General[]
- Changed Enigma's alliance from Scourge to Sentinel ( Dire to Radiant).
- Duplicate heroes fixed [maybe this time!]
Heroes[]
- Fixed Blink Strike dealing no damage.
- Reduced Skeleton Walk movement speed bonus from 10%/20%/30%/35% to 10%/15%/20%/30%.
- Scorched Earth
- Increased radius from 600 to 700.
- Increased damage/heal per second from 2/4/6/8 to 2/4/6/10.
- Increased movement speed bonus from 10%/15%/20%/25% to 10%/15%/20%/30%.
- Increased attack speed bonus from 10/15/20/25 to 10/15/20/30.
- Reduced mana cost from 60/65/70/75 to 60 on each level.
- Fissure
- Tweaked to reduce lag.
- Increased speed at which the fissure extends from 600 to 2400 (time needed to reach full length from 2 to 0.5 seconds).
- Fixed Untouchable not working properly at high levels.
- Changed Enigma's alliance from Scourge to Sentinel ( Dire to Radiant).
- Malefice
- Reduced duration from 6 on each level to 2/4/4/6. [?]
- Rescaled damage per tick from 35/45/55/75 to 30/40/65/80.
- Reduced mana cost from 115/140/165/190 to 110/130/150/160.
- Faceless Void is now restricted from buying Refresher Orb.
- Stop Time
- Reduced radius from global on each level to 1000/1500/2000.
- Increased cooldown from 210/150/110 to 240/185/145.
- No longer affects buildings.
- Increased Mana Leak cast range from 600 to 800.
- Ignis Fatuus (Pre 6.00, 6.04-6.54b) can now attack.
- Attack damage: 15-26/25-36/35-46
- Attack range: 500 range
- Attack time: 1.5
- Increased Sacrifice cooldown from 35 to 45.
* Fixed Morphling being unable to buy Refresher Orb in agility form.
- Increased base intelligence from 15 to 17.
- Increased Attribute Bonus intelligence per level from 1 to 2.
- Increased Morph Attack agility as damage from 120%/130%/140%/150% to 30 + 140%/180%/220%/260%.
- Unstable Power
- Can no longer be cast on enemy units.
- No longer deals 15/20/25/30 damage per second.
- Increased duration from 7 to 12.
- Increased cooldown from 14 to 15.
- Fixed song of siren duration as it was listed
- Fixed Blink Strike dealing no damage.
- Increased Spirit Lance damage from 80/135/200/295 to 100/150/215/310.
- Fixed Blink Strike dealing no damage.
- Burrowstrike stun duration decreased from 2 to 1.65.
- Epicenter
- Increased channeling time from 2/1.75/1.25 to 2 on each level.
- Reduced damage per pulse from 120 to 110.
- Reduced movement speed slow from 50% to 40%.
- Reduced attack speed slow from 50 to 40.
- ReworkedPresent of the Dark Lord
- OldPresent of the Dark Lord
- The presence of such horrible creature terrifies nearby enemies, slowing their attacks.
- Radius: 500
- Attack speed reduction: 5/10/15/20
- NewPresence of the Dark Lord
- The presence of such horrible creature terrifies nearby enemies, reducing their armor.
- Radius: 500
- Armor reduction: 1/2/3/4
- Tweaked War Stomp to reduce lags.
- Reduced Grow attack speed reduction from 20/40/60 to 20/35/50.
- Venomancer is restricted from buying Refresher Orb. (Disabled because of bugs.)
Items[]
- Increased Recipe cost from 1450 to 1600 (total cost increases Gold from 3650 to 3800 ).
- Avatar
- No longer grants 200 health for its duration.
- No longer grants 5 armor for its duration.
- No longer grants 30 attack damage for its duration.
- Reduced duration from 15 to 10.
- Increased cooldown from 90 to 120.
- Removed.
- Salve
- Reduced health regeneration bonus from 33.33 to 20.
- Increased duration from 12 to 20.
- Total health restored remains 400.
- Increased Spell Mirror proc chance from 25% to 30%.
- Increased Damage Block blocked damage from 20 to 40.
- Reduced Berserk incoming damage amplification from 25% to 20%.
- Chain Lightning
- Increased proc chance from 17% to 20%.
- Increased damage from 175 to 200.
- Removed.
- Removed.
- Faceless Void and Venomancer are restricted from buying Refresher Orb.
- Can no longer be dropped, sold and destroyed.
- Increased Reset Cooldowns cooldown from 180 to 210.
- Removed.
Original Warcraft III Map Description[]
-Duplicate heroes fixed [maybe this time!] -Maelstrom values tweaked -Mask of Madness %dmg taken from 25->20 -Faceless cannot carry refresher orb -Bottom lane scourge creeps meet sent creeps a bit higher up -Tweaked neutral creep locations and abilities a little -Slightly changed a few recipe costs -Changed some values on Morph Attack and Unstable Power -Reworked timestop to reduce lag -Reworked scattershot to reduce lag -Tweaked Fissure to reduce lag -Removed watery effect from slardar stomp to reduce lag -All In proper odds fixed along with one or two other gambler modifications -Blink strike properly deals damage -Slightly changed a few recipe costs. -Morphling stat points now add 2/2/2 and starting intelligence from 15 to 17 -SK Burrowstrike stun duration changed from 2 -> 1.65 -Epicenter values tweaked a bit -Sent and Scourge Supercreeps now do same damage (dmg similar to 5.84 supercreeps) -Sapphire water changed from 12 sec(33.3hp/sec) to 20 sec (20hp/sec) (Still total 400 though) -Removed some items from consumable shop and organized it. -Tiny Grow reduced speed improved, from -20/-40/-60 to -20/-35/-50 -Slightly buffed scorched earth -Untouchable properly works at higher levels now -Dark ritual cooldown increased a bit -Enigma and Gambler switched sides (Clan Match balance, at least temporarily) -Wand of Negation removed -Fixed song of siren duration as it was listed -Tweaked Malefice to be useful to level -Timestop cooldown increased and the AoE chanegd from global to something similar to song of the siren -Changed 'Presence of the Dark Lord' ability to an aura that gives -1/2/3/4 armor in an area -Tweaked bonuses received during avatar -Refresher temporarily disabled on veno (will restore next version pending a global fix, which is done but i'd like to give time to test it rather than rush it in now) -Many other misc tweaks (Explore!) -Quest Menu readded. -Fixed many typos -Hero descriptions added -Ignis Fatuus now has an attack (just to fix when you `attack-move` and it runs to the front lines) Notes: ------- I've decided that for the time being i will not address issues with mm,id,dm until other more important issues for the more common modes are dealt with. Most likely in the next version or two i'll get around to those, but not for this version. New heroes will most likely start being introduced next version or two, depending on the remaining number of balance/bugs issues in this one.
See also[]
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