Treant Protector/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
Old Leech Seed:
Treant Protector saps life from a random nearby enemy unit, prioritizng heroes. Drains health and slows their movement speed.
Cast time: 0.4
Radius: 700
Pulse interval: 0.5
Health drain per second: 15/30/45/60
Movement speed slow: 18%/24%/30%/36%
Slow duration: 0.5
Duration: 5
Mana cost: 110
Cooldown: 22/19/16/13
Notes: Targets are chosen randomly, with heroes being prioritized. Pulses in 0.5 second intervals. The heal uses projectiles that travel at a speed of 550.
New Leech Seed:
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it.
Cast range: 400
Cast time: 0.4
Heal radius: 650
Pulse inteval: 1
Damage/Heal per pulse: 16/32/48/64
Movement speed slow: 8%/14%/20%/26%
Duration: 5
mana cost: 110/120/130/140
cooldown: 18/16/14/12
Notes: Pulses a total of 5 times. The heal uses projectiles that travel at a speed of 450.
  • Eyes In The Forest now has 3 charges with a 40-seconds replenish time, rather than a 35-second cooldown.
  • Talents:
Level 10 right talent: +40 attack damage increased to +60.
Level 20 left talent: +30 Leech Seed damage/heal increased to +40.
Level 25 right talent: +80 Overgrowth damage per second increased to +100.
  • Talents:
Level 10 right talent: +50 attack damage reduced to +40.
Level 15 left talent: +30 Nature's Grasp damage per second reduced to +24.
Level 15 right talent: +60 Living Armor max heal reduced to +48.
Level 20 left talent: +40 Leech Seed damage/heal reduced to +30.
Level 20 right talent: 15% cooldown reduction reduced to 12%.
Level 25 left talent: 550 AoE Living Armor reduced to 450.
Level 25 right talent: +100 Overgrowth damage per second reduced to +80.
  • Increased Nature's Guise heal and regen amplification from 25% to 40%.
  • Reduced Strength attribute symbol.png strength gain from 3.7 to 3.5.
  • Reduced Leech Seed movement speed slow from 26%/34%/42%/50% to 18%/24%/30%/36%.
  • Increased Overgrowth mana cost from 150/175/200 to 200/250/300.
  • Reduced Strength attribute symbol.png strength gain from 4.1 to 3.7.
  • Reduced Overgrowth damage per second from 100 to 75.
  • Talents:
Level 25 left talent: 700 AoE Living Armor reduced to 550 AoE.
  • Leech Seed
    • Increased mana cost from 80 to 110.
    • Increased cooldown from 16/15/14/13 to 22/19/16/13.
  • Increased Overgrowth cooldown from 100/85/70 to 100 on each level.
Provides Treant Protector with tree walking whenever he hasn't taken damage for some time. While active, he gains movement speed, and heal and health regen amplification on himself.
Tree search radius: 150
Heal amplification: 25%
Health regen amplification: 25%
Movement speed bonus: 15%
Damage cooldown: 3
Notes: Only reacts on player-based damage. If already within range of a tree, the bonuses are not lost upon taking damage.
  • Aghanim's Scepter icon.png Aghanim's Scepter now also reduces tree respawn time of all trees on the map from 300 to 10.
  • Living Armor
    • Increased cast range from 700 to global.
    • Reduced armor bonus 7/10/13/16 to 4/6/8/10.
    • Reduced total heal from 60/120/180/240 to 60/100/140/180.
    • Increased duration from 8 to 12.
  • Talents:
Level 10 left talent changed: 10% cooldown reduction -> Nature's Guise grants invisibility.
Level 10 right talent changed: +60 Living Armor max heal -> +50 attack damage.
Level 15 right talent changed: +90 attack damage -> +60 Living Armor max heal.
Level 20 right talent changed: Gain tree walking [?] -> 15% cooldown reduction.
  • Nature's Grasp
    • Can no longer directly target trees.
    • Reduced cooldown from 20 on each level to 20/19/18/17.
  • Reduced Leech Seed cooldown from 16 on each level to 16/15/14/13.
  • Increased Overgrowth damage per second from 50/75/100 to 100 on each level.
Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal more damage if they touch a tree. Does half damage to creeps.:
Cast range: 1500
Vine path length: 1500
Vines radius: 175
Damage per second: 30/40/50/60
Tree contact damage increase: 50%
Movement speed slow: 25%/30%/35%/40%
Duration: 12
Mana cost: 60/70/80/90
Cooldown: 20
Notes: Creates 8 vines over 0.8 seconds. The damage and slow are provided by an aura, the debuff lingers for 0.5 seconds.
Old Living Armor:
Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some damage from all sources. Dispels when a number of damage instances are taken.
Cast range: Global
Cast time: 0.5
Health regeneration bonus: 4/8/12/16
Damage block: 40/60/80/100
Damage block charges: 4/5/6/7
Duration: 15
Mana cost: 50
Cooldown: 30/24/18/12
Notes: Only blocks damage from player units. The buff disappears once all charges are used up. Ignores damage instances lower than 5.
New Living Armor:
Infuses the target hero or structure with protective coating which heals the target and provides bonus armor.
Cast range: 700
Cast time: 0.4
Armor bonus: 7/10/13/16
Total heal: 60/120/180/240
Duration: 8
Mana cost: 50
Cooldown: 26/22/18/14
Notes: Heals the ally over the duration, does not grant health regeneration.
Old Leech Seed:
Treant Protector plants a life-sapping seed in an enemy unit that pulses, draining its health, while simultaneously slowing it with each pulse. The seed heals friendly units around it with each pulse.
Cast range: 350
Cast time: 0.5
Heal radius: 500
Pulse inteval: 0.75
Damage per pulse: 12/24/36/48
Heal per pulse projectile: 12/24/36/48
Movement speed slow: 16%/20%/24%/28%
Duration: 5.25
mana cost: 100/110/120/130
cooldown: 16/13/10/7
Notes: Pulses a total of 7 times. The heal uses projectiles that travel at a speed of 400.
New Leech Seed:
Treant Protector saps life from a random nearby enemy unit, prioritizng heroes. Drains health and slows their movement speed.
Cast time: 0.4
Radius: 700
Pulse interval: 0.5
Health drain per second: 15/30/45/60
Movement speed slow: 26%/34%/42%/50%
Slow duration: 0.5
Duration: 5
Mana cost: 80
Cooldown: 16
Notes: Targets are chosen randomly, with heroes being prioritized. Pulses in 0.5 second intervals. The heal uses projectiles that travel at a speed of 550.
Level 10 right talent changed: +2 Living Armor instances -> +60 Living Armor max heal.
Level 15 left talent changed: 2s tree respawn time -> +30 Nature's Grasp damage per second.
Level 20 left talent changed: +50 Leech Seed damage/heal -> +40 Leech Seed damage/heal.
Level 20 right talent changed: +2s Nature's Guise root duration -> Gain tree walking. [?]
Level 25 right talent changed: +350 Overgrowth and Eyes In The Forest radius -> +100 Overgrowth damage per second.
  • Increased base armor from -2 to -1.
  • Increased Overgrowth duration from 3.25/4/4.75 to 3.5/4.25/5.
  • Increased base mana regeneration from 0 to 0.5.
  • Reworked Nature's Guise

Old Nature's Guise:

Passive: Turns Treant Protector invisible when staying within range of a tree for a period of time. Increasing movement speed while invisible, and causes a damaging and disarming root when attacking out of invisibility.
Tree search radius: 265
Fade delay: 4/3.5/3/2.5
Movement speed bonus: 14%/18%/22%/26%
Root total damage: 30/90/150/210
Root duration: 0.4/1/1.6/2.2
Notes: The invisibility is lost upon getting too far from a tree for 0.75 seconds or upon attacking. Casting spells or items does not break it. The attack out of the invisibility has true strike.

New Nature's Guise:

Active: Turns Treant Protector invisible after a long cast time when he is within close radius of a tree. Increases movement speed while invisible, and causes a damaging and disarming root when attacking out of invisibility.
Cast time: 0.6
Tree search radius: 265
Fade time: 0
Movement speed bonus: 20%/22%/24%/26%
Root total damage: 60/110/160/210
Root duration: 0.4/1/1.6/2.2
Invisibility linger duration: 0.75
Mana cost: 30/40/50/60
Cooldown: 10/8/6/4
Notes: The ability turns inactive when no trees are within range. When already cast, the effect lingers when getting out of tree range. The cooldown starts upon leaving the invisibility, not upon cast. Grants phased movement, and allows walking through trees. Can cast spells and items without breaking the invisibility.
