Treant Protector

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Treant Protector
Treant Protector icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
25 + 3.4
15 + 2
20 + 1.8
Level 0 1 15 25 30
Health 200 700 1640 2320 2660
Health regen 0 2.5 7.26 10.66 12.36
Mana 75 315 615 831 939
Mana regen 0.5 1.5 2.76 3.66 4.11
Armor -1 1.5 6.17 9.5 11.17
Att/sec 0.53 0.61 0.75 0.86 0.91
Damage 62‒70 87‒95 134‒142 168‒176 185‒193
Magic resistance 25%
▶️ Movement speed 280
▶️ Attack speed 100
Turn rate 0.5
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.6+0.4
Base attack time 1.9
Damage block 8
Collision size 24
Gib type Wood
For Nature's Prophet's summons, see Treant. For the race in Dota 2 lore, see Treant Protectors.

Rooftrellen, the Treant Protector, is a melee strength hero who excels in supporting and strengthening his allies with his beneficial set of spells, which use the power of nature. He is a natural tank, offensively and defensively, having both the highest natural attack damage and the third highest overall strength in the game. Manipulating the power of the plants to his will, he can grant invisibility and stealth to himself with Nature's Guise and move quickier, being a good ganking skill and rather efficient for scouting, provided that he remains within close proximity to a tree. He can use Leech Seed to sap the life from a target, slowing and dealing moderate damage over time to it while nearby allies are replenished by the same amount. His signature Living Armor makes him truly live up his title, as he is able to provide allies and even friendly buildings with increased health regeneration and a massive damage block from anywhere on the map. Finally, his ultimate Overgrowth roots nearby enemies with vines, branches, and roots; though it does not deal any damage, it immobilizes them and renders them unable to attack for several crucial seconds. Although Rooftrellen is not able to dish out much damage outside of his regular attacks, he is able to provide an enormous amount of defensive utility and survivability to himself and his teammates, thereby planting the seeds for a decisive victory


Treant Protector minimap icon.pngRooftrellen, the Treant Protector
▶️ "Life becomes death becomes new life. As it should be."
Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land--all-consuming grasses and crossbred fauna and poisonous flowers--but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their stay, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.


Nature's Grasp icon.png
Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal 50% more damage if they touch a tree. Does half damage to creeps.
Cast Animation: 0.2+0.7
Cast Range: 1500
Vine Path Length: 1500
Vines Radius: 135
Damage per Second: 30/40/50/60 (Talent 54/64/74/84)
Tree Contact Damage Increase: 50%
Creep Damage Decrease: 50%
Movement Speed Slow: 25%/30%/35%/40%
Vines Duration: 12
Aura Linger Duration: 0.5
Cooldown: 20/19/18/17 (With talent: 17.6/16.72/15.84/14.96)
Mana: 75/80/85/90
Buff modifier_treant_natures_grasp_creation_thinker: Undispellable. Persists death.
Buff modifier_treant_natures_grasp_latch_thinker: Undispellable. Persists death.
Debuff modifier_treant_natures_grasp_damage: Dispellable with death only.
Debuff modifier_treant_natures_grasp_damage_bonus: Dispellable with death only.
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.


  • Nature's Grasp's effects are not instantly applied within its whole area. There is is a travel time.
  • The vine path consists of 8 thickets, which are placed in a straight line in front of Treant Protector.
    • The thickets are placed with 175 distance from each other, with the first one starting 100 range in front of Treant Protector, resulting in a total length of 1500.
    • The brambles spawn in 0.1 second intervals, with the first one spawning right upon cast, resulting in a formation time of 0.8 seconds.
    • Together with the effect radius, the path can hit units up to 1635 range away.
  • A thicket's duration starts after the thicket was created. This means the last thicket disappears 12.8 seconds after cast.
  • When there is a tree within the radius of any thicket, all thickets deal increased damage.
    • Checks for trees once upon creation of the path. Trees created or destroyed after creation are ignored.
  • The slow and damage are provided by an aura, which is applied by each thicket in the path.
    • There are 2 different modifiers, "Natures Grasp Damage" is used by regular thickets, and "Natures Grasp Damage Bonus" is used by thickets boosted by trees.
    • These 2 modifiers stack with each other, but do not stack with multiple of themselves.
  • Deals 7.5/10/12.5/15 (3.75/5/6.25/7.5 against creeps) damage in 0.25 second intervals, starting 0.25 seconds after the debuff is placed.
    • When buffed by a tree, deals 11.25/15/18.75/22.5 (5.63/7.5/9.38/11.25 against creeps) damage in 0.25 second intervals
  • With the level 15 talent, deals 13.5/16/18.5/21 (6.75/8/9.25/10.5 against creeps) damage in 0.25 second intervals, starting 0.25 seconds after the debuff is placed.
    • When buffed by a tree, deals 20.25/24/27.75/31.5 (10.13/12/13.88/15.75 against creeps) damage in 0.25 second intervals
  • Can deal up to 375/500/625/750 (187.5/250/312.5/375 to creeps) damage to a single unit (before reductions).
    • When buffed by a tree, can deal up to 562.5/750/937.5/1125 (281.25/375/468.75/562.5 to creeps) damage to a single unit (before reductions).
  • With the level 15 talent, can deal up to 675/800/925/1050 (337.5/400/462.5/525 to creeps) damage to a single unit (before reductions).
    • When buffed by a tree, can deal up to 1012.5/1200/1387.5/1575 (506.25/600/693.75/787.5 to creeps) damage to a single unit (before reductions).

