Changelogs
Version History
Version
Description
- Reduced Toss Avalanche damage multiplier from 3 to 2.5.
- Reduced Tree Grab cooldown from 25/20/15/10 to 16/14/12/10.
- Increased Grow attack damage bonus from 25/50/75 to 30/70/110.
- Added Aghanim's Shard upgrade for Tiny:
- Grants Tiny the Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Craggy Exterior". ability.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Craggy Exterior".
- Enemies that attack Tiny from within close range to him have a chance to get stunned and damaged.
- Proc chance: 20%
- Radius: 400
- Damage: 100
- Stun duration: 1
- Notes: Can only proc on attacks that land on Tiny, missed attacks do not proc it. Does not pierce spell immunity.
- Talents:
- Reduced base movement speed from 310 to 300.
- Increased base health regeneration from 0 to 1.
- Avalanche now uses a 1200 speed projectile, rather than having a fixed delay of 0.5 seconds.
- Increased Toss duration from 1.3 to 1.4.
- Tree Grab
- No longer slows movement speed by 30.
- Is now limited to 5 attacks, after which the tree is lost.
- Rescaled bonus attack damage against units from 10%/20%/30%/40% to 25% on each level.
- Increased bonus attack damage against buildings from 20%/50%/80%/110% to 90%/120%/150%/180%.
- Increased attack damage as area damage from 30%/40%/50%/60% to 40%/60%/80%/100%.
- Rescaled Grow attack damage bonus from 30/45/60 to 25/50/75.
- Talents:
- Talents:
- Level 10 left talent: +30 attack damage reduced to +25.
- Level 10 right talent: +20 movement speed reduced to +15.
- Level 15 left talent: +100 Avalanche damage reduced to +80.
- Level 15 right talent: +400 health reduced to + 325.
- Level 20 right talent: +20 strength reduced to +16.
- Level 25 right talent: -9s Avalanche cooldown reduced to -7s.
- Reduced attack backswing from 1 to 0.7.
- Reduced strength gain from 4.1 to 3.8.
- Reduced base attack speed from 100 to 90.
- Reduced Toss cast range from 1300 on each level to 1000/1100/1200/1300.
- Increased Tree Grab self movement speed slow from 25 to 30.
- Increased base movement speed from 290 to 310.
- Reduced base attack damage from 46-52 to 31-37.
- Tree Grab
- Is no longer limited to 5 attacks, the tree now lasts until thrown or until dying.
- The bonus damage no longer works against allies.
- Now slows Tiny's movement speed by 25.
- Reduced building attack damage bonus from 80%/120%/160%/200% to 50%/80%/110%/140%.
- Talents:
- Reduced base strength from 30 to 28.
- Increased base attack damage from 44-50 to 46-52.
- Aghanim's Scepter upgrade:
- Tree Volley
- Reduced attack damage as area damage from 120% to 100%
- Increased cooldown from 12 to 15
- Increased mana cost from 150 to 200.
- Tree Volley
- Increased intelligence gain from 1.6 to 2.2.
- Reduced Tree Grab cooldown from 27/22/17/12 to 25/20/15/10.
- Increased Grow armor bonus from 7/16/25 to 10/18/26.
- Added Aghanim's Scepter upgrade for Tiny:
- Grants Tiny the Tree Volley ability.
- Tree Volley
- Channeled: Throws trees at the target area over a period of time, dealing damage to enemies within the area.
- Cast range: 1300
- Tree grab radius: 550
- Damage radius: 400
- Max channel time: 2.4
- Tree throw interval: 0.4
- Attack damage as area damage: 120%
- Mana cost: 150
- Cooldown: 12
- Notes: If no trees are within the grab area, the ability stops. Performs instant attacks on all enemies within the radius for each tree impact.
- Increased movement speed from 285 to 290.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Avalanche
- Increased effect interval from 0.25 to 0.3.
- Increased number of instances from 4 to 6. [?]
- Reduced stun duration per instance from 1 to 0.2.
- Increased radius from 275 to 400.
- Reduced total damage from 120/180/240/300 to 90/160/230/300.
- Reduced cooldown from 23/21/19/17 to 23/20/17/14.
- Increased Toss Avalanche damage multiplier from 2 to 3. [?]
- Tree Grab
- No longer does area damage upon attacking allied units. [?]
- Increased cooldown from 24/20/16/12 to 27/22/17/12.
- Grow
- No longer grants 30%/40%/50% status resistance.
- Increased armor bonus from 5/10/15 to 7/16/25.
- Talents:
- Level 10 right talent changed: +20% magic resistance ➜ +20 movement speed.
