Old Abilities
▶️
More pages for my Black Grimoire!
This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes.
Terror (Pre 6.00, 6.04-6.58)[]
Ability
No Target
No Target
Affects
Enemies
Enemies
Shendelzare lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage are reduced.
Radius: 700
Attack Damage Reduction: 5%/10%/15%/20%
Armor Reduction: 2/3/4/5
Duration: 20
Shendel's haunting voice hints at her approaching vindication.
- This ability was temporarily replaced by Disentangle from 6.00 to 6.04, and then replaced by Wave of Terror in the 6.58 gameplay patch.
- Places a debuff on enemy units within the radius. Leaving or entering the radius after cast has no effect.
- Only reduces base damage and that given by the primary attribute of the affected units. Raw bonus damage is not reduced.
Disentangle (6.00-6.04)[]
Ability
No Target
No Target
Affects
Self
Self
By disassociating herself with this plane, Shendelzare avoids being hit by an offensive spell.
- This ability replaced Terror in the 6.00 gameplay patch, but was replaced back by Terror in the 6.04 gameplay patch.
- Works in the same way as Linken's Sphere does.
- This ability worked by itself passively, triggering when hit by a single targeted spell. However, the spell was manually castable with no effect, wasting the cooldown.
Blink (Pre 2.00)[]
Ability
Target Point
Target Point
Affects
Self
Self
Short distance teleportation that allows Vengeful Spirit to move in and out of combat.
- Blink disjoints projectiles upon cast.
- Does not blink for the full distance when targeting closer than the max distance.
- When targeting beyond the max blink distance, it blinks for 560/640/720/800 range towards the targeted direction, instead of the full distance.
Vengeance Aura (7.23-7.27d)[]
Ability
Aura
Aura
Affects
Allies
Allies
Vengeful Spirit's presence increases the ranged attack range and primary attribute of nearby friendly units. Spawns a Strong Illusion of Vengeful Spirit when she dies that lasts until it is killed or Vengeful Spirit revives.
Radius: 1200
Primary Attribute Bonus: 4/7/10/13
Number of Illusions on Death: 1
Illusion Damage Dealt: 70%/80%/90%/100%
Illusion Damage Taken: 150%
Aura Linger Duration: 0.5
Modifiers
modifier_vengefulspirit_command_aura
Undispellable
modifier_vengefulspirit_command_aura_effect
Undispellable
modifier_vengefulspirit_hybrid_special
Death
modifier_illusion
Death
modifier_invulnerable
Death
Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat.
- This ability got reworked into the current Vengeance Aura in the 7.28 gameplay patch.
- The aura's buff lingers for 0.5 seconds.
- The illusion spawns 108 range away from Vengeful Spirit's death location. It appears either north, east, south or west from that spot.
- The illusion always spawns with full mana and health and all abilities off cooldown, regardless of their status on Vengeful Spirit.
- The illusion does not get a set duration upon spawning. It disappears once Vengeful Spirit respawns.
- The illusion spawns on every death, including on the short deaths with reincarnation.
- The created illusion is visually distinguishable from the real Vengeful Spirit for the enemies.
- The level 25 talent allows the illusion to cast its spells, but not items.
- The aura affects invulnerable, but not hidden allies.
Vengeance Aura (7.20-7.22h)[]
Ability
Aura
Aura
Affects
Allies
Allies
Vengeful Spirit's presence increases the physical damage of nearby friendly units. Spawns a Vengeance Illusion when you die that lasts until you revive.
Radius: 1200
Number of Illusions on Death: 1
Illusion Damage Dealt: 100%
Illusion Damage Taken: 150%
Aura Linger Duration: 0.5
Causes the Vengeance Illusion to be able to cast abilities (but not items).
Modifiers
modifier_vengefulspirit_command_aura
Undispellable
modifier_vengefulspirit_command_aura_effect
Undispellable
modifier_vengefulspirit_hybrid_special
Death
modifier_illusion
Death
modifier_invulnerable
Death
Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat.
- This ability got reworked into the following Vengeance Aura (7.23-7.27d) in the 7.23 gameplay patch.
- Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
- The aura's buff lingers for 0.5 seconds.
- The illusion spawns 108 range away from Vengeful Spirit's death location. It appears either north, east, south or west from that spot.
- The illusion always spawns with full mana and health and all abilities off cooldown, regardless of their status on Vengeful Spirit.
