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Undying icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
22 + 2.8
10 + 0.8
27 + 2.8
Level 0 1 15 25 30
Health 200 640 1420 1980 2260
Health regen 0 2.2 6.12 8.92 10.32
Mana 75 399 867 1203 1371
Mana regen 0 1.35 3.31 4.71 5.41
Armor 1 2.67 4.53 5.87 6.53
Att/sec 0.59 0.65 0.71 0.76 0.78
Damage 35‒43 57‒65 96‒104 124‒132 138‒146
Magic resistance 25%
▶️ Movement speed 300
▶️ Attack speed 100
Turn rate 0.6
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.3+0.3
Base attack time 1.7
Damage block 8
Collision size 24
Gib type Goo

Undying, the Almighty Dirge, is a melee strength hero who serves as a formidable tank and a dangerous spellcaster. His abilities force opponents to either kill him or suffer powerful debuffs in a teamfight. Decay is a spammable ability that steals enemies' Strength in an area, making them more fragile and Undying himself more durable as the fight goes on while also being exceptionally potent during the early laning phase, leaving your opponents with mere scraps of health. Soul Rip can act as both a powerful heal or nuke, redirecting the flow of living energy to a target. By ripping some of the health of his ally or enemy in an area, the target can be healed if an ally, or damaged if an enemy. This is empowered by Tombstone, which acts as a static tank by summoning zombies to slow Undying's foes while active. With the zombies summoned, Soul Rip can perform to its fullest, while Decay weakens Undying's foes. Finally, Undying can transform into a horrific Flesh Golem. This transformation makes him substantially more tanky while allowing his attacks to place a debuff that both slows and amplifies all subsequent damage to the target. Monstrous and truly horrifying, Undying finds great pleasure in keeping himself alive and vital, while his adversaries suffer as he delivers death to the field. With powerful abilities that allow him to perform well in large fights, the Dirge may never cease.


Undying minimap icon.pngUndying, the Almighty Dirge
▶️ "Where go the living, the dead soon follow."
How long has it been since he lost his name? The torn ruin of his mind no longer knows. Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.


Decay icon.png
Enemies / Self
Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself.
Cast Animation: 0.45+0
Cast Range: 650 (Talent 775)
Radius: 325
Damage: 20/50/80/110
Strength Steal: 4 (Upgradable by Aghanim's Scepter. 10)
Duration: 45 (Talent 85)
Cooldown: 10/8/6/4 (With talent: 8/6/4/2)
Mana: 70/85/100/115
Aghanim's upgrade: Increases strength steal.
Does not pierce spell immunity. Strength loss persists if debuff was placed before spell immunity.
Cannot be used by illusions. Illusions of Undying or affected enemies do not reflect the gained or lost strength. They keep the original strength values of the heroes.
Buff modifier_undying_decay_buff_counter: Dispellable with death only.
Buff modifier_undying_decay_buff: Dispellable with death only.
Debuff modifier_undying_decay_debuff_counter: Dispellable with death only.
Debuff modifier_undying_decay_debuff: Dispellable with death only.
The strength of the living is simply borrowed from the strength of the dead.


  • Successive casts of Decay fully stack on the targets and on Undying.
  • Cannot reduce a hero's strength below 0, but Undying always gains the full amount of strength for each hit enemy hero.
  • Steals strength before applying its damage.
    • The strength loss on the target does not keep the current health percentage, but instead removes 20 health per strength from the current health pool.
    • The strength gain on Undying does not keep the current health percentage either, and instead adds 20 health per strength to the current health pool.
    • Increases/reduces Undying's/hit enemies' current health by a total of 80 (Upgradable by Aghanim's Scepter. 200).
    • This health bonus does not count as a heal, so it is unaffected by amplifications, and also bypasses Ice Blast and False Promise.
  • Hit heroes effectively lose 80 (Upgradable by Aghanim's Scepter. 200) health and 0.4 (Upgradable by Aghanim's Scepter. 1) health regen (and 4 (Upgradable by Aghanim's Scepter. 10) attack damage if it is a strength hero).
    • Vice versa, effectively increases Undying's health, health regen, and attack damage by the same amount per stack.
  • When multiple Meepo minimap icon.png Meepo clones are in the area, only one of them (randomly chosen on each cast) gets his strength stolen.
  • Each status buff of Decay increases Undying's model size by 2%. This has no impact on his collision size.
  • Despite the visual effects, the stolen strength is gained instantly.
  • Upon acquiring/losing Aghanim's Scepter icon.png Aghanim's Scepter, all stacks of stolen strength adapts immediately.
    • Upon updating the strength, Undying's current health stays the same.
    • However, debuffed enemies keep their current health percentage. Their health also only updates upon gaining/losing maximum health again, and not instantly.
  • When Undying dies, he loses all the stolen strength, but the affected enemies do not get theirs back, and vice versa.

