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Tiny/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Reduced Avalanche damage from 90/160/230/300 to 75/150/225/300.
  • Increased Toss cooldown from 11 on each level to 17/15/13/11.
  • Reduced base Strength attribute symbol.png strength from 30 to 28.
  • Increased base attack damage from 44-50 to 46-52.
  • Tree Volley
    • Reduced attack damage as damage from 120% to 100%.
    • Increased cooldown from 12 to 15.
    • Increased mana cost from 150 to 200.
Tree Volley:
Channeled: Throws trees at the target area over a period of time, dealing damage to enemies within the area.
Cast range: 1300
Tree grab radius: 550
Damage radius: 400
Max channel time: 2.4
Tree throw interval: 0.4
Attack damage as area damage: 120%
Mana cost: 150
Cooldown: 12
Notes: If no trees are within the grab area, the spell cancels. Performs instant attacks on all enemies within the radius for each tree impact.
  • Reduced Tree Grab unit attack damage bonus from 25%/30%/35%/40% to 10%/20%/30%/40%.
  • Increased Strength attribute symbol.png strength gain from 3.6 to 4.1.
  • Avalanche
    • Reduced radius from 400 on each level to 325/350/375/400.
    • Increased cooldown from 23/20/17/14 to 26/22/18/14.
  • Level 15 left talent: Reduced Avalanche damage bonus from 125 to 100.
  • Level 15 right talent: Increased health bonus from 350 to 400.
  • Increased movement speed from 285 to 290.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Avalanche
    • Increased effect interval from 0.25 to 0.3.
    • Increased effect duration from 1 to 1.8.
    • Reduced stun duration per instance from 1 to 0.2.
    • Increased radius from 275 to 400.
    • Reduced total damage from 120/180/240/300 to 90/160/230/300.
    • Reduced cooldown from 23/21/19/17 to 23/20/17/14.
  • Increased Toss Avalanche damage multiplier from 2 to 3. [?]
  • Tree Grab
    • No longer cleaves upon attacking allied units. [?]
    • Increased cooldown from 24/20/16/12 to 27/22/17/12.
  • Grow
    • No longer grants 30%/40%/50% status resistance.
    • Increased armor bonus from 5/10/15 to 7/16/25.
  • Level 10 right talent: Replaced +20% magic resistance bonus with +20 movement speed bonus.
  • Level 25 right talent: Reduced Avalanche cooldown reduction from 12 to 9.
  • Increased Avalanche cooldown from 20/19/18/17 to 23/21/19/17.
  • Increased Tree Grab mana cost from 20/30/40/50 to 50 on each level.
  • Increased Strength attribute symbol.png strength gain from 3.3 to 3.6.
  • Increased Toss damage from 75/150/225/300 to 90/160/230/300.
  • Tree Grab
    • Increased unit attack damage bonus from 10%/20%/30%/40% to 25%/30%/35%/40%.
    • Rescaled building attack damage bonus from 90%/120%/150%/180% to 80%/120%/160%/200%.
  • Increased movement speed from 280 to 285.
  • Increased Tree Throw splash damage from 130% to 150%.
  • Increased Grow status resistance bonus from 20%/30%/40% to 30%/40%/50%.
  • Increased Tree Grab building damage bonus from 60%/80%/100%/120% to 90%/120%/150%/180%.
  • Increased Tree Throw splash damage from 100% to 130%.
  • Reduced Tree Grab area damage from 100% on each level to 30%/40%/50%/60%.
  • Increased Tree Grab cooldown from 18/16/14/12 to 24/20/16/12.
  • Increased Toss cooldown from 8 to 11.
  • Increased Grow attack speed reduction from 20/30/40 to 20/35/50.
  • Toss can no longer throw spell immune enemies. [?]
  • Tree Grab
    • Increased attack damage bonus against buildings from 75% on each level to 60%/80%/100%/120%.
    • Rescaled attack damage bonus against units from 30% on each level to 10%/20%/30%/40%.
    • Rescaled number of attacks from 2/3/4/6 to 5 on each level.
    • Rescaled cooldown from 15 on each level to 18/16/14/12.
  • Grow
    • No longer grants 40/50/60 movement speed.
    • Now grants 5/10/15 armor.
    • Reduced attack damage bonus from 40/80/120 to 30/45/60.
    • [U] Increased attack speed reduction from 20/25/30 to 20/30/40.
