Undying

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Undying
Undying icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
22 + 2.4
10 + 0.8
27 + 2.8
Level Base 1 15 25
Health 200 695 1437.5 1977.5
H. regen amp 0% 15.13% 38.23% 54.73%
Magic res. 25% 27.03% 29.97% 32.07%
Mana 75 399 867 1203
M. regen amp 0% 48.6% 119.16% 169.56%
Spell dmg 0% 1.89% 4.63% 6.59%
Armor 2 3.6 5.39 6.67
Att/sec 0.59 0.65 0.71 0.76
Move sp amp. 0% 0.5% 1.06% 1.46%
Damage 35‒43 57‒65 90‒98 114‒122
Base health regen 1.5
Base mana regen 0.9
Movement speed 305
Turn rate 0.6
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.3+0.3
Base attack time 1.7
Magic resistance 25%
Collision size 24
Legs
Gib type Goo

Undying, the Almighty Dirge, is a melee strength hero who serves as a formidable tank and a dangerous spellcaster. His abilities force opponents to either kill him or suffer powerful debuffs in a teamfight. Decay is a spammable ability that steals enemies' Strength in an area, making them more fragile and Undying himself more durable as the fight goes on while also being exceptionally potent during the early laning phase, leaving your opponents with mere scraps of health. Soul Rip can act as both a powerful heal or nuke, redirecting the flow of living energy to a target. By ripping some of the health of his ally or enemy in an area, the target can be healed if an ally, or damaged if an enemy. This is empowered by Tombstone, which acts as a static tank by summoning zombies to slow Undying's foes while active. With the zombies summoned, Soul Rip can perform to its fullest, while Decay weakens Undying's foes. Finally, Undying can transform into a horrific Flesh Golem. This transformation increases all allied damage by a significant percentage, and helps keep him alive as his team kills the enemy. Monstrous and truly horrifying, Undying finds great pleasure in keeping himself alive and vital, while his adversaries suffer as he delivers death to the field. With powerful abilities that allow him to perform well in large fights, the Dirge may never cease.

Bio[edit]

Undying Undying, the Almighty Dirge
Play "Where go the living, the dead soon follow."
How long has it been since he lost his name? The torn ruin of his mind no longer knows. Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.

Abilities[edit]

Decay
Play
Q
D
Decay icon.png
Affects
Enemies / Self
Damage
Magical
Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself.
Cast Animation: 0.45+0
Cast Range: 650 ( 800)
Radius: 325
Damage: 20/50/80/110
Strength Steal: 4 ( 10)
Duration: 45 ( 95)
10/8/6/4 ( 8/6/4/2)
70/85/100/115
Increases strength steal.
Strength loss persists if debuff was placed before spell immunity.
Illusions of Undying or affected enemies do not reflect the gained or lost strength. They keep the original strength values of the heroes.
Modifiers
Decay Buff: Undispellable.
Decay Debuff: Undispellable.
The strength of the living is simply borrowed from the strength of the dead.

Notes:

  • Successive casts of Decay fully stack on the targets and on Undying.
  • Cannot reduce a hero's strength below 0, but Undying always gains the full amount of strength for each hit enemy hero.
  • Steals strength before applying its damage.
    • The strength loss on the target does not keep the current health percentage, but instead removes 18 health per strength from the current health pool.
    • The strength gain on Undying does not keep the current health percentage either, and instead adds 18 health per strength to the current health pool.
    • Increases/reduces Undying's/hit enemies' current health by a total of 72 ( 180).
    • This health bonus does not count as a heal, so it is unaffected by amplifications, and also bypasses Ice Blast icon.png Ice Blast and False Promise icon.png False Promise.
  • When multiple Meepo Meepo clones are in the area, only one of them (randomly chosen on each cast) gets his strength stolen.
  • Each status buff of Decay increases Undying's model size by 2%. This has no impact on his collision size.
  • Despite the visual effects, the stolen strength is gained instantly.
  • Upon acquiring/losing Aghanim's Scepter icon.png Aghanim's Scepter, all stacks of stolen strength adapts immediately.
    • Upon updating the strength, Undying's current health stays the same.
    • However, debuffed enemies keep their current health percentage. Their health also only updates upon gaining/losing maximum health again, and not instantly.
  • When Undying dies, he loses all the stolen strength, but the affected enemies do not get theirs back, and vice versa.


