury:
    • Cooldown from 30/25/22/18 to 42/34/26/18
    • Now has the same Spell Immunity on cast dispel behavior as other Spell Immunities
    • Previously it also removed your positive buffs
  • Healing Ward movement speed from 450 to 420
  • Omnislash no longer ministuns on cast
  • Using items/abilities in Omnislash no longer requires facing direction
Keeper of the Light icon.png
Kunkka icon.png
  • Torrent:
    • Kunkka no longer turns to cast Torrent
    • Cooldown reduced from 12 to 10 seconds
  • X Marks the Spot mana cost from 80 to 50
Legion Commander icon.png
  • Moment of Courage:
    • Counterattack chance from 16/18/20/22 to 25%
    • Lifesteal from 20/40/60/80% to 55/65/75/85%
    • Cooldown from 0.9 to 2.7/2.1/1.5/0.9
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Legion Commander: Duel lasts until either Legion Commander or her target dies. Ends if duelists are ever more than 2,000 range apart.
Leshrac icon.png
  • Movement speed from 315 to 320
  • Lightning Storm:
    • Cast point from 0.7 to 0.6
    • Slow duration from 0.75 to 0.7/0.8/0.9/1
Lich icon.png
Lifestealer icon.png
  • Feast is now considered as normal bonus damage (can Crit and Cleave off it)
  • Open Wounds lifesteal increased from 15/20/25/30% to 50%
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Lifestealer:
    • Grants a new skill, Assimilate. Assimilate allows Lifestealer to target an allied hero and swallow them, allowing them to hide inside of Lifestealer. Any healing Lifestealer receives is shared with the assimilated hero. The assimilated hero can release itself at any time by clicking on the buff icon to erupt outward and deal 300 damage to enemies in a 700 area of effect. If Lifestealer dies or assimilates another hero, the currently assimilated hero will automatically exit. Issuing any order with your hero, a few seconds after being assimilated, will take you out.
Lina icon.png
Lone Druid icon.png
  • True Form is no longer removed on death
  • Battle Cry:
    • Armor increased from 5/10/15 to 6/12/18
    • Damage increased from 50/75/100 to 60/90/120
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Lone Druid: Allows Spirit Bear to attack at any range from Lone Druid, and prevents Spirit Bear from dying if Lone Druid dies
Luna icon.png
  • Base armor increased by 1
  • Eclipse:
    • Per unit cap increased from 4 to 5
    • Improved Aghanim's Scepter icon.png Aghanim's Scepter: Allows Eclipse to be cast on an area within 2,500 range. Grants obstructed vision of that area. Can also target any allied unit to center Eclipse on their location, even while moving (can double click or target Luna)
Medusa icon.png
Meepo icon.png
Mirana icon.png
  • Starstorm's second hit range from 175 to 325, and the second hit now strikes the unit closest to Mirana
Morphling icon.png
  • Adaptive Strike now has a 1150 speed projectile
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Morphling:
    • Grants a new ability, Hybrid. Allows morphling to target an ally, turning himself into a hybrid illusion, removing the Morphling himself. This hybrid illusion can cast non-ultimate abilities and has your original attributes. Lasts 20 seconds. When the duration ends or the hybrid dies, your hero emerges (cannot end prematurely). Cooldown: 140, Mana cost: 200, 600 cast range. Note: Ability is not available while you have a Replicate living.
Naga Siren icon.png
  • Ensnare:
    • Cooldown from 14 to 12
    • Is now dispellable
      • Can still be cast on Spell Immune units
    • Is no longer removed if the target becomes Ethereal
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade: Song of the Siren Scepter now regenerates you and nearby allies by 6% of maximum HP per second for up to 7 seconds.
Nature's Prophet icon.png
  • Sprout:
    • Cast range increased from 600 to 625/700/775/850
    • Duration increased from 3/3.75/4.5/5.25 to 3/4/5/6
  • Nature's Call treant base damage from 22 to 28
  • Aghanim's Scepter icon.png Aghanim's Scepter-upgraded Wrath of Nature now spawns a Nature's Call treant whenever it kills a unit. Killing a hero will spawn a stronger treant (3x damage and health of a normal one)
