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Tiny icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
28 + 3.8
0 + 0
17 + 2.2
Level 0 1 15 25 30
Health 200 760 1820 2580 2960
Health regen 1 3.8 9.12 12.92 14.82
Mana 75 279 639 903 1035
Mana regen 0 0.85 2.39 3.49 4.04
Armor 0 0 0 0 0
Att/sec 0.53 0.53 0.53 0.53 0.53
Damage 31‒37 59‒65 112‒118 150‒156 169‒175
Magic resistance 25%
▶️ Movement speed 300
▶️ Attack speed 90
Turn rate 0.5
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.4+0.7
Base attack time 1.7
Damage block 8
Collision size 24
Gib type Stone

Tiny, the Stone Giant, is a melee strength hero with powerful ganking and killing potential. Although he starts off vulnerable in lane with his pitiful mana pool and non-existent armor, with a few levels, he gets considerably stronger. His killing power in the early and midgame comes from combo-ing his two active abilities. Avalanche engulfs an area in a wave of stones, dealing respectable damage and stunning enemies, while Toss allows Tiny to pick up the closest unit near himself and launch it at the designated location, dealing damage to all enemies at the location as well as additional damage to the thrown unit if an enemy. It can be used to displace an ally within the enemy team, but is mostly used on enemies themselves to deliver massive damage. If chained immediately with Avalanche, it also triples the damage the target takes from Avalanche, allowing Tiny to easily dispatch fragile enemy heroes in a matter of seconds. Tree Grab lets Tiny use a tree to smack his enemies, dealing splash damage and makes Tiny a formidable pusher with its bonus damage against buildings. Furthermore, should his weakened enemies attempt to escape, Tiny can simply use his Three Throw to finish them off. Although his nuking potential with his active abilities is already considerable, his ultimate Grow turns Tiny into a formidable physical combatant as well. Grow increases Tiny's size and provides him with a massive boost to his attack damage and armor at the cost of some attack speed. Although Tiny initially lives up to his name by starting off small and weak, much like an avalanche, he quickly grows in size and strength until he becomes a hulking behemoth with enormous health and damage output. This gives Tiny the potential to become one of the strongest carries in late game situations.


Tiny minimap icon.pngTiny, the Stone Giant
▶️ "My enemies break upon me like surf upon the stone."
Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.


Avalanche icon.png
Bombards an area with rocks, continuously doing small intervals of damage and stun to enemy units. Avalanche does 3x damage to units being tossed.
Cast Animation: 0+0.53
Cast Range: 600
Effect Radius: 325/350/375/400
Number of Instances: 5
Instances Interval: 0.3
Total Damage: 75/150/225/300 (Talent 155/230/305/380)
Stun Duration: 0.2
Avalanche Duration: 1.4
Cooldown: 26/22/18/14 (With talent: 19/15/11/7)
Mana: 120
Buff modifier_tiny_avalanche: Undispellable. Persists death.
Debuff modifier_tiny_avalanche_stun: Dispellable with strong dispels.
Inanimate rock becomes animate when called by the Stone Giant.


  • Avalanche's projectile travels at a speed of 1200.
  • Deals 15/30/45/60 (Talent 31/46/61/76) damage in 0.3 second intervals, starting once the projectile reaches the targeted point, resulting in 5 instances.
    • This results in a total duration of 1.2 seconds, counting after projectile arrival.
    • The in-game tooltip includes the stun duration as well, showing a total duration of 1.4 seconds.
  • If a unit is affected by Toss, it takes 3 times the damage from Avalanche, which is 45/90/135/180 (Talent 93/138/183/228) per instance.
    • Can deal up to 225/450/675/900 (Talent 465/690/915/1140) damage if perfectly combined with Toss.
  • On each instance, Avalanche first applies the damage, then the debuff.

Toss icon.png
Enemies / Allies
Grabs the nearest unit in a 275 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land. If the tossed unit is an enemy, it will take an extra 30% damage.
Cast Animation: 0+0.53
Cast Range: 850/1000/1150/1300
Grab Radius: 275
Damage Radius: 275
Damage: 90/160/230/300
Tossed Unit Bonus Damage: 30%
Building Damage Percentage: 33.33%
Avalanche Damage Multiplier: 3
Toss Duration: 1.4
Number of Charges: 0 (Talent 3)
Charge Replenish Time: 0 (Talent 17/15/13/11)
Cooldown: 17/15/13/11 (With talent: 0)
Mana: 90/100/110/120
Partially pierces spell immunity. Cannot toss spell immune enemies. Can toss spell immune allies. Can toss towards spell immune units. Does not attempt to damage spell immune enemies within the area.
Buff or Debuff, based on the target's alliance modifier_tiny_toss: Dispellable with death only.
Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.