Soul Rip
Soul Rip icon.png
Enemies / Allies
Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.
Cast Animation: 0.35+0
Cast Range: 750 (Talent 875)
Search Radius: 1300
Damage/Heal per Unit: 22/29/36/43
Maximum Units: 8/9/10/11
Tombstone Heal: 4/8/12/16
Cooldown: 24/18/12/6
Mana: 100/110/120/130
Partially pierces spell immunity. Can be cast on and counts nearby spell immune allies.
Cannot be cast on and does not count nearby spell immune enemies.
Partially blocked by Linken's Sphere. Units counted towards damage still lose health.
Even allies feel despair in Undying's presence.


  • Can be cast on Tombstones, but not on any other ward type unit.
  • When cast on an allied Tombstone, it always heals it for the given amount, regardless of unit count.
  • Can target enemy Tombstone, but does not damage or heal it.
  • Cannot be cast on Tombstone zombies.
  • The 1300 search radius is centered around Undying, not the target.
  • Units within the area are selected randomly and have to pay 22/29/36/43 health as part of the health cost. This health loss is never lethal.
  • Spell immune allies are counted, including the zombies from Tombstone.
  • Units which require a certain amount of attacks to be killed do not lose health when counted in by Soul Rip.
  • If there are no valid units within the search radius, the damage or healing equals zero.
  • The damage or heal are summed up and the target receives them in once instance.
  • Soul Rip can damage or heal a unit for up to 176/261/360/473 health (before reductions).

Undying Tombstone model.png
Ancient Ward
Level 4
Duration 30
Health 8/10/12/14 (Talent 18/20/22/24)
Health regeneration 0
Armor 5
Magic resistance 33%
Status resistance 0%
Collision size 16
Vision range 1800 (G)
Bounty 125/150/175/200
Experience 0
Model scale 0.8
Abilities Spell Immunity

Tombstone icon.png
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
Cast Animation: 0.45+0
Cast Range: 600 (Talent 725)
Zombie Spawn Radius: 1200
Zombie Spawn Interval: 4/3.5/3/2.5
Hero Attacks to Destroy Tombstone: 4/5/6/7 (Talent 8/9/10/11)
Non-Hero Attacks to Destroy Tombstone: 16/20/24/28 (Talent 32/36/40/44)
Hero/Tower Attacks to Kill Zombie: 1
Other Attacks to Kill Zombie: 2
Tombstone Duration: 30
Cooldown: 85/80/75/70
Mana: 120/130/140/150
Does not pierce spell immunity. Already spawned zombies do not die when their target turns spell immune.
Buff modifier_kill: Dispellable with death only.
Buff modifier_magic_immune: Dispellable with death only.
Buff modifier_tombstone_hp: Dispellable with death only.
Buff modifier_undying_tombstone_zombie_aura: Dispellable with death only.
Buff modifier_undying_tombstone_zombie_modifier: Dispellable with death only.
Buff modifier_undying_tombstone_death_trigger: Undispellable. Persists death.
Dirge calls on his fallen brothers to fight for the Dead God.


