We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: TBD -- Update: Fri 10/20 11pm UTC - We have encountered some unexpected issues. Our staff is working around the clock to complete this process as quickly as possible. Thank you for your patience.


From Dota 2 Wiki
Jump to: navigation, search
Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs  
Tiny icon.png
Strength primary attribute symbol.png
26 + 3.3
Agility attribute symbol.png
9 + 0.9
Intelligence attribute symbol.png
17 + 1.6
Level Base 1 15 25
Health 200 720 1640 2300
H. regen 0 1.56 4.33 6.31
Mana 75 262 504 680
M. regen 0.01 0.69 1.59 2.23
Damage 44‒50 70‒76 116‒122 149‒155
Armor -1 0.29 2.09 3.37
Spell dmg 0% 1.21% 2.81% 3.96%
Att/sec 0.59 0.64 0.72 0.77
Movement speed 285
Turn rate 0.5
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.49+1
Base attack time 1.7
Magic resistance 25%
Collision size 24
Legs 2

Tiny the Stone Giant is a melee strength hero with powerful ganking and killing potential. Although he starts off vulnerable in lane with his pitiful mana pool and almost non-existent armor, with a few levels, he gets considerably stronger. His killing power in the early and midgame comes from combo-ing his two active abilities. Avalanche engulfs an area in a wave of stones, dealing respectable damage and stunning enemies, while Toss allows Tiny to pick up the closest unit near himself and launch it at the designated location, dealing damage to all enemies at the location as well as additional damage to the thrown unit if an enemy. It can be used to displace an ally within the enemy team, but is mostly used on enemies themselves to deliver massive damage. If chained immediately with Avalanche, it also doubles the damage the target takes from Avalanche, allowing Tiny to easily dispatch fragile enemy heroes in a matter of seconds. Although his nuking potential with his two active abilities is already considerable, his passives, Craggy Exterior and Grow turn Tiny into a formidable physical combatant as well. Craggy Exterior provides Tiny with some much-needed armor and gives him a chance to stun enemies that attack him from too close, making Tiny a potent counter to fast-attacking melee heroes. Grow increases Tiny's size and provides him with a massive boost to his attack damage, movement speed, and Toss damage, at the cost of some attack speed. Aghanim's Scepter is an almost essential item on Tiny, since it allows him to permanently equip a tree, giving him extra attack range as well as a powerful cleaving attack with great sieging potential. Although Tiny initially lives up to his name by starting off small and weak, much like an avalanche, he quickly grows in size and strength until he becomes a hulking behemoth with enormous health and damage output. This gives Tiny the potential to become one of the strongest carries in late game situations.


Tiny Tiny
Play "My enemies break upon me like surf upon the stone."
Role: Carry Carry / Nuker Nuker / Pusher Pusher / Initiator Initiator / Durable Durable / Disabler Disabler
Lore: Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.
Voice: Eric Newsome (Responses)


Does not pierce spell immunity. Play
Avalanche icon.png
Target Area
Bombards an area with rocks, stunning and damaging enemy land units.
Cast Animation: 0+0.53
Cast Range: 600
Effect Radius: 275
Total Damage: 100/180/260/300 (Talent 300/380/460/500)
Stun Duration: 1
Cooldown symbol.png 17 (Talent 13.6)
Mana symbol.png 120
Debuff Avalanche Stun: Dispellable with strong dispels.
Inanimate rock becomes animate when called by the Stone Giant.


  • Deals 25/45/65/75 (Talent 75/95/115/125) damage in 0.25 second intervals, starting 0.5 seconds after cast, resulting in 4 instances.
  • If a unit is affected by Toss icon.png Toss, it takes double damage from Avalanche, which is 50/90/130/150 (Talent 150/190/230/250) per instance.
  • No matter how close or far Avalanche gets targeted, the targeted area is always hit 0.5 seconds after cast.
  • The stun and damage are applied together. However, the stun does not hit units which are already stunned by Avalanche.
    • This means, if a unit is hit by the first instance, it does not get stunned by the remaining 3 unless the stun gets dispelled before.
    • No matter which instance hits a unit, the stun always lasts 1 second.