  • Increased Living Armor damage block from 25/50/75/100 to 40/60/80/100.
  • Increased Strength attribute symbol.png strength gain from 3.6 to 4.1.
  • Increased Living Armor damage block from 20/40/60/80 to 25/50/75/100.
  • Overgrowth
    • Aghanim's Scepter icon.png Aghanim's Scepter Overgrowth damage is no longer limited to the Overgrowth applied by enchanted trees. [?]
    • Increased duration from 3/3.75/4.5 to 3.25/4/4.75.
  • Talents:
Level 20 left talent: +40 Leech Seed damage/heal increased to +50.
  • Increased movement speed from 265 to 270.
  • Nature's Guise
    • Reduced fade delay from 4.75/4/3.25/2.5 to 4/3.5/3/2.5.
    • Increased total damage from 30/80/130/180 to 30/90/150/210.
    • Increased movement speed bonus from 10%/15%/20%/25% to 14%/18%/22%/26%.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Nature's Guise
    • Now allows Treant Protector to walk through trees while invisible.
    • The fade delay now resets when taking hero or Roshan icon.png Roshan based damage before turning invisible.
    • Reduced fade delay from 7/6/5/3 to 4.75/4/3.25/2.5.
    • Reduced movement speed bonus from 10%/18%/26%/34% to 10%/15%/20%/25%.
    • The root no longer interrupts the target.
    • The root no longer pierces spell immunity.
    • The root now deals a total of 30/80/130/180 damage over the duration, with 3 damage ticks. [?]
  • Overgrowth no longer interrupts the targets.
  • Reduced Leech Seed damage/heal per pulse from 15/30/45/60 to 12/24/36/48.
  • Increased Leech Seed mana cost from 80/95/110/125 to 100/110/120/130.
  • Increased Living Armor health regen bonus from 4/7/10/13 to 4/8/12/16.
  • Increased Leech Seed number of pulses from 6 to 7 (duration from 4.5 to 5.25).
  • Talents:
Level 10 right talent changed: +35% experience gain -> +2 Living Armor instances.
Level 15 left talent: 3s tree respawn time reduced to 2s.
Level 25 left talent changed: +350 Overgrowth and Eyes In The Forest radius -> 700 AoE Living Armor. [?]
Level 25 right talent changed: +6 Living Armor instances -> +350 Overgrowth and Eyes In The Forest radius.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reduced Living Armor health regen from 4/8/12/16 to 4/7/10/13.
  • Reworked talents:
Old:
Level 10: +2 mana regen or +30 attack speed
Level 15: +25 movement speed or +90 gold per minute
Level 20: +90 attack damage or 15% cooldown reduction
Level 25: +5 Living Armor instances or +40 Leech Seed damage/heal
New:
Level 10: 10% cooldown reduction or +35% experience gain
Level 15: 3s tree respawn time [?] or +90 attack damage
Level 20: +40 Leech Seed damage/heal or +2s Nature's Guise root duration
Level 25: +350 Overgrowth and Eyes In The Forest radius or +6 Living Armor instances
  • Reduced movement speed from 290 to 280.
  • Increased Strength attribute symbol.png strength gain from 3.3 to 3.6.
  • Reduced base health regeneration from 0.25 to 0.
  • Nature's Guise
    • Now applies a root and disarm on the target, instead of a bash. [?]
    • Now grants True Sight over the target for its duration.
  • Talents:
Level 25 right talent changed: -50s respawn time -> +40 Leech Seed damage/heal.
  • Enabled in Captain's Mode.
  • Reduced movement speed from 295 to 290.
  • Reduced Leech Seed slow from 22%/24%/26%/28% to 16%/20%/24%/28%
  • Increased Overgrowth cooldown from 70 on each level to 100/85/70.
  • Nature's Guise
    • Reduced bash duration from 0.7/1.2/1.7/2.2 to 0.4/1/1.6/2.2.
    • Reduced movement speed bonus from 16%/22%/28%/34% to 10%/18%/26%/34%.