- Level 25 right talent: -12s Avalanche cooldown reduced to -9s.
- Increased movement speed from 280 to 285.
- Increased Tree Throw splash damage from 130% to 150%.
- Increased Grow status resistance bonus from 20%/30%/40% to 30%/40%/50%.
- Increased Tree Grab building attack damage bonus from 60%/80%/100%/120% to 90%/120%/150%/180%.
- Increased Tree Throw splash damage from 100% to 130%.
- Reduced movement speed from 285 to 280.
- Reduced base health regeneration from 2.5 to 1.5.
- Increased Avalanche cooldown from 17 on each level to 20/19/18/17.
- Toss can no longer throw spell immune enemies. [?]
- Tree Grab
- Rescaled number of attacks from 2/3/4/6 to 5 on each level.
- Rescaled unit attack damage bonus from 30% on each level to 10%/20%/30%/40%.
- Increased building attack damage bonus from 75% on each level to 60%/80%/100%/120%.
- Rescaled cooldown from 15 on each level to 18/16/14/12.
- Grow
- No longer grants 40/50/60 movement speed.
- Now grants 5/10/15 armor.
- Reduced attack damage bonus from 40/80/120 to 30/45/60.
- UIncreased attack speed reduction from 20/25/30 to 20/30/40.
- Talents:
- Level 20 right talent: -10s Tree Grab cooldown reduced to -7s.
- Increased base strength from 26 to 30.
- Increased Toss extra damage against the tossed unit from 25% to 30%.
- Tree Grab
- Increased cast time from 0 to 0.2.
- Increased attack damage length from 375 to 400.
- Increased unit attack damage bonus from 25% to 30%.
- Increased number of attacks from 2/3/4/5 to 2/3/4/6.
- Increased attack damage as area damage from 70% to 100%.
- Reduced cooldown from 40/32/24/16 to 15 on each level.
- Increased Tree Throw splash radius from 250 to 275.
- Reduced Grow attack speed reduction from 30 on each level to 20/25/30.
- Talents:
- Level 10 left talent: +25 attack damage increased to +30.
- Level 10 right talent: +15% magic resistance increased to +20%.
- Reduced base agility and gain from 9 + 0.9 to 0 + 0.
- Increased base health regeneration from 0 to 2.5.
- Reduced attack point from 0.49 to 0.4.
- Increased base armor from -1 to 0.
- Rescaled Avalanche total damage from 100/180/260/300 to 120/180/240/300.
- Neutral creeps thrown with Toss now draw aggro and can be auto-attacked again.
- Replaced Craggy Exterior with Tree Grab and Tree Throw sub-ability.
- Old Craggy Exterior
- Causes damage to bounce back on Tiny's attackers. Melee enemies that attack Tiny have a chance of being stunned.
- Proc chance: 25%
- Damage: 60/80/100/120
- Armor bonus: 3/4/5/6
- Stun duration: 0.5/1/1.5/2
- New Tree Grab
- Grabs a tree to whack enemies on the head for a limited number of times. Grants bonus attack range. Attacks deal more damage (increased vs. buildings) and fully splash on units along the way. The tree can be thrown, expending all the charges, to deal your attack damage to a unit at a distance.
- Cast range: 165
- Attack damage length: 375
- Attack damage radius: 200
- Number of attacks: 2/3/4/5
- Attack range: 200
- Unit attack damage bonus: 25%
- Building attack damage bonus: 75%
- Attack damage as area damage: 70%
- Mana cost: 20/30/40/50
- Cooldown: 40/32/24/16
- Notes: The area damage is similar to, but is not cleave. It is shaped like a rectangle with a semi circle at the tip, starting in front of Tiny like cleave. Works with spell lifesteal and spell damage amplification. The damage is reduced by armor value too, unlike cleave. The cooldown starts after all charges have been used up. Tree Throw can be used to throw the tree.
- Tree Throw
- Consume the remaining charges and throw the tree at the target unit, proccing your attack on it and splashing damage around the target.
- Cast range: 1000
- Splash radius: 250
- Splash damage: 70%
- Notes: Only active while having a tree. The tree travels at a speed of 900. Triggers an instant attack on the target that has splash damage. It can proc any attack modifier.
- Reworked Grow
- Old Grow
- Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed.
- Attack damage bonus: 50/100/150
- Attack speed reduction: 20/35/50
- Movement speed bonus: 40/50/60
- Craggy Exterior proc chance bonus: 6%/8%/10%
- Tossed unit bonus damage: 35%/50%/65%
- New Grow
- Tiny gains craggy mass, increases his power and causes him to shrug off debuffs.