Leech Seed
Leech Seed icon.png
Enemies / Allies
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it.
Cast Animation: 0.5+0.4
Cast Range: 400
Radius: 650
Pulse Interval: 1
Damage/Heal per Pulse/Projectile: 16/32/48/64 (Talent 56/72/88/104)
Move Speed Slow: 8%/14%/20%/26%
Duration: 5
Cooldown: 18/16/14/12 (With talent: 15.84/14.08/12.32/10.56)
Mana: 110/120/130/140
Partially pierces spell immunity. Can heal spell immune allies. Slow persists, attempts to damage and continues to pulse, if debuff was placed before spell immunity and when not dispelled.
Debuff modifier_treant_leech_seed: Dispellable with any dispel.
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.


  • Deals damage and sends healing projectiles in 400-second intervals, starting 400 seconds after cast, resulting in 5 pulses.
  • Can deal up to 80/160/240/320 (Talent 280/360/440/520) damage (before reductions) and heal a single unit for the same amount.
  • The heal is independent from the damage and always heals for the same amount, regardless of how much damage the target takes.
  • Healing projectiles travel at a speed of 450.
  • The debuff persists through death, so even when the target dies, it continues pulsing.
  • If the target turns invisible, the pulses continue coming from its current actual position, making it possible to track it.
  • Healing pulse projectiles cannot target invulnerable or hidden units, but already flying projectiles still heal them.

Living Armor
Living Armor icon.png
Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor.
Cast Animation: 0.4+0.5
Cast Range: Global
Effect Radius: 0 (Talent 450)
Total Heal: 60/100/140/180 (Talent 108/148/188/228)
Armor Bonus: 5/6/7/8
Duration: 12
Cooldown: 26/22/18/14 (With talent: 22.88/19.36/15.84/12.32)
Mana: 50
Buff modifier_treant_living_armor: Dispellable with any dispel.
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.


  • When targeting the ground, the closest unit to the target point is targeted instead.
  • Can be cast on buildings, providing all its effects to them.
  • Heals 5/8.33/11.67/15 (Talent 9/12.33/15.67/19) health in 1 second intervals, starting 1 second after the buff is placed, resulting in 12 instances.
  • The talent turns Living Armor into an area-targeted spell, so that it cannot directly target units anymore.

Nature's Guise
Nature's Guise icon.png
Provides Treant with Tree Walking whenever he hasn't taken damage for 3 seconds. While active, Treant gains movement speed bonus and amplified healing and regeneration on himself.
Tree Search Radius: 150
Fade Delay: 0
Movement Speed Bonus: 15%
Heal and Health Regen Amplification: 40%
Invisibility Linger Duration: 0 (Talent 0.75)
Damage Cooldown: 3
Buff modifier_treant_natures_guise: Undispellable. Persists death.
Buff modifier_treant_natures_guise_tree_walking: Dispellable with death only.
Buff modifier_treant_natures_guise_invis: Dispellable with death only.
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.


  • This is an innate ability and does not need to be learned.
    • Treant Protector does not have this ability in Ability Draft, nor is it bound to any of his abilities.
  • This ability gets only disabled when taking damage while not already affected by it.
    • This means when within range of a tree already, taking damage does not disable any of the bonuses.
  • When disabled, the ability goes on cooldown, indicating that it is disabled.
    • This is a regular cooldown and is fully affected by everything that interacts with cooldowns normally.
  • Reacts on any damage greater than 0 from any player (including allies and self) or Roshan icon.png Roshan.
  • When the level 10 talent is chosen, Treant Protector also gains invisibility when within range of a tree.
    • Unlike the other bonuses, the invisibility has a grace time of 0.75 seconds.
    • This means the invisibility is not lost instantly upon getting out of range of a tree, and may be not lost at all when coming within range of a tree again.
    • Casting spells or using items does not break the invisibility.
    • Performing an attack breaks the invsibility, regardless of whether the attack actually landed or not.
    • When still within tree radius while attacking, the invisibility gets re-applied 0.75 seconds later.

