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Treant Protector

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For Nature's Prophet's summons, see Treant. For the race in Dota 2 lore, see Treant Protectors.

Treant Protector
Treant Protector icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
25 + 4.1
15 + 2
20 + 1.8
Level Base 1 15 25
Health 200 700 1840 2660
Health regen 0 2.5 8.24 12.34
Magic res. 25% 26.5% 29.94% 32.4%
Mana 75 315 615 831
Mana regen 0.5 1.5 2.76 3.66
Spell dmg 0% 1.4% 3.16% 4.42%
Armor -1 1.4 5.88 9.08
Att/sec 0.53 0.61 0.75 0.86
Move sp amp. 0% 0.75% 2.15% 3.15%
Damage 62‒70 87‒95 144‒152 185‒193
Movement speed 270
Attack speed 100
Turn rate 0.5
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.6+0.4
Base attack time 1.9
Collision size 24
Gib type Wood

Rooftrellen, the Treant Protector, is a melee strength hero who excels in supporting and strengthening his allies with his beneficial set of spells, which use the power of nature. He is a natural tank, offensively and defensively, having both the highest natural attack damage and the third highest overall strength in the game. Manipulating the power of the plants to his will, he can grant invisibility and stealth to himself with Nature's Guise and move quickier with a stunning hit, being a good ganking skill and rather efficient for scouting, provided that he remains within close proximity to a tree. He can use Leech Seed to sap the life from a target, slowing and dealing moderate damage over time to it while nearby allies are replenished by the same amount. His signature Living Armor makes him truly live up his title, as he is able to provide allies and even friendly buildings with increased health regeneration and a massive damage block from anywhere on the map. Finally, his ultimate Overgrowth roots nearby enemies with vines, branches, and roots; though it does not deal any damage, it immobilizes them and renders them unable to attack for several crucial seconds. Although Rooftrellen is not able to dish out much damage outside of his regular attacks, he is able to provide an enormous amount of defensive utility and survivability to himself and his teammates, thereby planting the seeds for a decisive victory.


Treant Protector minimap icon.png Rooftrellen, the Treant Protector
▶️ "Life becomes death becomes new life. As it should be."
Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land--all-consuming grasses and crossbred fauna and poisonous flowers--but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their stay, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.


Nature's Guise
Nature's Guise icon.png
No Target
Self / Enemies
Turns Treant invisible after a 0.6 second cast time when he is within close radius of a tree. Increases movement speed while invisible, and causes a disarming root when attacking out of invisibility.
Cast Animation: 0.6+0.3
Tree Search Radius: 265
Fade Delay: 0
Movement Speed Bonus: 20%/22%/24%/26%
Root Total Damage: 60/110/160/210
Root Duration: 0.4/1/1.6/2.2 (Talent 2.4/3/3.6/4.2)
Invisibility Linger Duration: 0.75
Cooldown: 10/8/6/4
Mana: 30/40/50/60
Buff Natures Guise Invis: Undispellable.
Debuff Natures Guise Root: Dispellable with any dispel.
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.


  • Casting spells or using items does not break the invisibility.
  • Goes on cooldown once the invisibility is lost, not upon cast.
  • Treant Protector stays invisible as long as there are trees within 265 radius around him.
  • The invisibility is not instantly lost upon getting too far from trees. There is a 0.75-second-long grace time.
    • This means Treant Protector can stay up to 0.75 seconds long away from trees and still be invisible.
    • The grace time resets whenever a tree is within range again. The grace time is not indicated anywhere.
  • Treant protector is phased while invisible, and can also walk through trees.
  • While invisible, Treant Protector's next attack has True Strike, and roots and disarms the target, preventing it from moving, attacking, and casting certain mobility spells.
    • The attack first applies its damage, then the debuff.
    • Does not work against buildings and wards.
    • Provides True Sight over the target.
  • The root deals 20/36.67/53.33/70 a total of 3 times, starting 1 interval after the debuff is placed. The interval adapts to the durations.
    • This results in an interval of 0.13/0.33/0.53/0.73 (Talent 0.8/1/1.2/1.4).

Leech Seed
Leech Seed icon.png
Enemies / Allies
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Pulses 7 times.
Cast Animation: 0.5+0.4
Cast Range: 350
Radius: 500
Pulse Interval: 0.75
Damage per Pulse: 12/24/36/48 (Talent 62/74/86/98)
Heal per Pulse: 12/24/36/48 (Talent 62/74/86/98)
Move Speed Slow: 16%/20%/24%/28%
Duration: 5.25
Cooldown: 16/13/10/7 (With talent: 14.4/11.7/9/6.3)
Mana: 100/110/120/130
Partially pierces spell immunity. Can heal spell immune allies. Slow persists, attempts to damage and continues to pulse, if debuff was placed before spell immunity and when not dispelled.
Debuff Leech Seed: Dispellable with any dispel.
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.


