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  • Impact sounds play when the attack successfully hits a target.



Ice Shards[edit]

  • ▶️ Cast sound plays on Tusk upon cast (70% vol).
  • ▶️ Projectile sound plays on the projectile while it travels.
  • ▶️ Impact sound plays when the shards are released.
  • ▶️ Full sound example.

Whisky the Stout Artifact


  • ▶️ Cast sound plays on Tusk upon cast (70% vol).
  • ▶️ Loop sound plays on the Snowball, starting at the moment it is created and lasting until it crumbles.
  • ▶️ Ally sound plays on allies whenever they enter the Snowball.
  • ▶️ Impact sound plays on each enemy unit stunned by the Snowball
  • Hit sounds play on each enemy unit stunned by the Snowball (100% vol when hitting heroes, 50% vol when hitting non-heroes).
  • Has no sound effect for launching the Snowball.
  • ▶️ Full sound example with no secondary enemies hit.

Frozen Sigil[edit]

  • ▶️ Cast sound plays on Tusk upon cast.
  • ▶️ Loop sound plays and follows the sigil the moment it was created, until expiring or destroyed (60% vol).
  • ▶️ Full sound example.

Walrus Punch[edit]

  • ▶️ Cast sound plays on Tusk during the attack animation when the buff is placed, together with his regular preattack sounds (70% vol).
  • ▶️ Hit sound plays as an extra attack impact layer on Tusk upon successfully punching a unit.
  • ▶️ Land sound plays when the punched units hits the ground.
  • ▶️ Full sound example.


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