Night Stalker icon.png
  • Void attack speed slow increased from -35 to -50 (now matches movement speed slow)
Nyx Assassin icon.png
  • Using Spiked Carapace no longer removes Vendetta
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Nyx: Adds a new ability, Burrow, with a one second cast time. While Burrowed, Nyx Assassin is invisible and unable to move/attack, but has 40% damage resistance, and regenerates 1.5% of his health and mana per second. Nyx Assassin's abilities also have improved properties while burrowed: Mana Burn and Impale have 50% increased cast range, Impale Cooldown is reduced from 13 to 9, and Spiked Carapace instantly stuns any enemy units within a 300 area of effect without requiring them to hurt him first. Casting Vendetta causes Burrow to end
Omniknight icon.png
Oracle icon.png
  • Purifying Flames:
    • Mana cost reduced from 55/70/85/100 to 50/60/70/80
    • Cooldown reduced from 3 to 2.5
    • Can now target non-hero units
  • False Promise:
    • No longer makes the target invisible
    • Now continuously removes debuffs and disables, instead of only when first cast
    • Duration from 7/8/9 to 6/7/8
    • Cooldown from 20 to 80/60/40
Outworld Devourer icon.png
Phoenix icon.png
  • Fire Spirits now does an obstructed reveal of the area it hits for 1 second
Puck icon.png
  • Waning Rift damage increased from 70/140/210/280 to 100/160/220/280
Pudge icon.png
  • Rot move slow from 20% to 20/22/24/26%
Pugna icon.png
  • Decrepify:
    • Enemy slow from 50% to 30/40/50/60%
    • Enemy magic damage amplification from 50% to 30/40/50/60%
    • Duration from 2/2.5/3/3.5 to 3.5
    • Cooldown from 12/10/8/6 to 15/12/9/6
  • Life Drain:
    • Damage and restore per second from 120/160/200 to 150/185/220
    • Cast range from 1100 to 900/1050/1200
    • Aghanim's Scepter icon.png Aghanim's Scepter-upgraded Life Drain no longer increases cast range
Riki icon.png
  • Smoke Screen:
    • No longer slows attack speed
    • Now reduces turn rate by 30%
Rubick icon.png
Sand King icon.png
  • Caustic Finale:
    • Duration from 8 to 6
    • Now always triggers (via unit death or when its duration expires). If triggered by timer expiration, it deals 30% of the damage
    • No longer resets the duration on a unit that already has the debuff
    • Now applies a 20% move slow when the damage triggers (via unit death or when timer expires). Slow lasts for 3 seconds
Shadow Demon icon.png
Shadow Shaman icon.png
  • Base strength increased from 19 to 21
  • Strength gain increased from 1.6 to 1.8
Silencer icon.png
  • Base movement speed from 300 to 295
  • Last Word:
    • Initial enemy cast allowance window from 5 to 4 seconds
    • No longer disarms
    • Now applies a 14/16/18/20% move speed slow whenever it triggers
Slardar icon.png
Sniper icon.png
  • Agility gain from 2.9 to 2.5
  • Shrapnel:
    • Recharge time increased from 40 to 55
    • Delay increased from 0.8 to 1.4 seconds
    • Now gives vision when the shrapnel lands rather than instantly
  • Headshot can now miss
  • Assassinate damage from 355/505/655 to 320/485/650
Spectre icon.png
  • Reality no longer kills the target illusion, it now swaps positions
Spirit Breaker icon.png
Storm Spirit icon.png
  • Movement speed reduced from 290 to 285
  • Ball Lightning flying vision from 1000 to 400
Sven icon.png
  • Warcry armor bonus increased from 4/8/12/16 to 5/10/15/20
Techies icon.png
  • Land Mines activation delay reduced from 1.75 to 0.5 seconds
  • Stasis Trap:
    • Activation delay from 2 to 1.5
    • Detonation delay from 2 to 1.5
  • Suicide Squad, Attack! cooldown reduced from 180/170/160/150 to 160/140/120/100
  • Minefield Sign:
    • Cooldown from 120 to 360
    • Now requires Techies to walk precisely to the targeted spot
    • Now has an area of effect targeting cursor
    • Now has a limited lifetime of 180 seconds
    • Aghanim's Scepter icon.png Aghanim's Scepter upgrade now causes the Minefield Sign to make all Land Mines, Stasis Traps and Remote Mines within 125 area of effect immune to True Sight. Can only have one sign out at a time.