  • Reduced Leech Seed slow from 28% on each level to 22%/24%/26%/28%.
  • Talents:
Level 20 left talent: +65 attack damage increased to +90.
  • Reduced movement speed from 300 to 295.
  • Reduced Nature's Guise bash duration from 1/1.4/1.8/2.2 to 0.7/1.2/1.7/2.2.
  • Talents:
Level 25 right talent changed: 20% Bash, 2s duration [?] -> -50s respawn time.
Old Nature's Guise:
Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. If the unit moves away from a tree or the spell is cast on a unit with no nearby trees, Nature's Guise is lost. Treant Protector can cast spells and remain invisible under Nature's Guise.
Cast range: 600
Tree search radius: 350
Fade time: 2
Movement speed bonus: 14%/16%/18%/20%
Duration: 15/30/45/60
Notes: The invisibility is lost upon getting too far from trees for 0.75 seconds, or upon casting spells or attacking. Treant Protector can cast spells while invisible without breaking the invisibility.
New Nature's Guise:
Turns Treant Protector invisible when staying within range of a tree for a period of time. Increasing movement speed while invisible, and causes a bash when attacking out of invisibility.
Tree search radius: 265
Fade delay: 6/5/4/3
Movement speed bonus: 16%/22%/28%/34%
Bash duration: 1/1.4/1.8/2.2
Notes: Passive ability, affecting Treant Protector only. The invisibility is lost upon getting too far from a tree for 0.75 seconds or upon attacking. Casting spells or items does not break it. The attack out of the invisibility has true strike.
  • Added talents:
Level 10: +2 mana regen or +30 attack speed
Level 15: +25 movement speed or +90 gold per minute
Level 20: +65 attack damage or 15% cooldown reduction
Level 25: +5 Living Armor instances or 20% Bash, 2s duration [?]
  • Reduced Living Armor cooldown from 32/26/20/14 to 30/24/18/12.
  • Increased attack range from 128 to 150.
  • Nature's Guise
    • Reduced tree search radius from 375 to 350.
    • Reduced tree search grace duration from 1 to 0.75.
    • Increased movement speed bonus from 10% on each level to 14%/16%/18%/20%.
  • Reduced Leech Seed cooldown from 16/14/12/10 to 16/13/10/7.
  • Reduced Leech Seed mana cost from 140 on each level to 100/110/120/130
Eyes In The Forest:
Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within an 800 radius of an enchanted tree will be entangled and damaged.
Cast range: 160
Overgrowth vision radius: 800
Overgrowth radius: 800
Overgrowth damage per second: 135
Mana cost: 100
Cooldown: 55
Notes: Enemies can spot the enchanted trees when they have True Sight.
  • Reduced Leech Seed damage/heal per pulse from 24/36/48/60 to 15/30/45/60.
  • Reduced night vision from 1200 to 800.
  • Leech Seed
    • Reduced damage per pulse from 30/45/60/75 to 24/36/48/60.
    • Increased number of pulses from 4 to 6 (duration from 3 to 4.5).
  • Living Armor
    • Increased mana cost from 25 to 50.
    • Increased cooldown from 15 on each level to 32/26/20/14.
  • Reduced Nature's Guise cast time from 0.5 to 0.3.
  • Reduced Living Armor block instances from 7 on each level to 4/5/6/7.
  • Leech Seed
    • Healing effect no longer ends when the target dies.
    • Increased movement speed slow from 24% to 28%.
  • Living Armor
    • Now reduces damage from all instances of damage that reduce its charges, instead of only physical damage.
    • Now also reduces damage from non-heroes.
  • Increased base attack damage from 46-54 to 56-64 (total attack damage is now 81-89).
  • Reduced Leech Seed cooldown from 18/16/14/12 to 16/14/12/10.
  • Living Armor
    • can now be cast through the minimap (only considers heroes, towers and barracks in this mode).
    • Increased block instances from 6 to 7.
  • Reduced Overgrowth cooldown from 80 to 70.
  • Living Armor
    • Reduced cooldown from 20 to 15.
    • Reduced mana cost from 30/35/40/45 to 25.
    • Reduced duration from 20 to 15.
Old Living Armor:
Rooftrellen's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally.
