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* Low mana.
 
* Low mana.
 
* Needs a good early game.
 
* Needs a good early game.
  +
* No agility meaning weak attack speed and no armor, making Tiny farm independent
* Very bad starting armor and agility growth
 
 
* Low attack speed without items
 
* Low attack speed without items
 
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Revision as of 20:42, 31 October 2017

Gameplay

Playstyle
Tiny minimap icon Tiny is a heavy carry with a large amount of health. He is the only hero in the game that grows as he levels up. In the early game, he uses his Avalanche icon Avalanche > Toss icon Toss combo to gank and deal burst damage. As he acquires more items, Tiny transitions into a full-fledged carry, capable of wiping entire teams with his tree, and demolishing buildings in very little time. With a Blink Dagger icon Blink Dagger, Tiny also makes an effective initiator. However, Tiny is susceptible to disables, and can be shut down by intense harassment in the early game.
Pros Cons
  • High early game burst damage.
  • High late game AoE damage.
  • Passive counters melee carries.
  • High damage against buildings.
  • Low mana.
  • Needs a good early game.
  • No agility meaning weak attack speed and no armor, making Tiny farm independent
  • Low attack speed without items

Ability Builds

Release Illuminate icon
▶️ Many hands make light work.
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Generic Tiny
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Avalanche iconToss iconAvalanche iconToss iconToss iconGrow iconToss iconAvalanche iconAvalanche iconTalent iconUnknown iconGrow iconUnknown iconUnknown iconTalent iconUnknown iconUnknown iconGrow iconTalent iconTalent icon

Talents

Hero Talents
2 Toss icon Toss Charges25-8s Avalanche icon Avalanche Cooldown
Toss icon Toss Requires No Target20+40% Grow icon Grow Bonus Damage With Tree Grab icon Tree
+80 Avalanche icon Avalanche Damage15+10% Status Resistance
+10 Strength attribute symbol Strength10+20 Movement Speed
Notes:

Tips & Tactics

General

  • Tiny has high base attack damage, which makes last hitting a breeze.
  • Tiny suffers from low mana. In the early game, one ability or ability combo will often use up all his mana.
  • Tiny has poor lane presence and should be supported by another hero if necessary.
  • Tiny has great strength gain, but poor intelligence and agility gain.
  • Despite his appearance, Tiny has fairly low armor and can be quite vulnerable to physical attacks.
  • While Tiny has the potential to be a relentless force in the late game, his scaling process is delicate. Good players must know how to farm well in the early game to keep pace with other carries.
    • A poorly farmed Tiny will become a burden to his team in the mid and late game.

Abilities

Avalanche icon Avalanche

  • Tossed units take double damage from Avalanche, making the two abilities extremely deadly when used together.
    • An Avalanche + Toss combo is enough to kill many heroes during the early game.
    • This effect also occurs if you reverse the order by using Toss and then Avalanche. However, Avalanche has a 0.25 second delay for before the stun and damage begins, which means you have 0.25 seconds to cast Toss after Avalanche for the full damage output, whereas Toss begins instantly and lasts 1.3 seconds. You would have to cast Avalanche 0.05 seconds after casting Toss to get the 0.25 second avalanche delay and the 1 second damage and stun to go through. Doing that in the short time window is very hard, so it is generally recommended to cast Avalanche first in order to do the combo.
  • Avalanche has a 600 cast range, and its radius is slightly larger than its visual effect.
  • Use Blink Dagger icon Blink Dagger then Avalanche to initiate onto groups of enemies.
  • Take note that the damage increase per skill point spent is the least efficient for the last point. Whereas each point increases damage by 80 at levels 2 and 3, the last point increases damage by only 40 at level 4. Depending on the circumstance, it may be more prudent to invest that last point into other skills and avoid maxing it during the early stage of the game.

Toss icon Toss

  • Toss must target an enemy/allied unit, meaning that Tiny cannot simply Toss units anywhere on the map.
    • If Toss targets the enemy that is going to be Tossed, that enemy will be thrown straight up in the air, and come back down on the same spot.
  • Toss cannot target buildings, but will damage them if the Tossed unit hits the building within its AoE radius. To do so, target Toss on an enemy unit next to the building.
  • Toss can be used as an initiation tool by throwing a hero like Earthshaker minimap icon Earthshaker or Tidehunter minimap icon Tidehunter into a group of enemies.
  • When chasing a fleeing enemy, throw an ally that can stun. This will buy Tiny enough time to catch up.
  • Toss can be used defensively, throwing enemies away from Tiny.
  • Toss can be used offensively, throwing enemies into Tiny's teammates.
  • Tiny will Toss the unit closest to him. He cannot directly choose which target to Toss.
    • Be careful not to Toss an ally to his death.
  • Toss works on spell immune enemies.
  • Toss will interrupt channeled abilities.
    • Coupled with the above, this means Toss is one of few abilities that interrupt channels even if the enemy is using Black King Bar icon Black King Bar.
  • Toss will remove the Cold Feet icon Cold Feet debuff when used on enemies, even when the target is tossed straight up.