Templar Assassin icon.png
  • Meld cooldown from 7 to 6
Terrorblade icon.png
  • Reflection:
    • Cast range from 275 to 325
    • Illusion outgoing damage from 40/50/60/70% to 40/60/80/100%
Tidehunter icon.png
  • Kraken Shell damage block increased from 10/20/30/40 to 12/24/36/48
Timbersaw icon.png
Tinker icon.png
  • Laser:
    • Hero blind duration increased from 3 to 3/3.5/4/4.5
    • Aghanim's Scepter icon.png Aghanim's Scepter no longer has additional cast range
    • Aghanim's Scepter icon.png Aghanim's Scepter now refracts to visible enemy heroes with a 550 bounce range
  • Rearm mana cost from 150/250/350 to 125/225/325
Tiny icon.png
  • Toss:
    • Grab radius increased from 250 to 275
    • Now grabs the closest unit rather than a random unit
Treant Protector icon.png
Troll Warlord icon.png
Tusk icon.png
  • Ice Shards:
    • Mana cost reduced from 120 to 90
    • Cooldown from 18/16/14/12 to 19/16/13/10
    • Vision reveal from 0.5 seconds to 2 seconds
  • Snowball:
    • Speed is now a constant 675
    • No longer auto-loads units in 100 range
    • Tusk can now add allies to Snowball while it is moving
  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Tusk: Adds a new ability called Walrus Kick. Kicks the target back 900 units. The kick slows by 40% for 4 seconds. 12 second cooldown
Undying icon.png
  • Soul Rip:
    • Is now considered one damage instance on the enemy
    • Removed Tombstone Zombie targeting from Soul Rip
  • Tombstone Zombies now require 1 attack to kill rather than having 30 health (zombies require 2 hits from creeps)
Ursa icon.png
  • Reworked Enrage:
    • Ursa goes into a frenzy, causing him to take 80% less damage from any source and for his attacks to deal 2/2.5/3 times the Fury Swipes damage. Removes any existing debuffs upon cast.
    • Fury Swipes Multiplier: 2/2.5/3
    • Duration: 4
    • Cooldown: 50/45/40
Venomancer icon.png
Viper icon.png
Visage icon.png
  • Gravekeeper's Cloak recharge time from 6 to 4
  • Summon Familiars:
    • Familiars no longer have 300/450/600 health
    • Familiars now require 4 hero attacks to be killed (creeps/illusions do 1/4 damage, towers do 1/2)
Warlock icon.png
  • Fatal Bonds:
    • Cast range increased from 900 to 1000
    • Cast time from 0.5 to 0.2
  • Chaotic Offering Golem's health regeneration from 15/30/45 to 25/50/75
Weaver icon.png
  • The Swarm:
    • Duration rescaled from 14/16/18/20 to 16
    • Damage from 15/20/25/30 to 20
    • Attack rate from an attack every 1.35 seconds to 1.4/1.25/1.1/0.95
  • Geminate Attack:
    • Now launches the second projectile 0.25 seconds after the initial one fires instead of after impacting the target
    • No longer has a range limit
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Weaver: Reduces the cooldown of Time Lapse to 20 seconds and allows Time Lapse to target allied heroes. 1000 cast range.
Windranger icon.png
Winter Wyvern icon.png
  • Enabled Winter Wyvern in Captain's Mode
  • Reworked Winter's Curse:
    • Those cursed to attack their ally now take 70% less damage from all sources.
    • Area of effect increased from 350 to 400
    • Duration from 2.5/2.75/3 to 2.5/3/3.5
    • Cooldown from 90/80/70 to 110/100/90
  • Arctic Burn:
    • Is now dispellable
    • Damage per second from 6% of health to 8%
    • Damage type from Pure to Magic
    • No longer pierces Spell Immunity
  • Splinter Blast:
    • Speed increased 500->650 (1.35 to 1 seconds max)
    • Debuff is now dispellable
  • Cold Embrace now behaves as normal regeneration instead of 0.1 interval heals
Wraith King icon.png
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade to Wraith King: Allies who are near Wraith King (within 1200 aoe) when slain become Wraiths for 5 seconds, delaying their death. They can continue attacking, casting, etc. When the duration ends, the hero dies, and credit for the kill goes to whowever landed the original killing blow.
Zeus icon.png
  • Thundergod's Wrath:
    • Area vision reduced from 1000 to 500
    • Fixed Thundergod's Wrath sometimes hitting invisible units depending on the order of player slots.

