Undying/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Soul Rip
    • Reduced max unit count from 10/12/14/16 to 8/10/12/14.
    • Increased damage/heal per unit from 18/22/26/30 to 22/26/30/34.
  • Reduced Soul Rip cast time from 0.45 to 0.35.
  • Tombstone
    • Illusions now require 2 attacks to kill zombies, instead of 1. [?]
    • Increased non-hero attack to destroy Tombstone from 8/10/12/14 (Talent 18/20/22/24) to 16/20/24/28 (Talent 36/40/44/48).
  • Increased Flesh Golem cooldown from 110 to 125.
  • Level 10 left talent: Reduced health regen bonus from 10 to 8.
  • Increased movement speed from 295 to 300.
  • Level 20 left talent: Reduced Tombstone attacks to destroy bonus from 6 to 5.
  • Level 25 right talent: Increased Reincarnation cooldown from 200 to 250.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Reduced movement speed from 305 to 295.
  • Tombstone no longer spawns zombies for spell immune enemies. [?]
  • Reworked Flesh Golem
Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 375 range and causes them to lose a percentage of their current health per second.
Cast time: 0
Radius: 375
Health bonus: 400/1000/1600
Current health loss per second: 7%
Movement speed slow: 24%/32%/40%
Mana cost: 100
Cooldown: 110
Notes: Deals damage to enemies in 0.5 second intervals. The health loss is magical damage.
  • Reduced Tombstone attacks to destroy from 4/5/6/8 / 8/10/12/16 to 4/5/6/7 / 8/10/12/14.
  • Reduced Soul Rip mana cost from 100/110/120/130 to 80/95/110/125.
  • Reduced Tombstone zombie spawn interval from 4.5/4/3.5/3 to 4/3.5/3/2.5.
  • Level 15 left talent: Increased Decay duration bonus from 30 to 50.
  • Level 20 left talent: Increased Tombstone attacks to destroy bonus from 4 to 6.
  • Increased Deathlust attack speed bonus from 50 to 75.
  • Increased Flesh Golem own max health as heal per hero death from 10% on each level to 15%/20%/25%.
  • Level 10 right talent: Increased cast range bonus from 100 to 150.
  • Level 15 left talent: Increased Decay duration bonus from 20 to 30.
  • Level 20 left talent: Increased Tombstone attacks to destroy bonus from 3 to 4.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Decay
    • Reduced damage from 20/60/100/140 to 20/50/80/110.
    • Reduced mana cost from 70/90/110/130 to 70/85/100/115.
  • Tombstone
    • Increased duration from 15/20/25/30 to 30 on each level.
    • Increased radius from 600/800/1000/1200 to 1200 on each level.
    • Increased zombie spawn interval from 3 on each level to 4.5/4/3.5/3.
    • Increased cooldown from 70 on each level to 85/80/75/70.
  • Reduced Undying Zombie icon.png Undying Zombie collision size from 8 to 4.
  • Reworked talents:
Old:
Level 10: +90 gold per minute or +15 health regeneration
Level 15: +300 health or +35% experience gain
Level 20: +30 movement speed or +50 Undying Zombie icon.png Undying Zombie attack damage
Level 25: -2s Decay cooldown or +15 armor
New:
Level 10: +8 health regeneration or +100 cast range
Level 15: +20s Decay duration or spawn a Tombstone of current level on death
Level 20: +3 Tombstone attacks to destroy or +30 Undying Zombie icon.png Undying Zombie attack damage
Level 25: -2s Decay cooldown or gain Reincarnation with 200s cooldown
  • Increased Tombstone attacks to destroy from 3/4/5/7 / 6/8/10/14 to 4/5/6/8 / 8/10/12/16.
  • Increased base armor from 2 to 3 (total armor is now 4.43).
  • Increased Strength attribute symbol.png strength gain from 2.1 to 2.4.
  • Reduced base health regeneration from 0.25 to 0.
  • Level 10 right talent: Replaced 30 seconds respawn time reduction with 15 health regeneration bonus.
  • Level 20 left talent: Increased movement speed bonus from 25 to 30.
  • Level 15 right talent: Increased experience gain bonus from 30% to 35%.
  • Level 20 left talent: Increased movement speed bonus from 20 to 25.
  • Level 20 right talent: Replaced 10 all stats bonus with 50 Tombstone Zombie attack damage bonus
  • Level 25 left talent: Replaced from 40 Tombstone Zombie attack damage bonus to 2 Decay cooldown reduction
  • Level 25 right talent: Increased armor bonus from 12 to 15.
  • Increased Flesh Golem own max health as heal per hero death from 6% to 10%.
