Turn rate

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Counter Helix icon.png

Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack or spell, a unit first turns until it is facing the target, and then continues with the action. A unit only starts moving, or only starts casting a spell on a targeted area or point when the target is within 11.5°[1] angle in front of the ordered unit. This can make kiting more difficult, as the hero has to spend time turning towards and away from the target with each attack.

Every unit has a base turn rate, which can be lowered by some abilities. The vast majority of heroes have a turn rate between 0.6 and 0.5, meaning it takes between 0.15 and 0.19 seconds for the hero to make a 180 degree turn.


Turn rate is expressed in radians per 0.03 seconds. A 180 degrees turn is the same as π (3.14) radians.

0.03π divided by the turn rate of the unit equals the time it takes to turn 180 degrees. A turn rate slow is directly applied to the base turn rate. For example, a turn rate slow of 70% on a unit's 0.5 base turn rate lowers the unit's actual turn rate to [0.5 × (1 - 0.7)] = 0.15.

(0.03π / T = t, where T = turn rate and t = the time it takes to turn around).


  1. A hero with a turn rate of 0.6 takes roughly 0.157 seconds to turn 180 degrees. (0.03π / 0.6)
  2. A hero with a turn rate of 0.4 and a turn rate slow of 70% takes roughly 0.785 seconds to turn 180 degrees. (0.03π / (0.4 × 0.3))
  3. A hero with a turn rate of 1 and a turn rate slow of 70% takes roughly 0.314 seconds to turn 180 degrees. (0.03π / (1 × 0.3))
  4. A hero with a turn rate of 0.4 and turn rate slows of 70% and 50% takes roughly 1.571 seconds to turn 180 degrees. (0.03π / (0.4 × 0.15))

However, a unit does not immediately start turning at the highest rate it can turn. The turn rate ramps as the unit starts turning, reaching the unit's max turn rate after a certain amount of time. The rate at which the turn rate ramps up is unknown.

If a unit starts turning due to an ability or item cast order (by targeting a point, area or unit which is not within the required 11.5° facing angle), the turning cannot be canceled by a move, attack or a new spell cast order. Any command ordered while turning due to a spell cast order gets queued up and executed once the spell is cast. In order to cancel the spell or ability cast, the player must issue a stop or halt command, in the same way how to cancel spell during its cast animation. This is to prevent accidental canceling of casts due to fast clicking. Issuing a stop or halt command does not stop the unit from turning if it has already started to turn, but stops the order which initiated the turning. This allows for example Templar Assassin to turn during Meld without canceling the ability, as long as the move command is stopped before the targeted point is within the required angle.

Turn rate comparison[edit]

Below is a comparison of the turn rates of all heroes.

Heroes Base turn rate Turn time rate to 180°
Batrider, Bristleback, Faceless Void, Lifestealer, Pangolier, Phoenix, Shadow Fiend 1 0.094
Earthshaker 0.9 0.105
Magnus, Mars, Storm Spirit, Windranger 0.8 0.118
Arc Warden, Dark Willow, Drow Ranger, Io, Oracle, Pudge, Rubick, Slark, Sniper, Templar Assassin, Tusk, Void Spirit 0.7 0.135
Meepo 0.65 0.145
Alchemist, Ancient Apparition, Axe, Bane, Bounty Hunter, Brewmaster, Chen, Clockwerk, Dark Seer, Dazzle, Dragon Knight, Earth Spirit, Enchantress, Grimstroke, Gyrocopter, Juggernaut, Kunkka, Lina, Luna, Monkey King, Morphling, Nature's Prophet, Ogre Magi, Omniknight, Phantom Assassin, Phantom Lancer, Riki, Shadow Demon, Silencer, Sven, Timbersaw, Tinker, Underlord, Undying, Vengeful Spirit, Zeus 0.6 0.157
Abaddon, Anti-Mage, Beastmaster, Bloodseeker, Broodmother, Centaur Warrunner, Chaos Knight, Clinkz, Crystal Maiden, Death Prophet, Disruptor, Doom, Elder Titan, Ember Spirit, Enigma, Huskar, Invoker, Jakiro, Keeper of the Light, Legion Commander, Leshrac, Lich, Lion, Lone Druid, Lycan, Medusa, Mirana, Naga Siren, Necrophos, Night Stalker, Nyx Assassin, Outworld Devourer, Puck, Pugna, Queen of Pain, Razor, Sand King, Shadow Shaman, Skywrath Mage, Slardar, Snapfire, Spectre, Spirit Breaker, Techies, Terrorblade, Tidehunter, Tiny, Treant Protector, Troll Warlord, Ursa, Venomancer, Viper, Visage, Warlock, Weaver, Winter Wyvern, Witch Doctor, Wraith King 0.5 0.188

