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Undying/Old Abilities

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Old Abilities
 
 
 

Flesh Golem (Pre 7.20)
Flesh Golem icon.png
Ability
No Target
Affects
Enemies / Self
Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage and slow. When a plagued unit dies, Undying is healed equal to a percentage of his own maximum health.
Cast Animation: 0+0
Effect Radius: 750
Min Damage Amplification: 1%
Max Damage Amplification: 20%/25%/30%
Min Move Speed Slow: 1%
Max Move Speed Slow: 20%
Own Max Health as Heal per Hero Death: 15%/20%/25%
Own Max Health as Heal per Non-Hero Death: 2%
Aura Linger Duration: 0.5
Duration: 30
Cooldown: 75
Mana: 100
Can be used by illusions. Illusions get a new Flesh Golem buff, lasting for the full 30 seconds, regardless of how much is left on Undying himself.
Modifiers
Buff Flesh Golem: Undispellable.
Debuff Flesh Golem Plague Aura: Undispellable.
The flesh of the recently dead add to the power of Dirge's plague.

Notes:

  • This ability got reworked into the current Flesh Golem in the 7.20 gameplay patch.
  • Flesh Golem interrupts Undying's channeling spells upon cast.
  • Undying is healed when an affected unit dies within the effect radius, regardless of who killed it.
  • The heal is based on Undying's own maximum health, and not on the dying unit's health.
  • Both, the damage amplification and the slow are strongest within a 200 radius around Undying.
    • The effects get linearly weaker the further away units are from Undying, reaching the minimum at 750 range.
  • Amplifies all 3 damage types, including self-inflicted damage and damage dealt by allies.
  • Plague Aura's debuff lingers for 0.5 seconds.
  • Flesh Golem is fully canceled on death.


Living Dead
Unknown icon.png
Ancient Summon
Level ?
Duration 30
Health 400
Health regeneration 0.25
Armor 0
Magic resistance 33%
Attack damage 37‒45
Acquisition range 600
Attack range 128
Base attack time 1.6
Attack animation 0.3+0.3
Movement speed 375
Follow range 100
Turn rate 0.5
Collision size 8
Vision range 1400
Vision type Ground
Bounty ?
Experience ?
Model scale 1


Raise Dead
Q
D
Unknown icon.png
Ability
No Target
Damage
Physical
Calls the Undying's fellow zombies out of the earth to fight. Once a zombie attacks six times, another one will rise alongside it. When a zombie dies, its reanimating life force returns to Dirge, healing him by 50 hp.
Cast Animation: 0.45+0.51
Number of Zombies: 1/2/3/4
Attacks to Multiply: 6
Heal per Zombie Death: 50
Zombie Duration: 30
Cooldown: 30
Mana: 100/120/140/160
Dirge calls on his fallen brothers to fight for the Dead God.

Notes:

  • This ability got replaced by Decay in the 6.58 gameplay patch.
  • The zombies spawn all right in front of Undying.
  • Zombies multiply upon finishing 6 attacks.
    • A projectile emerges from the zombie, flying towards a random location within a tiny radius. The new zombie appears once theprojectile stops.
    • The new zombie's duration is equal to the remaining duration of the zombie it was spawned from.
  • When a zombie dies, they release a projectile which flies towards Undying.
  • Zombies take purge damage.
  • The projectile travels at a speed of 600 and heals Undying for 50 health once it reaches him.


Heartstopper Aura
Pierces spell immunity.
E
T
Heartstopper Aura icon.png
Ability
Aura
Affects
Enemies
The Dirge's deathly air stills the hearts of his opponents, causing them to lose their max health over time.
Radius: 250/500/750/1000
Max Health Lost per Second: 1%
Modifiers
Debuff Heartstopper Aura: Undispellable.
Those who come within a short distance of the Dirge can feel pestilence and plague in the air.

Notes:

  • This ability got replaced by Tombstone in the 6.58 gameplay patch.
  • The health loss from Heartstopper Aura is not considered damage, so it does not trigger any on-damage events.
  • Theoretically, affected units die when they stand in range for 100 seconds (assuming nothing else affects their health).


Plague
Blocked by Linken's Sphere. Partially pierces spell immunity.
R
E
Unknown icon.png
Damage
Pure
Infects the target with a plague. Reduces movement speed and amplifies incoming damage. Infects other units that come within range of a plagued unit.
Cast Animation: 0.45+0.51
Cast Range: ?
Spread Radius: 200
Damage Amplification: 20%/25%/30%
Movement Speed Slow: 25%
Duration: 7/8/9
Cooldown: 30
Mana: 100/125/150
Partially pierces spell immunity. Can be cast on spell immune units. The damage is blocked.
Modifiers
Debuff Plague: Undispellable.

Notes:

  • Can only be cast on heroes. Whether or not the plague can spread on non-heroes is unknown.
  • The duration of the spread plague debuff is unknown.
  • Amplifies all damage types by re-dealing 20%/25%/30% of the damage to the target after taking the damage. The re-dealt damage type is always pure.