Overgrowth icon.png
No Target
Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.
Cast Animation: 0.5+1.17
Radius: 800
Damage per Second: 75 (Talent 175)
Duration: 3/4/5
Cooldown: 100 (With talent: 88)
Mana: 200/250/300
Aghanim's upgrade: Adds new ability: Eyes in the Forest. When Overgrowth is cast, it is also cast around Eye of the Forest.
Debuff modifier_treant_overgrowth: Dispellable with any dispel.
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.


  • Roots and disarms the targets, preventing them from moving, attacking and casting certain mobility spells.
    • Provides True Sight over the targets, but does not affect already invisible targets.
  • Deals damage in 1-second intervals, starting 1 second after cast, resulting in 3/4/5 instances.
  • When upgraded, also affects enemies which are within range of a tree enchanted by Eyes In The Forest.

Eyes In The Forest
Eyes in the Forest icon.png
Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within a 800 radius of an enchanted tree will be entangled and damaged.
Cast Animation: 0.2+0.83
Cast Range: 160
Vision/Overgrowth Radius: 800
Global Tree Respawn Time: 10
Number of Charges: 3
Charge Replenish Time: 40 (Talent 35.2)
Mana: 100
Aghanim's upgrade: Causes all trees to respawn much faster.
Buff modifier_treant_eyes_in_the_forest: Undispellable. Persists death.
One can never be too certain who, or what, might need protecting.


  • There is no limit on how many enchanted trees can be up at one time.
  • The Enchantment of a tree has no expire time; it lasts until the tree gets destroyed.
  • Enchanted trees have distinct icons Eyes in the Forest minimap icon.png on the minimap. Just like buildings, it is colored green if allied.
  • If the enemy has True Sight over the enchanted tree, they are able to see the visual effects on both the affected tree and the 800 radius around it.
  • The sound effect upon cast is audible to allies only.
  • Upon dropping, selling or destroying Aghanim's Scepter, the enchanted trees still provide vision, and are not removed.
    • However, Overgrowth does not root enemies around enchanted trees, and does not deal damage.
  • The tree respawn aspect sets the respawn time of all trees on the map to 10 seconds. This does not include trees created by abilities and items.
    • If Aghanim's Scepter is acquired while there already are destroyed trees, they respawn immediately.


Hero Talents
450 AoE Living Armor25100 DPS Overgrowth
+40 Leech Seed Damage/Heal2012% Cooldown Reduction
+24 Nature's Grasp Damage15+48 Living Armor Heal
Nature's Guise Invisibility10+60 Damage
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.

Recent Changes[edit]

  • Reworked Lua error in Module:Ability_ID at line 44: Could not find Cargo data for "Leech Seed (7.23-7.27a)".
Old Lua error in Module:Ability_ID at line 44: Could not find Cargo data for "Leech Seed (7.23-7.27a)".:
Treant Protector saps life from a random nearby enemy unit, prioritizng heroes. Drains health and slows their movement speed.
Cast time: 0.4
Radius: 700
Pulse interval: 0.5
Health drain per second: 15/30/45/60
Movement speed slow: 18%/24%/30%/36%
Slow duration: 0.5
Duration: 5
Mana cost: 110
Cooldown: 22/19/16/13
Notes: Targets are chosen randomly, with heroes being prioritized. Pulses in 0.5 second intervals. The heal uses projectiles that travel at a speed of 550.
New Leech Seed:
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it.
Cast range: 400
Cast time: 0.4
Heal radius: 650
Pulse inteval: 1
Damage/Heal per pulse: 16/32/48/64
Movement speed slow: 8%/14%/20%/26%
Duration: 5
mana cost: 110/120/130/140
cooldown: 18/16/14/12
Notes: Pulses a total of 5 times. The heal uses projectiles that travel at a speed of 450.
  • Eyes In The Forest now has 3 charges with a 40-seconds replenish time, rather than a 35-second cooldown.
  • Talents:
Level 10 right talent: +40 attack damage increased to +60.
Level 20 left talent: +30 Lua error in Module:Ability_ID at line 44: Could not find Cargo data for "Leech Seed (7.23-7.27a)". damage/heal increased to +40.
Level 25 right talent: +80 Overgrowth damage per second increased to +100.
  • Talents:
Level 10 right talent: +50 attack damage reduced to +40.
Level 15 left talent: +30 Nature's Grasp damage per second reduced to +24.
Level 15 right talent: +60 Living Armor max heal reduced to +48.
Level 20 left talent: +40 Lua error in Module:Ability_ID at line 44: Could not find Cargo data for "Leech Seed (7.23-7.27a)". damage/heal reduced to +30.
Level 20 right talent: 15% cooldown reduction reduced to 12%.
Level 25 left talent: 550 AoE Living Armor reduced to 450.
Level 25 right talent: +100 Overgrowth damage per second reduced to +80.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango heals a little at a time in the laning stage.
  • Healing Salve icon.png Healing Salve restores large amount of health.
  • Clarity icon.png Clarity sustains mana for using early Leech Seed to harass enemies.
  • Orb of Venom icon.png Orb of Venom applies a slow to keep enemies in range of your powerful physical attacks in the early game.
  • Animal Courier (Radiant) icon.png Animal Courier ferries items to teammates.
  • Observer Ward icon.png Observer Ward grants map vision.