  • Destroys trees within 300 radius around the Tombstone upon cast.
  • The zombies are uncontrollable and do nothing but attack their set target. However, they can be boosted by allied spells or auras.
    • An exception here is Howl, which does not affect the zombies.
  • The first wave spawns immediately as the Tombstone is summoned, resulting in 8/9/10/12 possible waves per cast.
  • When a zombies' target turns invisible, the associated zombies die after 0.1 seconds.
  • When a zombies' set target dies, the associated zombies die instantly, unless the target was a Meepo minimap icon.png Meepo.
    • In the case of Meepo clones dying, the zombies just stand around until the Tombstone is gone.
  • When a zombies' set target runs into the Fog of War, the associated zombies still follow it.
  • When the Tombstone expires or is killed, all its zombies instantly die.
  • Illusions and creep-heroes are treated like creeps by the Tombstone, so the take 16/20/24/28 (Talent 32/36/40/44) attacks to destroy it, instead of 4/5/6/7 (Talent 8/9/10/11).
  • Illusions and creep-heroes are treated like creeps by the zombies, so the take 2 attacks to destroy it, instead of 1.
  • When the talent is chosen, a Tombstone of the current level spawns whenever Undying dies.
    • This spawn is independent from the cooldown and does not require mana.
    • The tombstone spawns even when having Reincarnation.
    • The Tombstone lasts its full duration, it is not bound to Undying's death timer and does not disappear when he respawns.

Flesh Golem icon.png
No Target
Enemies / Self
Undying transforms into a horrifying flesh golem. Gains a percentage increase to strength and imbues attacks with a slow and damage amplification.
Cast Animation: 0+0
Strength Bonus: 40%/50%/60%
Movement Speed Bonus: 30
Debuff Movement Speed Slow: 40%/45%/50%
Debuff Incoming Damage Amplification: 25%/30%/35%
Debuff Duration: 6
Flesh Golem Duration: 40
Cooldown: 125
Mana: 100/125/150
Can be used by illusions. Illusions get a new Flesh Golem buff, lasting for the full duration, regardless of how much is left on Undying himself.
Buff modifier_undying_flesh_golem: Dispellable with death only.
Debuff modifier_undying_flesh_golem_slow: Dispellable with any dispel.
The flesh of the recently dead add to the power of Dirge's plague.


  • Flesh Golem interrupts Undying's channeling spells upon cast.
  • Increases total strength, including strength bonuses.
  • Checks Undying's strength periodically and adapts the bonus instantly.
  • Multiple attacks on the same target do not stack, but refresh the duration instead.
  • Flesh Golem is fully canceled on death.

Aegis of the Immortal ability icon.png
There is no description for this ability.
Effect Delay: 5
Cooldown: 300
Mana: 0
Buff modifier_special_bonus_reincarnation: Undispellable. Persists death.


  • Gained by choosing the right level 25 talent. The ability is shown as a permanent buff in the HUD.
  • Reincarnation cannot be prevented in any way. If Undying dies with it, it is used.
  • Revives with full health and mana. Spells and items are not refreshed.
  • Provides 1800/800 ground vision at the death location during its delay.
  • The cooldown cannot be altered by anything.

Undying Zombie[edit]

Undying Zombie
Undying Zombie model.png
Level 1
Duration 30
Health 2
Health regeneration 0
Armor 0
Magic resistance 33%
Status resistance 0%
Attack damage 44‒48 (Talent 69‒73)
Acquisition range 800
Attack range 128
Base attack time 1.6
Attack animation 0.3+0.3
Movement speed 375
Follow range 100
Turn rate 0.5
Collision size 2
Vision range 1400 (G)
Bounty 0
Experience 0
Model scale 1.05
Abilities Deathlust
Spell Immunity
Notes Uncontrollable

Not disabled by Break. Pierces spell immunity.
Deathlust (Undying Zombie) icon.png
Slows enemy units on attack. If the attacked unit's health goes below the threshold, the zombie receives enhanced movement and attack speed.
Health Threshold: 40%
Threshold Move Speed Bonus: 35%/40%/45%/50%
Threshold Attack Speed Bonus: 50/60/70/80
Move Speed Slow: 7%
Slow Duration: 2.5
Buff modifier_undying_tombstone_zombie_deathstrike: Dispellable with death only.
Buff modifier_undying_tombstone_zombie_deathlust: Dispellable with death only.
Debuff modifier_undying_tombstone_zombie_deathstrike_slow_counter: Dispellable with death only.
Debuff modifier_undying_tombstone_zombie_deathstrike_slow: Dispellable with any dispel.


