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Treant Protector
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
25 + 3.4
15 + 1.8
20 + 1.8
Level 0 1 15 25 30
Health 120 670 1704 2716 3134
+0.25 +2.75 +7.51 +12.11 +14.01
Mana 75 315 615 975 1107
+0.25 +1.25 +2.51 +4.01 +4.56
Armor -1 1.5 5.7 10.7 12.53
Magic Resist 25% 27% 29.52% 32.52% 33.62%
Damage Block 16 (50%)
Damage

60
68

85
93

132
140

178
186

197
205

Attack Rate 0.53/s 0.61/s 0.74/s 0.9/s 0.95/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.9s BAT)
Attack Animation 0.6 + 0.4
Projectile Speed Instant
Move Speed ▶️ 280 (Nighttime 310)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Wood
Internal npc_dota_hero_treant
For Nature's Prophet's summons, see Treant. For the race in Dota 2 lore, see Treant Protectors.
Calls upon the forest to root his foes.
From beyond the Vale of Augury comes Rooftrellen, a lone explorer sent forth by his ancient race to survey the wider world. Barely distinguishable from his arboreal brethren, the Treant Protector summons a Wall of Vines, plants Leeching Seeds into intruders while sprouting regenerative roots for his cohorts and their fortifications alike. In order to assist his role as a protector, Rooftrellen enchants trees to serve as Eyes in the Forest. Emerging unseen among the Guise of Trees, he entangles foes with an Overgrowth of vines and roots, fully immobilized for that which awaits them.
Nature's Grasp
Leech Seed
Living Armor
Eyes In The Forest
Eyes In The Forest
Nature's Guise
Nature's Guise
Overgrowth
Overgrowth
Roles: Support Support Initiator Initiator Durable Durable Disabler Disabler Escape Escape
Complexity: Hero ComplexityHero Complexity
Adjectives: Green, Nose
Legs ( 2 )


Bio[]

Treant Protector minimap iconRooftrellen, the Treant Protector
▶️ "Life becomes death becomes new life. As it should be."
Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land. There are all-consuming grasses, crossbred fauna and poisonous flowers, but none are so fierce as the mighty Treant Protectors.

These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth.

When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.

Abilities[]

Nature's Grasp icon
Affects
Enemies
Damage
Magical
Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal 50% more damage if they touch a tree. Does half damage to creeps.
Cast Animation: 0.2+0.7
Cast Range: Affected by Cast Range bonuses. 1500
Vine Path Length: Affected by Cast Range bonuses. 1500
Vines Radius: Affected by AoE Radius bonuses. 135
Damage per Second: 30/40/50/60 (Talent 55/65/75/85)
Tree Contact Damage Multiplier: 1.5
Creep Damage Multiplier: 0.5
Move Speed Slow: 25%/30%/35%/40%
Vines Duration: 9/10/11/12
Aura Linger Duration: 0.5
Cooldown symbol
 20/19/18/17 (Talent 15/14/13/12)
Mana symbol
 90
Buff/Debuff
Modifiers [?]
modifier_treant_natures_grasp_creation_thinker
Undispellable
modifier_treant_natures_grasp_latch_thinker
Undispellable
modifier_treant_natures_grasp_damage
Death
modifier_treant_natures_grasp_damage_bonus
Death
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.
Nature Grasp Formation

Nature's Grasp formations.