  • Deals damage and sends healing projectiles in 0.75-second intervals, starting 0.75 seconds after cast, resulting in 7 pulses.
  • Can deal up to 84/168/252/336 (Talent 434/518/602/686) damage (before reductions) and heal a single unit for up to 84/168/252/336 (Talent 434/518/602/686) health.
  • The heal is independent from the damage and always heals for the same amount, regardless of how much damage the target takes.
  • Healing projectiles travel at a speed of 400.
  • Always emits 7 pulses, even when the target dies earlier.
  • If the target turns invisible, the pulses continue coming from its current actual position, making it possible to track it.
  • Healing pulse projectiles cannot target invulnerable or hidden units, but already flying projectiles still heal them.

Living Armor
Living Armor icon.png
Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some damage from all sources. Dispels when a number of damage instances are taken.
Cast Animation: 0.5+0.4
Cast Range: Global
Effect Radius: 0 (Talent 700)
Damage Block Instances: 4/5/6/7 (Talent 6/7/8/9)
Damage Block: 40/60/80/100
Health Regeneration Bonus: 4/8/12/16
Duration: 15
Cooldown: 30/24/18/12 (With talent: 27/21.6/16.2/10.8)
Mana: 50
Buff Living Armor: Dispellable with any dispel.
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.


  • When targeting the ground, the closest unit to the target point is targeted instead.
  • Can be cast on buildings, providing all its effects to them.
  • Can regenerate up to 60/120/180/240 health over its full duration.
  • Living Armor belongs to the group of damage negating effects. However, unlike the others in that group, Living Armor only negates a certain amount of damage per instance.
  • Living Armor has the lowest priority in the group of damage negating effects.
    • This means when coupled with any other form of damage negation, Living Armor neither blocks damage nor loses any charges.
    • When combined with Aphotic Shield however, it does lose charges without blocking any damage.
    • When combined with the Glyph of Fortification, it does not lose any charges until the Glyph's effect expires.
  • As with all damage manipulating effects, Living Armor only blocks the 3 damage types. It does not react on HP Removal.
  • Blocks damage after all kinds of reductions. Fully ignores damage lower than 5 (after reductions).
  • Can block up to 160/300/480/700 (Talent 240/420/640/900) damage.
  • The talent turns Living Armor into an area-targeted spell, so that it cannot directly target units anymore.

Overgrowth icon.png
No Target
Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.
Cast Animation: 0.5+1.17
Radius: 800 (Talent 1150)
Duration: 3.5/4.25/5
Damage per Second: 0 (Upgradable by Aghanim's Scepter. 175)
Cooldown: 100/85/70 (With talent: 90/76.5/63)
Mana: 150/175/200
Aghanim's upgrade: Adds new ability: Eye in the Forest and adds damage per second component to Overgrowth.
When Overgrowth is cast, it is also cast around Eye of the Forest.
Debuff Overgrowth: Dispellable with any dispel.
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.


  • Roots and disarms the targets, preventing them from moving, attacking and casting certain mobility spells.
    • Provides True Sight over the targets, but does not affect already invisible targets.
  • Forces a stop command onto the targets upon cast, so that their current move, attack and spell cast orders get canceled.
  • When upgraded, also affects enemies which are within (Talent ) range of a tree enchanted by Eyes In The Forest.
  • When upgraded, Overgrowth deals damage to all affected enemies over its duration.
    • Deals damage in 1-second intervals, starting 1 second after cast, resulting in 3/4/5 instances.
    • Can deal up to 525/700/875 damage per affected unit (before reductions).

Eyes In The Forest
Eyes in the Forest icon.png
Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within a 800 radius of an enchanted tree will be entangled and damaged.
Cast Animation: 0.2+0.83
Cast Range: 160
Vision/Overgrowth Radius: 800 (Talent 1150)
Cooldown: 35 (With talent: 31.5)
Mana: 100
One can never be too certain who, or what, might need protecting.


  • There is no limit on how many enchanted trees can be up at one time.
  • The Enchantment of a tree has no expire time; it lasts until the tree gets destroyed.
  • Enchanted trees have distinct icons Eyes in the Forest minimap icon.png on the minimap. Just like buildings, it is colored green if allied.
  • If the enemy has True Sight over the enchanted tree, they are able to see the visual effects on both the affected tree and the 800 (Talent 1150) radius around it.
  • The sound effect upon cast is audible to allies only.
  • Upon dropping, selling or destroying Aghanim's Scepter, the enchanted trees still provide vision, and are not removed.
    • However, Overgrowth does not root enemies around enchanted trees, and does not deal damage.