  • Added talents:
Level 10: -30s respawn time or +90 gold per minute
Level 15: +30% experience gain or +300 health
Level 20: +10 all stats or +20 movement speed
Level 25: +40 Tombstone Zombie attack damage bonus or +12 armor
  • Increased Intelligence attribute symbol.png intelligence gain from 2.5 to 2.8.
  • Decay
    • Increased cast range from 625 to 650.
    • Increased duration from 40 to 45.
  • Tombstone
    • Increased gold bounty from 75/100/125/150 to 125/150/175/200.
    • No longer has a 44 experience bounty.
    • Reduced Undying Zombie icon.png Zombie attack damage from 31-39 to 30-36.
  • Aghanim's Scepter icon.png Aghanim's Scepter
    • No longer increases Flesh Golem max damage amplification from 20%/25%/30% to 30%/35%/40% and heal from 6% to 10% from heroes and 2% to 3% from creeps.
    • Now increases Decay strength steal from 4 to 10.
  • Tombstone
    • Reduced Undying Zombie icon.png Zombie attack damage from 37-45 to 31-39.
    • Now requires 3/4/5/7 hero attacks or 6/8/10/14 non-hero attacks to destroy, instead of having 175/350/525/700 health.
  • Soul Rip now restores 2/4/6/8 health to the Tombstone.
  • Reduced Tombstone health from 200/400/600/800 to 175/350/525/700.
  • Increased Soul Rip mana cost from 50/75/100/125 to 100/110/120/130.
  • Tombstone
    • Undying Zombie icon.png Zombies no longer require two hits to kill from Towers.
  • Flesh Golem
    • Reduced minimum damage amplification from 5%/10%/15% (Upgradable by Aghanim's Scepter. 15%/20%/25%) to 1% (Upgradable by Aghanim's Scepter. 1%).
    • Reduced minimum slow from 5% to 1%.
  • Soul Rip
    • Now sums the damage up into 1 instance, instead of dealing a number of instances.
    • Can no longer be cast on Tombstone Undying Zombie icon.png Zombies.
  • Tombstone Zombies now require 1 hero attack or 2 non-hero attacks to be killed, instead of having 30 health.
  • Soul Rip
    • Rescaled max unit count from 5/10/15/20 to 10/12/14/16.
    • Rescaled damage/heal per unit from 25 to 18/22/26/30.
  • Increased Tombstone armor from 4 to 5.
  • Increased Flesh Golem max slow from 15% to 20%.
  • Increased Tombstone zombie spawn radius from 400/600/800/1000 to 600/800/1000/1200.
  • Flesh Golem
    • Now slows between 5% and 15% movement speed, based on the distance to Undying, instead of a static 9% (same scale mechanic as the damage amplification).
    • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
      Increased minimum damage amplification from 10%/15%/20% to 15%/20%/25%.
      Increased maximum damage amplification from 25%/30%/35% to 30%/35%/40%.
  • Increased Soul Rip radius from 975 to 1300.
  • Tombstone
    • Increased zombies' Deathlust health percentage threshold from 5%/10%/15%/20% to 20%/25%/30%/35%.
    • Zombies no longer give any experience or gold.
    • Increased Tombstone bounty from 70/90/110/130 to 75/100/125/150.
  • Flesh Golem's Plague Aura now affects spell immune units.
  • Reduced Soul Rip cooldown from 25/20/15/10 to 24/18/12/6.
  • Increased Decay strength steal duration from 25/30/35/40 to 40.
  • Increased Soul Rip cast range from 650 to 750.
  • Reduced Decay damage from 40/80/120/160 to 20/60/100/140.
  • Decay
    • Increased strength steal duration from 21/24/27/30 to 25/30/35/40.
    • Increased radius from 300 to 325.
  • Zombies' Deathlust movement and attack speed bonus threshold now also triggers if their target is below 5%/10%/15%/20% health.
  • Reduced Decay cooldown from 11/9/7/5 to 10/8/6/4.
  • Reduced Flesh Golem cooldown from 90 to 75.
  • Increased collision size from 12 to 24.
  • Reduced collision size from 24 to 12.
  • Tombstone zombies no longer leave a usable corpse.
  • Increased attack range from 100 to 128.
  • Increased Flesh Golem movement speed slow from 7% to 9%.
  • Increased Decay damage from 30/60/90/120 to 40/80/120/160.
  • Increased Tombstone cast range from 250 to 600.
  • Increased Tombstone health from 150/300/450/600 to 200/400/600/800.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Undying: Increases Flesh Golem max damage amplification from 20%/25%/30% to 25%/30%/35%, own health as heal per hero death from 6% to 10% and own health as heal per non-hero death from 2% to 3%.
  • Reduced Tombstone armor from 10 to 4.