Early game:

  • Boots of Speed icon.png Boots of Speed give movement speed boost.
  • Magic Stick icon.png Magic Stick helps with mana and health restoration.
  • Infused Raindrops icon.png Infused Raindrops provides mana regeneration and magical damage absorption, as well as building Urn of Shadows.
  • Wind Lace icon.png Wind Lace grants movement speed bonus for cheap.

Mid game:

  • Arcane Boots icon.png Arcane Boots restores mana to Treant Protector and allies.
  • Magic Wand icon.png Magic Wand provides some attributes, as well as restoring health and mana in bursts.
  • Urn of Shadows icon.png Urn of Shadows gives miscellaneous bonuses and charges to heal or hurt heroes.
  • Solar Crest icon.png Solar Crest sustains mana, as well as granting or removing armor of units.

Late game:

  • Guardian Greaves icon.png Guardian Greaves, an upgrade of Arcane Boots and Mekansm, restores health and mana in an area; it also carries an aura of health regeneration and armor that works better on heroes at low HP.
  • Aghanim's Scepter icon.png Aghanim's Scepter grants vision over the map and allows Treant Protector to deal some damage in the late game with a semi-global Overgrowth.
  • Lotus Orb icon.png Lotus Orb gives regeneration and armor, as well as Echo Shell on friendly heroes to dispel and reflect single targeted spells.

Situational items:

  • Tranquil Boots (Active) icon.png Tranquil Boots provides health regeneration and movement speed to roam the map. Consider it when teammates do not need extra mana from Arcane Boots.
  • Soul Ring icon.png Soul Ring solves Treant Protector's mana problems in the early to mid game so he can use Leech Seed more frequently to gank and Living Armor to heal. Consider this item with Tranquil Boots to offset its health cost.
  • Drum of Endurance icon.png Drum of Endurance provides cheap attribute bonuses, and movement speed for allies and Treant Protector, which stacks with Nature's Grasp.
  • Blink Dagger icon.png Blink Dagger allows for more powerful initiaions with Overgrowth, as well as letting Treant Protector dart around the forest while remaining invisible through Nature's Grasp.
  • Meteor Hammer icon.png Meteor Hammer gives Treant Protector strength, intelligence, regeneration, and area stun. Overgrowth's root will help him use this item reliably as an initiation tool.
  • Vladmir's Offering icon.png Vladmir's Offering provides Treant Protector and his team with a useful aura, most notably the attack damage bonus that scales well in the late game.
  • Pipe of Insight icon.png Pipe of Insight provides team with protection against magical damage.
  • Heaven's Halberd icon.png Heaven's Halberd disarms an enemy hero, while providing strength, status resistance, and evasion to increase durability.
  • Shiva's Guard icon.png Shiva's Guard provides protection against physical damage with armor and slow aura that also helps in teamfights.
  • Octarine Core icon.png Octarine Core lowers cooldowns of items and abilities, especially the upgraded Overgrowth to increase farm and apply constant pressure on all lanes.
  • Refresher Orb icon.png Refresher Orb allows Treant Protector to use Overgrowth twice in quick succession.
  • Radiance (Active) icon.png Radiance applies excellent area damage during fights, even while invisible.


Roles: Support Support Initiator Initiator Durable Durable Disabler Disabler Escape Escape
Complexity: ★★☆
Playstyle: From beyond the Vale of Augury comes Rooftrellen, a lone explorer sent forth by his ancient race to survey the wider world. Barely distinguishable from his arboreal brethren, the Treant Protector summons a wall of vines with Nature's Grasp, draining foes with Leech Seed while protecting allies with Living Armor. Given possession of one mystical scepter, Rooftrellen enchants trees to serve as his Eyes in the Forest. Unsuspecting foes may find themselves in an Overgrowth of vines and roots, fully immobilized for that which awaits them.





  • Treant Protector has "Riki was here" carved into his side (near the left-handed runes on his belt).
  • Treant Protector's appearance, name, and voice are based heavily on Treebeard, the eldest of the Ent race, who appears in the Lord of the Rings books and movies.
  • Treant Protector's response ▶️ "They say my bark is worse than my bite. I wonder what that means." is a reference to the speaking tree "Grandmother Willow" from Pocahontas.
  • Treant Protector's response "You were nasty, brutal, and most of all short", in reply to killing Pugna, is a reference to the 1651 book, Leviathan by Thomas Hobbes