Soul Rip
Play
W
R
Soul Rip icon.png
Affects
Enemies / Allies
Damage
Magical
Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.
Cast Animation: 0.45+0
Cast Range: 750 ( 900)
Search Radius: 1300
Damage/Heal per Unit: 18/22/26/30
Maximum Units: 10/12/14/16
24/18/12/6
100/110/120/130
Can be cast on and counts nearby spell immune allies.
Cannot be cast on and does not count nearby spell immune enemies.
Units counted towards damage still lose health.
Even allies feel despair in Undying's presence.

Notes:

  • Can be cast on Tombstone icon.png Tombstones, but not on any other ward type unit.
  • When cast on an allied Tombstone, it heals it for 2/4/6/8 health. Always heals for this fixed amount, regardless of unit count.
  • Can target enemy Tombstone, but does not damage nor heal it.
  • Cannot be cast on Tombstone zombies.
  • The 1300 search radius is centered around Undying, not the target.
  • Units within the area are selected randomly and have to pay 18/22/26/30 health as part of the health cost. This health loss is never lethal.
  • Spell immune allies are counted, including the zombies from Tombstone.
  • Units which require a certain amount of attacks to be killed do not lose health when counted in by Soul Rip.
  • If there are no valid units within the search radius, the damage or healing equals zero.
  • The damage or heal are summed up and the target receives them in once instance.
  • Soul Rip can damage or heal a unit for up to 180/264/364/480 health (before reductions).


Tombstone
Undying Tombstone model.png
Unknown Unit icon.png
Ancient Ward
Level 4
Duration 30
Health 8/10/12/16 ( 20/22/24/28)
Health regeneration 0
Armor 5
Magic resistance 33%
Collision size 16
Vision range 18001800 (G)
Bounty 125/150/175/200
Experience 0
Model scale 0.8
Notes Abilities:
Spell Immunity icon.png Spell Immunity

Tombstone
Play
E
T
Tombstone icon.png
Affects
Enemies
Damage
Physical
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
Cast Animation: 0.45+0
Cast Range: 600 ( 750)
Zombie Spawn Radius: 1200
Zombie Spawn Interval: 4/3.5/3/2.5
Hero Attacks to Destroy Tombstone: 4/5/6/8 ( 10/11/12/14)
Non-Hero Attacks to Destroy Tombstone: 8/10/12/16 ( 20/22/24/28)
Hero/Tower Attacks to Kill Zombie: 1
Other Attacks to Kill Zombie: 2
Tombstone Duration: 30
85/80/75/70
120/130/140/150
Dirge calls on his fallen brothers to fight for the Dead God.

Notes:

  • Destroys trees within 300 radius around the Tombstone upon cast.
  • The zombies are uncontrollable and do nothing but attack their set target. However, they can be boosted by allied spells or auras.
    • An exception here is Howl icon.png Howl, which does not affect the zombies.
  • The first wave spawns immediately as the Tombstone is summoned, resulting in 8/9/10/12 possible waves per cast.
  • When a zombies' target turns invisible, the associated zombies die after 0.1 seconds.
  • When a zombies' set target dies, the associated zombies die instantly, unless the target was a Meepo Meepo.
    • In the case of Meepo clones dying, the zombies just stand around until the Tombstone is gone.
  • When a zombies' set target runs into the Fog of War, the associated zombies still follow it.
  • When the Tombstone expires or is killed, all its zombies instantly die.
  • The zombies can only die to physical attacks (meaning e.g. Counter Helix icon.png Counter Helix cannot affect them).
    • It does not matter how much damage an attack actually deals, it only has to successfully hit a zombie in order to count.
    • This means that missed attacks do not deal any damage to zombies.
  • Illusions are treated as creeps when attacking the Tombstone, so they take twice as many attacks to destroy it as heroes.
    • However, when attacking zombies, illusions are treated as heroes, requiring only one attack to kill them.
  • When the talent is chosen, a Tombstone of the current level spawns whenever Undying dies.
    • This spawn is independent from the cooldown and does not require mana.
    • The tombstone spawns even when having Reincarnation.
    • The Tombstone lasts its full duration, it is not bound to Undying's death timer and does not disappear when he respawns.


Flesh Golem
Play
R
F
Flesh Golem icon.png
Ability
No Target
Affects
Enemies / Self
Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage and slow. When a plagued unit dies, Undying is healed equal to a percentage of his own maximum health.
Cast Animation: 0+0
Effect Radius: 750
Min Damage Amplification: 1%
Max Damage Amplification: 20%/25%/30%
Min Move Speed Slow: 1%
Max Move Speed Slow: 20%
Own Max Health as Heal per Hero Death: 15%/20%/25%
Own Max Health as Heal per Non-Hero Death: 2%
Duration: 30
75
100
Illusions get a new Flesh Golem buff, lasting for the full 30 seconds, regardless of how much is left on Undying himself.
Modifiers
Flesh Golem: Undispellable.
Flesh Golem Plague Aura: Undispellable.
The flesh of the recently dead add to the power of Dirge's plague.