Items[edit]

New Items[edit]

Enchanted Mango icon.png
  • Cost: 150 gold
  • Provides:
    • + 1 HP Regen
  • Use: Consume the mango to instantly restore 150 mana. Can be fed to an ally
  • Note: Multiple mangoes do not stack into one slot
Lotus Orb icon.png
  • Requires:
  • Provides:
    • +5 HP Regen
    • +125% Mana Regen
    • +10 Damage
    • +10 Armor
  • Can be disassembled
  • Active: Echo Shell - Targets an allied unit, dispelling negative buffs (normal dispel, not stuns) and applying an Echo Shell buff for 6 seconds. While the Echo Shell buff is active, it re-casts all targeted spells back at its caster. 17 Cooldown, 100 mana cost, 900 cast range
  • Note: This does not block the spell, it mirrors it back. Same targeting rules as Linken's Sphere
Glimmer Cape icon.png
  • Requires:
  • Provides:
    • +30 Attack Speed
    • +20% Magic Resistance
  • Can be disassembled.
  • Active: Glimmer - Targets an allied unit and makes it turn invisible after a 0.4 second fade time. While invisible, it gains 66% magic resistance. Lasts 5 seconds. The invisible unit is allowed to move during the 5 seconds, but attacking or casting a spell will cause the 0.4 second fade time will trigger again. 16 cooldown. 900 Cast Range. Can be cast while channelling
  • Note: The bonus magic resistance on Glimmer Cape is only active while invisible
Guardian Greaves icon.png
  • Requires:
  • Provides:
    • +55 Movement Speed
    • +250 Mana
    • +5 All Stats
    • +5 Armor
  • Passive: Guardian Aura - Provides 2 armor and 4 health regeneration aura. When a target's health is lower than 20% it instead provides 15 armor and 15 health regen
  • Active: Mend - Restores 250 health and 160 mana to nearby allies. Removes negative debuffs from the caster upon cast. 45 second cooldown
  • Note: The dispel only affects your hero
Moon Shard icon.png
  • Requires:
  • Provides:
    • +120 Attack Speed
  • Passive: Shade Sight - Moon Shard grants 250 bonus night vision (when in inventory only. Works against Night Stalker's Darkness)
  • Use: Can be consumed to gain a permanent 60 attack speed buff (does not stack). Requires a double click to consume
  • Notes: Attack Speed buff does not work on illusions
Silver Edge icon.png
  • Requires:
  • Provides:
    • +32 Damage
    • +30 Attack Speed
    • +16 Strength
  • Lesser Maim
  • Shadow Walk: Invis attack now deals 225 damage also applies Break to disable passive abilities, and reduces the target's damage output (all damage types) by 40% for 5 seconds. 24 second cooldown. Attacking to end invisibility cannot miss. Debuff does not pierce Spell Immunity
Solar Crest icon.png
  • Requires:
  • Provides:
    • +10 Armor
    • +75% Mana Regen
    • +30% Evasion
  • Active: Loses the Solar Crest Armor and Evasion. When targeting an ally, grants them 10 Armor and 30% Evasion. When targeting an enemy, removes 10 armor and applies a 30% miss for 7 seconds. Cooldown: 7 seconds
  • Can be disassembled. This debuff is dispellable
Octarine Core icon.png
  • Requires:
  • Provides:
    • +25 Intelligence
    • +450 HP
    • +400 Mana
    • +4 HP Regen
    • +100% Mana Regen
  • Passive: Cooldown Reduction - Reduces all cooldowns by 25%
  • Passive: Spell Lifesteal - Restores health for a percentage of any damage dealt from spells. 25% from heroes, 5% from creeps