  • The slow from multiple attacks and multiple zombies fully stacks.
  • Each stack lasts 2.5 seconds. They do not refresh each other's duration.
  • The number of current stacks can be seen on the debuff icon (a number is visible on it).
  • The health of the target is checked in 0.5 second intervals. If their target is below the threshold, the Deathlust Frenzy buff is placed.
  • The buff lasts for 2.5 seconds, but gets refreshed as long as the target stays below the threshold.

Spell Immunity
Not disabled by Break.
Spell Immunity old icon.png
This creature does not feel the effects of most magical spells.


  • The Tombstone has this ability as well.
  • The status buff uses the other Spell Immunity icon.png spell immunity icon.


Hero Talents
-2s Decay Cooldown25Gains Reincarnation 300 CD
+4 Tombstone Attacks to Destroy20 Tombstone On Death
+40 Decay Duration15+25 Undying Zombie icon.png Tombstone Zombie Damage
+5 Health Regen10+125 Cast Range
  • The Undying Zombie icon.png Zombie attack damage talent is added to the base damage, and not as bonus damage.

Recent Changes[edit]

Main Article: Undying/Changelogs
  • Talents:
Level 25 left talent: -1.5s Decay cooldown increased to -2s.
  • Talents:
Level 10 left talent: +6 health regen reduced to +5.
Level 10 right talent: +150 cast range reduced to +125.
Level 15 left talent: +50s Decay duration reduced to +40s.
Level 15 right talent: +30 Undying Zombie icon.png Undying Zombie attack damage reduced to +25.
Level 20 left talent: +5 Tombstone attacks to destroy reduced to +4.
Level 25 left talent: -2s Decay cooldown reduced to -1.5s.
Level 25 right talent: 250s Reincarnation cooldown increased to 300s.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango gives health regeneration to sustain in lane.
  • Healing Salve icon.png Healing Salve also restores health in lane.
  • Clarity icon.png Clarity restores mana to help Undying use more abilities in the early game.

Early game:

  • Arcane Boots icon.png Arcane Boots increase Undying's lackluster mana pool, as well as provide mana to his allies.
  • Magic Stick icon.png Magic Stick restores health and mana during ganks.
  • Observer Ward icon.png Observer Ward provides vision on the enemies so Undying and his allies can gank them effectively.
  • Infused Raindrops icon.png Infused Raindrops provides Undying with cost-effective mana regeneration in the early game as he wants to spam spells. The magic damage block also adds to his tankiness, which translates to casting more Decays and Soul Rips in fights.

Mid game:

  • Magic Wand icon.png Magic Wand gives attributes and a way to restore health and mana.
  • Mekansm icon.png Mekansm's attributes, health regeneration, and armor help Undying and allies survive engagements.

Late game:

  • Guardian Greaves icon.png Guardian Greaves give more armor and health regeneration for team, also the active ability does not cost mana.
  • Aghanim's Scepter icon.png Aghanim's Scepter provides a tremendous boost on strength steal which improves overall survivability in teamfights. It also helps Dirge remain relevant in the late game, when his Decay is no longer as effective.