- The illusion does not get a set duration upon spawning. It disappears once Vengeful Spirit respawns.
- The illusion spawns on every death, including on the short deaths with reincarnation.
- The created illusion is visually distinguishable from the real Vengeful Spirit for the enemies.
- The Aghanim's Scepter upgrade allows the illusion to cast its spells, but not items.
- The aura affects invulnerable allies.
Vengeance Aura (7.07-7.19d)[]
Ability
Aura
Aura
Affects
Allies / Enemies
Allies / Enemies
Vengeful Spirit's presence increases the physical damage of nearby friendly units. If an allied hero is slain under the aura, an illusion of your allied hero will be created to fight for that hero.
Radius: 1200
Illusion Damage Dealt: 100%
Illusion Duration: 6
Aura Linger Duration: 0.5
Modifiers
modifier_vengefulspirit_command_aura
Undispellable
modifier_vengefulspirit_command_aura_effect
Undispellable
modifier_vengefulspirit_command_aura_illusion
Death
modifier_illusion
Death
modifier_invulnerable
Death
Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat.
- This ability got reworked into the following Vengeance Aura (7.20-7.22h) in the 7.20 gameplay patch.
- Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
- The aura's buff lingers for 0.5 seconds.
- When an allied hero dies (including clones, excluding illusions), an illusion of it spawns, attacking whoever killed it.
- These illusions are invulnerable, untargetable and uncontrollable.
- The illusion lasts either 6 seconds, or until its target dies, whichever is shorter.
- The illusions have 550 movement speed and unobstructed pathing. They also provide vision equal to the vision range of the hero.
- The illusions attempt to attack their targets. If they cannot be attacked, they follow the targets close enough until they can be attacked again.
- The illusions do not lose track when their targets turn invisible, hidden or move in the Fog of War. However, they need vision to attack.
- The illusions are completely immune to every spell, even those which affect invulnerable units.
- Just like other illusions, Vengeance Aura illusions bestow auras and can make use of other passive abilities which work for illusions.
- The illusions spawn no matter who kills them. If denied by an ally, they attempt to attack the ally, and can do so if the ally is denyable.
- When denying oneself, the illusion spawns as well, but instantly dies, since its target is dead already.
- The aura affects invulnerable allies.
Vengeance Aura (6.81-7.06)[]
Ability
Aura
Aura
Affects
Allies / Enemies
Allies / Enemies
Vengeful Spirit's presence increases the physical damage of nearby friendly units. If Vengeful Spirit is slain, her killer will be possessed with a negative Vengeance Aura, reducing the damage of her killer and its nearby allies until Vengeful Spirit revives.
Radius: 900
Aura Linger Duration: 0.5
Modifiers
modifier_vengefulspirit_command_aura
Undispellable
modifier_vengefulspirit_command_aura_effect
Undispellable
modifier_vengefulspirit_command_negative_aura
Undispellable
modifier_vengefulspirit_command_negative_aura_effect
Undispellable
Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat.
- This ability got reworked into the following Vengeance Aura in the 7.07 gameplay patch.
- Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
- The same goes for the negative aura. Only decreases base damage and that given by the primary attribute.
- The aura's buff and the negative aura's debuff linger for 0.5 seconds.
- When Vengeful Spirit dies to an enemy player, the player's hero will be afflicted with the negative Vengeance Aura.
- Despite the visual effect, when dying to enemy illusions or summons, the hero owning them gets the aura instead.
- Dying to non-player-controlled units gives no one the negative aura.
- Allies denying Vengeful Spirit do not get the negative aura.
- The positive and negative auras affect invulnerable units.
- Does not affect couriers.
Vengeance Aura (Pre 6.81)[]
Ability
Aura
Aura
Affects
Allies
Allies
Vengeful Spirit's presence increases nearby friendly units' physical damage.
- This ability got reworked into the following Vengeance Aura in the 6.81 gameplay patch.
- Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
- The aura's buff lingers for 0.5 seconds.
Feedback (Pre 2.00)[]
- This ability was replaced with Vengeance Aura (Pre 6.81) in patch 2.00
- The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
- It can be lifestealed off of and cleave, but it is not considered by crit.
- It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
- Applies the mana loss first, and then the damage.
- Does not work against allied units when attacking them.
- Does not stack with Diffusal Blade's Manabreak.