  • Nature's Grasp's effects have a travel time, and are not instantly applied within its whole area.
  • The vine path consists of 8 thickets, which are placed in a straight line in front of Treant Protector.
    • The thickets are placed with 175 distance from each other, with the first one starting 175 range in front of Treant Protector, resulting in a total length of 1500.
    • The brambles spawn in 0.1-second intervals, with the first one spawning upon cast, resulting in a formation time of 0.8 seconds.
    • With the path length and effect radius, Nature's Grasp can hit units up to 1635 range away.
  • The thicket's duration starts after it was created. This means the last thicket disappears 9.8/10.8/11.8/12.8 seconds after cast.
    • If a tree is within the radius of any thicket, all thickets deal increased damage.
    • Checks for trees once upon creation of the path. Trees created or destroyed after the thickets' creation are ignored.
  • The movement speed slow and damage are provided by an aura, which is applied by each thicket in the path, it has a linger duration of 0.5 seconds.
    • There are two different modifiers used — the damage modifier is used by regular thickets, while the damage bonus modifier is used by thickets buffed by trees.
    • Both of these modifiers stack with each other but do not stack with multiple of themselves.
  • Deals damage in 0.25-second intervals, starting 0.25 seconds after the debuff is placed.
  • Deals 7.5/10/12.5/15 (Talent 13.75/16.25/18.75/21.25) or 11.25/15/18.75/22.5 (Talent 20.63/24.38/28.13/31.88) damage when buffed by a tree.
    • Can deal up to 285/420/575/750 (Talent 522.5/682.5/862.5/1062.5) or 427.5/630/862.5/1125 (Talent 783.75/1023.75/1293.75/1593.75) damage (before reductions) when buffed by a tree to a single unit within the area for the entire duration.
  • Against creeps, it deals 3.75/5/6.25/7.5 (Talent 6.88/8.13/9.38/10.63) or 5.63/7.5/9.38/11.25 (Talent 10.31/12.19/14.06/15.94) damage in the same intervals.
    • Can deal up to 142.5/210/287.5/375 (Talent 261.25/341.25/431.25/531.25) or 213.75/315/431.25/562.5 (Talent 391.88/511.88/646.88/796.88) damage when buffed by a tree to a single creep within the area for the entire duration.
  • Successive debuffs do not update the damage values but refresh their duration.


Leech Seed
Leech Seed icon
Affects
Enemies / Allies
Damage
Magical
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it.
Cast Animation: 0.3+0.2
Cast Range: Affected by Cast Range bonuses. 400/450/500/550
Radius: Affected by AoE Radius bonuses. 650
Pulse Interval: 1
Damage per Pulse: 20/35/50/65 (Talent 65/80/95/110)
Heal per Pulse: 20/35/50/65 (Talent 65/80/95/110)
Move Speed Slow: 8%/14%/20%/26% (Talent 26%/32%/38%/44%)
Duration: 5
Cooldown symbol
 24/20/16/12
Mana symbol
 80/90/100/110
Buff/Debuff
Modifiers [?]
modifier_treant_leech_seed
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.

  • The healing projectiles travel at a speed of 450.
    • Healing projectiles cannot target invulnerable or hidden units, but airborne projectiles still heal them.
    • Always heals for the full amount per instance, regardless of how much damage the target actually takes.
  • Deals damage and sends healing projectiles in 1-second intervals, starting immediately upon cast, resulting in 5 pulses.
    • Can deal up to 100/175/250/325 (Talent 325/400/475/550) damage (before reductions) and heal for the same amount of health a single unit for the same amount.
  • The debuff persists through death, so even when the target dies, Leech Seed continues pulsing.
  • If the target turns invisible while Leech Seed is still active, the pulses continue coming from its current actual position, making it possible to track the target.


Living Armor
Living Armor icon
Affects
Allies
Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor.
Cast Animation: 0.3+0.66
Cast Range: Global
Heal per Second: 3/4/5/6 (Talent 5/6/7/8)
Armor Bonus: 4/6/8/10 (Talent 12/14/16/18)
Duration: 15/20/25/30
Talent Radius: Affected by AoE Radius bonuses. 450
Cooldown symbol
 30/25/20/15
Mana symbol
 50
Buff/Debuff
Modifiers [?]
modifier_treant_living_armor
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.

  • When ground-targeted, the closest hero or building to the target point is targeted instead.
    • Although creeps can be directly targeted, ground-targeting excludes creeps.
    • Treats creep-heroes as heroes.
    • ↓↓ Double-tapping automatically targets self.
    • Fully affects ally Animal Courier Radiant minimap icon Couriers.
  • Living Armor heals in 1-second intervals, starting 1 second after the buff is placed, resulting in 15/20/25/30 instances.
    • Can heal up to 45/80/125/180 (Talent 75/120/175/240) health for the entire duration.
  • TALENT
    Living Armor now turns into a radius area-targeted ability, so that it cannot directly target units anymore.
    • ↓↓ Double-tapping ground-targets the ability and centers the radius around Treant Protector.