Tree Grab icon Tree Grab

  • Tips needed.

Grow icon Grow

  • Although it may not look like it due to his increased size, Grow makes Tiny move significantly faster.
  • Grow gives Tiny the highest natural attack damage in the game, at the cost of degraded attack speed. This slow attack speed can be further exploited by enemies with abilities that slow attack speed.
  • With Aghanim's Scepter icon Aghanim's Scepter, Tiny is arguably the fastest building destroyer in the game.
  • Keep in mind that levels in Grow will increase the damage of Toss, so in most cases it is preferred to max Toss first to maximize early game damage by level 7 or 8.

Items

Starting items:

  • Tango icon Tango keeps Tiny's health up in lane.
  • File:Salve icon.png Salve restores health to Tiny.
  • Iron Branch icon Iron Branch gives attributes, increasing health, mana, and damage.
  • Enchanted Mango icon Enchanted Mango's passive health regeneration helps Tiny stay in lane longer; the burst mana also allows Tiny to cast spells.

Early-game items:

  • Magic Stick icon Magic Stick restores some health and mana so Tiny can sustain more damage in lane, or use his spells in a pinch.
  • Boots of Speed icon Boots of Speed provides movement speed bonus so Tiny can get close to targets and use abilitites on them.

Core items:

  • Magic Wand icon Magic Wand is an inexpensive upgrade from Magic Stick that gives useful bonuses to Tiny's overall attributes and increases its charge storing capacity.
  • Power Treads icon Power Treads gives attack speed and stats. Switching treads between strength and intelligence on Tiny is important, because his two spells use a lot of mana.
  • Echo Sabre icon Echo Sabre's double attack compensates for Tiny's low attack speed and synergizes very well with his high attack damage, adding even more burst damage to his arsenal. It also grants much-needed mana regeneration and is a reasonably cheap pickup.
  • Blink Dagger icon Blink Dagger can be used in conjunction with the Avalanche/Toss combo, causing massive burst damage to one or more enemy heroes.
  • Assault Cuirass icon Assault Cuirass gives attack speed, which is well needed after putting some points into Grow, as well as armor, which makes Tiny even tankier. The aura is also useful to the rest of your team.
  • Daedalus icon Daedalus can produce massive critical strike damage, thanks to Tiny's naturally high attack damage.

Situational items:

  • Shadow Blade icon Shadow Blade can be an alternative to Blink Dagger. It grants attack speed, a good bonus damage of 175 (works only if you hit before using your abilities) and a huge movement speed boost while invisible. The invisibility allows Tiny to position more effectively, while the attack speed synergizes with Grow and allows it to be purchased earlier.
  • Drum of Endurance icon Drum of Endurance gives attack speed, movement speed, mana, stats, and damage for a cheap price.
  • Black King Bar icon Black King Bar allows Tiny to attack enemies freely for several seconds, which is important because with a few damage items, Tiny hits like a truck. Also, it gives strength and damage.
  • Heart of Tarrasque icon Heart of Tarrasque turns Tiny into a true tank, giving him lots of strength, health, and health regeneration.
  • Manta Style icon Manta Style gives a good amount of agility, stats, and movement speed. Also, Tiny's illusions benefit from Grow greatly.
  • Mask of Madness icon Mask of Madness gives a huge attack speed and movement speed buff in addition to lifesteal for very cheap, but can backfire if not careful.
  • Moon Shard icon Moon Shard nearly single-handedly solves Tiny's attack speed issues by granting him a massive 120 attack speed bonus, the highest in the entire game. The shard can later be consumed to be replaced by a more effective item - Even though the attack speed bonus will be halved, it's extremely handy to have 60 extra points of attack speed without needing an inventory slot for it, especially if the shard is to be replaced by other items which grant attack speed and more utility, such as an Assault Cuirass icon Assault Cuirass.