From Dota 2 Wiki
- Added new heroes:
- Buffed most other heroes.
- Reworked .
- Balanced items.
- Captain's Mode bans changed from 2/3 to 2/2/1
- Captain's Mode picks changed from 3/2 to 2/2/1
- Adjusted ban/pick/reserve times Captain's Mode.
- Deny XP and Bonus XP/Gold AoE is now the same as regular XP AoE (1000->1200)
- 4 hero XP bonus changed from 15+6*Level to 20+5*Level.
- 5 hero XP bonus changed from 10+5*Level to 15+4*Level.
- Level 11 XP requirements reduced from 6500 to 6000.
- Level 12 XP requirements increased from 7700 to 8200.
- Gold for ending a spree changed from 50->400 (3x->10x) to 75->600.
- Buy back cooldown increased from 5 to 6 minutes.
- Level 1 and Level 2 towers armor increased from 18 to 20.
- Towers no longer have separate bounty values when creeps or allies get the last it, it now gives the same reliable bounty to all players as if a creep killed it.
- Hero getting last hit on tower gives 100-200 bonus gold. Does not affect team bounty in any way.
- Backdoor protection now also reduces incoming damage by 25%
- Siege units HP increased from 500 to 550.
- Repicking a randomed hero now re-adds the hero to the pool.
- Swapping a hero that you randomed now costs you 100 gold.
- cooldown decreased from 0.65/0.6/0.55/0.5 to 0.55/0.5/0.45/0.4.
- cooldown decreased from 6 to 5.
- Base AoE increased from 225 to 275.
- Added (Duration increased from 8/9/10 to 17)
- Vision decreased from 1800/800 to 1400/800.
- mana cost increased from 80/100/120/140 to 140.
- 's Greater Hawk invisibility fade time decreased from 5 to 4.
- now gives you bonus 3/4/5/6 armor when active.
- dispels the target before applying its buff.
- damage is now HP removal.
- mana cost from 70/60/50 to 50.
- Aghanim's units now gain the current level of .
- Fire Spirit no longer upgrades damage with .
- hit memory increased from 10 to 14 seconds.
- miss chance from 10/20/30/40% to 30/40/50/60%
- unit count increased from 1/2/3/3 to 1/2/3/4.
- cooldown decreased from 60/50/40/30 to 45/40/35/30.
- no longer knock back magic immune units.
- mana regen increased from 0.5/1/1.5/2 to 1/1.5/2/2.5.
- Explosion AoE increased from 215 to 230.
- attack speed reduction aura increased from -20 to -50.
- cooldown increased from 22 to 24.
- target count increased from 3/3/4/5 to 3/4/5/6.
- can now be cast on magic immune allies.
- Movement speed decreased from 285 to 280.
- AoE increased from 200/275/350/350 to 350.
- move speed bonus increased from 4/8/12/16% to 5/10/15/20%
- Changed from 3 strikes over 4 seconds to 4 strikes over 6 seconds.
- Damage per strike decreased from 50/75/100/125 to 40/60/80/100.
- AoE increased from 200 to 240.
- Now disables , , , , and .
- upgrade duration reworked (Duration doesn't count down while near Doom)
- Corrosive Breath passive from Level 1 now carries over to Level 2
- increased from 14/18/22/26% to 16/20/24/28%
- Turn rate improved from 0.4 to 0.6.
- range increased from 1200 to 1300.
- now considers illusions as heroes.
- vision type from Flying to Ground.
- aura increased from 20/40/60/80% to 25/50/75/100%
- 's bonus attack range increased from 165 to 190.
- scaling reworked (Now 3 ticks with 0.25/0.5/0.75/1 sec stun and 75/120/165/210 damage)
- cooldown increased from 20 to 30.
- Base Strength increased by 3.
- DPS increased from 4/8/12/16 to 5/10/15/20.
- HP cost increased from 35/30/25% to 40/35/30%
- Reworked (Now has 4/5/6/7% magic resistance and 8/12/16/20 attack speed per stack)
- Removed from Captain's Mode.
- mana cost decreased from 100 to 75.
- Slow increased from 20/23/26/30/33/36/40 to 20/25/30/35/40/45/50.
- Cooldown decreased from 60 to 35.
- damage rescaled from 70+(Wex+Quas)*20 to 70+(2*Wex+Quas)*15
- no longer provide vision, except temporarily when they collide with an enemy hero.
- hp/mp cost increased from 3.5% to 4.5%
- no longer jumps on Tombestone Zombies.
- Base Strength decreased by 2.
- damage increased from 300/400/500 to 350/450/550.
- Mana cost decreased from 80/90/100/110 to 80.
- Vision changed from 1000 flying to 400 ground vision.
- bounce count increased from 7 to 10.
- cast range decreased from 600 to 200/300/400/500.
- Attack range increased from 625 to 635.
- break and cast range improved by 100 (750/1100 -> 850/1200)
- cooldown decreased from 160/100/40 to 100/60/20.
- Spirit Bear now has its HP drained by Armlet when active.
- Spirit Bear bounty increased from 100 to 300.
- Armor increased by 1 ( total armor is still the same as before)
- damage decreased from 150/225/300 to 50/125/200.
- Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If you accumulate 2 seconds time (in total) facing Medusa, you will turn to stone.
- Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks.
- View Angle Spread: 85
- Gaze Duration: 6 seconds
- Stone Duration: 3 seconds
- Bonus Physical Damage: 30/40/50%
- AoE: 1000
- Cooldown: 90
- Mana cost: 200
- Note: Kills illusions instead of petrifying them.
