User talk:Szqec

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PA's crit abilty notes[edit]

How does PA's crit reduce her effective hp? Bu3ny (talk) 16:28, 3 April 2015 (UTC)

I meant the target's. As with armor, it doesn't apply to all damage. Szqec (talk) 17:58, 3 April 2015 (UTC)

Forced movement[edit]

Dota2 does make use of Z axis. Yes, Rupture (not sure about Mana Leak) is coded to ignore changes in the Z axis, but Rupture isn't the only thing which reacts on movement (om a side note, as Bloodseeker was released, Rupture infact did count Z axis changes. People built Eul's on him for that reason until it got fixed).

For example, forced movement have this characteristic to cancel out each other. For example Skewer, a spell which is not canceled by disables, does get canceled by eg force staff. But it also gets canceled by Impales and cyclones, so the game does count is as movement.

Besides this, projectiles accounts a unit's Z axis, too. If you for example Torrent a unit, projectiles will fly up towards it and will take longer to hit it because they now also have to travel up. Bu3ny (talk) 10:40, 9 April 2015 (UTC)

Faceless Void graphs[edit]

Thanks for the graphs. It's about time some fat data made it's way on the wiki.

You forgot to label your Y axis on the graphs. Some graph nerds might cry. --LoneScoot (talk) 02:01, 16 April 2015 (UTC)

The Y axis on some graphs have different stats on different lines, so I just left it out. Szqec (talk) 02:56, 16 April 2015 (UTC)