  • The tossed unit travels at a speed based on the distance between it and the target, capped at 2308.
    • The speed does not instantly adapt if the distance changes, but rather accelerates or decelerates at a slow rate.
  • The tossed unit can be avoided by blinking or moving rapidly, but cannot technically be disjointed.
    • This means the tossed unit can fly up to 3000 range away when the target teleports far enough away.
  • If the tossed unit dies in mid-air, it still deals the area damage upon landing.
  • Buildings cannot be targeted, but take 33.33% damage (30/53/77/100) from a tossed unit landing near them.
  • The 30% extra damage is only applied to the tossed enemy unit, increasing the damage it takes to 117/208/299/390.
    • Other enemy units (including buildings) within the radius only take the basic damage.
  • Can toss any unit, except for ancient creeps and wards.
  • Invisible enemy units cannot be tossed, but still take damage from a unit being tossed onto or near them.
  • Units in the Fog of War can be tossed if they are within a 275 radius of Tiny, but cannot be selected as a target.
  • While in the air, other units may pass below the tossed unit.
  • Can directly target and toss towards runes, but cannot toss runes.
  • The buff or debuff of Toss is hidden, means it is not visible in the HUD.
  • When the talent is chosen, Toss can target the ground, throwing the unit towards the targeted point.
    • Runes can no longer be directly targeted when this talent is chosen, but other units still can.

Tree Grab's damage area

Tree Grab icon.png
Trees / Enemies
Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.
Cast Animation: 0.2+1.24
Cast Range: 165
Area Damage Length: 400
Area Damage Radius: 200
Number of Attacks: 5 (Talent 8)
Attack Range: 350
Unit Attack Damage Bonus: 25%
Building Attack Damage Bonus: 90%/120%/150%/180%
Attack Damage as Area Damage: 40%/60%/80%/100%
Cooldown: 25/20/15/10
Mana: 50
Aghanim's upgrade: Grants new ability: Tree Volley. Tiny throws random trees within range towards the targeted aoe.
Cannot be used by illusions. Illusions do not spawn with trees when created while having a tree equipped.
Buff modifier_tiny_tree_grab: Dispellable with death only.
Sticks and stones break all the bones, with structures sure to follow.


  • Has no set duration. The buff lasts until the charges are used up, Tree Throw is used, or until death.
  • The cooldown of Tree Grab only starts upon losing the tree in any way. Does not go on cooldown upon cast. The mana is expended upon cast.
  • Sets the caster's base attack range to 350, meaning if used by other heroes than Tiny, they may have their range reduced.
    • Attack range bonuses are not overriden and still work normally.
  • Only increases base damage and that given by the primary attribute of Tiny. Raw bonus damage is not increased.
  • The bonus damage is not applied when attacking allied units.
  • Checks Tiny's main attack damage periodically and adapts the attack damage bonus instantly.
  • The area has a rectangular shape with a semi-circle at the side away from Tiny. Like cleave, the area always starts in front of the attacking unit.
    • The rectangle has a length of 400 and a width of 400. The semi-circle has a radius of 200.
    • This means the area damage can reach up to 600 range away from Tiny.
  • Fully stacks with other sources of cleaves. Each source of cleave works completely independent.
  • Applies the area damage upon attacking wards, or buildings, but not on allies and items. Wards and buildings are unaffected by the area damage.
  • Despite the visual effect, cleave damage is applied instantly in the whole area.

Tree Throw
Tree Throw icon.png
Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.
Cast Animation: 0.2+1.13
Cast Range: 1300
Tree Collision Radius: 300
Splash Radius: 275
Splash Damage: 150%
Cooldown: 0
Mana: 0
Partially pierces spell immunity. Cannot directly target spell immune enemies. Fully hits spell immune enemies otherwise.
Can be disjointed. Can be disjointed when directly targeted.
Buff modifier_projectile_vision: Dispellable with death only.
Buff modifier_tiny_toss_tree_bonus: Dispellable with death only.
Even enemies can share in Tiny's arbor ardor.


  • Replaces Tree Grab until Tiny loses the tree.
  • The tree travels at a speed of 900.
  • When targeting a unit, the projectile homes in on the target. This way, the tree hits the target upon fully reaching it.
  • When targeting the ground, the tree travels in a straight line up to 1300 range before it disappears.
    • This way, the tree uses a 300 radius collision size. This means this way, the tree may hit the intended target earlier.
    • Can hit units up to 1600 (travel distance + collision radius).
    • The splash damage is centered around the first unit it hits, and not around where the tree was as it hit.
  • Applies an instant attack on the targeted unit, or the first enemy it finds.
    • This instant attack deals 25% bonus damage, like the attacks with Tree Grab do. It also applies splash damage around the target.
    • The instant attack can proc attack modifier and on-hit effects on the primary target normally. Since the area damage is splash, no modifiers are applied here.
    • Cleave effects are based on the target's position, damaging a trapezoid area the opposite direction where the tree came from.
    • Although the tree may make it look like a ranged attack, the attack still counts as melee.
    • This means all abilities which differentiate between ranged and melee, use their melee effects/values, not ranged.
    • The performed instant-attack has True Strike, so it cannot miss. However, when the tree is avoided, no attack is performed.
  • When targeting the ground, the tree provides 200 radius flying vision around itself while traveling.
    • Does not provide vision when directly targeting a unit.
    • When the tree hits a unit, no matter if ground or directly targeted, it grants the same vision at its location for 2 seconds.