Day radius: Global
Night radius: 900
Armor bonus: 1/2/3/4
Health regeneration bonus: 2/3/4/5
Notes: This is an aura
New Living Armor:
Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some physical damage. Dispels when a number of damage instances are taken.
Cast range: Global
Health regeneration bonus: 4/6/8/10
Physical damage block: 20/40/60/80
Damage block charges: 6
Duration: 20
Mana cost: 30/35/40/45
Cooldown: 20
Notes: Only blocks damage from hero attacks. Gets fully dispelled upon having blocked 6 instances.
  • Overgrowth
    • No longer deals 70/100/130 damage per second.
    • Increased duration from 3 to 3/3.75/4.5.
    • Reduced cooldown from 115/105/95 to 80.
  • Increased collision size from 12 to 24.
  • Increased base Strength attribute symbol.png strength and gain from 27 + 3.4 to 25 + 2.8.
  • Increased Overgrowth cooldown from 100/95/90 to 115/105/95.
  • Reduced collision size from 24 to 12.
  • Nature's Guise now has a 2 second fade time.
  • Reduced Living Armor regeneration from 2/3/4/5 to 1/2/3/4.
  • Reduced Overgrowth radius from 725 to 625.
Leech Seed:
Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 24% and have its life force drained over the next 3 seconds. Nearby allied units are healed by the same amount.
Cast range: 350
Number of pulses: 4
Pulse interval: 0.75
Damage per pulse: 30/45/60/75 (Magical damage)
Heal search radius: 500
Heal per pulse: 30/45/60/75
Movement speed slow: 24%
Duration: 3
Mana cost: 110/120/130/140
Cooldown: 12
Old Living Armor:
Magically creates an armor of vines around a friendly uni, protecting it from harm and healing wounds.
Cast range: 500
Armor bonus: 3/6/9/12
Health regeneration bonus: 2/3/4/5
Duration: 40
Mana cost: 30/35/40/40
Cooldown: 7
Notes: Can be set to autocast. Can be cast on buildings.
New Living Armor:
Rooftrellen's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally.
Day radius: Global
Night radius: 900
Armor bonus: 1/2/3/4
Health regeneration bonus: 2/3/4/5
Notes: This is an aura
  • Overgrowth
    • Reduced duration from 3/4/5 to 3.
    • Reduced cooldown from 160 to 100/95/90.
    • Rescaled damage per second from 85 on each level to 70/100/130.
  • Increased Living Armor regeneration from 1/2/3/4 to 2/3/4/5.
Forest Sentinel:
Summons a forest spirit at the target location. The Sentinel will act as a passive, invisible watcher until the Treant Protector activates it. While active, a sentinel will unleash a powerful attack on the first enemy hero who strays too close, dealing damage and stunning the target. After attacking, the Sentinel returns to passive mode, regiaining its invisibility and vision. Sentinels are vulnerable to physical and magical attacks and have a timed life of 8 minutes.
Cast range: 900
Duration: 480
Mana cost: 50
Cooldown: 85/70/55/40
Watcher stats: 500 radius vision (no True Sight), 300 health, 40 gold bounty, invisible
Notes: Watches are briefly visible when summoned. Watchers are fully affected by spells. Nature's Guise counts Watchers as trees, so units can stay invisible when near them.
Transform Sentinel
Toggles a Sentinel's state. The cooldown is shared with all Sentinels.
Cast range: Global
Watcher attack range: 500
Watcher vision reduction: 400
Damage: 125/150/175/200
Stun duration: 1.5/1.75/2/2.25
Mana cost: 20
Cooldown: 10
Notes: This ability is only on Treant Protector. Can be cast through the minimap. Can switch between invisible, vision granting passive form and visible, offensive form. In offensive form, the watcher launches a projectile towards the closest enemy unit and then immediately switches back to passive form. The projectile damages and stuns upon impact.
Old Eyes in the Forest:
Creates a spiritual link between Rooftrellen and a target tree, allowing Rooftrellen to see the tree's surrounding area at all times.
Vision Range: 600/630/660/690
Cast Range: 2000
Cooldown: 300/225/150/75
Mana cost: 100/75/50/25
Notes: Provides True Sight, lasts until tree is destroyed.
New Eyes in the Forest:
Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree's surrounding area at all times.
Vision Range: 600/630/660/690
Cast Range: 100.
