Hi Gamepedia users and contributors! Please complete this survey to help us learn how to better meet your needs in the future. We have one for editors and readers. This should only take about 7 minutes!


From Dota 2 Wiki
Jump to: navigation, search


  • Impact sounds play when the attack successfully hits a target.



Ice Shards[edit]

  • ▶️ Cast sound plays on Tusk upon cast (70% vol).
  • ▶️ Projectile sound plays on the projectile while it travels.
  • ▶️ Impact sound plays when the shards are released.
  • ▶️ Full sound example.

Whisky the Stout Artifact


  • ▶️ Cast sound plays on Tusk upon cast (70% vol).
  • ▶️ Loop sound plays on the Snowball, starting at the moment it is created and lasting until it crumbles.
  • ▶️ Ally sound plays on allies whenever they enter the Snowball.
  • ▶️ Impact sound plays on each enemy unit stunned by the Snowball
  • Hit sounds play on each enemy unit stunned by the Snowball (100% vol when hitting heroes, 50% vol when hitting non-heroes).
  • Has no sound effect for launching the Snowball.
  • ▶️ Full sound example with no secondary enemies hit.

Frozen Sigil[edit]

  • ▶️ Cast sound plays on Tusk upon cast.
  • ▶️ Loop sound plays and follows the sigil the moment it was created, until expiring or destroyed (60% vol).
  • ▶️ Full sound example.

Walrus Punch[edit]

  • ▶️ Cast sound plays on Tusk during the attack animation when the buff is placed, together with his regular preattack sounds (70% vol).
  • ▶️ Hit sound plays as an extra attack impact layer on Tusk upon successfully punching a unit.
  • ▶️ Land sound plays when the punched units hits the ground.
  • ▶️ Full sound example.


Taunt: Fight Me!