  • Level 20 right talent: Reduced Tree Grab cooldown reduction from 10 to 7.
  • Increased base Strength attribute symbol.png strength from 26 to 30.
  • Increased Toss extra damage against the tossed unit from 25% to 30%.
  • Tree Grab
    • Increased attack damage bonus against units from 25% to 30%.
    • Increased splash damage from 70% to 100%.
    • Increased splash area length from 375 to 400.
    • Increased cast time from 0 to 0.2.
    • Increased number of attacks from 2/3/4/5 to 2/3/4/6.
    • Reduced cooldown from 40/32/24/16 to 15 on each level.
  • Increased Tree Throw splash radius from 250 to 275.
  • Reduced Grow attack speed reduction from 30 on each level to 20/25/30.
  • Level 10 left talent: Increased attack damage bonus from 25 to 30.
  • Level 10 right talent: Increased magic resistance bonus from 15% to 20%.
  • Increased base health regeneration from 0 to 2.5.
  • Reduced attack point from 0.49 to 0.4.
  • Reduced base Agility attribute symbol.png agility and gain from 9 + 0.9 to 0 + 0.
  • Increased base armor from -1 to 0 (total armor is now 0).
  • Rescaled Avalanche total damage from 100/180/260/300 to 120/180/240/300.
  • Neutral creeps thrown with Toss now draw aggro and can be auto-attacked again.
  • Replaced Craggy Exterior with Tree Grab
Tree Grab:
Grabs a tree to whack enemies on the head for a limited number of times. Grants bonus attack range. Attacks deal more damage (increased vs. buildings) and fully splash on units along the way. The tree can be thrown, expending all the charges, to deal your attack damage to a unit at a distance.
Cast range: 165
Number of attacks: 2/3/4/5
Attack range bonus: 200
Attack damage bonus: 25%
Attack damage bonus against buildings: 75%
Splash damage: 70%
Splash area length: 375
Splash area width: 200
Mana cost: 20/30/40/50
Cooldown: 40/32/24/16
Notes: The area damage is similar to, but is not cleave. It is shaped like a rectangle with a semi circle at the tip, starting in front of Tiny like cleave. Works with spell lifesteal and spell damage amplification. The damage is reduced by armor value, too, unlike cleave. The cooldown starts after all charges have been used up. Comes with a sub-ability to throw the tree.
Tree Throw:
Consume the remaining charges and throw the tree at the target unit, proccing your attack on it and splashing damage around the target.
Cast range: 1000
Splash area: 250
Splash damage: 70%
Notes: Only active while having a tree. The tree travels at a speed of 900. Triggers an instant attack on the target that has splash damage. It can proc any attack modifier.
Old Grow:
Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed.
Attack damage bonus: 50/100/150
Attack speed reduction: 20/35/50
Movement speed bonus: 40/50/60
Craggy Exterior proc chance bonus: 6%/8%/10%
Tossed unit bonus damage: 35%/50%/65% (Upgradable by Aghanim's Scepter. 50%/65%/80%)
Notes: Aghanim's Scepter icon.png Aghanim's Scepter grants 150 attack range, and causes attacks to cleave 50% of the damage in an area with 150 starting radius, 600 distance and 400 end radius, and makes attacks deal 75% more damage to buildings.
New Grow:
Tiny gains craggy mass, increases his power and causes him to shrug off debuffs.
Status resistance: 20%/30%/40%
attack damage bonus: 40/80/120
Attack speed reduction: 30
Movement speed bonus: 40/50/60
Notes: Has no Aghanim's Scepter icon.png Aghanim's Scepter upgrade.
  • Reworked talents:
Old:
Level 10: +14 Intelligence attribute symbol.png intelligence or +8 Strength attribute symbol.png strength
Level 15: +40 movement speed or +60 attack damage
Level 20: +14 mana regeneration or +25 attack speed
Level 25: +200 Avalanche damage or 20% cooldown reduction
New:
Level 10: +30 attack damage or +20% magic resistance
Level 15: +125 Avalanche damage or +350 health
Level 20: Toss can target the ground or -7s Tree Grab cooldown
Level 25: replace Toss cooldown with 3 charges or -12s Avalanche cooldown
  • Reduced Toss mana cost from 120 on each level to 90/100/110/120.
  • Increased Aghanim's Scepter icon.png Aghanim's Scepter upgraded Grow attack range bonus from 85 to 150.
  • Increased Craggy Exterior damage from 40/50/60/70 to 60/80/100/120.
