- Added new heroes:
- God of Wind
- Reworked numerous heroes.
-`Re-adjusted` all of the casting, attacking, and movement animations so that they should more fully match the hero models. -Added Earthshaker -Added Shadow Fiend (thanks Wikid on ultimate) -Added Mogul Kahn -Added Tiny -Added Enigma -Finished Phantom Lancer -Fixed hotkeys for Sunrise Tavern -Moved Taverns around a little -Began implimenting a Spellcaster system -Deleted misc unused skills and units -Fixed some misc bugs where skills could be gotten at earlier levels than advertized -Made it so that Blink Strike makes the unit face the target -Increased selection range on shops -Can no longer attack allies while spell immune -Tried to fix whatever typos I came across -Attempted to reduce the number of custom objects used in various skills Items -All items now have their icons in the shops -Reduced mana cost on BoT from 150 to 75 -Added %Bash numbers to Cranium Basher tooltip -Added %dodge numbers to Radiance tooltip -Added %cleave to Battle Fury tooltip -Added damage/second numbers on Radiance -Added duration numbers to Guinsoo's Scythe of Vyse -Added multiplier numbers to Crysalis and Burize -Morphling can no longer use Refresher -Added Stygian reduction numbers to tooltip -Modified Mask of Madess to 75% IAS (down from 97%), 10% move speed (down from 15%), lifesteal reduced to 10% from 12%, and added a mana cost of 50. -Mask of Madness recipe now costs 1250 -Fixed Diffusal and Blink Dagger sharing cooldown -Morphling can no longer copy Sapphire Water -Changed Vitality Booster to 1100 gold -Changed Point Booster to 1200 gold -Added Bracer recipe -Added Wraith Band recipe -Added Blade Mail recipe -Added Disposables Shop and moved some of the charged items over -Added Sturdy Shield item -Removed the +300 Mana from Guinsoo's Scythe of Vyse, added 900 gold cost to recipe, and now gives +25 Intelligence -Eul's Scepter now gives +18 Intelligence (up from 10) -Removed +1 armor from Null Talisman, lowered recipe to 150 gold -Nerzheim Buckler recipe changed, along with effects -Ring of Basilius now gives +3 damage -Aegis of the Immortal recipe changed, along with effects -Cloak of the Magus no longer gives 50% mana regen. Cost reduced to 450. -Satanic now takes Messer in place of Demon Edge Sand King -Replaced Dust Trail with Sand Storm -Made Entrench `multi-instance` -Made Epicenter `multi-instance` -Fixed some Burrowstrike bugs -Fixed Burrowstrike so it can no longer be cast while silenced/ensnared Pudge 2.0 -Fixed Meat Hook bug that caused it to become erratic at long range -Meat Hook should fire perfectly strait with no arcingnow -Lowered time during which Pudge is uncommandable on Meat Hook from .5 to .4 seconds -Made it so that Pudge should no longer hook invisible mines or hidden units (if he has detection, he will hit them again) -Slightly modified Flesh Heap's tooltip -Fixed Flesh Heap so it no longer gives invulnerability to Piercing attacks -Rot slows opponents by 20% -Flesh Heap now gives .5/1/1.5/2 Str per hero killed (still gives .03/.06/.09/.12 Str per `non-hero`). Magnataur -Shockwave no longer hits buildings Juggernaut -Str/level up to 2.2 from 2 -`Whirly-thing` costs less mana, lower cooldown -Omnislash got +1 slash at all levels Drow Ranger -Slightly modified Marksmanship's tooltip -Frost Arrows slow for 10/20/30/40% movement speed, down from 15/30/40/50% Ursa -Reduced duration of Overpower to 15 seconds -Increased cooldown of Overpower to 15 seconds -Fixed some bugs involved with `multi-instancing`, and `short-changing` you when you died with Overpower on -Modified Fury Swipe's tooltip to clarify Leshrac -Reduced mana costs for Pulse Nova at all levels by `30-40`/second -Added .5 second cooldown to prevent "flickering" -Increased cooldown on Diabolic Edict from 15 to 30 seconds -Increased mana cost on Diabolic Edict by 20 at all levels Slardar -Reduced AoE on War Stomp to 275/300/325/350 -Made move type Amphibious -War Stomp has cooldown of 8 seconds with 2/2.5/3/3.25 second stun Centaur -Reduced AoE on Hoof Stomp to 275/300/325/350 -Hoofstomp cooldown increased from 8.5 to 10.5 seconds -Duration lowered