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Bad against...[edit]

Legion Commander icon.png
  • Press the Attack dispels Venomous Gale and Poison Sting from Legion Commander or her teammates.
Slark icon.png
  • Dark Pact can dispel Venomous Gale and Poison Sting.
  • Shadow Dance allows Slark heightened regeneration when out of vision making DoT effects less threatening
Rubick icon.png
  • All of Venomancer's abilities are decent choices for Rubick's Spell Steal.
Anti-Mage icon.png
  • Counterspell provides magic resistance, diminishing the effectiveness of Venomancer's spells.
  • Venomancer's lack of hard disable allows Anti-Mage to use Blink, circumventing the slows Venomancer depends on.
Huskar icon.png
  • Huskar can easily regenerate lost health from DoT spells through Berserker's Blood rendering them ineffective
  • Venomancer has little armor and mobility, and rarely builds Linken's Sphere, so he is quite vulnerable to Life Break.
Oracle icon.png
  • Fortune's End can dispel Venomous Gale and Poison Sting from allies.
  • Fate's Edict grants 100% magic resistance to target, inhibiting the damage from Venomancers abilities.
Terrorblade icon.png
  • Reflection illusion will apply Poison Sting to you if hit.
  • Conjure Image and Metamorphosis will make quick work of your Plague Wards.
  • While ticking down from your poison, Terrorblade can wait until the last possible moment to Sunder a target, either friend or foe.
Sniper icon.png
  • With a single point in Take Aim, Sniper will out-range your Plague Wards and will kill them for their bounty.
  • Sniper stays in the back of fights, avoiding the majority of Venomancer's spells unless directly targeted at him


  • Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting. These heroes include Ancient Apparition, Arc Warden, Chen, Clinkz, Drow Ranger, Lina, Mirana, Oracle, Pugna, Techies, and Sniper with at least one point in Take Aim.
    • Jakiro, Lone Druid, Silencer, Viper, Windranger can also outrange Plague Wards if they choose their attack range talent.
  • Enemies affected by Venomous Gale are deniable by teammates if they're under 25% of their max health.


Good against...[edit]

Axe icon.png
  • Venomancer's slows and magical damage-over-time work well against Axe's complete lack of mobility.
  • Plague Ward is especially useful for slowing down Axe, and revealing him before he initiates, as well as putting his Blink Dagger icon.png Blink Dagger on cooldown.
  • For the same reasons, Venomancer is a good ally for Axe when the situation is reversed.
Templar Assassin icon.png
  • Venomous Gale and Plague Wards allow to quickly melt through Refraction charges.
  • Both Poison Nova and Venomous Gale hit invisible units, so Meld cannot be used defensively.
Techies icon.png
  • Plague wards may reveal a hiding Techies. If there's a sentry nearby, they may also reveal a stack of mines hidden in a juking spot.
Magnus icon.png
  • Venomancer can simultaneously scout Magnus hiding in trees and put blink dagger on cooldown with Plague Wards, which makes Magnus real problems to blink and initiate.


  • Venomancer has this weird love/hate relationship with heals. On the one hand, healers have plenty of time to heal again and again, nullifying your DoTs. On the other hand, your poison is more potent than most heals, and most healers won't survive an engagement with you by simply walking back to their fountain and spamming their heals.
  • Venomancer is an easy target to gank. However, if he's given enough time to cast his spells, even if he dies, it's not unlikely that an enemy support or two dies with him.

Works well with...[edit]

Ancient Apparition icon.png
  • Poison Nova deals a huge amount of damage, but cannot kill anyone by itself. Ice Blast is basically the opposite; it doesn't deal colossal damage, but it will shatter anyone already weakened. Just be sure to use it after the enemies have already ticked down a bit from the poison.
  • Even if you wasted or missed Ice Blast, you can still increase Venomancer's damage by amplifying his poison with a well-positioned Ice Vortex.
  • The slow from Venomous Gale will help trigger Cold Feet.
Undying icon.png
  • With Undying spamming Decay, Venomancer's poison will make even quicker work of his weakened enemies.
  • Flesh Golem's damage amplification bolsters Venomous Gale and Poison Nova.
  • Venomous Gale and Poison Sting, along with Flesh Golem aura and Tombstone zombies continuously applying Deathlust, slow enemies down to a crawl, exerting huge teamfight control.