Eyes In The Forest
Eyes In The Forest icon
Affects
Trees
Damage
Magical
Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within a 800 radius of an enchanted tree will be entangled and damaged.
Passive Component
Global Tree Respawn Time: 10
Cast Animation: 0.2+0.83
Cast Range: Affected by Cast Range bonuses. 160
Vision Radius: Affected by AoE Radius bonuses. 800
Overgrowth Radius: Affected by AoE Radius bonuses. 800
Charge Replenish Time
 40
 3
Cooldown symbol
 0
Mana symbol
 100
Buff/Debuff
Modifiers [?]
modifier_treant_eyes_in_the_forest
Undispellable
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Requires drafting Overgrowth icon Overgrowth to be unlocked.
One can never be too certain who, or what, might need protecting.

  • Eyes In The Forest sets the respawn time of all natural trees on the map to seconds, down from the default 3 minutes. Planted trees are not affected.
    • The set tree respawn time is innate to Treant Protector, and requires Eyes In The Forest to be unlocked.
    • Acquiring Aghanim's Scepter causes destroyed trees on the map to respawn immediately.
  • There is no limit on how many enchanted trees can be up at one time, and the enchantment lasts until the tree is destroyed.
    • A single tree can be enchanted multiple times. However, this provides no gameplay benefit.
  • Enchanted trees have distinct icons Enchanted Tree minimap icon. on the minimap. It is colored green/blue if Treant Protector is an ally.
  • The sound effect upon cast is audible to allies only.
  • Applies Overgrowth icon Overgrowth based on the current level within 800 radius of every enchanted tree when Overgrowth is cast.
    • Overgrowth notes fully apply.
    • Multiple overlapping Overgrowth radius do not stack.
  • When losing Aghanim's Scepter, the enchanted trees still provide vision, and the enchantment is not removed.
    • However, Overgrowth no longer root enemies around the enchanted trees anymore.
  • Tree enchantments disappear upon losing ability.


Nature's Guise
Nature's Guise icon
Ability
Passive
Affects
Self
(Upgradable by Aghanim's Shard. Enemies)
Damage
Upgradable by Aghanim's Shard. Magical
Provides Treant with Tree Walking whenever he hasn't taken damage for 3 seconds. While nearby trees or affected by Nature's Grasp, Treant gains bonus movement speed.
Tree Search Radius: Affected by AoE Radius bonuses. 200
Move Speed Bonus: 12% (With Aghanim's Shard 20%)
Damage Downtime: 3
With Aghanim's Shard Fade Delay: 0
With Aghanim's Shard Invisibility Linger Duration: 0.75
With Aghanim's Shard Root Total Damage: 200
With Aghanim's Shard Default Root Duration: 1
With Aghanim's Shard Near-Tree Root Duration: 2
Cooldown symbol
  With Aghanim's Shard 10
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Causes Treant to move faster and become invisible with Nature's Guise and root enemies upon attacking. Deals damage over time and roots for longer if the attack was near a tree.
Partially pierces debuff immunity.
Upgradable by Aghanim's Shard.
True Sight pierces debuff immunity.
Partially usable by illusions.
Illusion Notes:
Upgradable by Aghanim's Shard.
Invisibility fully works.
Cannot trigger the root on attack.
Buff/Debuff
Modifiers [?]
modifier_treant_natures_guise
Undispellable
modifier_treant_natures_guise_tree_walking
Death
modifier_treant_natures_guise_invis
Death
modifier_treant_natures_guise_root
Ability Draft Notes
Ability Draft Notes:
Treant Protector neither has this ability nor is it bound to any of his abilities.
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.

  • This is innate to Treant Protector and does not need to be learned.
  • Nature's Guise is disabled when taking damage greater than 0 (after reductions), while not already affected by it.
    • Only damage from player-controlled sources, including allies, and Roshan icon Roshan can disable Nature's Guise.
    • As long as Treant Protector is within the tree search radius, taking damage does not disable any of the passive bonuses.
  • Checks for trees periodically within 200 radius and grants the ability effects instantly.
  • Attacks now root the target whenever the ability is off cooldown, preventing them from moving and casting certain mobility abilities.
    • If Treant Protector has the tree-walking modifier, the root duration is increased to 2 seconds.
    • Deals 4 instances of 50 damage over the total duration. The damage interval adapts to the root duration.
    • The first damage instance is dealt after a quarter of the root duration is over, and not immediately upon placing the debuff.
    • Provides True Sight over the target.
  • Treant Protector also gains invisibility and phased movement within 200 range of a tree.
    • Unlike the other bonuses, the invisibility has a linger duration of 0.75 seconds.
    • This means the invisibility is not lost instantly upon getting out of range of a tree, and may not be lost at all when coming within range of a tree again.
    • Casting abilities do not break the invisibility.
    • However, attacking breaks the invisibility, regardless of whether the attack actually landed or not.
    • While attacking within the tree search radius, it causes the invisibility to be re-applied on him 0.75 seconds later.
    • Nature's Guise uses the cooldown system to indicate its fade delay for its invisibility. It has visual purposes only.


