Vengeful Spirit/Changelogs

From Dota 2 Wiki
Jump to: navigation, search
 
 
 
 
 
 
 
 
 
 
 
Changelogs
 
 

Version history[edit]

Version
Description
  • Talents:
Level 10 right talent: +15% magic resistance reduced to +12%.
Level 15 left talent: -3.5s Magic Missile cooldown reduced to -2.75s.
Level 15 right talent: +15 Agility attribute symbol.png agility reduced to +12.
Level 20 left talent: +8 Vengeance Aura primary attribute reduced to +6.
Level 20 right talent: +200 Magic Missile damage reduced to +160.
  • Magic Missile
    • Increased cast range from 500 to 550.
    • Rescaled damage from 100/175/250/325 to 90/180/270/360.
  • Reduced Strength attribute symbol.png strength gain from 2.6 to 2.4.
  • Reduced Magic Missile stun duration from 1.5/1.6/1.7/1.8 to 1.4/1.5/1.6/1.7.
  • Vengeance Aura
    • Reduced ranged attack range bonus from 60/90/120/150 to 50/75/100/125.
    • Reduced illusion damage dealt from 100% on each level to 70%/80%/90%/100%.
  • Reduced Strength attribute symbol.png strength gain from 2.9 to 2.6.
  • Reduced Vengeance Aura primary attribute bonus from 4/8/12/16 to 4/7/10/13.
Level 20 left talent: +10 Vengeance Aura primary attribute reduced to +8.
Level 20 right talent changed: Vengeance illusion may cast spells -> +200 Magic Missile damage.
Level 25 right talent changed: +400 Magic Missile damage -> Vengeance illusion may cast spells.
Old Vengeance Aura:
Increases attack damage of nearby allies. Spawns an illusion of Vengeful Spirit when she dies, which lasts until respawning.
Radius: 1200
Attack damage bonus: 12%/18%/24%/30%
Illusion damage dealt: 100%
Illusion damage taken: 150%
Notes: Creates a regular illusion of Vengeful Spirit, that lasts until respawning. Aghanim's Scepter icon.png Aghanim's Scepter also allows this illusion to cast spells.
New Vengeance Aura:
Increases the attack range of ranged allies, and primary attribute of all allied heroes nearby. Spawns an illusion of Vengeful Spirit when she dies, which lasts until respawning.
Radius: 1200
Ranged attack range bonus: 60/100/140/180
Primary attribute bonus: 4/8/12/16
Illusion damage dealt: 100%
Illusion damage taken: 150%
Notes: Creates a strong illusion of Vengeful Spirit, that lasts until respawning. Strong illusions are immune to abilities that normally kill illusions instantly.
Level 15 left talent changed: -6s Wave of Terror cooldown -> -3.5s Magic Missile cooldown.
Level 20 left talent changed: +15% Vengeance Aura attack damage -> +10 Vengeance Aura primary attribute.
Level 20 right talent changed: -6s Magic Missile cooldown -> Vengeance illusion may cast spells.
  • Reduced Magic Missile mana cost from 110/120/130/140 to 100/110/120/130.
  • Increased base attack damage from 12-20 to 14-22.
  • Increased base Intelligence attribute symbol.png intelligence from 13 to 15.
  • Increased Agility attribute symbol.png agility gain from 3.3 to 3.8.
  • Talents:
Level 20 right talent: -5s Magic Missile cooldown increased to -6s.
  • Reduced base health regeneration from 1.75 to 0.25.
  • Reduced base mana regeneration from 0.9 to 0.
  • Wave of Terror no longer pierces spell immunity.
  • Reworked Vengeance Aura
Old Vengeance Aura:
Increases attack damage of nearby allies. If an allied hero dies under the aura, an invulnerable illusion of that ally is spawned, which automatically attacks the killer.
Radius: 1200
Attack damage bonus: 12%/18%/24%/30%
Illusion damage dealt: 100%
Illusion duration: 6
Notes: The illusions are uncontrollable and belong to Vengeful Spirit. They do nothing but attack whoever killed the hero they spawned from.
New Vengeance Aura:
