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Attacks[]

Regular attacks[]

  • Impact sounds play when the attack successfully hits a target. Consists of 1 main impact + additional attack impact.

Tree attacks[]

  • Impact sounds play when the attack successfully hits a target. Consists of main impact and additional impact.

Movement[]

  • Play on each step while moving
  • Depending on Grow level, the footstep sounds have a different volume and pitch:
    • Level 0 Grow 20%-40% vol, 110-115 pitch
    • Level 1 Grow 40%-70% vol, 100-105 pitch
    • Level 2 Grow 60%-80% vol, 95-100 pitch
    • Level 3 Grow 60%-90% vol, 85-95 pitch

Abilities[]

Avalanche[]

  • Plays on Tiny upon cast

Toss[]

  • ▶️ Plays on Tiny upon cast
  • Plays on the tossed unit shortly after cast
  • ▶️ Plays on the target upon landing
  • ▶️ Full sound example

Tree Grab[]

  • ▶️ Cast sound plays on Tiny upon cast, together with tree rattling sounds.
  • Full sound example.

Tree Throw[]

  • ▶️ Cast sound plays on Tiny upon cast, together with tree rattling sounds.
  • Target sound play on the target upon projectile hit. Consists of main target and additional target sound, as well as tree rattling sounds.
  • Full sound example.

Grow[]

  • Plays every time when Grow is leveled.

Other[]

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