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Tiny/Old Abilities

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Old Abilities
 
 
 

Grow (pre 7.07)
Grow icon.png
Ability
Passive
Affects
Self
(Upgradable by Aghanim's Scepter. Enemies)
Damage
Physical
Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed.
Attack Damage Bonus: 50/100/150
Attack Speed Loss: 20/35/50
Move Speed Bonus: 40/50/60
Craggy Exterior Proc Chance Bonus: 6%/8%/10%
Tossed Unit Bonus Damage: 35%/50%/65% (Upgradable by Aghanim's Scepter. 50%/65%/80%)
Attack Range Bonus: 0 (Upgradable by Aghanim's Scepter. 150)
Cleave Starting Radius: 0 (Upgradable by Aghanim's Scepter. 150)
Cleave Distance: 0 (Upgradable by Aghanim's Scepter. 600)
Cleave End Radius: 0 (Upgradable by Aghanim's Scepter. 400)
Cleave Damage: 0 (Upgradable by Aghanim's Scepter. 50%)
Building Attack Damage Bonus: 0 (Upgradable by Aghanim's Scepter. 75%)
Aghanim's upgrade: Allows Tiny to equip a tree, increasing his attack range, damage versus buildings, and granting a cleave attack. Improves Tossed unit damage.
Partially usable by illusions. Illusions benefit from everything, except for the cleave and bonus damage against buildings.
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.

Notes:

  • This ability was reworked into the current Grow in the 7.07 gameplay patch.
  • Each level changes Tiny's appearance, making him bigger and making his voice deeper.
  • Aghanim's Scepter icon.png Aghanim's Scepter makes Tiny equip a tree, regardless of his level. However, to get the bonuses, Grow has to be learned.
    • Increases attack range to 300, grants 50% cleave damage, and causes attacks to deal 75% bonus damage to buildings.
    • The building attack damage bonus does not work against buildings under Backdoor Protection.
    • Cleave damage is reduced by armor type but not by armor value.
    • Cleave damage cannot be amplified with spell damage amplification and cannot spell lifesteal.
    • Cleave damage is reduced by Damage Block.
    • The complete area is shaped like an isosceles trapezoid in front of Tiny.
    • Fully stacks with other sources of cleave. Each source of cleave works completely independent.
    • Does not cleave upon attacking wards, buildings or allied units. Wards and buildings are unaffected by the cleave damage.


Craggy Exterior
Craggy Exterior icon.png
Ability
Passive
Affects
Enemies / Allies
Damage
Magical
Causes damage to bounce back on Tiny's attackers. Melee enemies that attack Tiny have a chance of being stunned.
Proc Chance: 25%
Damage: 60/80/100/120
Armor Bonus: 3/4/5/6
Stun Duration: 0.5/1/1.5/2
Modifiers
Buff or Debuff, based on the target's alliance Stunned: Dispellable with strong dispels.
Melee warriors tend to find attacking the Stone Giant largely ineffective.

Notes:

  • This ability was replaced by Tree Grab in the 7.07 gameplay patch.
  • Can only proc against melee units. Ranged units are unaffected.
  • Procs only when a unit lands an attack on Tiny from any distance. This means it cannot proc on missed attacks.
  • Fully works against allied units, resulting in a deny if the damage kills the ally.
  • Grow increased Craggy Exterior's proc chance by 6%/8%/10%, resulting in a proc chance of 31%/33%/35%.


War Club (6.68-6.72f)
Cannot be used by illusions. Pierces spell immunity.
D
W
Unknown icon.png
Affects
Self / Enemies
Damage
Physical
Picks up a tree to give the Stone Giant bonus damage against buildings, cleave and increased attack range. Lasts for 6 strikes.
Cast Animation: 0.001+0
Cast Range: 100
Number of Attacks: 6
Attack Range Bonus: 107
Cleave Radius: 350
Cleave Damage: 50%
Building Damage Bonus: 150%
Cooldown: 30
Modifiers
Buff War Club: Undispellable.

Notes:

  • This ability became a passive component of Grow in the 6.73 gameplay patch.
  • Interrupts queued orders upon cast.
  • Increases attack range to 235 (still considered as melee).
  • Cleave damage is reduced by armor type but not by armor value.
  • The cleave damages a circular area in front of Tiny.
  • The tree disappears and the attack range bonus is lost upon dying or activating Manta Style icon.png Manta Style, but the cleave and extra damage against building stays for the remaining attacks.