Underlord/Old Abilities

From Dota 2 Wiki
Jump to: navigation, search
 
 
 
 
 
 
 
 
 
 
Old Abilities
 
 
 

Firestorm (6.72 - 6.75)
Does not pierce spell immunity.
Q
F
Firestorm icon.png
Affects
Enemies
Damage
Magical
Calls down 3 waves of fire that damage all units in an area. Each wave deals initial damage and then burns enemies for 3 seconds. Deals 30% damage to structures.
Cast Range: 750
Radius: 400
Max Channel Time: 3
Number of Waves: 3
Wave Interval: 1
Damage per Wave: 55/80/105/130
Damage per Second: 15
Burn Duration: 3
Cooldown: 16
Mana: 100/110/120/130
Modifiers
Debuff Firestorm Debuff: Undispellable.

Notes:

  • This ability replaced the current Firestorm in the 6.72 gameplay patch, but was reverted to the current one in the 6.75 gameplay patch.
  • Each wave takes 1 second to come down, so the first wave hits 1 second after channel start and the last wave 3 seconds after channel start.
    • This means the last second of the channeling can be canceled without wasting any wave, since the last wave already spawns 2 seconds after channel start.
  • The burn debuff does not stack per interval. Each interval refreshes its duration, resulting in 5 possible burn damage intervals.
  • Deals 16.5/24/31.5/39 damage per wave + 5 damage per second to buildings.
  • Can deal up to 133/315/390/475 total damage to units (before reductions) when all waves hit and the debuff is not dispelled.
  • Can deal up to 74.5/97/119.5/142 damage to buildings.


Expulsion (6.72 - 6.75)
Does not pierce spell immunity.
E
E
Unknown icon.png
Ability
No Target
Affects
Units
Damage
Magical
Ignites the rotten gases of corpses around you, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Heals allied units for half of the damage.
Corpse Search Radius: 575
Explosion Radius: 575
Explosion Interval: 1.5
Damage per Explosion: 20/40/60/80
Heal per Explosion: 10/20/30/40
Cooldown: 18
Mana: 125/135/145/155
Modifiers
Buff Expulsion Caster: Undispellable.

Notes:

  • Has an instant cast time, but interrupts Underlord's channeling spells upon cast.
  • Checks for corpses in 1.5 second intervals, starting 1.5 seconds after cast.
  • Searches for corpses within 600 radius. The explosions deal damage and heal within 600 radius around the exploding corpse.
  • If no corpses are found in 2 intervals (which is 3 seconds), the effect stops.
  • Has no duration limit, so theoretically it could last forever. Only the lack of corpses ends it.
  • Does not stop when Underlord dies.


Expulsion (pre 6.72)
Does not pierce spell immunity.
E
E
Unknown icon.png
Affects
Enemies
Damage
Magical
Ignites rotten gases of corpses, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Does a ministun on damaged units.
Cast Range: 750
Corpse Search Radius: 475
Explosion Radius: 375
Explosion Interval: 1
Damage per Explosion: 20/40/60/80
Stun Duration per Explosion: 0.1
Cooldown: 10
Mana: 75
Modifiers
Debuff Stun: Dispellable with strong dispels.

Notes:

  • This ability got reworked in the 6.72 gameplay patch.
  • Checks for corpses in 1 second intervals, starting 1 second after cast.
  • Searches for corpses within 475 radius. The explosions deal damage and stun within 375 radius around the exploding corpse.
  • If no corpses are found in 2 intervals (which is 2 seconds), the effect stops.
  • Has no duration limit, so theoretically it could last forever. Only the lack of corpses ends it.


Dark Portal
Pierces spell immunity.
R
D
Dark Rift icon.png
Opens a rift that pass through the netherworld at his present position and a target position simultaneously. Heroes can walk through the gates once to cross the distance between them in an instant by clicking on the center of it. Lasts 60 seconds.
Cast Range: Global
Channel Time: 6/5/4
Portal Duration: 60
Cooldown: 200
Mana: 200/100/0

Notes:

  • This ability got replaced by Dark Rift in the 6.45 gameplay patch.
  • On level 1 and 2, it can only be targeted at points the player has vision on. Level 3, it can also be targeted inside the Fog of War.
  • Creates 2 teleporting gates, one in front of the player and one at the targeted point. The gates face each other based on the caster's facing angle.
  • The gates appear as the channeling finishes. Canceling it wastes the spell with no effect.
  • Cannot target the base area of either team. Cannot be cast either when standing in the base areas.
  • Cannot target cliffs or areas which would result in the players getting stuck.
  • Destroys trees in front of both gates upon spawning the gates.
  • Heroes are teleported when they get within 150 range of a gate. Each hero can only be teleported once per cast.