Tranquil Boots/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Reduced movement speed bonus from 75 to 70 while active, and from 50 to 45 while broken.
  • Reduced Ring of Regen icon.png Ring of Regen cost from 225 to 175 (total cost from 975 to 925).
  • Changed movement speed bonus from 26% to a flat 75 while active, and from 18% to a flat 50 while broken.
  • Reduced Ring of Regen icon.png Ring of Regen cost from 300 to 250 (total cost from 1050 to 1000).
  • Increased movement speed bonus from 24% to 26%.
  • Increased Break movement speed reduction from 4% to 8%.
  • Reduced movement speed bonus from 28% to 24%.
  • Changed movement speed bonus from a flat 90 to 28% while active, and from a flat 65 to 20% while broken.
  • Increased health regeneration bonus from 13 to 16.
  • Break no longer triggers when attacking non-hero units. [?]
  • Increased Boots of Speed icon.png Boots of Speed cost from 400 to 500 (total cost from 950 to 1050).
  • Reduced Ring of Regen icon.png Ring of Regen cost from 350 to 325 gold (total cost reduced from 925 to 900).
  • Increased movement speed bonus from 85 to 90.
  • Increased health regeneration bonus from 10 to 12.
  • Break
    • Increased movement speed reduction from 25 to 30.
    • Increased health regeneration reduction from 10 to 12.
  • Reworked stats and abilities
Old Tranquil Boots:
Movement speed bonus: 75
Armor bonus: 3
Health regeneration bonus: 3
Can be disassembled
Ability1: Break
Breaks if the wielder takes 3 or more instances of damage greater than 20.
Break movement speed reduction: 50
Break duration: 10
Ability2: Rejuvenate
Restores health over a period of time while out of combat.
Total heal: 250
Heal duration: 20
Mana cost: 25
Cooldown: 60
Notes: Dispels upon taking player-based damage or from Roshan.
New Tranquil Boots
Movement speed bonus: 85
Armor bonus: 4
Health regeneration bonus: 10
Cannot be disassembled
Ability: Break
Breaks whenever the wielder attacks or is attacked.
Break movement speed reduction: 25
Break health regeneration reduction: 10
Duration: 13
Notes: Breaks whenever an attack successfully hits the wielder, or the wielder successfully hits an enemy. The actual amount of damage dealt does not matter.
No longer has Rejuvenate.
  • Increased Break movement speed reduction from 25 to 50.
  • Rejuvenate
    • Increased total heal from 170 to 250.
    • Increased heal duration from 10 to 20.
    • Increased cooldown from 40 to 60.
  • Reduced Break required amount of damage instances from 4 to 3.
  • Can now be disassembled.
  • Increased Break required amount of damage instances from 3 to 4.
  • Increased Rejuvenate total heal from 150 to 170.
  • Created.

Patch history[edit]