Ursa/Guide

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Gameplay[edit]

Playstyle
Ursa minimap icon.png Ursa is a simple carry/anti-tank hero who specialises in quickly taking out enemies one at a time. He is powerful from start to finish, tearing apart enemies and getting early Roshan kills for his team with the help of his passive Fury Swipes. Combined with Overpower and Enrage, Ursa can quickly take down even the toughest heroes. However, his damage output is strictly limited to melee range and he has no mobility options, making him a prime target for enemy disables and thus heavily reliant on items such as Black King Bar icon.png Black King Bar and Blink Dagger icon.png Blink Dagger.
Pros Cons
  • Best solo Roshan killer in the game.
  • Very high single target damage.
  • Very strong hero in mid and early game.
  • Efficient early/mid game jungler.
  • Dependent on Black King Bar and Blink Dagger.
  • No escape mechanism.
  • Low mobility.
  • No disables.

Carry[edit]

  • Ursa only needs Morbid Mask and max Fury Swipes to take down Roshan.
  • After obtaining the Aegis, Ursa should dominate the mid game by ganking the enemies repeatedly with Blink Dagger and his team.

Ability Builds[edit]

Generic Ursa
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Fury Swipes icon.pngEarthshock icon.pngFury Swipes icon.pngOverpower icon.pngFury Swipes icon.pngEnrage icon.pngFury Swipes icon.pngOverpower icon.pngOverpower icon.pngTalent icon.pngOverpower icon.pngEnrage icon.pngEarthshock icon.pngEarthshock icon.pngTalent icon.pngEarthshock icon.pngUnknown icon.pngEnrage icon.pngTalent icon.pngTalent icon.png

Talents[edit]

Hero Talents
Enrage gains 80% Status Resistance25+600 AoE Earthshock
+16 Fury Swipes Damage20+1.5s Enrage Duration
+25s Fury Swipes Reset Time15+14 Agility attribute symbol.png Agility
+8 Strength attribute symbol.png Strength10+3 Mana Regen
Notes:

Tips & Tactics[edit]

General[edit]

Abilities[edit]

Earthshock[edit]

  • Earthshock is a low cooldown, decent damage AoE slow that is useful for crippling enemies while you lay waste to them with your right click attacks. Consider at least one value point in this skill early game as it gives you the full slow duration as well as a magic nuke which will more easily allow you to acquire kills.
  • Though the mana cast is not high, the low cooldown combined with Ursa's small mana pool means you will fast run out of mana if you are not careful. Consider stat items/mana regeneration items to ensure you have enough mana for this and Overpower.
  • Do not rely too much on the slow to pin down enemies; though it is very strong and lasts a good while, savvy opponents will build force staffs/glimmer capes/debuff removal items for themselves or each other, kiting you and denying you easy kills. Often it is essential to build items that give better lockdown such as Scythe of Vyse or Abyssal Blade.

Overpower[edit]

  • Overpower's cooldown is shorter than its duration. This means that Ursa can cast the ability early, use up the Overpower attacks, and then cast it again immediately after for up to 14 attacks in quick succession. Use this to maximize his burst damage and jungling efficiency.
  • The combination of Overpower and Fury Swipes is the source of Ursa's tremendous damage output, as the greatly increased attack speed allows Ursa to build Fury Swipes stacks very quickly.
  • The long duration of Overpower means it should be cast before a fight to let Ursa start dealing heavy damage right away.

Fury Swipes[edit]

  • Fury Swipes builds up Ursa's attack damage as he keeps attacking target, similar to how Fervor increases Troll Warlord's attack speed.
  • The damage scaling of Fury Swipes make Ursa great at killing Roshan.
  • Works best when you already have a stack of Overpower nearing its expiry time, use Earth Shock to slow down the enemy and attack. It is usually a definite kill if you do this and after that pop in another Overpower stack and use Enrage.

Enrage[edit]

  • Because Fury Swipes' damage increases with the number of stacks, holding on to Enrage until Ursa has made several attacks on the target will result in a large increase in damage. This is especially useful for quickly wearing down Roshan's health.
  • While mainly used to amplify Ursa's damage output, the dispel and damage resistance applied by Enrage mean that he can also use it to help escape enemies.
  • Note that Enrage has a quite short duration. Enemies with long ranged or long lasting disables can therefore easily waste the Enrage buff by disabling Ursa after he has cast it. Examples of such disables are Astral Imprisonment, Nightmare, and Primal Roar, or even Paralyzing Cask and Malefice, which are short, but repeating stuns.
  • Enrage does not disjoint any debuff and is not recommended to be used against undisjointable debuffs such as Rupture as it only puts a strong dispel on ursa, however you still take 80% less damage while using Enrage, allowing you to retaliate, and in the case of Rupture to fight back.
  • Enrage does not work against abilities that are HP removal, abilities such as Culling Blade and Ice Blast can still kill you instantly.
  • It is possible to put a dispel on Ursa during the duration of enrage, the dispel only activates at the starting of enrage and hence only removes existing debuffs.