Overgrowth
Overgrowth icon
Ability
No Target
Affects
Enemies
(Upgradable by Aghanim's Scepter.Enchanted Tree minimap icon. Trees)
Damage
Magical
Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.
Cast Animation: 0.5+1.17
Radius: Affected by AoE Radius bonuses. 800
Damage per Second: 85
Duration: 3/4/5
Cooldown symbol
 120/110/100 (Talent 85/75/65)
Mana symbol
 200/250/300
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants the Eyes In The Forest ability.
If Overgrowth is cast, units within a radius of an enchanted tree will be entangled and damaged. Passively causes all trees to respawn much faster.
Buff/Debuff
Modifiers [?]
modifier_treant_overgrowth
modifier_treant_overgrowth Talent
Death
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.

  • Roots and disarms the targets, preventing them from moving, attacking, and casting certain mobility abilities.
    • Provides True Sight over the targets, but does not affect already invisible targets.
  • Forces a stop command onto affected units upon placing the debuff, canceling ability casts, and interrupting channeling abilities.
    • Since this only happens once upon placing the debuff, it does not prevent other channeling abilities after the debuff is placed.
  • Deals damage in 1-second intervals, starting 1 second after cast, resulting in 3/4/5 instances.
  • Overgrowth also affects enemies within 800 range of an Enchanted Tree minimap icon. Eyes In The Forest icon Enchanted Tree.
    • Multiple overlapping Overgrowth radius do not stack.


Talents[]

Hero Talents
450 AoE Living Armor icon Living Armor25-35s Overgrowth icon Overgrowth Cooldown
+45 Leech Seed icon Leech Seed Damage/Heal20+8 Living Armor icon Living Armor Bonus Armor
+25 Nature's Grasp icon Nature's Grasp Damage15+18% Leech Seed icon Leech Seed Movement Slow
-5s Nature's Grasp icon Nature's Grasp Cooldown10+2 Living Armor icon Living Armor Heal Per Second

Recent Changes[]

Main Articles: Changelogs, Old Abilities and Hero Lore
Version
Description
  • Talent Talents:
    • LVL 10
       
      Nature's Grasp Cooldown Reduction decreased from 5s to 4s..
  • Reduced base movement speed from 285 to 280.
  • Leech Seed icon Leech Seed
    • Reduced damage per pulse from 25/40/55/70 to 20/35/50/65.
    • Reduced heal per pulse from 25/40/55/70 to 20/35/50/65.


Recommended Items[]

Starting items:

  • Tango icon Tango heals a little at a time in the laning stage.
  • Healing Salve icon Healing Salve restores large amount of health.
  • Clarity icon Clarity sustains mana for using early Leech Seed to harass enemies.
  • Orb of Venom icon Orb of Venom applies a slow to keep enemies in range of your powerful physical attacks in the early game.
  • Observer Ward icon Observer Ward grants map vision.

Early game:

Mid game:

  • Magic Wand icon Magic Wand provides some attributes, as well as restoring health and mana in bursts.
  • Urn of Shadows icon Urn of Shadows gives miscellaneous bonuses and charges to heal or hurt heroes.
  • Solar Crest icon Solar Crest sustains mana, as well as granting or removing armor of units.
  • Radiance icon Radiance will give Treant Protector much needed waveclear that can apply excellent area damage during fights, even while invisible.
  • Aghanim's Scepter icon Aghanim's Scepter will give Treant Protector access to the ability Eyes In The Forest icon Eyes In The Forest that will allow him to enchant a tree, allowing it to serve as an Observer Ward icon Observer Ward that will grant his team vision over the map and will also allow Treant Protector to deal some damage in the late game with a semi-global Overgrowth icon Overgrowth that will affect enemy units within the 800 radius the tree affected by Eyes In The Forest icon Eyes In The Forest.