Situational items:

  • Soul Ring icon.png Soul Ring produces mana on demand, and gives a good bit of strength and health regeneration.
  • Blade Mail icon.png Blade Mail grants armor and returns damage done back to the enemies, discouraging them from targeting Undying. It is especially effective when paired with his Flesh Golem form, as Undying is granted extra HP during the transformation.
  • Spirit Vessel icon.png Spirit Vessel can heal Undying and allies, or combine with Soul Rip to increase damage output in fights.
  • Pipe of Insight icon.png Pipe of Insight grants Undying and teammates magic resistance to help them stay alive longer in teamfights.
  • Crimson Guard icon.png Crimson Guard helps Undying and teammates block physical attack damage.
  • Shiva's Guard icon.png Shiva's Guard provides both of Undying's needs in tankiness and mana.
  • Scythe of Vyse icon.png Scythe of Vyse gives a great disable and mana regeneration for Undying.
  • Radiance (Active) icon.png Radiance wears down enemies in teamfights, and accelerates Undying's farming speed.
  • Black King Bar icon.png Black King Bar prevents disable-heavy teams from shutting down Decay and Soul Rip.
  • Holy Locket icon.png Holy Locket gives you several bonuses, like increased HP and mana, some HP regeneration and extra stats. With the maximum amount of charges the active ability can restore up to 300 health and mana. Undying also benefits from the 35% heal amplification since it boosts outgoing healing from Soul Rip, Mekansm icon.png Mekansm and the upgraded Guardian Greaves icon.png Guardian Greaves; granting huge ammounts of burst healing.
  • Lotus Orb icon.png Lotus Orb gives useful bonuses to Undying, and Echo Shell makes disables and nukes more dangerous to the caster than to him.


Roles: Support Support Durable Durable Disabler Disabler Nuker Nuker
Complexity: ★☆☆
Playstyle: Consumed by the chorus of the unending Dirge, the Undying one marches across the land, rallying the dead to rise against the living. He saps the strength from his enemies with Decay, and tears the life from close-by beings with Soul Rip, searing enemies while infusing allies with health. Atop the battlefield he erects a terrible Tombstone, calling forth legions of zombies to maim and incapacitate his foes. The Undying's powers grow as he transforms into a gruesome Flesh Golem, slowing and rendering nearby enemies vulnerable until their lifeless bodies succumb at last to the almighty Dirge.





  • In DotA, his hero name was Dirge, and his hero title was Undying.
  • Undying was originally an intelligence hero. He became a strength hero as he got reworked in the 6.58 gameplay patch. All his abilities, but Soul Rip got reworked. His old abilities are explained here.
  • Undying makes several references to the Left 4 Dead series, saying names of special infected, campaign names, and even the title itself in his dialogue.
    • One notable reference is Undying's line, ▶️ "No dead are safe from Blueheart Bob."; this phrase is highly similar to the famous Left 4 Dead "Chicago Ted" graffiti line ("No zombie is safe from Chicago Ted").
    • Undying refers to Bounty Hunter minimap icon.png Bounty Hunter as a Hunter due to the Hunter in Left 4 Dead being able to ambush players, just like how Bounty Hunter can.
    • Spirit Breaker minimap icon.png Spirit Breaker is referred to as a Charger due to the Charger sprinting at other players and repeatedly stunning them, just like how Spirit Breaker can.
    • Venomancer minimap icon.png Venomancer is referred to as a Spitter for its ability to spit acid at players, similar to Venomancer himself.
    • Alchemist minimap icon.png Alchemist is referred to as a Jockey as the Jockey climbs on players and steers them, similar to how the Alchemist himself steers his Ogre.
  • Undying also references the Half Life series in a rival line towards Tinker minimap icon.png Tinker (▶️ "For Lamarr."). Dr. Kleiner, who shares his voice actor with Tinker, has a pet headcrab named Lamarr. Headcrabs are small, parasitic creatures that attach themselves to the head of their victims, after which the victims turn into zombies.
  • Undying's taunt against Kunkka minimap icon.png Kunkka ▶️ "Where is your ex-parrot?" is a reference to the famous Parrot Sketch from Monty Python's Flying Circus.
  • Undying's taunt against Invoker minimap icon.png Invoker ▶️ "Carl? Is that you?" is a reference to the 6.72's leaked changelog (which turned out to be a fake), where Invoker's name "Kael" was mistakenly translated into "Carl".
  • A dirge is a sombre song of mourning or grieving, typically performed at a funeral.
  • Undying's line, ▶️ "Shop smart." is a reference to the Army of Darkness movie.