Increases attack damage of nearby allies. Spawns an illusion of Vengeful Spirit when she dies, which lasts until respawning.
Radius: 1200
Attack damage bonus: 12%/18%/24%/30%
Illusion damage dealt: 100%
Illusion damage taken: 150%
Notes: The illusion is controllable normally and lasts until Vengeful Spirit respawns. Aghanim's Scepter icon.png Aghanim's Scepter also allows this illusion to cast spells.
  • Aghanim's Scepter icon.png Aghanim's Scepter no longer makes Nether Swap spawn an illusion on her death. [?]
  • Nether Swap
    • Now has 2 charges with a replenish time of 90/80/70 seconds, instead of a 45 seconds cooldown. [?]
    • Reduced cast range from 700/950/1200 to 700/850/1000.
  • Increased Wave of Terror cooldown from 10 on each level to 16/14/12/10.
  • Increased Magic Missile stun duration from 1.2/1.4/1.6/1.8 to 1.5/1.6/1.7/1.8.
  • Increased Wave of Terror damage from 45/70/95/120 to 60/80/100/120.
  • Rescaled Vengeance Aura attack damage bonus from 10%/18%/25%/34% to 12%/18%/24%/30%.
  • Talents:
Level 20 right talent: -4s Magic Missile cooldown increased to -5s.
  • Reduced base attack damage from 12-26 to 12-20 (total attack damage is now 39-47).
  • Reduced Vengeance Aura illusion duration from 7 to 6.
  • Reduced movement speed from 300 to 295.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Wave of Terror
    • Reduced vision radius from 500 to 300. [?]
    • Reduced cooldown from 22/20/18/16 to 10 on each level.
    • Reduced debuff duration from 15 to 8.
  • Vengeance Aura
    • No longer afflicts the enemy hero kiling Vengeful Spirit with a negative Vengeance Aura until her respawn.
    • Now creates uncontrolable, invulnerable illusions of allied heroes on their death, attacking the enemy that killed them for 7 seconds. [?]
    • Increased radius from 900 to 1200.
  • Nether Swap
    • Units swapped onto cliffs no longer grant unobstructed movement for 5 seconds.
    • Increased Vengeance Illusion attack damage dealt from 50% to 100%.
  • Reworked talents:
Old:
Level 10: +25 attack speed or +8% magic resistance
Level 15: +100 Magic Missile damage or +8 all stats
Level 20: +35 movement speed or +65 attack damage
Level 25: Magic Missile pierces spell immunity or +20% Vengeance Aura attack damage
New:
Level 10: +1 Wave of Terror armor reduction or +15% magic resistance
Level 15: -6s Wave of Terror cooldown or +15 Agility attribute symbol.png agility
Level 20: +15% Vengeance Aura attack damage or -4s Magic Missile cooldown
Level 25: Magic Missile pierces spell immunity or +400 Magic Missile damage
  • Increased Strength attribute symbol.png strength gain from 2.6 to 2.9.
  • Reduced base health regeneration from 0.25 to 0.
  • Rescaled Wave of Terror cooldown from 20 on each level to 22/20/18/16.
  • Reduced Vengeance Aura attack damage bonus/reduction from 12%/20%/28%/36% to 10%/18%/26%/34%.
  • Talents:
Level 20 left talent: +20 movement speed increased to +35.
Level 20 right talent: +50 attack damage increased to +65.
Level 10: +25 attack speed or +8% magic resistance
Level 15: +100 Magic Missile damage or +8 all stats
Level 20: +20 movement speed or +50 attack damage
Level 25: Magic Missile pierces spell immunity or +20% Vengeance Aura attack damage
  • Reduced base Intelligence attribute symbol.png intelligence and gain from 15 + 1.75 to 13 + 1.5.
  • Rescaled Magic Missile stun duration from 1.45/1.55/1.65/1.75 to 1.2/1.4/1.6/1.8.
  • Aghanim's Scepter icon.png Aghanim's Scepter now also causes a Vengeance Illusion to spawn at Vengeful Spirit's location whenever she dies. This illusion lasts until respawning, deals 50% damage and takes 150% damage, and can use abilities, but not items. This effect is bound to Nether Swap. [?]