Hero Talents
700 AoE Living Armor25+350 Eyes and Overgrowth AoE
+50 Leech Seed Damage/Heal20+2s Nature's Guise Root
2s Tree Respawn Time15+90 Damage
10% Cooldown Reduction10+2 Living Armor Block Instances
  • The tree respawn talent sets the respawn time of all trees on the map to Lua error in Module:Show at line 24: attempt to index field '?' (a nil value). seconds. This does not include trees created by abilities and items.
    • If the talent is chosen while there already are destroyed trees, they respawn immediately if they have been destroyed more than Lua error in Module:Show at line 24: attempt to index field '?' (a nil value). seconds ago.
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango heals a little at a time in the laning stage.
  • Healing Salve icon.png Healing Salve restores large amount of health.
  • Clarity icon.png Clarity sustains mana for using early Leech Seed to harass enemies.
  • Orb of Venom icon.png Orb of Venom applies a slow to keep enemies in range of your powerful physical attacks in the early game.
  • Stout Shield icon.png Stout Shield partially abates any harassment received.
  • Animal Courier (Radiant) icon.png Animal Courier ferries items to teammates.
  • Observer Ward icon.png Observer Ward grants map vision; use Nature's Guise to plant wards to avoid being spotted.

Early game:

  • Boots of Speed icon.png Boots of Speed give movement speed boost.
  • Magic Stick icon.png Magic Stick helps with mana and health restoration.
  • Infused Raindrop icon.png Infused Raindrop provides mana regeneration and magical damage absorption, as well as building Urn of Shadows.
  • Wind Lace icon.png Wind Lace grants movement speed bonus for cheap.

Mid game:

  • Arcane Boots icon.png Arcane Boots restores mana to Treant Protector and allies.
  • Magic Wand icon.png Magic Wand provides some attributes, as well as restoring health and mana in bursts.
  • Urn of Shadows icon.png Urn of Shadows gives miscellaneous bonuses and charges to heal or hurt heroes.
  • Solar Crest icon.png Solar Crest sustains mana, as well as granting or removing armor of units.

Late game:

  • Guardian Greaves icon.png Guardian Greaves, an upgrade of Arcane Boots and Mekansm, restores health and mana in an area; it also carries an aura of health regeneration and armor that works better on heroes at low HP.
  • Aghanim's Scepter icon.png Aghanim's Scepter grants vision over the map and allows Treant Protector to deal some damage in the late game with a semi-global Overgrowth.
  • Lotus Orb icon.png Lotus Orb gives regeneration and armor, as well as Echo Shell on friendly heroes to dispel and reflect single targeted spells.

Situational items:

  • Tranquil Boots (Active) icon.png Tranquil Boots provides health regeneration and movement speed to roam the map. Consider it when teammates do not need extra mana from Arcane Boots.
  • Soul Ring icon.png Soul Ring solves Treant Protector's mana problems in the early to mid game so he can use Leech Seed more frequently to gank and Living Armor to heal. Consider this item with Tranquil Boots to offset its health cost.
  • Drum of Endurance icon.png Drum of Endurance provides cheap attribute bonuses, and movement speed for allies and Treant Protector, which stacks with Nature's Guise.
  • Blink Dagger icon.png Blink Dagger allows for more powerful initiaions with Overgrowth, as well as letting Treant Protector dart around the forest while remaining invisible through Nature's Guise.
  • Meteor Hammer icon.png Meteor Hammer gives Treant Protector strength, intelligence, regeneration, and area stun; Nature's Guise's invisibility and Overgrowth's root will help him use this item reliably as an initiation tool.
  • Vladmir's Offering icon.png Vladmir's Offering provides Treant Protector and his team with a useful aura, most notably the attack damage bonus that scales well in the late game.
  • Pipe of Insight icon.png Pipe of Insight provides team with protection against magical damage.
  • Heaven's Halberd icon.png Heaven's Halberd disarms an enemy hero, while providing strength, status resistance, and evasion to increase durability.
  • Shiva's Guard icon.png Shiva's Guard provides protection against physical damage with armor and slow aura that also helps in teamfights.
  • Octarine Core icon.png Octarine Core lowers cooldowns of items and abilities, especially the upgraded Overgrowth to increase farm and apply constant pressure on all lanes.
  • Refresher Orb icon.png Refresher Orb allows Treant Protector to use Overgrowth twice in quick succession.
  • Radiance (Active) icon.png Radiance applies excellent area damage during fights, even while invisible.


Roles: Support Support Initiator Initiator Durable Durable Disabler Disabler Escape Escape
Complexity: ★★☆
Playstyle: From beyond the Vale of Augury comes Rooftrellen, a lone explorer sent forth by his ancient race to survey the wider world. Barely distinguishable from his arboreal brethren, the Treant Protector blends into the forest with Nature's Guise, draining foes with Leech Seed while protecting allies with Living Armor. Given possession of one mystical scepter, Rooftrellen enchants trees to serve as his Eyes in the Forest. Unsuspecting foes may find themselves in an Overgrowth of vines and roots, fully immobilized for that which awaits them.





  • Treant Protector has "Riki was here" carved into his side (near the left-handed runes on his belt).
  • Treant Protector's appearance, name, and voice are based heavily on Treebeard, the eldest of the Ent race, who appears in the Lord of the Rings books and movies.
  • Treant Protector's response ▶️ "They say my bark is worse than my bite. I wonder what that means." is a reference to the speaking tree "Grandmother Willow" from Pocahontas.
  • Treant Protector's response "You were nasty, brutal, and most of all short", in reply to killing Pugna, is a reference to the 1651 book, Leviathan by Thomas Hobbes