  • Flesh Golem
    • Reduced own health as heal per hero death from 12% to 6%.
    • Reduced own health as heal per non-hero death from 3% to 2%.
  • Reduced base armor from 5 to 2 (total armor is now 3.43).
  • Tombstone no longer spawns zombies for units in the Fog of War.
Decay:
Dirge saps away the strength of enemy heroes and retains it for a period of time.
Cast Range: 625
Radius: 300
Damage: 30/60/90/120
Strength steal: 4 per hit hero
Steal duration: 21/24/27/30
Mana cost: 70/90/110/130
Cooldown: 11/9/7/5
Notes: Steals the strength before dealing damage.
Tombstone:
Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.
Cast Range: 250
Zombie spawn radius: 400/600/800/1000
Zombie spawn interval: 3
Duration: 15/20/25/30
Mana cost: 120/130/140/150
Cooldown: 60
Tombstone stats:
Health: 150/300/450/600
Armor: 10
Bounty: 70/90/110/130 Gold
Notes: spell immune, unit type: building, no health regeneration. Can be targeted by Soul Rip.
Zombie stats:
Health: 30
Armor: 0
Attack damage: 37-45
Base attack time: 1.6
movement speed: 375
Bounty: 5-7 Gold
Notes: Zombies are uncontrollable, spell immune and do not count towards Soul Rip. When the Tombstone dies, all zombies die as well.
Zombie ability: Deathlust:
Slows enemy units on attack. If the attacked unit's health goes below the threshold, the zombie receives enhanced movement and attack speed.
Health threshold: 100/200/300/400
Threshold movement/attack speed bonus: 50%/50
Movement speed slow: 7%
Slow duration: 2.5
Notes: The slow stacks with each attack and stacks with other zombies' slow.
Flesh Golem:
Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed (7%). When a plagued unit dies, its essence is transferred back to the Undying.
Max radius: 750
Min radius: 150
Max damage amplification: 20%/25%/30%
Min damage amplification: 5%/10%/15%
Own Max Health as Heal per Hero Death: 12%
Own Max Health as Heal per Non-Hero Death: 3%
Duration: 30
Mana cost: 100
Coodlown: 90
Notes: The damage amplification is strongest within 150 radius, weakest at 700 radius. Its strength changes linearly based on the distance between Undying and uffacted units. Every unit's death heals Undying based on his maximum health, including allies' death. Slow is applied within the full 700 radius.
  • Soul Rip
    • Changed damage type to units within range from magical to HP Removal.
    • The damage done to units within range is no longer lethal.
  • Plague
    • Increased cast range from [ Info Needed ] to [ Info Needed ].
    • Reduced cooldown from 45 to 30.
  • Raise Dead
    • Living Deads now have 33% magic resistance.
    • Reduced Living Deads bounty from [ Info Needed ] to [ Info Needed ].
  • Reduced Soul Rip cooldown from 30 on each level to 25/20/15/10.
  • Reduced Plague movement speed slow from 30% to 25%.
  • Reduced Strength attribute symbol.png strength gain from 2.6 to 2.1.
  • Raise Dead
    • Reduced Living Dead health from 450 to 400.
    • Reduced armor from 0 to -2.
    • Increased bounty from [ Info Needed ] to [ Info Needed ].
  • Plague
    • Reduced damage amplification from 25%/30%/35% to 20%/25%/30%.
    • Reduced duration from 7/9/11 to 7/8/9.
  • Created.

Patch history[edit]

Patch
Description
  • Fixed the +5 Tombstone attack talent not causing the right amount of health change.
  • Fixed Soul Rip not healing Tombstone for the intended amount.
  • Fixed Flesh Golem self-heal not taking into account temporary increases to maximum health.
  • Fixed Soul Rip cast order not canceling when the targeted Tombstone expires or is destroyed before cast.
  • Enabled Undying minimap icon.png Undying for the Dota Workshop.
  • Fixed Soul Rip's damage type to units within the radius.
  • Fixed Undying minimap icon.png Undying Aura slow not updating in the UI properly.
  • Fixed Decay providing too much healing to Undying.
  • Fixed Tombstone spawning zombies against couriers.
  • Fixed Tombstone receiving too much aggro from towers.
  • Fixed Undying Zombie icon.png Zombies not dying when their target becomes invisible.
  • Fixed Tombstone not spawning zombies near sleeping enemy units.
  • Fixed a bug with Flesh Golem dropping the damage amplification too low outside of maximum distance.
  • Fixed a case where early game Undying Zombie icon.png Zombies could sometimes get stuck with an earlier or invalid level of Deathlust into the late game.
  • Fixed Undying Zombie icon.png Zombies being controllable when their target goes invisible.