  • Level 10 right talent: Increased Strength attribute symbol.png strength bonus from 6 to 8.
  • Level 10 left talent: Increased Intelligence attribute symbol.png intelligence bonus from 12 to 14.
  • Increased base attack damage from 40-46 to 44-50 (total attack damage is now 70-76).
  • Increased Strength attribute symbol.png strength gain from 3 to 3.3.
  • Reduced base health regeneration from 0.25 to 0.
  • Grow now increases Craggy Exterior proc chance by 6%/8%/10%.
  • Increased base attack damage from 37-43 to 40-46 (total attack damage is now 66-72).
  • Level 15 left talent: Increased movement speed bonus from 35 to 40.
  • Level 15 left talent: Increased movement speed bonus from 20 to 35.
  • Level 15 right talent: Increased attack damage bonus from 45 to 60.
  • Level 10 left talent: Increased Intelligence attribute symbol.png intelligence bonus from 10 to 12.
  • Level 15 left talent: Increased movement speed bonus from 15 to 20.
  • Craggy Exterior
    • Now only affects melee units, no longer affects ranged units.
    • Removed the 300 range max proc distance. [?]
    • Increased armor bonus from 2/3/4/5 to 3/4/5/6.
    • Increased damage from 25/35/45/55 to 40/50/60/70.
    • Increased proc chance from 10/15/20/25% to 25% on each level.
    • Rescaled stun duration from 1/1.25/1.5/1.75 to 0.5/1/1.5/2.
  • Grow
    • Cleave now uses a trapezoid-shaped area, instead of a circular area. [?]
    • Grow's trapezoid has the following values: 150 starting radius, 600 distance and 400 end radius.
    • Cleave damage is no longer affected by spell damage amplification.
    • Cleave damage can no longer spell lifesteal.
  • Added talents:
Level 10: +6 Strength attribute symbol.png strength or +10 Intelligence attribute symbol.png intelligence
Level 15: +45 attack damage or +15 movement speed
Level 20: +25 attack speed or +14 mana regeneration
Level 25: 20% cooldown reduction or +200 Avalanche damage
  • Reduced Toss cooldown from 9 to 8.
  • Craggy Exterior now triggers when attacks land rather than when they start.
  • Toss
    • Now grabs the closest unit to Tiny, instead of a random unit within the radius.
    • Increased grab radius from 250 to 275.
  • Craggy Exterior
    • Increased proc chance from 6%/12%/18%/24% to 10%/15%/20%/25%.
    • Increased Stun duration from 1.2 to 1.2/1.3/1.4/1.5.
  • Reduced Toss cooldown from 10 to 9.
  • Can now Toss units towards Runes.
  • Increased Toss cast range from 700/900/1100/1300 to 1300 on each level.
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter upgrade
    • No longer grants the War Club ability.
    • Now increases Grow Tossed unit bonus damage from 35%/50%/65% to 50%/65%/80%.
    • Now causes Grow to increase attack range by 107, grant a 50% damage cleave with a 400 radius and causes attacks to deal 75% more damage to structures.
    • Tiny visually equips a tree when having Aghanim's Scepter.
  • Increased collision size from 12 to 24.
  • Reduced collision size from 24 to 12.
  • Tossed allied units no longer take damage. (they used to take the 20% tossed unit damage).
  • Increased Grow attack damage bonus from 40/80/120 to 50/100/150.
  • War Club
    • Increased attack count from 3 to 6.
    • Increased cleave radius from 300 to 400.
War Club
Can target trees to pick them up as weapons. Makes your attack range longer, gives you bonus damage against buildings and cleave for a few attacks. Increases Tossed unit bonus damage from 35%/50%/65% to 50%/65%/80%.
Cast range: 100
Number of attacks: 3
Attack range bonus: 107
Cleave radius: 350
Cleave damage: 50%
building damage bonus: 150%
cooldown: 30
  • Fixed Tiny's illusions appearing small with any Grow level.
  • Craggy Exterior
    • Now increases armor by 3/4/5/6.
    • Now procs on any attack from within 300 range around Tiny, instead of proccing on melee attacks regardless of distance.
  • Avalanche
    • Now damages tossed units twice, instead of hitting them indefinite times.
    • No longer affects ancient creeps and Roshan.
  • Toss
    • No longer uses mana cost/cooldown if the cast because of no valid tossable units being nearby.
