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Ulfsaar, the Ursa Warrior (or simply Ursa), is a melee agility hero whose abilities' main focus is the increase of attack damage, allowing for some of the most impressive sustained damage in the entire game.
He specializes in increasing damage against one target. His abilities allow him to attack with almost maximum speed and gain bonus damage with each consecutive hit on a single target. With the abilities Overpower and Fury Swipes, Ursa can often savage beefy targets for as much as 700 damage per hit. He is a ferocious jungler and straightforward attacker, able to solo even Roshan at low levels if he has lifesteal. Ursa is a carry who can snowball if he is farmed, but the array of anti-melee abilities existing even by the early game and his lack of any counterspells may cripple his potential, especially as strong nukers and heroes with the ability to evade him make him a hero reliant on spellcasters on his team. Although an agility hero, Ursa's base strength and strength gain make him very durable.
- Earthshock interrupts Ursa's channeling spells upon cast.
- Ursa jumps 250 range forwards when cast, 83 range high. While in the air, other units can pass below him.
- Leaps at a speed of 1000 for up to 0.25 seconds.
- Can leap over other units and over impassable terrain.
- During leap, Ursa can attack, cast spells, use items, and turn.
- Earthshock is applied upon losing the leap buff. This means if the leap gets interrupted (even by death), Earthshock is applied at Ursa's current location.
- Earthshock first applies the debuff, then the damage.
- Does not guarantee full attack speed. The provided attack speed can be negated by strong attack speed slows.
- An attack charge is lost whenever an attack is executed, regardless of outcome. This means missed attacks use up charges as well.
- The number of charges left is visible on the buff icon.
- Successive casts do not stack, but refresh the whole amount of charges instead.
- On each attack Fury Swipes first adds 1 stack and then deals damage based on the stack count.
- This means that the bonus damage is applied even with the first attack.
- The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
- Each successful attack refreshes the whole stack. Missed attacks neither place the buff, nor add a stack or refresh it.
- The number of stacks is visible on the debuff icon placed on attacked units.
- The stack duration increasing talent does not increase the duration against .
- Enrage interrupts Ursa's channeling spells upon cast.
- Applies a strong dispel on Ursa upon cast.
- The 80% damage reduction reduces all 3 damage types.
- Does not reduce damage flagged as HP removal.
- The status resistance stacks multiplicatively with other sources of status resistance.
- When upgraded with stunned, cycloned, slept, taunted, hidden or during forced movement. , Enrage can be cast while
- Causes Ursa's model to glow red and increases its size by 20% (this has no impact on its collision size).
|+300 Health||15||+12 Agility|
|+1.5 Mana Regen||10||+20sReset Time|
- Reduced movement speed slow from 10%/25%/40%/55% to 10%/20%/30%/40%.
- Increased cooldown from 9/8/7/6 to 11/10/9/8.
- Increased cooldown from 50/40/30 to 70/50/30.
- Level 20 right talent changed: +1.2s duration -> -3s cooldown.
- Reduced strength gain from 2.8 to 2.6.
- provides health regeneration in lane.
- can be used to make a Magic Wand and provide cheap, efficient attributes for the early game.
- are essential for most heroes but particularly Ursa as it allows him to chase down enemies to get into Earthshock range, as well as reducing down-time while jungling.
- combines with earlier to make a .
- if the enemy laner has more movement speed than Ursa, this gives him enough movement speed to continue chasing them down.
- naturally synergizes well with Ursa's high physical damage, greatly increasing his staying power on the map. It also gives him a tool to take on Roshan.
- provide Ursa with additional chasing power, as well as attack damage to bolster his already high damage output.
- may be useful to supplement Ursa's poor mana pool and save him from bad situations.
- is used for picking off heroes or initiating fights as it gives Ursa the option to pounce on an enemy hero with Earthshock and rapidly kill them.
- protects Ursa against disables, so he can keep hitting the enemies at close range.
- 's stun is useful for locking down slippery carries. The bash also synergizes well with Overpower as it gives Ursa high attack speed for more chance to proc.
- allows Ursa not only to use Enrage more often, but also to use it when he is disabled, very useful against repetitive stuns, though it cannot be cast during or when silenced.
- Roshan with ease and keep his current health high. Also lifesteal work with Fury Swipes, so Ursa can devastate any enemy by leeching a lot of health when some Fury Swipes are already placed. or other sources of lifesteal are key to Ursa's success and his workings as a hero. Lifesteal allows him to take
- health item for slot-efficiency, providing Ursa with considerable tankiness as well as the ability to avoid retreating from a base siege for too long due to its % based regeneration, as Ursa does not need damage items, but rather needs to survive to hit the enemy more times. is the best
- is a great item against Disarm and Silence and other heroes possessing powerful single-target spells. It should be bought if cannot stop the enemy from locking you down.
- can be considered if the enemy team is focusing Ursa in fights to return the damage. It is usually bought with a , , or on Ursa ensure he has the HP to survive the fight and deal the Blade Mail damage.
- provides some easy-to-build HP and movement speed on Ursa, so if a Blink Dagger or Shadow Blade is not viable in the game, consider this item for some added mobility and tank. It can also be disassembled to create a and later in the game to provide evasion and debuff removal respectively.
- makes Ursa very mobile and allows him to defend his base or push enemy towers.
- health item and not being kited enough to need an item that provides lockdown. is a decent item for if your team is mostly based on physical damage. Consider buying it if you are tanky enough to not need a
- is a situational disable that transforms enemy into a harmless critter. Can be useful against heroes that can dispel the Abyssal Blade, and provides with great mana regeneration that Ursa might lack, also provides great stats.
- dispel and movement speed slow so enemies will have trouble escaping Ursa. applies
|Roles:||Carry Jungler Durable Disabler|
|Playstyle:||The fiercest member of his ursine tribe, Ulfsaar makes it his purpose to seek out the evil fomenting beyond his homeland. The Ursa Warrior shakes the ground with Earthshock, slowing foes as he Overpowers them with relentless attacks. His claws dig in to widen the wound, inflicting greater damage with each successive Fury Swipe. An Enraged ursine is a sight to behold. Ignoring all pain, the Ursa Warrior goes into a righteous frenzy, and bears down on his opponents to maul them beyond recognition.|
- In DotA, Ulfsaar's alternate name was Fuzzy Wuzzy. This is referenced in one of his spawning lines, where he calls himself ▶️ "Fuzzy Wuzzy". He does not use his actual name, Ulfsaar, in any of his responses. is the only one who calls him Ulfsaar.
- In Latin, the word "ursa" means bear. In Portuguese, however, it specifically refers to a female bear. Despite this, Ulfsaar is clearly depicted as male both in his bio (where it is referred to as a "he") and in his in-game dialogue.
- Ursa's response to killing an enemy Batrider makes reference to the 1940's Anti forest fire mascot "Smokey the Bear".
- Ursa's Fury Swipes may also be a reference to the Pokémon move of the same name. The move involves the target being hit multiple times, much like Ursa's skills allow him to.
- Ursa's death response ▶️ "I join hh-hh the wild spirits" is a reference to the death responses from Majesty: The Fantasy Kingdom Sim