- Status resistance: 20%/30%/40%
- attack damage bonus: 40/80/120
- Attack speed reduction: 30
- Movement speed bonus: 40/50/60
- Removed Aghanim's Scepter upgrade for Tiny.
- Grow no longer grants 150 attack range, and causes attacks to cleave 50% of the damage in an area and makes attacks deal 75% more damage to buildings.
- Reworked talents:
- Old:
- Level 10: +14 intelligence or +8 strength
- Level 15: +40 movement speed or +60 attack damage
- Level 20: +14 mana regen or +25 attack speed
- Level 25: +200 Avalanche damage or 20% cooldown reduction
- New:
- Level 10: +30 attack damage or +20% magic resistance
- Level 15: +125 Avalanche damage or +350 health
- Level 20: Toss targets ground or -10s Tree Grab cooldown
- Level 25: 3 Toss charges or -12s Avalanche cooldown
- Reduced Toss mana cost from 120 on each level to 90/100/110/120.
- Aghanim's Scepter upgrade:
- Increased Grow attack range bonus from 85 to 150.
- Toss can now target spell immune enemies. [?]
- Increased Craggy Exterior damage from 40/50/60/70 to 60/80/100/120.
- Talents:
- Level 10 right talent: +6 strength increased to +8.
- Level 10 left talent: +12 intelligence increased to +14.
- Increased strength gain from 3 to 3.3.
- Increased base attack damage from 40-46 to 44-50.
- Reduced base health regeneration from 0.25 to 0.
- Grow now increases Craggy Exterior proc chance by 6%/8%/10%.
- Increased base attack damage from 37-43 to 40-46.
- Talents:
- Level 15 left talent: +35 movement speed increased to +40.
- Talents:
- Level 15 left talent: +20 movement speed increased to +35.
- Level 15 right talent: +45 attack damage increased to +60.
- Talents:
- Level 10 left talent: +10 intelligence increased to +12.
- Level 15 left talent: +15 movement speed increased to +20.
- Craggy Exterior
- Now only affects melee units, no longer affects ranged units.
- Removed the 300 range max proc distance. [?]
- Increased armor bonus from 2/3/4/5 to 3/4/5/6.
- Increased damage from 25/35/45/55 to 40/50/60/70.
- Increased proc chance from 10/15/20/25% to 25% on each level.
- Rescaled stun duration from 1/1.25/1.5/1.75 to 0.5/1/1.5/2.
- Aghanim's Scepter upgrade:
- Grow
- Cleave damage is no longer affected by spell damage amplification.
- Cleave damage can no longer spell lifesteal.
- Cleave now uses a trapezoid-shaped area, instead of a circular area. [?]
- Grow's cleave trapezoid has the following values:
- Grow
- Starting radius: 150
- Distance: 600
- End Radius: 400
- Added talents:
- Level 10: +10 intelligence or +6 strength
- Level 15: +15 movement speed or +45 attack damage
- Level 20: +14 mana regen or +25 attack speed
- Level 25: +200 Avalanche damage or 20% cooldown reduction
- Increased attack range from 128 to 150.
- Craggy Exterior now triggers when attacks land rather than when they start.
- Increased base strength from 24 to 26.
- Increased base intelligence from 14 to 17.
- Increased Toss duration from 1 to 1.3.
- Increased Grow movement speed bonus from 20/40/60 to 40/50/60.
- Rescaled Craggy Exterior stun duration from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75.
- Craggy Exterior
- Increased proc chance from 6%/12%/18%/24% to 10%/15%/20%/25%.
- Increased stun duration from 1.2 to 1.2/1.3/1.4/1.5.
- Reworked Aghanim's Scepter upgrade:
- Notes: Tiny visually equips a tree when Aghanim's Scepter is in his inventory.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Tossed allied units no longer take damage. (Previously, allied units used to take the 20% tossed unit damage).
- Increased Grow movement speed bonus from 10/20/30 to 20/40/60.
- Aghanim's Scepter upgrade:
- War Club
- Increased attack count from 3 to 6
- Increased cleave radius from 300 to 400.
- War Club
- Reduced Avalanche cooldown from 20 to 17.
- Increased Toss cast range from 500/700/900/1100 to 700/900/1100/1300.
- Added Aghanim's Scepter upgrade for Tiny:
- War Club
- Can target trees to pick them up as weapons. Makes your attack range longer, gives you bonus damage against buildings and cleave for a few attacks. Increases Tossed unit bonus damage from 35%/50%/65% to 50%/65%/80%.
- Cast range: 100
- Number of attacks: 3
- Attack range bonus: 107
- Cleave radius: 350
- Cleave damage: 50%
- Building damage bonus: 150%
- Cooldown: 30
- Increased Grow movement speed bonus per level from 5 to 10 (5/10/15 ➜ 10/20/30).
