decreases Tiny's high burst damage against Bristleback.
- Tiny's high damage will also proc Bristleback multiple times.
- can help counteract the bonus armor granted by Grow.
- protects Juggernaut from all of Tiny's magic burst damage, as well as dealing magic damage that bypasses the armor from Grow.
- will deal a large amount of damage to Tiny's large health pool.
- protects Lifestealer from Tiny's magical burst damage.
- Lion will continuously Tiny, depleting his small mana pool for his abilities.
- will keep Tiny from using his high damage spells and attack damage.
- will turn Tiny's high health against him.
- does substantial damage to Tiny as a result of his high max health.
- helps counteract Tiny's bonus armor from Grow, as well as giving true sight, countering Shadow Blade as a common item on Tiny.
- Tiny has low movespeed and attack speed, making him vulnerable to Viper's slows.
- provides magic resistance to lower Tiny's magic burst damage.
- Due to Tiny's non-existent agility gain, high physical damage heroes are more effective against him ( , , , , etc).
- Long ranged heroes like or can kite Tiny effectively if he doesn't get the jump on them first.
- Heroes that are able to slow Tiny's attack speed, like and , will greatly limit his Physical damage output.
- completely cancels Tiny's burst potential if the enemy are quick enough to activate it.
- and reduce Tiny's already very low armor, making him very vulnerable to physical damage.
- reduces Tiny's already low attack Speed and its active helps to kite him in a fight.
- Tiny can quickly clear Spiderlings with his active abilities and cleave.
- Avalanche and Toss prevents Meepo's Poof escape or using town portal scroll.
- He doesn't need to aim the weakest clone while he is grabbing tree.
- Avalanche, Toss, and Grab Tree combo makes a short work of Naga Siren's illusions.
- Squishy heroes, usually supports, like , , etc can die instantly from Tiny's magic burst.
- Tiny can deal with 's quickly, as Avalanche deals damage in enough instances to completely remove all 4 layers of the passive. With Visage's lower than average Armor, a well positioned stun can allow Tiny to kill Visage easily.
Works well with...
- Toss makes hit harder. Tiny can also toss enemies back to Bloodseeker for him to finish them off.
- Earthshaker is a great hero to Toss into fights, where he can use right away.
- Earthshaker's many stuns also help keep enemies in place for Tiny to beat down.
- Tiny teams up particularly well with Io, due to Io's ultimate attack speed boost from , both very useful for ganking. and the
- makes Tiny's high base damage even greater.
- puts enemies in one convenient spot for Tiny to burst them with his magic damage and cleave.
- keeps enemies in an area for Tiny to burst them with his AOE nukes, especially (After building )
- Slardar is a great hero to Toss into fights, where he can stun the enemy he lands next to.
- will also allow Tiny to kill enemies in no time.
- Tidehunter is a great hero to Toss into fights, where he can use right away.
- Tiny and Pudge can make quite a deadly duo, with Tiny able to use Toss to engage by tossing Pudge onto an enemy, or tossing an enemy onto Pudge so Pudge can get a off.
- Another good reason is (if you really want to get tactical with Toss and ) that Tiny can Toss Pudge into a spot where he can get a good hook, and grab an enemy for the kill or save an ally.
- Attack speed buffs like 's , 's and 's will benefit Tiny greatly.
- In general, any hero with an AoE initiation ability can be Tossed into a group of enemies.
- In general, any hero with a ranged stun can set up early kills in lane for Tiny.
- A hero that can set up for an easy Avalanche-Toss combo, like or , will help Tiny to burst down enemies.
- 's attack speed and armor greatly benefits Tiny's lack of armor and agility.
- increase Tiny's damage output and provide slowness to the target. Also Combine it with (after building ) to make an AOE slow, easily cause them to take full damage from the ability.