Items[edit]

Starting items:

  • Tango icon.png Tango provides health regeneration in lane.
  • Stout Shield icon.png Stout Shield provides damage block to counter physical harassment.
  • Iron Branch icon.png Iron Branches can be used to make a Magic Wand and provide cheap, efficient attributes for the early game.

Early game:

  • Boots of Speed icon.png Boots of Speed are essential for most heroes but particularly Ursa as it allows him to chase down enemies to get into Earthshock range, as well as reducing down-time while jungling.
  • Magic Stick icon.png Magic Stick combines with earlier Iron Branch icon.png Iron Branches to make a Magic Wand icon.png Magic Wand.
  • Wind Lace icon.png Wind Lace if the enemy laner has more movement speed than Ursa, this gives him enough movement speed to continue chasing them down.
  • Ring of Basilius (Active) icon.png Ring of Basilius is a useful item to keep Ursa's mana issues at bay. It can also be built into a Vladmir's Offering icon.png Vladmir's Offering, which is definitely a viable option for Ursa.
  • Orb of Venom icon.png Orb of Venom puts another slow in Ursa's arsenal, giving more chasing power.
  • Morbid Mask icon.png Morbid Mask naturally synergizes well with Ursa's high physical damage, greatly increasing his staying power on the map. It also gives him a tool to take on Roshan.

Mid game:

  • Phase Boots icon.png Phase Boots provide Ursa with additional chasing power, as well as attack speed to bolster his already high DPS.
  • Magic Wand icon.png Magic Wand may be useful to supplement Ursa's poor mana pool and save him from bad situations.
  • Vladmir's Offering icon.png Vladmir's Offering or other sources of lifesteal are key to Ursa's success and his workings as a hero. Lifesteal allows him to take Roshan with ease and keep his current health high. Also lifesteal work with Fury Swipes, so Ursa can devastate any enemy by leeching a lot of health when some Fury Swipes are already placed.
  • Blink Dagger icon.png Blink Dagger is used for picking off heroes or initiating fights as it gives Ursa the option to pounce on an enemy hero with Earthshock and rapidly kill them.
  • Black King Bar icon.png Black King Bar is usually necessary in the late game, as Ursa is vulnerable to disables.

Late game:

  • Abyssal Blade icon.png Abyssal Blade is highly useful for locking down slippery carries. The bash also synergizes with Overpower very well as you can get many procs without buying attack speed.
  • Nullifier icon.png Nullifier applies mute, dispel, and movement speed slow so enemies will have trouble escaping Ursa.

Situational items:

  • Shadow Blade icon.png Shadow Blade is a potential alternative to blink dagger, providing nice bonus damage upon attacking. However, it should only be bought against teams without a Slardar minimap icon.png Slardar or Bounty Hunter minimap icon.png Bounty Hunter and against slow, low-mobility heroes if a Blink Dagger icon.png Blink Dagger is likely to be cancelled by long-range spells. Also keep in mind that using Shadow Blade costs 75 mana per use, which over time adds up to a lot of lost mana, upgrades into a Silver Edge icon.png Silver Edge which is useful against enemies with strong passive abilities.
  • Heart of Tarrasque icon.png Heart of Tarrasque is the best health item for slot-efficiency, providing Ursa with considerable tankiness as well as the ability to avoid retreating from a base siege for too long due to its % based regeneration, as Ursa does not need damage items, but rather needs to survive to hit the enemy more times.
  • Linken's Sphere icon.png Linken's Sphere is a great item against Disarm and Silence and other heroes possessing powerful single-target spells. It should be bought if Black King Bar icon.png Black King Bar cannot stop the enemy from locking you down.
  • Blade Mail icon.png Blade Mail can be considered if the enemy team is focusing Ursa in fights to return the damage. It is usually bought with a Heart of Tarrasque icon.png Heart of Tarrasque, Satanic icon.png Satanic, or Eye of Skadi icon.png Eye of Skadi on Ursa ensure he has the HP to survive the fight and deal the Blade Mail damage.
  • Sange and Yasha icon.png Sange and Yasha provides some easy-to-build HP and movement speed on Ursa, so if a Blink Dagger or Shadow Blade is not viable in the game, consider this item for some added mobility and tank. It can also be disassembled to create a Heaven's Halberd icon.png Heaven's Halberd and Manta Style icon.png Manta Style later in the game to provide evasion and debuff removal respectively.
  • Boots of Travel 1 icon.png Boots of Travel makes Ursa very mobile and allows him to defend his base or push enemy towers.
  • Aghanim's Scepter icon.png Aghanim's Scepter allows Ursa not only to use Enrage more often, but also to use it when he is disabled, very useful against repetitive stuns, though it cannot be cast during Duel or when silenced.
  • Desolator icon.png Desolator is a decent item for if your team is mostly based on physical damage. Consider buying it if you are tanky enough to not need a health item and not being kited enough to need an item that provides lockdown.
  • Scythe of Vyse icon.png Scythe of Vyse is a situational disable that transforms enemy into a harmless critter. Can be useful against heroes that can dispel the Abyssal Blade, and provides with great mana regeneration that Ursa might lack, also provides great stats.