Item Additions[edit]

Observer and Sentry Wards 1 icon.png
  • Observer and Sentry Wards now stack into one inventory slot. Double clicking toggles which ward type is currently active
    • You can see the charge count of each type of ward. The number on the right is for the currently active ward
Boots of Travel 2 icon.png
  • Boots of Travel can now be upgraded by purchasing the recipe again. Allows you to target and teleport to allied heroes

Item Changes[edit]

Skull Basher icon.png
  • Strength increased from 6 to 8
  • Damage reduced from 40 to 25
  • Bash now deals 60 bonus damage
  • Bash cooldown increased from 2 to 2.3
Abyssal Blade icon.png
  • Damage reduced from 100 to 85
  • Bash now deals 60 bonus damage
  • Bash cooldown increased from 2 to 2.3
Energy Booster icon.png
  • Cost reduced from 1000 to 900
Arcane Boots icon.png
  • Replenish radius from 600 to 900
  • Replenish no longer costs 35 mana to activate
Bloodstone icon.png
  • Recipe increased from 800 to 900
Armlet of Mordiggian (Inactive) icon.png
  • Attack Speed from +15 to +25
  • Unholy Strength no longer grants +10 Attack Speed
  • Unholy Strength strength gain period from 0.7 to 0.6 seconds
Quelling Blade icon.png
  • Changed from full damage bonus to base damage bonus
  • Quell damage bonus from 32/12% to 40/15%
  • Quell no longer deals bonus damage to Roshan
  • Chop active ability now kills wards rather than dealing 100 damage
  • Chop active ability range increased from 350 to 450 when targeting wards
Battle Fury icon.png
  • Battle Fury now requires and provides the bonuses of Quelling Blade icon.png Quelling Blade
  • Quell bonus is now 60% for melee heroes and 25% for ranged heroes
  • Attack damage reduced from 65 to 55
  • Cleave radius from 250 to 280
Black King Bar icon.png
  • Black King Bar can now be sold
    • Repurchasing does not reset its duration
Blade Mail icon.png
  • Damage Return cooldown reduced from 17 to 15
Blades of Attack icon.png
  • Cost reduced from 450 to 420
Phase Boots icon.png
  • Phase duration from 4 to 3.6 seconds
Boots of Travel 1 icon.png
  • Teleport cooldown from 50 to 45
Buckler icon.png
  • Armor Bonus radius increased from 750 to 900
Butterfly icon.png
  • Flutter duration from 8 to 6 and bonus movement speed from 20 to 25%
Clarity icon.png
  • Duration from 40 to 45
  • Total mana restored from 150 to 170
  • Ally cast range from 100 to 250
Cloak icon.png
  • Magic resistance from 15% to 20%
Vanguard icon.png
  • Damage Block chance increased from 67% to 75%
Crimson Guard icon.png
  • Damage Block chance increased from 67% to 75%
  • Guard active damage block increased from 50 to 55
  • Guard active area of effect from 750 to 900
Desolator icon.png
  • Damage decreased from 60 to 50
  • Recipe cost decreased from 900 to 300
Diffusal Blade 1 icon.png
  • Diffusal Blade now works on ranged illusions for half the value
Divine Rapier icon.png
  • Damage increased from 300 to 330
Dust of Appearance icon.png
  • Movement speed slow from 15% to 20%
Drum of Endurance icon.png
  • Endurance attack speed bonus increased from 10 to 20
Eaglesong icon.png
  • Cost reduced from 3300 to 3200
Eul's Scepter of Divinity icon.png
  • Cyclone mana cost increased from 75 to 175
Eye of Skadi icon.png
  • Cold Attack slow duration for ranged heroes from 3 to 2.5 seconds
    • Remains 5 seconds for melee
Flying Courier (Radiant) icon.png
  • Vision from 400 to 300
  • Speed Burst speed from 650 to 800 speed
Force Staff icon.png
  • Health regeneration increased from 3 to 4 health per second
Ghost Scepter icon.png
  • Cost reduced from 1600 to 1500
  • All attribute bonus decreased from 7 to 5