  • Increased Nether Swap cast range from 650/925/1200 to 700/950/1200.
  • When Vengeful Spirit is killed, Vengeance Aura now inflicts her killer with a negative Vengeance Aura, which decreases the attack damage of the killer and its allies by the same values as the positive aura, within a 900 radius around the killer.
  • Increased base Strength attribute symbol.png strength and gain from 16 + 2.3 to 18 + 2.6.
  • Increased Nether Swap cast range from 600/900/1200 to 650/925/1200.
  • Increased Wave of Terror damage from 18.75/37.5/56.25/75 to 30/50/70/90.
  • Increased Agility attribute symbol.png agility gain from 2.35 to 2.8.
  • Increased base Agility attribute symbol.png agility from 22 to 27.
Wave of Terror:
Vengeful Spirit lets loose a wicked cry, weakening the armor and attack damage of enemies.
Cast range: 1400
Wave travel distance: 1400
Effect radius: 350
Armor reduction: 2/3/4/5
Attack damage reduction: 5%/10%/15%/20%
Duration: 20
Mana cost: 40
Cooldown: 15
Notes: Provides 500 radius flying vision along the wave, which lasts for 3 seconds.
  • Nether Swap now destroys trees 300 radius around Vengeful Spirit and the target upon cast.
  • Nether Swap can no longer be cast on any non-hero unit.
  • Terror
    • Reduced armor reduction from 2/3/4/6 to 2/3/4/5.
    • Reduced level requirement from 3/6/9/12 to 1/5/7/9.
  • Replaced Disentangle with Terror.
    • Increased radius from 500 to 700.
    • Increased armor reduction from 2/3/4/5 to 2/3/4/6.
    • Now requires level 3/6/9/12 to be leveled, instead of 1/3/5/7.
Disentangle:
By disassociating herself with this plane, Shandelzare avoids being hit by an offensive spell.
Mana cost: 0
Cooldown: 220/160/100/40
Notes: Passively blocks one single targeted spells when off cooldown.
  • Increased Vengeance Aura (Pre 6.81) Aura Bonus Damage from 12/18/24/30% to 12/20/28/36%
  • Nether Swap
    • Increased Cast Range from 550/800/1100 to 600/900/1200
    • Reduced cooldown from 60 to 45
  • Increased Vengeance Aura (Pre 6.81) Bonus Damage from 6/11/16/22% to 6/11/17/24%.
  • Nether Swap
    • Increased Cast Range from 500/750/1000 to 550/800/1100.
    • Reduced cooldown from 90 to 60.
  • Magic Missile
    • Reduced cast range from 550 to 500.
    • Increased cooldown from 9 to 10.
    • Increased damage from 75/125/200/275 to 100/175/250/325.
  • Magic Missile
    • Increased Stun Duration from 1.5 to 1.75.
    • Reduced cooldown from 12 to 9.
  • Reduced attack range from 390 to 375.
  • Reduced Agility attribute symbol.png agility gain from 3.00 to 2.85.
  • Magic Missile
    • Increased mana cost from 85/100/115/130 to 95/110/125/145.
    • Reduced Stun Duration from 1.75 to 1.5.
    • Increased cooldown from 7.5 to 8.75.
    • Reduced damage from 75/150/225/300 to 75/125/200/275.
  • Reduced Vengeance Aura (Pre 6.81) radius from 900 to 300.
  • Increased Nether Swap cooldown from 40/35/30 to 50/45/40.
  • Reduced Magic Missile stun duration from 2 to 1.75.
  • Terror
    • Reduced mana cost from 45/50/55/60 to 25/30/35/40.
    • Reduced cooldown from 15 to 5.
  • Reduced Vengeance Aura (Pre 6.81) Aura Bonus Damage from 7/14/21/28 to 7/12/18/25.
  • Increased Nether Swap cooldown from 8/6/4 to 40/35/30.
  • Increased Strength attribute symbol.png strength gain from 1.85 to 2.00.
  • Increased Agility attribute symbol.png agility gain from 2.65 to 2.9.
  • increased base Intelligence attribute symbol.png intelligence from 16 to 17.
