Tiny/Old Abilities

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Old Abilities
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This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes.

Craggy Exterior (Pre 7.07)[edit]

Craggy Exterior (Pre 7.07)
Craggy Exterior icon.png
Enemies / Allies
Causes damage to bounce back on Tiny's attackers. Melee enemies that attack Tiny have a chance of being stunned.
Proc Chance: 25%
Damage: 60/80/100/120
Armor Bonus: 3/4/5/6
Stun Duration: 0.5/1/1.5/2
Buff modifier_tiny_craggy_exterior: Undispellable. Persists death.
Buff or Debuff, based on the target's alliance modifier_stunned: Dispellable with strong dispels.
Melee warriors tend to find attacking the Stone Giant largely ineffective.


  • This ability was replaced by Tree Grab in the 7.07 gameplay patch.
  • Can only proc against melee units. Ranged units are unaffected.
  • Procs only when a unit lands an attack on Tiny from any distance. This means it cannot proc on missed attacks.
  • Fully works against allied units, resulting in a deny if the damage kills the ally.
  • Grow increased Craggy Exterior's proc chance by 6%/8%/10%, resulting in a proc chance of 31%/33%/35%.

Grow (Pre 7.07)[edit]

Grow (Pre 7.07)
Grow icon.png
(Upgradable by Aghanim's Scepter. Enemies)
Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed.
Attack Damage Bonus: 50/100/150
Attack Speed Loss: 20/35/50
Move Speed Bonus: 40/50/60
Craggy Exterior Proc Chance Bonus: 6%/8%/10%
Tossed Unit Bonus Damage: 35%/50%/65% (With Aghanim's Scepter 50%/65%/80%)
Attack Range Bonus: 0 (With Aghanim's Scepter 150)
Cleave Starting Radius: 0 (With Aghanim's Scepter 150)
Cleave Distance: 0 (With Aghanim's Scepter 600)
Cleave End Radius: 0 (With Aghanim's Scepter 400)
Cleave Damage: 0 (With Aghanim's Scepter 50%)
Building Attack Damage Bonus: 0 (With Aghanim's Scepter 75%)
Aghanim's Scepter upgrade: Allows Tiny to equip a tree, increasing his attack range, damage versus buildings, and granting a cleave attack. Improves Tossed unit damage.
Partially usable by illusions. Illusions benefit from everything, except for the cleave and bonus damage against buildings.
Buff modifier_tiny_grow: Undispellable. Persists death.
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.


  • This ability was reworked into the current Grow in the 7.07 gameplay patch.
  • Each level changes Tiny's appearance, making him bigger and making his voice deeper.
  • Aghanim's Scepter icon.png Aghanim's Scepter makes Tiny equip a tree, regardless of his level. However, to get the bonuses, Grow has to be learned.
    • Increases attack range to 300, grants 50% cleave damage, and causes attacks to deal 75% bonus damage to buildings.
    • The building attack damage bonus does not work against buildings under Backdoor Protection.
    • Cleave damage is reduced by armor type but not by armor value.
    • Cleave damage cannot be amplified with spell damage amplification and cannot spell lifesteal.
    • Cleave damage is reduced by Damage Block.
    • The complete area is shaped like an isosceles trapezoid in front of Tiny.
    • Fully stacks with other sources of cleave. Each source of cleave works completely independent.
    • Does not cleave upon attacking wards, buildings or allied units. Wards and buildings are unaffected by the cleave damage.

War Club (6.68-6.72f)[edit]

War Club (6.68-6.72f)
Cannot be used by illusions. Pierces spell immunity.
Unknown icon.png
Self / Enemies
Picks up a tree to give the Stone Giant bonus damage against buildings, cleave and increased attack range. Lasts for 6 strikes.
Cast Animation: 0.001+0
Cast Range: 100
Number of Attacks: 6
Attack Range Bonus: 107
Cleave Radius: 350
Cleave Damage: 50%
Building Damage Bonus: 150%
Cooldown: 30
Buff War Club: Dispellable with death only.


  • This ability became a passive component of Grow in the 6.73 gameplay patch.
  • Interrupts queued orders upon cast.
  • Increases attack range to 235 (still considered as melee).
  • Cleave damage is reduced by armor type but not by armor value.
  • The cleave damages a circular area in front of Tiny.
  • The tree disappears and the attack range bonus is lost upon dying or activating Manta Style icon.png Manta Style, but the cleave and extra damage against building stays for the remaining attacks.