Grow icon.png
Tiny gains craggy mass, increasing his attack damage, and armor, while slowing his attack speed.
Attack Damage Bonus: 25/50/75
Attack Speed Loss: 20/35/50
Armor Bonus: 10/16/22
Buff modifier_tiny_grow: Undispellable. Persists death.
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.


  • Each level changes Tiny's appearance, making him bigger and making his voice deeper.
  • The attack damage bonus is directly added to the main attack damage value, and therefore does not count as a raw attack damage bonus.
    • This means it fully benefits from percentage-based attack damage bonuses.
    • This also means that Tiny's illusion benefit from it as well.

Tree Volley icon.png
Tiny throws random trees within range towards the targeted aoe. Deals Tiny's attack damage plus a bonus to enemies in that area with each tree thrown.
Cast Animation: 0.2+2.4
Cast Range: 1300
Tree Grab Radius: 525
Damage Radius: 400
Max Channel Time: 2.4
Tree Throw Interval: 0.4
Attack Damage as Damage: 100%
Cooldown: 15
Mana: 200
Buff modifier_tiny_tree_channel: Dispellable with death only.
Buff modifier_projectile_vision: Dispellable with death only.
Buff modifier_tiny_tree_channel_bonus: Dispellable with death only.
Sticks thrown from stones are like to shatter many bones.


  • Throws trees in 0.4-second intervals, starting immediately upon cast begin, resulting in up to 6 trees being thrown.
    • Checks for trees in the same intervals. If no tree is found within the area, the channeling ends prematurely.
  • The trees within the area are chosen randomly.
  • Performs an instant attack on all enemies within the damage area.
    • This instant attacks deal 0% bonus damage.
    • The instant attack can proc attack modifier and on-hit effects on normally.
    • Cleave effects are based on the target's position, damaging a trapezoid area the opposite direction where the tree came from.
    • Although the trees may make it look like a ranged attacks, the attack still counts as melee.
    • This means all abilities which differentiate between ranged and melee, use their melee effects/values, not ranged.
    • The performed instant-attacks have True Strike, so they cannot miss.


Hero Talents
3 Toss Charges25-7s Avalanche Cooldown
Toss Requires No Target20+18 Strength attribute symbol.png Strength
+80 Avalanche Damage15+3 Tree Grab Attack Charges
+25 Damage10+15 Movement Speed
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.

Recent Changes[edit]

Main Article: Tiny/Changelogs
  • Reduced base movement speed from 310 to 300.
  • Increased base health regen from 0 to 1.
  • Avalanche now uses a 1200 speed projectile, rather than having a fixed delay of 0.5 seconds.
  • Increased Toss duration from 1.3 to 1.4.
  • Tree Grab
    • No longer slows movement speed by 30.
    • Is now limited to 5 attacks, after which the tree is lost.
    • Rescaled bonus attack damage against units from 10%/20%/30%/40% to 25% on each level.
    • Increased bonus attack damage against buildings from 20%/50%/80%/110% to 90%/120%/150%/180%.
    • Increased splash damage from 30%/40%/50%/60% to 40%/60%/80%/100%.
  • Rescaled Grow attack damage bonus from 30/45/60 to 25/50/75.
  • Talents:
Level 15 right talent changed: +325 health -> +3 Tree Grab attack charges.
Level 20 right talent: +16 Strength attribute symbol.png strength increased to +18.
  • Talents:
Level 10 left talent: +30 attack damage reduced to +25.
Level 10 right talent: +20 movement speed reduced to +15.
Level 15 left talent: +100 Avalanche damage reduced to +80.
Level 15 right talent: +400 health reduced to + 325.
Level 20 right talent: +20 Strength attribute symbol.png strength reduced to +16.
Level 25 right talent: -9s Avalanche cooldown reduced to -7s.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango keeps Tiny's health up in lane.
  • Healing Salve icon.png Healing Salve restores health to Tiny.
  • Iron Branch icon.png Iron Branch gives attributes, increasing health, mana, and damage.
  • Enchanted Mango icon.png Enchanted Mango's passive health regeneration helps Tiny stay in lane longer; the burst mana also allows Tiny to use more abilities.