to .75/1.5/2.25/3 seconds Terrorblade -Made move type Foot (formerly Amphibious) -Hopefully fixed Meta bonus damage bug -Images now deal 25/35/45/55% damage (down 10% all levels) Siren -Added attack sound -Crit at level 4 does 1.5 as advertized -Made move type Amphibious N'aix -Added attack sound Medusa -Made move type Amphibious -Removed Purge -Split Shot is now an activated skill that fires 3 arrows at all levels but arrows only deal 20/30/40/50% of Medusa's damage -Mana Shield is now a `4-level` base ability that blocks 50% of incoming damage with a .75/1.25/1.5/2 mana/HP ratio -Ultimate is now Gaze -She deals her full advertised damage Faceless Void -Time Stop now stuns for 3.5 seconds at all levels, with decreasing cooldown. Can use Refresher Orb again. -Time Stop now affects buildings, and will graphically freeze the units in place Sniper -Reduced movement speed from 300 to 290 -Attack type is now Instant (no graphic) -`Re-did` Scattershot (Wikid) Broodmother -Reduced damage on ult from 50/75/100 to 40/55/85 -Reduced slow on Incapacitating Bite by 5% at all levels -Reduced miss effect on Incapactitating bite from .15/.25/.35/.45 to .1/.15/.2/.25 -Increased Str/level from 2 to 2.5 -Gave Insatiable Hunger a new icon Tinker -Reduced damage, cooldown, and mana cost on Heat-Seeking Missile -Adjusted the Rearm time to 3/2/1 seconds -Replaced March of the Machines with Gattling Gun (Wikid) Silencer -Fixed small time lapse between attack and Silence effect -Infernals no longer affect buildings Clinkz -Got new graphics for hero Treant -Fixed learning hotkey on Living Armor Bounty Hunter -Received new icon -Got Disarm as new ultimate Necrolyte -Changed Heartstopper from a castable skill to an aura. Now drains 1% of their maximum life per second; AoE of 200/400/600/800 -Changed projectile graphic Phantom Assassin -Changed "Coup de Gras" to "Coup de Grâce" -Blink Strike `re-triggered` (thank you Wikidme) -Modified -refresh a little Omniknight -Added a 75/100/140 mana cost to Guardian Angel -Degen Aura reduced to 7/14/21/28% slow, but increased in area from 220 to 300. -Purification no longer hits wards Zeus -Increased mana cost of Arc Lightning by 15 at all levels -Static Field no longer affects sleeping units -Reduced Str/level from 2 to 1.4 Lich -Fixed Dark Ritual learning hotkey Vengeful Spirit -Added duration of Terror into tooltip -Replaced Terror with Disentangle Furion -Fixed Sprout bug/abuse and made it fully `multi-instancible` (thanks Wikid) Tidehunter -Reworked Gush a little (Wikid, no gameplay effects) Night Stalker -Added attack sound Panda -Lowered Str/level from 3.1 to 2.9 Venomancer -`Re-triggered` Poison Nova. Should `multi-instance`, hit all units within range, and be less buggy overall. Downsides are that it will probably hit a little further than the graphics may indicate, and it no longer slows. (Wikid) Visage -Entirely reworked Visage. Removed Frenzy, Blink, and Mana Burn; replaced with Grave Chill, Soul Assumption, and Anonymous Dead. Revamped Progenerate Gargoyles a little; now called Raise Revenants. Revenants are the same as Gargoyles except that they have an Incinerate variant that lends 1/2/3 bonus damage per attack. Queen of Pain -Reduced attack range from 650 to 600 -`Re-skinned` Fan of Knives to Scream of Pain (no gameplay changes) Syllabear -Fixed tooltip (Cottontop) Stealth Assassin -Replaced Blink with Blink Strike -Replaced Critical with Backstab -Made Permanent Invisibility his ultimate -Removed Death Ward -Added Smoke Screen Pugna -Can now attack Banished units, but has a longer cooldown on the attack `Anti-Mage` -Shield now reduced attack speed by 20% at all levels and gives 30/40/50/60% magic reduction Ogre Magi -`Multi-cast` reworked so that it reduces the cooldown of Fireblast by 3 seconds and Bloodlust by 5 seconds at each level. -Lightning Shield replaced with Ignite, Multicast causes Ignite to deal damage in an area Dragon Knight -replaced Dragon Tail with Stone Form -replaced Dragon's Blood with Roar New Heroes: -Sentinel: Raigor Stonehoof the Earthshaker, Tiny the Mountain Giant, Chen 2.0, Stealth Assassin 2.0, Azwraith the Phantom