Cooldown: 300/225/150/75.
Mana cost: 100/75/50/25.
Note: Creates a regular tree if cast on the Sentinel side and a dead tree if cast on the Scourge side. These trees are slightly brighter than regular trees. Provides True Sight, lasts until tree is destroyed.
  • Increased base Agility attribute symbol.png agility and gain from 10 + 1 to 15 + 2.
  • Increased Eyes in the Forest cast range from 100 to 2000 (still requires vision over trees to be able to cast it on them).
  • Living Armor
    • Reduced mana cost from 40/45/50/55 to 30/35/40/40.
    • Increased armor bonus from 2/4/7/10 to 3/6/9/12.
    • Increased health regeneration bonus from 0.75/1.5/2.25/3 to 1/2/3/4.
  • Overgrowth
    • Now affects unit insde the Fog of War.
    • Reduced mana cost from 200/250/300 to 150/175/200.
  • Increased Overgrowth mana cost from 100/150/200 to 200/250/300.
  • Overgrowth
    • Reduced radius from 925 to 725.
    • Reduced damage per second from 125 to 85.
  • Rescaled Eyes in the Forest cooldown from 200/140/110/80 to 240/140/110/60.
  • Reduced Nature's Guise cooldown from 20/17/15/10 to 3 on each level.
  • Overgrowth
    • Increased radius from 625 to 925.
    • Increased damage per second from 50 to 125.
Old Overgrowth:
Creates a thicket of damaging thorns, making it difficult or impossible for units to pass through.
Cast range: 300
Number of thorns: 8/13/18
Damage per second radius: 150
Damage per second: 50
Duration: 5/6/7
Mana cost: 100/150/200
Cooldown: 15
Notes: The thorns are summoned at the targeted point and around it, so that no gap exists between the thorns. The thorns have 72 radius collision size. Each of them periodically deals damage to nearby enemy units. They block pathing for every unit.
New Overgrowth:
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies form moving or attacking and deals damage per second to each.
Radius: 725
Damage per second: 50
Duration: 3/4/5
Mana cost: 100/150/200
Cooldown: 120
Notes: Roots and disarms all nearby enemy units upon cast. Deals damage in 1 second intervals, starting immediately upon cast, resulting in up to 150/200/250 damage.
  • Reduced Eyes in the Forest cooldown from 240/180/150/120 to 200/140/110/80.
  • Overgrowth
    • Now deals 50 damage per second within a 150 radius, instead of 50 damage within 100 radius, 35 damage within 125 radius and 10 damage within 150 radius.
    • Reduced cast tome from 1.5 to 0.5
    • Reduced cooldown from 90/60/30 to 15 on each level.
  • Increased base Strength attribute symbol.png strength and gain from 25 + 3.2 to 27 + 3.4.
  • Reduced base Intelligence attribute symbol.png intelligence and gain from 19 + 2 to 17 + 1.8.
  • Nature's Guise
    • Rescaled mana cost from 50/60/70/80 to 90/80/70/60.
    • Increased cooldown from 10 on each level to 20/17/15/10.
  • Eyes in the Forest
    • Reduced level requirement from 4/6/8/10 to 1/3/5/7.
    • Increased cooldown from 210/180/150/120 to 240/180/150/120.
  • Replaced Passion of the Forest with Overgrowth
Overgrowth:
Creates a thicket of damaging thorns, making it difficult or impossible for units to pass through.
Cast time: 1.5
Cast range: 300
Number of thorns: 8/13/18
Full damage per second radius: 100
Full damage per second: 50
Medium damage per second radius: 35
Medium damage per second: 125
Small damage per second radius: 150
Small damage per second: 10
Duration: 5/6/7
Mana cost: 100/150/200
Cooldown: 90/60/30
Notes: The thorns are summoned at the targeted point and around it, so that no gap exists between the thorns. The thorns have 72 radius collision size. Each of them periodically deals damage to nearby enemy units. They block pathing for every unit.
  • Created.

Patch history[edit]

Patch
Description
  • Nature's Guise now shows a buff icon to show when Treant Protector remains within range of trees.
  • Fixed picking up another player's Aghanim's Scepter icon.png Aghanim's Scepter being undroppable and granting Treant Protector his upgrade.