  • Increased Intelligence attribute symbol.png intelligence gain from 1.85 to 2.00.
  • Nether Swap
    • Increased cast range from 400/700/1000 to 700/1000/1400.
    • Reduced mana cost from 175/225/320 to 100/150/200.
    • Reduced cooldown from 15 to 10/10/8.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter Upgrade for Vengeful Spirit: Increases Nether Swap Cast Range, Reduces Cooldown.
    • Cast Range from 700/1000/1400 to 1000/1400/1800.
    • Cooldown from 10/10/8 to 5.
  • Reduced Magic Missile stun duration from 2.5 to 1 second.
  • Rescaled Terror armor reduction from 1/2/3/4 to 1/3/4/6.
  • Reduced Magic Missile Cast Range from 600 to 575
  • Increased Magic Missile mana cost from 80/90/100/110 to 85/100/115/130
  • Now Terror Reduces armor (it still reduces damage).
    • Armor Reduction: 1/2/3/4
  • Replaced Nether Spirit with Nether Swap.
Nether Swap
Instantaneously swaps positions with a target enemy unit.
Cast Range: 400/700/1000.
Mana Cost: 175/225/320.
Cooldown: 15.
  • Magic Missile
    • Increased stun duration from 2.25 to 2.50.
    • Rescaled mana cost from 113 to 80/90/100/110.
    • Reduced cooldown from 8.00 to 7.50.
  • Rescaled Terror mana cost from 85 to 45/55/65/85.
  • Reduced Nether Spirit Ancestral Spirit base attack time from 1.00/1.05/1.10 to 0.50.
  • Added a 4th level to all basic abilities.
  • Reduced Attack Range from 300 to 275.
  • Increased Attack Projectile speed from 1350 to 1500.
  • Increased Strength attribute symbol.png strength gain from 1.75 to 1.85.
  • Increased Agility attribute symbol.png agility gain from 2.5 to 2.65.
  • Magic Missile
    • Rescaled damage from 100/200/300 to 75/150/225/300.
    • Rescaled mana cost from 75 to 113.
    • Rescaled stun duration from 2/2.5/3 to 2.25.
    • Reduced cooldown from 9 to 8.
  • Terror
    • Rescaled damage reduction from 10/20/30% to 10/20/30/40%.
    • Increased mana cost from 75 to 85.
    • Increased debuff duration from 15 to 20.
    • Increased cooldown from 15 to 20.
  • Rescaled Vengeance Aura (Pre 6.81) bonus damage from 10/20/30% to 7/14/21/28%.
  • Replaced Avatar of Vengeance with Nether Spirit.
Nether Spirit:
Summons a shade of Shendelzare that attack nearby enemies. May not be attacked.
Mana Cost: 225.
Cooldown: 180/180/120.
Duration 60.
Ancestral Spirit Damage: 49-53/67-71/76-81.
Ancestral Spirit Damage Type: Piercing/Piercing/Chaos.
Ancestral Spirit Base Attack Time: 1.00/1.05/1.10.
Ancestral Spirit Attack Range: 300.
Ancestral Spirit Attack Projectile Speed: 1500.
Ancestral Spirit Attack Animation: 0.330/0.640.
Ancestral Spirit Movement Speed: 270.
Terror
The Hero howls, reducing nearby enemy units' attack damage.
Damage Reduced: 10/20/30%
Mana Cost: 75
Debuff Duration: 15
AoE: 500
Cooldown: 15
Vengeance Aura (Pre 6.81)
Increases nearby units' damage
Damage Increase: 10/20/30%
AoE: 900
Creates a powerful avatar that summons invulnerable spirits from nearby corpses to attack your enemies.
When the Avatar of Vengeance dies, the spirits vanish.
Number of Spirit Summoned: 1/1/2
Mana Cost: 225/200/250
Duration: 120/180/180
Cooldown: 240/240/180
Feedback
The Vengeful Spirits attacks destroy mana per hit. The mana combusts, dealing damage to the attacked unit.
Mana Burned: 2/3/5
Mana Burned as Damage: 100%
  • Replaced Avatar with Snow Storm
Snow Storm
Calls down 50 freezing ice shard waves; each wave deals 50 damage to units in an area; lasts for 20 waves.
Only has 1 level.
Damage per iceshards: 50
Number of iceshards: 50
Damage Cap: 10000 (The bigger the size of the unit was the more iceshard it took)
Number of Waves: 20
Wave Time: 1
Building Damage Reduction: 98%
