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Undying/Old Abilities

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Old Abilities

Flesh Golem (Pre 7.20)
Flesh Golem icon.png
No Target
Enemies / Self
Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage and slow. When a plagued unit dies, Undying is healed equal to a percentage of his own maximum health.
Cast Animation: 0+0
Effect Radius: 750
Min Damage Amplification: 1%
Max Damage Amplification: 20%/25%/30%
Min Move Speed Slow: 1%
Max Move Speed Slow: 20%
Own Max Health as Heal per Hero Death: 15%/20%/25%
Own Max Health as Heal per Non-Hero Death: 2%
Aura Linger Duration: 0.5
Duration: 30
Cooldown: 75
Mana: 100
Can be used by illusions. Illusions get a new Flesh Golem buff, lasting for the full 30 seconds, regardless of how much is left on Undying himself.
Buff Flesh Golem: Undispellable.
Debuff Flesh Golem Plague Aura: Undispellable.
The flesh of the recently dead add to the power of Dirge's plague.


  • This ability got reworked into the current Flesh Golem in the 7.20 gameplay patch.
  • Flesh Golem interrupts Undying's channeling spells upon cast.
  • Undying is healed when an affected unit dies within the effect radius, regardless of who killed it.
  • The heal is based on Undying's own maximum health, and not on the dying unit's health.
  • Both, the damage amplification and the slow are strongest within a 200 radius around Undying.
    • The effects get linearly weaker the further away units are from Undying, reaching the minimum at 750 range.
  • Amplifies all 3 damage types, including self-inflicted damage and damage dealt by allies.
  • Plague Aura's debuff lingers for 0.5 seconds.
  • Flesh Golem is fully canceled on death.

Living Dead
Unknown icon.png
Ancient Summon
Level ?
Duration 30
Health 400
Health regeneration 0.25
Armor 0
Magic resistance 33%
Attack damage 37‒45
Acquisition range 600
Attack range 128
Base attack time 1.6
Attack animation 0.3+0.3
Movement speed 375
Follow range 100
Turn rate 0.5
Collision size 8
Vision range 1400
Vision type Ground
Bounty ?
Experience ?
Model scale 1

Raise Dead
Unknown icon.png
No Target
Calls the Undying's fellow zombies out of the earth to fight. Once a zombie attacks six times, another one will rise alongside it. When a zombie dies, its reanimating life force returns to Dirge, healing him by 50 hp.
Cast Animation: 0.45+0.51
Number of Zombies: 1/2/3/4
Attacks to Multiply: 6
Heal per Zombie Death: 50
Zombie Duration: 30
Cooldown: 30
Mana: 100/120/140/160
Dirge calls on his fallen brothers to fight for the Dead God.


  • This ability got replaced by Decay in the 6.58 gameplay patch.
  • The zombies spawn all right in front of Undying.
  • Zombies multiply upon finishing 6 attacks.
    • A projectile emerges from the zombie, flying towards a random location within a tiny radius. The new zombie appears once theprojectile stops.
    • The new zombie's duration is equal to the remaining duration of the zombie it was spawned from.
  • When a zombie dies, they release a projectile which flies towards Undying.
  • Zombies take purge damage.
  • The projectile travels at a speed of 600 and heals Undying for 50 health once it reaches him.

Heartstopper Aura
Pierces spell immunity.
Heartstopper Aura icon.png
The Dirge's deathly air stills the hearts of his opponents, causing them to lose their max health over time.
Radius: 250/500/750/1000
Max Health Lost per Second: 1%
Debuff Heartstopper Aura: Undispellable.
Those who come within a short distance of the Dirge can feel pestilence and plague in the air.


  • This ability got replaced by Tombstone in the 6.58 gameplay patch.
  • The health loss from Heartstopper Aura is not considered damage, so it does not trigger any on-damage events.
  • Theoretically, affected units die when they stand in range for 100 seconds (assuming nothing else affects their health).

Blocked by Linken's Sphere. Partially pierces spell immunity.
Unknown icon.png
Infects the target with a plague. Reduces movement speed and amplifies incoming damage. Infects other units that come within range of a plagued unit.
Cast Animation: 0.45+0.51
Cast Range: ?
Spread Radius: 200
Damage Amplification: 20%/25%/30%
Movement Speed Slow: 25%
Duration: 7/8/9
Cooldown: 30
Mana: 100/125/150
Partially pierces spell immunity. Can be cast on spell immune units. The damage is blocked.
Debuff Plague: Undispellable.


  • Can only be cast on heroes. Whether or not the plague can spread on non-heroes is unknown.
  • The duration of the spread plague debuff is unknown.
  • Amplifies all damage types by re-dealing 20%/25%/30% of the damage to the target after taking the damage. The re-dealt damage type is always pure.