Lancer, Aiushtha the Enchantress, God of Wind -Scourge: Darchrow the Enigma, Mogul Kahn the Axe, Nevermore the Shadow Fiend, Visage 2.0, Anub’seran the Nerubian Weaver, Strygwyr the Bloodseeker, Shadow Priest Heroes that Received Significant changes: -Visage, Chen, and SA got complete overhauls -Dragon Knight: replaced Dragon Tail and Dragon Blood with Stone Form and Roar -Medusa: Mana Shield now base skill that blocks 50% of incoming damage, Split Shot is now an activated skill that causes Medusa to deal less damage while firing multiple arrows, removed Purge, ultimate is now Gaze -Ogre Magi: replaced Lightning Shield with Ignite, a damage over time slowing skill. Ultimate now reduces the cooldown on Bloodlust and Fireblast each level, and increases the area of Ignite. New Recipes: -Wraith Band: the “Agility” Null, that gives +6 to Agi and +3 to other stats. -Bracer: the “Strength” Null, that gives +6 to Str and +3 to other stats. -Hand of Midas: has active Transmute, allowing you to convert enemy units into pure gold. -Blade Mail: gives armor and damage return against melee -Guardian Mail: gives armor and magic resist -Linken's Mirror Shield: gives magic resist and the chance to reflect a spell back on its caster -Mekansm: combines the three “Nulls” and an orb for bonus stats. Gives a chance to become Invulnerable if attacked. -Sange: gives %chance to Maim an opponent causing him or her to attack more slowly (orb). -Yasha: increases attack and movement speed -Sange and Yasha: combines the two previous items and their effects, giving boosts to them. -Necromicon: summons 2 skellie warriors and 2 skellie archers Major Changes in Old Items: -Manta: now chargless with a completely new recipe/more expensive -Satanic: now incorporates a Messer in place of Demon Edge -Headdress of Regeneration: now has the ability to `self-heal` for 200 HP (100 mana cost) Notable Bugs Fixed: -`Double-sprout` bug -Sand King lost Dust Trail, so no more `Sent-side` glitches -`Perma-invis` bug on Broodmother Other Major Things: -New Terrain -New consumable shop; Chimera Roost for Sent, Graveyard for Scourge -Items bought in the consumables shops will fuse their charges so that only 1 slot is required per type of item. -Items now have their icons in the shops -Item recipes now include a description of what they do -Tried to make it easier to learn the `Arrow-Orb` system -Barracks have been made less important, other buildings more -Capture the Flag mode
- Removed the Kill Sound "Combo Whore!".
- This Sound was played if a hero is attacked by two or more spells and is killed.
- Neutral Creeps
- Replaced Dire/Scourge Safe Lane Ancient Camp with a Medium Camp.
- Now Neutral Creeps start spawning at the same game time as Lane Creeps.
- Unreleased content
- Removed Data of unreleased hero Son of The Sun, The Keeper of The Flame
- Added Data for unreleased Radiant(Sentinel) hero Phorgos, The Basilisk
- Hero Description:
- Lost in the deepest part of the Plaguelands, Phorgos was forgotten by civilization for ages. Angered by the Scourge's corrupting of his lands, he has joined the Sentinel as a hardy mythical beast, with savage poisonous attacks and toughness hardened by time
- Strength: 17 + 2.00 Agility: 16 + 1.9 Intelligence (Main Attribute): 20 + 2.3
- Learns: Acid Spray, Toxicosis, Fervent Plague and Gaze
- Attack range of 550.
- Added Data for unreleased Radiant(Sentinel) hero Kahmeka, The Bat Rider
- Hero Description:Nimble hero, with the ability to traverse the map quickly. Has Ignite, Fly, Bat Bite, and FUNGWARBI!
- Added Data for unreleased (Dire)Scourge hero Lord Nightreaver, The Commander of the Abyss
- Hero Description: Warrior Hero, adept with buffs, debuffs, and army control. Can learn Abyssal Shield, Coleoptric Conversion, Aphotic Field, and Mark of the Abyss.
- Added Data for unreleased (Dire)Scourge hero Morban, The Invoker
- Hero Description: A neutral master of the arcane arts, Morban has chosen the side of the Scourge. His gameplay is very unique and advanced.
- The single spell he can cast is always damaging and varies with what minor reagents he has active. Can learn Quas, Wex, Exort, and Invoke.