Gloves of Haste icon.png
  • Attack Speed increased from 15 to 20
Headdress icon.png
  • Regeneration Aura radius increased from 750 to 900
Healing Salve icon.png
  • Healing duration from 10 to 8 seconds
    • Still provides the same total heal
  • Ally cast range from 100 to 250
Reaver icon.png
  • Cost decreased from 3200 to 3000
Heart of Tarrasque icon.png
  • Recipe cost increased from 1200 to 1400
  • Health regeneration increased from 2% to 3.25% of total health per second
  • Regeneration disable time increased from 4 melee and 6 ranged, to 5 melee and 7 ranged
Linken's Sphere icon.png
  • Spellblock cooldown reduced from 17 to 16
Magic Wand icon.png
Mask of Madness icon.png
  • Berserk movement speed bonus reduced from 30% to 17%
Mekansm icon.png
  • Restore active and Mekansm Aura radius increased from 750 to 900
Mjollnir icon.png
  • Static Charge no longer jumps to units that are invisible or in the fog of war
    • Same behavior as Chain Lightning
  • Static Charge cast range increased from 600 to 800
Necronomicon 1 icon.png
  • Necronomicon Warrior/Archer health from 400/600/800 to 600/700/800
  • Necronomicon Warrior damage from 25/50/75 to 45/60/75
  • Necronomicon Archer damage from 40/80/120 to 60/90/120
  • Necronomicon Archer Aura move speed from 3/6/9 to 5/7/9%
Observer Ward icon.png
  • Observer Wards now come in single increments
  • Cost and restock time reduced by half and stock doubled
  • Observer Wards now provide a 50 XP bounty when destroyed
  • Attacking a ward can no longer miss (same for Sentry Ward icon.png Sentry Wards)
Orb of Venom icon.png
  • Poison Attack damage over time can now be lethal
Pipe of Insight icon.png
  • Insight Aura now also provides a 10% Magic Resistance aura to nearby allies (does not affect the equipped hero)
  • Insight Aura radius increased from 750 to 900
Power Treads icon.png
  • Attribute bonus increased from 8 to 9
Quarterstaff icon.png
  • Cost reduced from 900 to 875
Radiance (Active) icon.png
  • Radiance recipe from 1350 to 1425
  • Radiance Burn now causes affected enemies to have a 17% miss rate
Refresher Orb icon.png
  • Reworked components and bonuses:
  • Requires:
  • Provides:
    • +10 HP Regen
    • +250% Mana Regen
    • +20 Damage
Rod of Atos icon.png
  • Intelligence from 25 to 30
Satanic icon.png
  • Unholy Rage duration increased from 3.5 to 4 seconds
Sentry Ward icon.png
Shiva's Guard icon.png
  • Freezing Aura enemy attack speed reduction improved from 40 to 45
Stout Shield icon.png
  • Cost reduced from 250 to 200
  • Damage Block chance reduced from 53% to 50%
  • Damage Block blocked damage reduced from 20 (10 for ranged) to 16 (8 for ranged)
Tango icon.png
  • Can now be used on to eat Wards. Eating a ward heals for double the amount, 230 HP over 16 seconds.
    • Cause Wards taste better.
  • Has a 450 cast range when targeting Wards
Town Portal Scroll icon.png
  • Teleport cooldown increased from 65 to 70
  • Teleport no longer removes Ethereal state when it is cast
Urn of Shadows icon.png
  • Casting Soul Release on an enemy already under the effects of Soul Release now refreshes the existing debuff rather than applying a separate instance
    • Same as how heal works.
Veil of Discord icon.png
  • Recipe from 1250 to 1100
  • Cooldown reduced from 30 to 20
  • Duration reduced from 25 to 16
  • Mana cost reduced from 75 to 50
Vladmir's Offering icon.png
  • Lifesteal decreased from 16% to 15%
  • Now grants 10% lifesteal to ranged heroes
  • Now requires Headdress icon.png Headdress instead of Ring of Regen icon.png Ring of Regen. Vladmir's Offering now provides +2 all stats, and Vladmir's Aura now provides 3 health regen.