Early game:

  • Magic Stick icon.png Magic Stick restores some health and mana so Tiny can sustain more damage in lane, or use his abilities in a pinch.
  • Boots of Speed icon.png Boots of Speed provides movement speed bonus so Tiny can get close to targets and use abilities on them.
  • Bottle (Full) icon.png Bottle gives Tiny regeneration to stay in lane and mana to fuel his abilities by storing runes, which can heavily improve his performance if roaming or going mid.
  • Bracer icon.png Bracer pads out Tiny's attributes, giving a cheap boost to both his damage for last-hitting and his mana pool for fighting.

Mid game:

  • Magic Wand icon.png Magic Wand gives useful bonuses to Tiny's overall attributes and increases its charge storing capacity to restore health and mana.
  • Power Treads icon.png Power Treads gives attack speed and appropriate attributes. Switching to intelligence sustains Tiny's abilities usage, while switching to agility grants more attack speed to complement his high attack damage.
  • Echo Sabre icon.png Echo Sabre's double attack compensates for Tiny's low attack speed and synergizes well with his high attack damage, adding even more burst damage to his arsenal. It also grants much-needed mana regeneration and is a reasonably cheap pickup.
  • Blink Dagger icon.png Blink Dagger facilitates Avalanche and Toss combo, causing massive burst damage to one or more enemy heroes.
  • Hyperstone icon.png Hyperstone can be a cheaper alternative to Echo Sabre allowing you to head for Moon Shard or Cuirass directly. Especially by delaying your first ultimate you may opt for a consistent attack frequency.
  • Arcane Boots icon.png Arcane Boots will provide enough mana to cast Toss and Avalanche multiple times without exceeding your mana pool. Alternative to Power Treads, catering to a gank-caster based gameplay.

Late game:

  • Assault Cuirass icon.png Assault Cuirass gives attack speed to increase Tiny's damage output and armor to help Tiny tank physical attacks. The aura lowers buildings' and enemies' armors, complementing Tree Grab's and Grow's bonus attack damage.
  • Daedalus icon.png Daedalus helps Tiny inflict massive critical strike damage, thanks to his absurd attack damage from Tree Grab and Grow.
  • Black King Bar icon.png Black King Bar gives strength and damage, as well as spell immunity to allow Tiny to move and attack enemies freely for several seconds, delivering consistent damage in team fights.
  • Moon Shard icon.png Moon Shard grants Tiny massive attack speed increase to complement his powerful attack damage and Tree Grab's splash. Tiny may also choose to consume the shard to gain some attack speed bonus but clear an inventory slot for another late game item. Alternative to Cuirass.

Situational items:

  • Soul Ring icon.png Soul Ring is an alternative to Bottle as a mana source, letting Tiny cast his expensive spells more easily for a minor health cost.
  • Phase Boots icon.png Phase Boots grant attack damage and movement speed so Tiny can better approach opponent before having Blink Dagger, suiting an aggressive playstyle.
  • Drum of Endurance icon.png Drum of Endurance gives attack speed, movement speed, and attributes for a low price.
  • Mask of Madness icon.png Mask of Madness gives a huge attack speed buff in addition to lifesteal for cheap, letting him smash teams apart with Tree Grab, and the armor loss is offset by Grow.
  • Sange and Yasha icon.png Sange and Yasha grants movement speed, strength, and much needed agility, raising Tiny's attack speed to increase his damage output.
  • Shadow Blade icon.png Shadow Blade, an alternative or a complement to Blink Dagger, supplies attack speed and attack damage bonuses. The active Shadow Walk grants invisibility, speeds up Tiny's movement to get in position quicker, and applies burst physical damage when attack out of Shadow Walk.
  • Heart of Tarrasque icon.png Heart of Tarrasque turns Tiny into a true tank, giving him lots of strength, health, and health regeneration.
  • Aghanim's Scepter icon.png Aghanim's Scepter gives Tiny even more area-of-effect damage to soften enemies up or kill fragile foes outright, especially if he already has his damage items.


Roles: Carry Carry Nuker Nuker Pusher Pusher Initiator Initiator Durable Durable Disabler Disabler
Complexity: ★★☆
Playstyle: A curious being of animated stone, Tiny roams the world in search of his origins. Seemingly mild-mannered, the Stone Giant is nonetheless a force to behold as he brings down an Avalanche of boulders. With a simple Toss, Tiny throws friends and foes alike across the battlefield, landing them on top of enemies and into the fray. In time and with experience, Tiny Grows larger and more powerful. Some have even claimed to witness the Stone Giant wielding a massive tree, bludgeoning at a fortress until only rubble remained.





  • Tiny's quote "▶️ Tiny Smash!" is a reference to Hulk, a well-known superhero from the Marvel Universe.
  • Tree Grab is still called Craggy Exterior after his old passive ability in the game files.