Cast Range 800
Mana Cost: 250
Cooldown 120
AoE: 600
  • Created from Dota Darkness Falls and TFT Ancients Defense Vengeful Spirit
    • Hero, Stats and Ultimate come from TFT Ancients Defense, all basic spells came from Darkness Falls
  • Vengeful Spirit's Model comes from TFT Ancients Defense (Current Warcraft III Vengeful Spirit Model)
    • Dota Darkness Falls' Vengeful Spirit Model was Demon Magess' Model from Eul's Dota.
  • Renamed Icicle Spike to Magic Missile
  • Renamed Giant Growth to Avatar
    • Reduced Number of Level from 3 to 2
    • Rescaled Bonus Damage from 5/10/15 to 10/15
    • Now Increases armor from 5/10
    • Reduced Bonus HP from: 150/200/250 to 300/600
    • Increased Mana Cost from 100 to 150/200
    • Increased Duration from 25 to 60/90
    • Increased Cooldown from 45 to 120
  • Vengeful Spirit Trivia and Origin
    • Vengeful Spirit was Created/Imported/Developed from Eul's Dota Demon Magess
  • Dota Darkness Falls and TFT Ancients Defense were predecessors of 0.60's Vengeful Spirit.
    • Dota Darkness Falls Vengeful Spirit base model, hero stats, some spells were imported from Eul DotA Demon Magess.
  • Spells that were imported from Demon Magess into Darkness Falls' Vengeful Spirit.
Icicle Spike
An ice spike that is thrown at an enemy unit, causing damage and stunning the target.
Damage: 100/175/250
Cast Range: 600
Stun Duration: 1/2/3 seconds.
Cooldown: 9
Mana Cost: 75
  • Dota Darkness Falls' Original Spells
Blizzard
Calls down waves of freezing ice shards that damage units in a target area.
Damage per iceshards: 30/40/50
Damage Cap: 150/200/250
DPS: 5/10/15
Number of iceshards: 6/7/10
Number of Waves: 6/8/10
Wave Time: 1
Building Damage Reduction: 50%
Cast Range: 800
Mana Cost: 75
Cooldown 8/10/12
AoE: 200
Blink
Teleports the Vengeful Spirit a short distance, allowing her to move in and out of combat.
Maximum Distance: 1000/1075/1150
Minimum Distance: 200
Mana Cost: 50/10/10
Cast Point: 0.33
Cooldown: 10/10/1
Mind Bend
Takes control of target enemy hero.
Gives you control of target enemy hero for 15 seconds.
Targeted enemy hero can't drop items while under the effect of this ability.
Cast Range: 800
Mana Cost: 500
Cooldown: 120
  • DotA TFT created a different hero using Vengeful Spirit Concept
  • DotA TFT Vengeful Spirit Spells
Starfall
Calls down waves of falling stars that damage nearby enemy units.
Damage per Star: 80
Starfall interval: 0.2
Starfall Duration: 5
Damage Reduction Against Buildings: 35%
Mana Cost: 200
Cooldown: 180
AoE: 800
Shocking Hands
A wave of force that ripples out from the Hero, causing damage to land units in a line.
Damage: 75/130/200
Cast Range: 700
Wave Travel Distance: 800
Wave Width: 150
Final Width: 150
Cooldown: 25
Power Slice
Gives a chance that an attack will do extra bonus damage.
Bonus Damage: 50/75/100
Extra Damage Proc: 25/30/25
Giant Growth
When Avatar is activated, it gives the Vengeful Spirit, bonus HP, Armor, Damage and spell immunity
Bonus Damage: 5/10/15
Bonus Defense: 0
Bonus HP: 150/200/250
Mana Cost: 100
Duration: 25 seconds
Cooldown: 45 seconds

Patch history[edit]

Patch
Description
  • Fixed Nether Swap's anti-cliffing mechanic not working and updated which cliffs are affected and which are not.
  • Fixed Wave of Terror hp loss not properly functioning on magic immune units.
  • Fixed Nether Swap not destroying trees around the two locations.
  • Fixed Nether Swap not destroying trees around the two locations.
  • Updated Vengeful to new model.
  • Fixed Vengeful Spirit minimap icon.png Vengeful Spirit's weapon drawing a square when an illusion.