Creeps[edit]

  • Extra melee creeps additions spawn time changed from 17:30/34:00/50:30 to 15:00/30:00/45:00
  • This means that you will get an extra melee creep at 15 minutes instead of at 17:30
  • Extra range/siege creep additions spawntime from 45:30 to 45:00
  • Creeps now meet slightly closer to the Dire safelane
  • Ancient Black Dragon bounty reduced from 199 to 170
  • Ancient Black Drake bounty reduced from 50 to 40
  • Ancient Rumblehide bounty reduced from 83 to 65
  • Satyr Tormenter gold bounty reduced from 104 to 84
  • Hellbear health reduced from 950 to 700
  • Hellbear bounty reduced from 65 to 50
  • Ogre Frostmage bounty reduced from 52 to 40
  • Reworked Mud Golems:
  • No longer have Spell Immunity
  • Now have 50% Magic Resistance
  • Armor reduced from 2 to 0
  • Now split into two smaller Mud Golems, called Shard Golems, when they die (they have 30% of the original units' health and damage, and only live for 60 seconds)
  • Movement speed increased from 270 to 310
  • Mud Golems (and also Shard Golems) have a new active ability: Hurl Boulder (0.6 second stun, 125 damage, 30 cooldown, 800 range). They do not automatically cast this
  • Gold/XP bounties rescaled so the total value for the camp remains the same (Mud Golems 32/42 Gold/XP each, Shard Golems 13/23 each)

Mechanics[edit]

  • Hero kills achieved by units under your control now provide XP credit to your hero (Affects things like Spirit Bear, Golems, Familiars, etc getting kills)
  • Melee attacks now miss if the target is farther than 350 range more than their attack range
  • Reduced All Pick drafting time from 40 to 35 seconds per turn


  • Damage Block no longer affects physical spells (previously it affected some physical spells and some not):
The following abilities no longer have their damage reduced by Block: Counter Helix, Eye of the Storm, Anchor Smash, Slithereen Crush, Unstable Concoction, Shadow Wave, Entangling Claws, Return, Echo Stomp, Land Mines, Suicide Squad, Attack!

The following are abilities that were previously getting reduced twice as part of the attack instead of just once: Shadow Walk, Vendetta and Meld

As an example reference, here are some of the abilities that were already ignored by Block before: Wild Axes, Exorcism, Acid Spray, Poison Touch, Diabolic Edict and Quill Spray


  • Cast behavior while turning to cast has been adjusted:
Previously if you cast a spell and were already in range, but not facing the target (outside of the small cast angle), your hero would start turning, but not consider that turn as anything beyond normal movement from an order priority perspective. This meant that issuing any order while turning, during that very short threshold window, would not be in the order queue in the same way as once your casting time started.

It now treats your order as the same once you are in cast range.