Notes:

  • Flesh Golem interrupts Undying's channeling spells upon cast.
  • Undying is healed when an affected unit dies within the effect radius, regardless of who killed it.
  • The heal is based on Undying's own maximum health, and not on the dying unit's health.
  • Both, the damage amplification and the slow are strongest within a 200 radius around Undying.
    • The effects get linearly weaker the further away units are from Undying, reaching the minimum at 750 range.
  • Amplifies all 3 damage types, including self-inflicted damage and damage dealt by allies.
  • Plague Aura's debuff lingers for 0.5 seconds.
  • Flesh Golem is fully canceled on death.


Reincarnation
Aegis of the Immortal ability icon.png
Ability
Passive
Affects
Self
There is no description for this ability.
Effect Delay: 5
200
0

Notes:

  • Gained by choosing the right level 25 talent. The ability is shown as a permanent buff in the HUD.
  • Reincarnation cannot be prevented in any way. If Undying dies with it, it is used.
  • Revives with full health and mana. Spells and items are not refreshed.
  • Provides 1800/800 ground vision at the death location during its delay.
  • The cooldown cannot be altered by anything.


Undying Zombie[edit]

Undying Zombie
Undying Zombie model.png
Undying Zombie model.png
Undying Zombie Torso model.png
Undying Zombie icon.png
Summon
Level 1
Duration 30
Health 2
Health regeneration 0
Armor 0
Magic resistance 33%
Attack damage 30‒36 ( 60‒66)
Acquisition range 800
Attack range 128
Base attack time 1.6
Attack animation 0.3+0.3
Movement speed 375
Follow range 100
Turn rate 0.5
Collision size 4
Vision range 14001400 (G)
Bounty 0
Experience 0
Model scale 1.05
Notes Uncontrollable
Abilities:
Deathlust (Undying Zombie) icon.png Deathlust
Spell Immunity old icon.png Spell Immunity

Deathlust
Deathlust (Undying Zombie) icon.png
Ability
Passive
Affects
Enemies
Slows enemy units on attack. If the attacked unit's health goes below the threshold, the zombie receives enhanced movement and attack speed.
Fixed Health Threshold: 100/200/300/400
Percentage Health Threshold: 20%/25%/30%/35%
Threshold Move Speed Bonus: 50%
Threshold Attack Speed Bonus: 75
Move Speed Slow: 7%
Slow Duration: 2.5
Modifiers
Tombstone Zombie Deathlust: Undispellable.
Deathstrike Slow Counter: Undispellable.
Deathstrike Slow: Dispellable with any dispel.

Notes:

  • The slow from multiple attacks and multiple zombies fully stacks.
  • Each stack lasts 2.5 seconds. They do not refresh each other's duration.
  • The number of current stacks can be seen on the debuff icon (a number is visible on it).
  • The health of the target is checked in 0.5 second intervals. If their target is below the threshold, the Deathlust Frenzy buff is placed.
  • The buff lasts for 2.5 seconds, but gets refreshed as long as the target stays below the threshold.


Spell Immunity old icon.png
Ability
N/A
There is no description for this ability.

Notes:

  • The Tombstone has this ability as well.
  • The status buff uses the other Spell Immunity icon.png spell immunity icon.


Talents[edit]

Hero Talents
-2s Decay icon.png Decay Cooldown25Gains Aegis of the Immortal ability icon.png Reincarnation 200 CD
+6 Tombstone icon.png Tombstone Attacks to Destroy20+30 Undying Zombie icon.png Tombstone Zombie Damage
+50 Decay icon.png Decay Duration15Tombstone icon.png Tombstone On Death
+8 Health Regen10+150 Cast Range

Recommended items[edit]

Starting items:

  • Tango icon.png Tango gives health regeneration to sustain in lane.
  • Healing Salve icon.png Healing Salve also restores health in lane.
  • Clarity icon.png Clarity restores mana to help Undying use more abilities in the early game.
  • Stout Shield icon.png Stout Shield allows Undying to put up with a lot of harassment in the early game.

