“ | ▶️ I speak for the trees.
— Nature's Prophet
|
” |
Trees are a prominent terrain feature in Dota 2. They make up a large amount of the map and are very prominent in the forests that separate the lanes and border the map. Trees block vision and are normally impassable.
Mechanics[]
Trees cannot be targeted by normal attacks and most abilities, except for a handful of abilities (e.g. Tree Dance).
Despite the varying appearance and apparent size of the various trees, all permanent trees have an block size of a 128x128 unit square.
- Strictly speaking, trees do not have collision size. They are driven by the clip mesh like impassable terrain, affecting the navigation grid square it contacts.
The console command to respawn all destroyed trees on the map is dota_treerespawn
(requires cheats to be turned on).
Respawn Time[]
Trees regrow 3 minutes after they were destroyed except if a unit is standing within 150 range of where they would spawn. In this case, the tree respawns once the unit gets out of range. This is to prevent the unit from getting stuck in the trees.
- Set Respawn Time: 10
Respawns all trees globally upon acquiring item.
Passively set the respawn time of all natural trees, does not affect planted trees. This is innate to Treant Protector, and requires Eyes In The Forest to be unlocked.
Tree Count[]
Each tree has a ent_dota_tree
classname in the map entity file. There are currently 2357 trees in the map since 7.35c. The Radiant has a total of 8 different types of assorted Bamboo Tree, Oak Tree, and Pine Tree in use, with a total of 1215 trees; while the Dire has 3 types of trees currently in use, with a total of 1142 trees.
Faction | Tree Types | Model | Count |
---|---|---|---|
Radiant | Bamboo Tree | 00 / 03
|
0 |
01 / 02
|
34 / 78 | ||
Oak Tree | 01 / 01b / 02
|
112 / 173 / 112 | |
03 / 04 / 05 / 06
|
0 | ||
Pine Tree | 01 / 02 / 03b
|
501 / 149 / 56 | |
04 / 05
|
0 | ||
Dire | 001 / 002 / 003 / 005 / 006 / 009 / 010 / 011 / 012
|
0 | |
004 / 007 / 008
|
757 / 139 / 246 |
Tree-Walking[]
Certain abilities grant tree-walking, a buff that allows unobstructed movement through trees. All flying or unobstructed movement sources also grants tree-walking while active.
- The status buff also grants phased movement.
Planted Trees[]
Besides the naturally occurring trees on the map, some abilities can plant trees that usually last a limited amount of time. These trees have several differences from the regular trees on the map.
Planted trees have a smaller collision size and block less vision than regular trees.
- Creates a tree when targeting the ground.
- Send a decoy illusion to the target location. When the illusion is attacked or hit by a unit-targeted ability, it is destroyed and plants a tree in its place that applies a lesser Bushwhack to enemy heroes around it.
- Consumes the item upon cast and plants a tree, with a smaller collision size.
Tango doubles the health regeneration bonus duration when cast on an Ironwood Tree. - Creates a ring of trees around the targeted point or unit.
Trees Interacting Abilities[]
The following abilities interact with trees or grant certain bonuses while interacting with trees. More information can be found on the abilities' respective notes.
- Hoodwink – Bushwhack
- Hoodwink – Scurry
- Mars – Spear of Mars
- Monkey King – Mischief
- Monkey King – Tree Dance
- Muerta – Dead Shot
- Nature's Prophet – Nature's Call
- Nature's Prophet – Curse of the Oldgrowth
- Tango – Devour
- Tango (Shared) – Devour
- Timbersaw – Timber Chain
- Timbersaw – Whirling Death
- Tiny – Tree Grab
- Tiny – Tree Volley
- Treant Protector – Nature's Grasp
- Treant Protector – Nature's Guise
- Treant Protector – Eyes In The Forest
- Treant Protector – Overgrowth2a
- Windranger – Shackleshot
- 1 Requires talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Destroying Trees[]
Most forced movement sources continuously destroy trees the entities or affected units directly collide with, while certain abilities destroy trees in a single instance. More information can be found in the abilities' respective notes. The following listed abilities interact directly with trees and destroy them uniquely.
- 1 Requires talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Recent Changes[]
- Increased total tree count from 2122 to 2357.
- Radiant
- Reduced
tree_bamboo_01
from 48 to 34. - Increased
tree_bamboo_02
from 70 to 78. - Reduced
tree_oak_01
from 187 to 112. - Reduced
tree_oak_01b
from 175 to 173. - Increased
tree_oak_02
from 85 to 112. - Increased
tree_pine_01
from 296 to 501. - Reduced
tree_pine_02
from 168 to 149. - Reduced
tree_pine_03b
from 67 to 56.
- Reduced
- Dire
- Increased
dire_tree004
from 695 to 757. - Reduced
dire_tree007
from 150 to 139. - Increased
dire_tree008
from 181 to 246.
- Increased
- Radiant
- ADDEDCurse of the Oldgrowth, an ability that interact with trees.
- Applies a curse on all enemy heroes within the radius, displaying them in the Fog of War while slowing them and damaging them over time based on the number of trees within the radius. Treants count as trees for the ability.