The effective difference this has is that you can queue your actions in the same way after you click one ability without depending on the angle of cast being 16 degrees or 20 degrees. Previously if you issued the order at the wrong degree, it would completely interrupt the ability, rather than queuing it to do after your existing order finished as is the usual spell casting behavior.

This subtle difference applies most commonly with Blink Dagger, as you could easily accidentally cancel your blink order if you clicked the other ability before you reached the critical angle (since otherwise Blink has 0 cast time).


  • Reworked the Item Silencing and Passive Disabling behaviors:
Item Silencing is called Mute.

Passive Disabling is called Break. Mute disables the ability to cast Items (in 6.83c Doom, Scepter Static Storm, and Hex applied this state)

Break disables the bonuses of passive Abilities only (in 6.83c Scepter Doom and Hex applied this state)

Previously a small portion of passive abilities were disabled by Doom and some others by Hex. The Break mechanic is now responsible for this behavior, and previous passive abilities that Hex/ Doom blocked (not items, abilities) are included in the list of abilities Break disables.

The following additional passive abilities are now added to the list of passives disabled with Break: Aftershock, Counter Helix, Great Cleave, Craggy Exterior, Bash of the Deep, Inner Beast, Dragon Blood, Mortal Strike, Degen Aura, Greevil's Greed, Drunken Brawler, Feral Impulse, Shapeshift's Critical Strike, Chaos Strike, Return, Reactive Armor, Curse of Avernus, Natural Order, Empowering Haste, Spell Shield, Thirst, Marksmanship, Precision Aura, Presence of the Dark Lord, Blade Dance, Coup de Grace, Vengeance Aura, Backstab, Headshot, Take Aim, Psi Blades, Geminate Attack, Lunar Blessing, Moon Glaives, Desolate, Jinada, Geostrike, Essence Shift, Fervor, Arcane Aura, Static Field, Heartstopper Aura, Sadist, Overload, Fiery Soul, Untouchable, Null Field, Gravekeeper's Cloak, Entangling Claws and Demolish.


Additional Note: Evasion, Damage Block and Critical Strike no longer have special classifications on how they interact with the above. They are only disabled if they match the general rules of the above. For example, Butterfly icon.png Butterfly's evasion is not disabled when you are Hexed/Doomed (Since Break does not affect Items, no different than Platemail icon.png Platemail not being disabled).


  • Silence no longer disables Invisibility
  • Previously it disabled some and not others
  • Tier 2 and 3 towers armor reduced from 25 to 22
  • Runes now have a higher hit box priority over units
  • Armor now shows decimal places in the hover tooltip
  • Fixed buyback respawn timer penalty being reset if you die holding Aegis

Gold[edit]

  • AoE Bonus Gold component based on Team Net Worth difference reduced by 25%
  • AoE Bonus XP component based on Team XP difference reduced by 40%
  • Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes)
  • If you are the only person contributing to a kill, you still get the same gold overall
  • AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25%
  • Example: If 3 heroes kill an enemy hero, and the extra AoE bounty would normally be 200 gold for each player, it is instead 200+25% for the poorest hero, 200 for the middle, and 200-25% for the richest
  • The amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero’s relative rank in net worth amongst all the enemies on that team.
  • Example: If the total AoE gold would normally have been 600, if the hero dying is the lowest in net worth, the bounty is reduced by 20% giving only 480. If the dying hero is the highest, it is increased by 20%, giving 720
  • Instead of Buyback temporarily preventing unreliable gold gain, it now reduces all gold gained (including hero and AoE gold) by 60%
  • This means that if you buyback when the enemy is pushing and you get a few kills, the amount of gold you get for that, including the networth difference bonus, is reduced by 60%
  • Melee lane creep bounty reduced from 43 to 40 (-7%)
  • Range lane creep bounty reduced from 48 to 45 (-6.25%)
  • Hero kills (the non-net worth portions) are worth 10% more
  • Melee Barracks team bounty increased from 175 to 275
  • Ranged Barracks team bounty increased from 100 to 225


See also[edit]