Vengeful Spirit/Old Abilities

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Old Abilities
 
 
 

Vengeance Aura (7.07-7.19d)
Partially usable by illusions. Disabled by Break. Pierces spell immunity.
E
D
Vengeance Aura icon.png
Ability
Aura
Affects
Allies / Enemies
Vengeful Spirit's presence increases the physical damage of nearby friendly units. If an allied hero is slain under the aura, an illusion of your allied hero will be created to fight for that hero.
Radius: 1200
Attack Damage Bonus: 12%/18%/24%/30% (Talent 27%/33%/39%/45%)
Illusion Damage Dealt: 100%
Illusion Duration: 6
Aura Linger Duration: 0.5
Partially usable by illusions. Illusions carry the positive aura, but cannot make use of the bonus damage.
Modifiers
Buff Command Aura Effect: Undispellable.
Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat.

Notes:

  • Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
  • The aura's buff lingers for 0.5 seconds.
  • When an allied hero dies (including clones, excluding illusions), an illusion of it spawns, attacking whoever killed it.
    • These illusions are invulnerable, untargetable and uncontrollable.
    • The illusion lasts either 6 seconds, or until its target dies, whichever is shorter.
    • The illusions have 550 movement speed and unobstructed pathing. They also provide vision equal to the vision range of the hero.
    • The illusions attempt to attack their targets. If they cannot be attacked, they follow the targets close enough until they can be attacked again.
    • The illusions do not lose track when their targets turn invisible, hidden or move in the Fog of War. However, they need vision to attack.
    • The illusions are completely immune to every spell, even those which affect invulnerable units.
    • Just like other illusions, Vengeance Aura illusions bestow auras and can make use of other passive abilities which work for illusions.
  • The illusions spawn no matter who kills them. If denied by an ally, they attempt to attack the ally, and can do so if the ally is denyable.
    • When denying oneself, the illusion spawns as well, but instantly dies, since its target is dead already.


Vengeance Aura (6.81-7.06)
Partially usable by illusions. Disabled by Break. Pierces spell immunity.
E
D
Vengeance Aura icon.png
Ability
Aura
Affects
Allies / Enemies
Vengeful Spirit's presence increases the physical damage of nearby friendly units. If Vengeful Spirit is slain, her killer will be possessed with a negative Vengeance Aura, reducing the damage of her killer and its nearby allies until Vengeful Spirit revives.
Radius: 900
Attack Damage Bonus: 10%/18%/26%/34% (Talent 30%/38%/46%/54%)
Death Attack Damage Reduction: 10%/18%/26%/34% (Talent 30%/38%/46%/54%)
Aura Linger Duration: 0.5
Partially usable by illusions. Illusions carry the positive aura, but cannot make use of the bonus damage. Illusions cannot inflict enemies with the negative aura. Illusions do not carry the negative aura.
Modifiers
Buff Command Aura Effect: Undispellable.
Debuff Command Negative Aura: Undispellable.
Debuff Command Negative Aura Effect: Undispellable.
Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat.

Notes:

  • Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
  • The same goes for the negative aura. Only decreases base damage and that given by the primary attribute.
  • The aura's buff and the negative aura's debuff linger for 0.5 seconds.
  • When Vengeful Spirit dies to an enemy player, the player's hero will be afflicted with the negative Vengeance Aura.
  • Despite the visual effect, when dying to enemy illusions or summons, the hero owning them gets the aura instead.
  • Dying to non-player-controlled units gives no one the negative aura.
  • Allies denying Vengeful Spirit do not get the negative aura.


Vengeance Aura (Pre 6.81)
Partially usable by illusions. Pierces spell immunity.
E
D
Vengeance Aura icon.png
Ability
N/A
Affects
Allies
Vengeful Spirit's presence increases nearby friendly units' physical damage.
Radius: 900
Attack Damage Bonus: 12%/20%/28%/36%
Aura Linger Duration: 0.5
Partially usable by illusions. Illusions carry the positive aura, but cannot make use of the bonus damage.
Modifiers
Buff Command Aura Effect: Undispellable.
Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat.

Notes:

  • Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
  • The aura's buff lingers for 0.5 seconds.


Terror
Unknown icon.png
Ability
No Target
Affects
Enemies
Shendelzare lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage are reduced.
Cast Animation: 0.3+0.51
Radius: 700
Attack Damage Reduction: 5%/10%/15%/20%
Armor Reduction: 2/3/4/5
Duration: 20
Cooldown: 15
Mana: 40
Modifiers
Debuff Terror: Dispellable with any dispel.
Shendel's haunting voice hints at her approaching vindication.

Notes:

  • This ability was temporarily replaced by Disentangle from 6.00 to 6.04, and then replaced by Wave of Terror in the 6.58 gameplay patch.
  • Places a debuff on enemy units within the radius. Leaving or entering the radius after cast has no effect.
  • Only reduces base damage and that given by the primary attribute of the affected units. Raw bonus damage is not reduced.


Disentangle
Unknown icon.png
Ability
No Target
Affects
Self
By disassociating herself with this plane, Shendelzare avoids being hit by an offensive spell.
Cast Animation: 0+0
Cooldown: 220/160/100/40

Notes:

  • This ability replaced Terror in the 6.00 gameplay patch, but was replaced back by Terror in the 6.04 gameplay patch.
  • This ability worked by itself passively, triggering when hit by a single targeted spell. However, the spell was manually castable with no effect, wasting the cooldown.


Nether Spirit
Grimstroke Phantom model.png
Unknown Unit icon.png
Ancient Creep-Hero
Level 2
Duration 60
Health 500
Health regeneration 0
Armor 7
Magic resistance 35%
Status resistance 0%
Attack damage 53/90/120‒68/94/115
Acquisition range 900
Attack range 160
Base attack time 0.5/0.4/0.3
Attack animation 0.33+0.64
Projectile speed 1500
Movement speed 270
Follow range 100
Turn rate 0.6
Collision size 32
Vision range 1200800
Vision type Flying
Bounty 26‒38
Experience 41
Model scale 1
Notes Uncontrollable
Phased

Nether Spirit
Phantom's Embrace icon.png
Ability
No Target
Affects
Enemies
Damage
Magical / Pure
Summons a shade of Shendelzare that attack nearby enemies. May be no attacked. Last 60 seconds.
Spirit Damage Type: Piercing / Hero / Pure
Cooldown: 180/150/120
Mana: 225
Modifiers
Debuff Provide Vision: Undispellable.
Debuff Nether Spirit: Undispellable.

Notes:

  • Nether spirit is is phased, invulnerable, untargetable and uncontrollable.
  • The Nether Spirit only attack enemies it sees.
  • Nether follows Vengeful spirit and it will attack its closest enemy.
  • If Nether Spirit is attacking an unit it will not follow vengeful spirit until its target dies, when its target dies it will continue to follow vengeful spirit again.
  • This ability got replaced by Nether Swap in 5.10.