Early game:

  • Boots of Speed icon.png Boots of Speed grant movement speed bonus so Undying can chase after enemy heroes.
  • Magic Stick icon.png Magic Stick restores health and mana to Undying during ganks.
  • Observer Ward icon.png Observer Ward provides vision on the enemies so Undying and his allies can gank them effectively.

Mid game:

  • Magic Wand icon.png Magic Wand gives attributes and a way to restore health and mana to Undying.
  • Arcane Boots icon.png Arcane Boots increase Undying's lackluster mana pool, as well as provide mana to his allies.
  • Mekansm icon.png Mekansm's attributes, health regeneration, and armor help Undying and allies survive engagements.

Late game:

  • Guardian Greaves icon.png Guardian Greaves give more armor and health regeneration for team, also the active ability does not cost mana.
  • Aghanim's Scepter icon.png Aghanim's Scepter provides a tremendous boost on strength steal which improves Undying's overall survivability in teamfights.

Situational items:

  • Soul Ring icon.png Soul Ring produces mana on demand, and gives a good bit of strength and health regeneration.
  • Blade Mail icon.png Blade Mail grants armor and returns damage done back to the enemies, discouraging them from targeting Undying.
  • Spirit Vessel icon.png Spirit Vessel can heal Undying and allies, or combine with Soul Rip to increase damage output in fights.
  • Pipe of Insight icon.png Pipe of Insight grants Undying and teammates magic resistance to help them stay alive longer in teamfights.
  • Crimson Guard icon.png Crimson Guard helps Undying and teammates block physical attack damage.
  • Shiva's Guard icon.png Shiva's Guard provides both of Undying's needs in tankiness and mana.
  • Scythe of Vyse icon.png Scythe of Vyse gives a great disable and mana regeneration for Undying.

Gameplay[edit]

Roles: Support Support Durable Durable Disabler Disabler Nuker Nuker
Complexity:

★☆☆

Playstyle: Consumed by the chorus of the unending Dirge, the Undying one marches across the land, rallying the dead to rise against the living. He saps the strength from his enemies with Decay, and tears the life from close-by beings with Soul Rip, searing enemies while infusing allies with health. Atop the battlefield he erects a terrible Tombstone, calling forth legions of zombies to maim and incapacitate his foes. The Undying's powers grow as he transforms into a gruesome Flesh Golem, slowing and rendering nearby enemies vulnerable until their lifeless bodies succumb at last to the almighty Dirge.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • In DotA, his hero name was Dirge, and his hero title was Undying.
  • Undying was originally an intelligence hero. He became a strength hero as he got reworked in the 6.58 gameplay patch. All his abilities, but Soul Rip got reworked. His old abilities are explained here.
  • Undying makes several references to the Left 4 Dead series, saying names of special infected, campaign names, and even the title itself in his dialogue.
    • One notable reference is Undying's line, Play "No dead are safe from Blueheart Bob."; this phrase is highly similar to the famous Left 4 Dead "Chicago Ted" graffiti line ("No zombie is safe from Chicago Ted").
    • Undying refers to Bounty Hunter Bounty Hunter as a Hunter due to the Hunter in Left 4 Dead being able to ambush players, just like how Bounty Hunter can.
    • Spirit Breaker Spirit Breaker is referred to as a Charger due to the Charger sprinting at other players and repeatedly stunning them, just like how Spirit Breaker can.
    • Venomancer Venomancer is referred to as a Spitter for its ability to spit acid at players, similar to Venomancer himself.
    • Alchemist Alchemist is referred to as a Jockey as the Jockey climbs on players and steers them, similar to how the Alchemist himself steers his Ogre.
  • Undying also references the Half Life series in a rival line towards Tinker Tinker (Play "For Lamarr."). Dr. Kleiner, who shares his voice actor with Tinker, has a pet headcrab named Lamarr. Headcrabs are small, parasitic creatures that attach themselves to the head of their victims, after which the victims turn into zombies.
  • Undying's taunt against Kunkka Kunkka Play "Where is your ex-parrot?" is a reference to the famous Parrot Sketch from Monty Python's Flying Circus.
  • Undying's taunt against Invoker Invoker Play "Carl? Is that you?" is a reference to the 6.72's leaked changelog (which turned out to be a fake), where Invoker's name "Kael" was mistakenly translated into "Carl".
  • A dirge is a sombre song of mourning or grieving, typically performed at a funeral.
  • Undying's line, Play "Shop smart." is a reference to the Army of Darkness movie.

Gallery[edit]

Promotional Content