Late game:

  • Guardian Greaves icon Guardian Greaves, an upgrade of Arcane Boots and Mekansm, restores health and mana in an area; it also carries an aura of health regeneration and armor that works better on heroes at low HP.
  • Aghanim's Shard icon Aghanim's Shard will allow Nature's Guise icon Nature's Guise to turn Treant Protector invisible, to move faster while invisible and to have his next attack root a target. Effects of Aghanim's Shard icon Aghanim's Shard upgraded Nature's Guise icon Nature's Guise will be stronger if the target is near the tree.
  • Lotus Orb icon Lotus Orb wiil give Treant Protector health and mana regeneration and armor, as well as the ability to apply a basic dispel and reflect single-targeted spells.
  • Blink Dagger icon Blink Dagger allows for more powerful initiaions with Overgrowth, as well as letting Treant Protector dart around the forest while remaining invisible through Nature's Grasp.
  • Dagon icon Dagon will give Treant Protector spell lifesteal that will allow him to heal himself with his abilities, and a strong magical damage burst that will allow him to finish off enemy heroes faster.
  • Refresher Orb icon Refresher Orb will allow Treant Protector to use Overgrowth twice in quick succession.
  • Gleipnir icon Gleipnir will give Treant Protector more health, more intelligence, more attack damage and it will also allow his attacks from Aghanim's Shard icon Aghanim's Shard upgraded Nature's Guise icon Nature's Guise to release a chain lightning that can bounce between enemies, damaging them. And the Gleipnir icon Gleipnir's ability to root enemy heroes in an area can be treated as an reserve Overgrowth icon Overgrowth that can help landing Nature's Grasp icon Nature's Grasp easier or which can also extend the duration of Overgrowth icon Overgrowth's root if Treant Protector hasn't used it yet.

Situational items:

  • Tranquil Boots icon Tranquil Boots provides health regeneration and movement speed to roam the map. Consider it when teammates do not need extra mana from Arcane Boots.
  • Soul Ring icon Soul Ring solves Treant Protector's mana problems in the early to mid game so he can use Leech Seed more frequently to gank and Living Armor to heal. Consider this item with Tranquil Boots to offset its health cost.
  • Drum of Endurance icon Drum of Endurance provides cheap attribute bonuses, and movement speed for allies and Treant Protector, which stacks with Nature's Grasp.
  • Meteor Hammer icon Meteor Hammer gives Treant Protector strength, intelligence, regeneration, and area stun. Overgrowth's root will help him use this item reliably as an initiation tool.
  • Vladmir's Offering icon Vladmir's Offering provides Treant Protector and his team with a useful aura, most notably the attack damage bonus that scales well in the late game.
  • Pipe of Insight icon Pipe of Insight provides team with protection against magical damage.
  • Heaven's Halberd icon Heaven's Halberd disarms an enemy hero, while providing strength, status resistance, and evasion to increase durability.
  • Shiva's Guard icon Shiva's Guard provides protection against physical damage with armor and slow aura that also helps in teamfights.
  • Octarine Core icon Octarine Core lowers cooldowns of items and abilities, especially the upgraded Overgrowth to increase farm and apply constant pressure on all lanes..

Dota Plus Progress[]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Building Healing
Relic Rare icon
Overgrowth icon Overgrowth Damage
Relic Rare icon
3 Hero Overgrowth icon Overgrowth
Relic strength icon
Total Healing
Relic strength icon
Teleports Leading to Kills
Relic strength icon
Roots Leading to Kills
Relic strength icon
Slows Leading to Kills
Relic strength icon
Dominating Kill Streaks
Relic strength icon
Dust of Appearance icon Dust of Appearance Leading to Kills
Relic strength icon
Wards Placed
Relic strength icon
Kill Assists
Relic strength icon
Kills
Plus Hero Badge 1
Bronze
Plus Hero Badge 2
Silver
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
Plus Hero Badge 5
Master
Plus Hero Badge 6
Grandmaster

Equipment[]

Trivia[]

  • Treant Protector has "Riki was here" carved into his side (near the left-handed runes on his belt).
  • Treant Protector's appearance, name, and voice are based heavily on Treebeard, the eldest of the Ent race, who appears in the "Lord of the Rings" books and movies.
  • ▶️ "They say my bark is worse than my bite. I wonder what that means." is a reference to the speaking tree "Grandmother Willow" from Pocahontas.
  • "You were nasty, brutal, and most of all short", in reply to killing Pugna minimap icon Pugna, is a reference to the 1651 book, Leviathan by Thomas Hobbes.

Gallery[]

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