    • Now seeks its target, instead of landing where the target was upon cast (not disjointable).
    • Now deals magical damage, instead of universal damage.
  • Fixed a minor bug with Grow.
  • Fixed a rare bug with Toss.
  • Reduced Tossed unit extra damage from 50% to 20%. Each level of Grow now increases that damage by 15% (to 35%/50%/65%).
    • Tossed allied units always take the 20% damage, no matter on what level Grow is.
  • Grow
    • No longer grants 1 armor per level (1/2/3 -> 0/0/0)
    • Recoded ability to get rid of the following unwanted effects upon leveling:
    Refreshing of all of Tiny's ability and item cooldowns.
    disjointing of projectiles.
    dispelling of buffs and debuffs.
    Clearing of targetings done towards Tiny, including aggro loss from lane and neutral creeps.
    Interrupting of Tiny's current orders.
  • Reduced Avalanche mana cost from 140 to 120.
  • Toss
    • Now does partial damage (33% of area damage) to buildings.
    • Reduced mana cost from 135 to 120.
  • Avalanche
    • Reduced cast range from 700 to 600.
    • Increased cooldown from 15 to 20.
  • Can no longer Toss a unit towards a courier.
  • Fixed Grow location in the hud when learning.
  • Avalanche
    • Increased cooldown from 13 to 15.
    • Reduced cast range from 750 to 700.
  • Avalanche
    • Increased cooldown from 11 to 13.
    • Increased mana cost from 95/105/115/125 to 140.
  • Fixed various issues with Grow in Deathmatch mode and some memory leak issues.
  • Increased Avalanche radius from 275 to 325.
  • Fixed few issues caused by leveling Grow multiple times rapidly (would cause loss of all items in the inventory).
  • Grow
    • Now grants 1 armor on each level (1/2/3).
    • Fixed location in the HUD.
  • Tiny no longer requires wood to revive.
  • Can no longer Toss units towards ancient creeps and Roshan (Toss can't target them anymore, but they still can be tossed towards other units).
  • Created.

Patch history[edit]

Patch
Description
  • Fixed Tiny having slightly too large of an attack range with Aghanim's Scepter icon.png Aghanim's Scepter (bonus from 107 to 85).
  • Toss can once again be targeted on runes.
  • Fixed Toss duration to take 1.3 seconds.
  • Added sound effects for various Tiny deaths.
  • Added custom sounds when Tiny has an Aghanim's Scepter icon.png Aghanim's Scepter equipped and is attacking with a tree.
  • Added rival taunts and misc. lines to Razor minimap icon.png Razor, Zeus minimap icon.png Zeus, Tiny and Tidehunter minimap icon.png Tidehunter to fill out basic voice set.
  • Fixed Tiny's tree not being properly equipped in his stone grip.
  • Fixed being able to trigger Essence Aura with Toss when there are no valid targets to toss.
  • [U] Tiny received two new animations when holding a tree.
  • Toss will now show an error message if he has nothing near him to toss when he reaches cast range.
  • Fixed Toss not destroying trees
  • Fixed a bug where characters who had model changes (such as Tiny when using Grow) would not have their selection boxes updated to match the new model.
  • Fixed Toss not destroying trees
  • Fixed a bug where characters who had model changes (such as Tiny when using Grow) would not have their selection boxes updated to match the new model.
  • Fixed buffs like Craggy Exterior not refreshing their stats on the client or updating the stat display with new values.
  • Adjusted the gravity of Toss such that it takes 1 second on level ground.
  • Fixed animation issues.
  • Fixed Avalanche to do 4 ticks rather than 7.
  • Fixed Avalanche to stun for exactly 1 second regardless of when you first were hit by it.
  • Fixing a bug where we were using the level for Toss instead of the level for Grow when we hadn't leveled grow yet. This was giving Toss 60% more damage before you had leveled Grow.
  • Fixed Toss to work on spell immune units.
  • Fixed Tiny being able to toss ancient creeps.
  • Removed Tiny, Enigma minimap icon.png Enigma and Viper minimap icon.png Viper from "New heroes" list, so they won't be the only ones chosen with Random Hero.
  • Fixed Avalanche to be a projectile under the hood, so it has a bit of delay now.
  • Fixed Avalanche lasting 0.5 seconds too long.
  • Fixed Grow damage being added as bonus damage rather than base damage.
  • Toss victim will now do AoE damage upon landing, even if it dies in mid-air.