- Reduced Toss cooldown from 15 to 10.
- Reduced Craggy Exterior armor bonus from 3/4/5/6 to 2/3/4/5.
- Fixed Tiny's illusions appearing small with any Grow level.
- Craggy Exterior
- Avalanche
- Now damages Tossed units twice, instead of hitting them indefinite times.
- No longer affects ancient creeps and Roshan.
- Toss
- No longer expend mana cost or goes into cooldown if there is no valid tossable units nearby.
- Now seeks its target, instead of landing where the target was upon cast (not disjointable).
- Now deals magical damage, instead of universal damage.
- Fixed a minor bug with Grow.
- Reduced Tossed unit extra damage from 50% to 20%. Each level of Grow now increases that damage by 15% (to 35%/50%/65%).
- Tossed allied units always take the 20% damage, no matter on what level Grow is.
- Grow
- No longer grants 1/2/3 armor.
- Recoded ability to get rid of the following unwanted effects upon leveling:
- Refreshing of all of Tiny's ability and item cooldowns.
- Disjointing of projectiles.
- Dispelling of buffs and debuffs.
- Clearing of targetings done towards Tiny, including aggro loss from lane and neutral creeps.
- Interrupting of Tiny's current orders.
- Fixed Tiny's movement speed not displaying correctly after leveling Grow.
- Reduced Avalanche radius from 325 to 275.
- Toss
- Can no longer be cast on units under Tiny's control. [?]
- Can no longer toss ancient creeps.
- Can no longer toss couriers.
- Can no longer toss Dragon Knight in Elder Dragon Form.
- Removed some visuals to improve performance.
- Fixed Craggy Exterior stun duration.
- Avalanche no longer requires channeling.
- Fixed some memory leak issues with Craggy Exterior.
- Grow now grants 5/10/15 movement speed.
- Reduced Grow attack speed reduction from 20/40/60 to 20/35/50.
- Toss can no longer be cast on ancient creeps. [?]
- Created.
Patch History
Patch
Description
- Updated level 4 default hero model.
- Fixed Tiny's thrown tree blocking neutral creep camps.
- Tree Throw can now be point targeted. [?]
- UIncreased Tree Throw cast range from 1000 to 1300.
- Fixed Tiny having slightly too large of an attack range with Aghanim's Scepter (bonus from 107 to 85).
- Toss can once again be targeted on runes.
- Fixed Toss duration to take 1.3 seconds.
- Added sound effects for various Tiny deaths.
- Fixed Craggy Exterior working on illusions of Tiny.
- Updates on sound effects for Visage, Viper, Warlock, Tiny and Earthshaker.
- Added custom sounds when Tiny has an Aghanim's Scepter equipped and is attacking with a tree.
- Fixed Toss disabling allied Blink Daggers.
- Fixed Aghanim's Scepter siege damage vs backdoor protection.
- Fixed Aghanim's Scepter tree doing too much damage to buildings.
- Fixed Aghanim's Scepter tree cleaving when attacking buildings.
- Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.
- Fixed Tiny's tree not being properly equipped in his stone grip.
- Fixed being able to trigger Essence Aura with Toss when there are no valid targets to toss.
- UTiny received two new animations when holding a tree.
- Aghanim's Scepter upgrade is now enabled.
- Fixed Toss damaging allied units.
- Fixed the timing of when the stun happened with Craggy Exterior.
- UAdded "Injured" walk animations for Ursa, Nature's Prophet, Juggernaut and Tiny.
- Toss will now show an error message if he has nothing near him to toss when he reaches cast range.
- Fixed buffs like Craggy Exterior not refreshing their stats on the client or updating the stat display with new values.
- Adjusted the gravity of Toss such that it takes 1 second on level ground.
- Fixed animation issues.
- Fixed some minor things with Avalanche.
- Fixing a bug where we were using the level for Toss instead of the level for Grow when we hadn't leveled grow yet. This was giving Toss 60% more damage before you had leveled Grow.
- Fixed Toss to work on spell immune units.
- Fixed Tiny being able to toss ancient creeps.
- Removed Tiny, Enigma and Viper from "New heroes" list, so they won't be the only ones chosen with Random Hero.
- Fixed Avalanche to be a projectile under the hood, so it has a bit of delay now.
- Fixed Avalanche lasting 0.5 seconds too long.
- Fixed Grow damage being added as bonus damage rather than base damage.
- Added Faceless Void, Viper, and Tiny.
- Toss victim will now do AoE damage upon landing, even if it dies in mid-air.