- Removed from Captain's Mode.
- Innate magic resistance increased from 25% to 35%
- now deals up to 100 extra damage based on distance the arrow traveled.
- cooldown decreased from 160/140/120 to 140/120/100.
- will choose a new target for the second star if the first died before impact.
- Base attack time improved from 1.7 to 1.6.
- cooldown rescaled from 19/16/13/10 to 10.
- If a unit dies under its effect, it will be credited to Necrolyte.
- causes buyback to be disabled on heroes it kills for that death.
- Drain and damage decreased from 5x Int to 3.5/4/4.5/5x
- Mana cost rescaled from 130/120/110/100 to 100.
- attack speed rescaled from 30/45/60/75 to 45/55/65/75 (MS remains 20/25/30/35)
- DPS increased from 26/32/38/44 to 26/34/42/50.
- Added (Global and affects buildings)
- Movement speed increased from 310 to 315.
- level 4 evasion increased from 35% to 40%
- , , and illusions damage dealt decreased from 25% to 20%
- strength bonus increased from 0.9/1.2/1.5/1.8 to 1/1.5/2/2.5.
- structure damage increased from 33% to 50%
- can now target .
- Duration increased from 20/25/30 to 30
- Strike interval decreased from 0.75/0.65/0.55 to 0.7/0.6/0.5 (Aghanim's to 0.55/0.45/0.35)
- movement speed bonus increased from 3/6/9/12% to 4/8/12/16%
- fade time decreased from 3/2.25/1.5 to 3/2/1.
- Invisibility fade delay when exiting improved from 0.3/0.6/0.9/1.5 to 1.5.
- Now has a smoother damage interval (1->0.5, total damage is the same)
- Base Intelligence decreased by 3.
- no longer gives vision over the targets with the debuff.
- Slow rescaled from 15/20/25% to 20%
- Damage reduction increased from 15/20/25% to 50%
- damage increased from 53-59/74-79/94-100 to 85-90/105-110/125-130
- Now affects sleeping units.
- Added (Increases duration by one and adds the current level of to all units)
- Slow now affects attack speed as well.
- Slow happens immediately upon death rather than after reincarnating.
- Reworked (Allows you to temporarily trade Critical Strike for a 7 second 20% max life drain)
- damage type changed from magical to physical.
- cooldown decreased from 40 to 28.
- AoE increased from 360 to 400.
- will now also its target.
- cooldown decreased from 20 to 21/20/19/18.
- AoE rescaled from 825/925/1025 to 1025.
- Base Strength increased by 3.
- Intelligence growth increased from 1.8 to 2.4.
- Initial mana cost rescaled from 125/150/175 to 75/125/175.
- Chakram move speed increased from 800 to 900.
- Cooldown decreased from 10 to 9.
- You can now Toss units to Runes.
- Slow increased from 24% to 28%
- Healing effect no longer ends when the target dies.
- Cooldown increased from 20 to 30.
- Duration decreased from 10 to 7.
- cooldown decreased from 24 to 21.
- cast range increased from 650 to 750.
- duration increased from 6 to 15.
- Strength increased from 16 + 2.3 to 18 + 2.6.
- cast range rescaled from 600/900/1200 to 650/925/1200.
- duration increased from 6/7/8/9 to 6/8/10/12.
- affects any damage source not just regular attacks.
- is no longer removed by Dark Pact or Kraken Shell.
- cast range rescaled from 300/350/400 to 400.
- cast range increased from 400 to 525.
ItemsDrum of Endurance
- Recipe cost increased from 750 to 800.
- HP regen decreased from 8 to 7.
- Positive armor aura is no longer prevented from stacking with other items.
- Magic Immunity now has a 6th level of decrease.
- Armor increased from 5 to 6.
- Damage Return cooldown decreased from 22 to 17.
- Cooldown decreased from 14 to 12.
- Initial charges increased from 6 to 8.
- Can be activated to instantly kill yourself (requires a ground target)
- While empty, causes couriers to move 30% slower.
- Courier no longer block neutral creeps from spawning.
- Speed Burst reduced from 100% to 50% movement speed bonus (Still reaches max speed)
- Recipe cost decreased from 1300 to 1250.
- Now stacks in inventory.
- Now slows heroes with an invisibility buff on them by 10%
- Self or ally cast duration increased to 4 seconds.
- Movement speed bonus increased from 30 to 35.
- Recipe cost decreased from 1000 to 900.
- Can no longer be destroyed.
- Gold cost increased from 700 to 850.
- Regeneration Aura AoE increased from 500 to 750 (now equal to Mekansm's active)
- Cooldown decreased from 20 to 17.
- Cast range increased from 800 to 1000.
- Regeneration Aura AoE increased from 500 to 750 (now equal to active)
- Armor bonus AoE active increased from 700 to 750 (now equal to Mekansm's active)
- Warrior and Archer armor type changed from Heavy to Hero (takes less damage from creeps)
- Recipe cost decreased from 145 to 135.
- Initial Stock now starts at 1 instead of 2 (max stock is still 2)
- Can now target or dealing 100 damage (wards have 200 hp)
- Cast range increased from 100 to 350.
- Burn damage increased from 45 to 50.
- Minor changes to stats.
- AoE decreased from 950 to 800.
- Fade time decreased from 2.6 to 2.4.
- Damage decreased from 30 to 22.
- Aura AoE decreased from 1000 to the standard 900.
- Attack Speed reduction increased from -30 to -40.
- Corruption armor reduction increased from 6 to 7.
- Discord AoE increased from 550 to 600.