Abilities affecting turn rate[edit]

  • Sticky Napalm icon.png
    Turn Rate Slow: 40%/50%/60%/70%
    Duration: 8
  • Mystic Snake icon.png
    Turn Rate Slow: 50%
    Duration: 3
  • Stone Gaze icon.png
    Turn Rate Slow: 35%
    Duration: 5/5.5/6 (Talent 7/7.5/8)
    Only active while facing the caster.
  • Rolling Thunder icon.png
    Turn Rate: 0.063
    Turn Rate After Start/Jump/Bounce: 0.149
    Turn Rate Boost Duration: 0.25
    The default turn rate equals 120 degrees per second. When boosted, adds on an extra 165 degrees per second, effectively increases the turn rate to 285 degrees per second for that time. Sets the rate to the given values for the entire duration, so it cannot be altered by other effects.
  • Phase Boots icon.png
    Turn Rate (Melee): 1
    Duration: 3
    For melee heroes, increases the base turn rate to the given value for the duration.
  • Sun Ray icon.png
    Turn Rate: 0.013
    This equals 25 degrees per second. Sets the rate to the given value for the entire duration, so it cannot be altered by other effects.
  • Mortimer Kisses icon.png
    Turn Rate: 0.039
    This equals 75 degrees per second. Sets the rate to the given value for the entire duration, so it cannot be altered by other effects.
  • Spider Legs icon.png
    Turn Rate Increase: 50%

Abilities preventing turning[edit]

The following abilities completely prevent the affected unit from turning.

Version history[edit]

  • Reduced the speed at which turn rates of units ramp up by 15%.
  • Phase instant turn rate is now a melee only feature
  • Phase now increases the user's base turn rate to 1 for its duration.
  • Oracle minimap icon.png Oracle's turn rate improved from 0.5 to 0.7.
  • Tusk minimap icon.png Tusk's turn rate increased from 0.5 to 0.7.
  • Increased the speed at which turn rates of units ramp up by 15%.
  • Sniper minimap icon.png Sniper's turn rate increased from 0.6 to 0.7.
  • Cast behavior while turning to cast has been adjusted:
    • Previously if you cast a spell and were already in range, but not facing the target (outside of the small cast angle), your hero would start turning, but not consider that turn as anything beyond normal movement from an order priority perspective. This meant that issuing any order while turning, during that very short threshold window, would not be in the order queue in the same way as once your casting time started.
    • It now treats your order as the same once you are in cast range.
    • The effective difference this has is that you can queue your actions in the same way after you click one ability without depending on the angle of cast being 16 degrees or 20 degrees. Previously if you issued the order at the wrong degree, it would completely interrupt the ability, rather than queuing it to do after your existing order finished as is the usual spell casting behavior.
    • This subtle difference applies most commonly with Blink Dagger, as you could easily accidentally cancel your blink order if you clicked the other ability before you reached the critical angle (since otherwise Blink has 0 cast time).
  • Riki minimap icon.png Riki's Smoke Screen now reduces turn rate by 30%.
  • Io minimap icon.png Io no longer requires turning to perform any actions.
  • Storm Spirit minimap icon.png Storm Spirit's turn rate improved from 0.6 to 0.8.
  • Pudge minimap icon.png Pudge's turn rate increased from 0.5 to 0.7.
  • Magnus minimap icon.png Magnus's turn rate improved from 0.5 to 0.8.
  • Meepo minimap icon.png Meepo's turn rate improved from 0.5 to 0.65.
  • Batrider minimap icon.png Batrider's turn rate improved from 0.4 to 1.0.