Nether Spirit (4.00-Pre 5.10)[]
Nether Spirit
HH
Spirit Damage Type: Piercing / Piercing / Chaos
- This ability got replaced by Nether Swap in 5.10.
- Nether spirit is is phased, invulnerable, untargetable and uncontrollable.
- The Nether Spirit only attack enemies it sees.
- Nether follows Vengeful spirit and it will attack its closest enemy.
- If Nether Spirit is attacking an unit it will not follow vengeful spirit until its target dies, when its target dies it will continue to follow vengeful spirit again.
- The way Nether Spirit (Spell) works is that every two seconds an order to attack the ground is ordered to Nether Spirit. The two seconds are related to game time.
Nether Spirit the Ancestral Spirit | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Ancient Creep-Hero | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Ability
Passive
Passive
Affects
Self
Self
There is no description for this ability.
- This ability belonged to Nether Spirit.
- Invulnerable is an Passive hidden spell
- This passive does not require a space in the HUD.
- Invulnerability was a warcraft III unit property, that rendered a unit immune to any kind of damage. Invulnerability does not grant Spell Immunity, however most of warcraft III spells could not target invulnerable units.
- This ability belonged to Nether Spirit.
- Locust is an Passive hidden spell
- This passive does not require a space in the HUD.
- This ability was used to create the effect of being unclickable.
- Since the game thought it was a destructible summoned locust.
Avatar of Vengeance (2.00-Pre 4.00)[]
Avatar of Vengeance
RN
Number of Avatar of Vengeance Summoned: 1/1/2
Summons Duration: 120/180/180
- Does not destroy a previous summon if this ability is used again before the previous Avatar of Vengeance expires.
- Does not destroy a previous summon if this ability is used again before the previous Spirit of Vengeance expires.
- The Avatar of Vengeance spawns at a random location within a 200 radius around to Vengeful Spirit.
- This ability got replaced by Nether Spirit in 4.00.
Avatar of Vengeance | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Ancient Creep-Hero | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Ability
Passive
Passive
Affects
Self
Self
Reduces the duration of negative spells and renders the unit immune to certain spells.
- This ability belonged to Avatar of Vengeance.
- Makes spells duration on them the same as heroes, for example Dismember will last 3 seconds instead of 6.
- Makes the unit immune to Devour, Finger of Death and Charm (Warcraft III Spells).
- Makes The unit immune to Transmute and Doom.
Ability
Passive
Passive
Affects
Self
Self
There is no description for this ability.
- This ability belonged to Avatar of Vengeance.
- Darkness Sphere is an Passive hidden spell
- This passive does not require a space in the HUD.
- Hidden spell that has no effect, except spawning a flying dark ball that roams around Avatar of Vengeance
- The ball is only a visual effect.
Spirit of Vengeance
QN
- This ability belonged to Avatar of Vengeance.
- Does not destroy a previous summons if this ability is used again before the previous Spirit expires.
- The Spirit spawns at a random location within a 900 radius around to Avatar of Vengeance.
Spirit of Vengeance | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Creep | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Ability
Passive
Passive
Affects
Self
Self
Causes the unit to have the same day vision radius at night.
- This ability belonged to Spirit of Vengeance.
- Ultravision is an Passive hidden spell
- This passive does not require a space in the HUD.
Snow Storm (0.95-Pre 2.00)[]
Calls down 50 freezing ice shard waves; each wave deals 50 damage to units in an area; lasts for 20 waves.
Damage per iceshard: 50
Number of iceshards per wave: 50
Damage Cap per wave: 10000
Number of Waves: 20
Time between Waves: 1
Building Damage Reduction: 98%
Cast Range: 800
Radius: 600
Avatar (Pre 0.95)[]
Avatar
RG
Ability
No Target
No Target
Affects
Self
Self
When Avatar is activated, it gives the Vengeful Spirit, bonus HP, Armor, Damage and spell immunity
Bonus Damage: 10/15
Bonus Armor: 5/10
Bonus HP: 300/600
Duration: 60/100
- This ability was replaced with Snow Storm in patch 0.95
- This ability only had 2 levels.
- Interrupts Vengeful Spirit's channeling spells upon cast.
- Applies spell immunity for the duration and a basic dispel upon cast.
- During Avatar, Vengeful Spirit cannot be affected by Ghost Scepter. The buff gets removed immediately.