Not blocked by Linken's Sphere. Pierces spell immunity. Play
Toss icon.png
Target Unit
Enemies / Allies
Grabs the nearest unit in a 275 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage with each level in Grow.
Cast Animation: 0+0.53
Cast Range: 1300
Grab Radius: 275
Damage Radius: 275
Damage: 75/150/225/300
Tossed Unit Bonus Damage: 20%
Building Damage Percentage: 33.33%
Toss Duration: 1.3
Cooldown symbol.png 8 (Talent 6.4)
Mana symbol.png 90/100/110/120
Pierces spell immunity. Does not attempt to damage spell immune enemies within the area.
Buff or Debuff, based on the target's alliance Toss: Undispellable.
Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.


  • The tossed unit travels at a speed based on the distance between it and the target, capped at 2308.
    • The speed does not instantly adapt if the distance changes, but rather accelerates or decelerates at a slow rate.
  • The tossed unit can be avoided by blinking or moving rapidly, but cannot technically be disjointed.
    • This means the tossed unit can fly up to 3000 range away when the target teleports far enough away.
  • If the tossed unit dies in mid-air, it still deals the area damage upon landing.
  • Buildings cannot be targeted, but take 33.33% damage (25/50/75/100) from a tossed unit landing near them.
  • The 20% extra damage, and the further increased values from Grow icon.png Grow are only applied to the tossed enemy unit.
    • Other enemy units (including buildings) within the radius only take the basic damage.
    • Tossed allies take no damage.
  • Can toss any unit, except for ancient creeps and wards.
  • Invisible enemy units cannot be tossed, but still take damage from a unit being tossed onto or near them.
  • Units in the Fog of War can be tossed if they are within a 275 radius of Tiny, but cannot be selected as a target.
  • While in the air, other units may pass below the tossed unit.
  • The tossed unit takes 20% more damage (before reductions) from Toss. Grow icon.png Grow increases this to 35%/50%/65% (Upgradable by Aghanim's Scepter. 50%/65%/80%).
    • Grow Level 0: 90/180/270/360 damage.
    • Grow Level 1: 101.25/202.5/303.75/405 (Upgradable by Aghanim's Scepter. 112.5/225/337.5/450) damage.
    • Grow Level 2: 112.5/225/337.5/450 (Upgradable by Aghanim's Scepter. 123.75/247.5/371.25/495) damage.
    • Grow Level 3: 123.75/247.5/371.25/495 (Upgradable by Aghanim's Scepter. 135/270/405/540) damage.
  • Can directly target and toss towards runes, but cannot toss runes.
  • The buff or debuff of Toss is hidden, means it is not visible in the HUD.

Craggy Exterior
Cannot be used by illusions. Disabled by Break. Does not pierce spell immunity. Play
Craggy Exterior icon.png
Enemies / Allies
Causes damage to bounce back on Tiny's attackers. Melee enemies that attack Tiny have a chance of being stunned.
Proc Chance: 25%
Damage: 60/80/100/120
Armor Bonus: 3/4/5/6
Stun Duration: 0.5/1/1.5/2
Buff or Debuff, based on the target's alliance Stunned: Dispellable with strong dispels.
Melee warriors tend to find attacking the Stone Giant largely ineffective.


  • Can only proc against melee units. Ranged units are not affected.
  • Procs only when a unit lands an attack on Tiny from any distance. This means it cannot proc on missed attacks.
  • Fully works against allied units, resulting in a deny if the damage kills the ally.
  • Grow icon.png Grow increases Craggy Exterior's proc chance by 6%/8%/10%, resulting in a proc chance of 31%/33%/35%.

Partially usable by illusions. Not disabled by Break. Pierces spell immunity. Play
Grow icon.png
(Upgradable by Aghanim's Scepter. Enemies)
Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed.
Attack Damage Bonus: 50/100/150
Attack Speed Loss: 20/35/50
Move Speed Bonus: 40/50/60
Craggy Exterior Proc Chance Bonus: 6%/8%/10%
Tossed Unit Bonus Damage: 35%/50%/65% (Upgradable by Aghanim's Scepter. 50%/65%/80%)
Attack Range Bonus: 0 (Upgradable by Aghanim's Scepter. 150)
Cleave Starting Radius: 0 (Upgradable by Aghanim's Scepter. 150)
Cleave Distance: 0 (Upgradable by Aghanim's Scepter. 600)
Cleave End Radius: 0 (Upgradable by Aghanim's Scepter. 400)
Cleave Damage: 0 (Upgradable by Aghanim's Scepter. 50%)
Building Attack Damage Bonus: 0 (Upgradable by Aghanim's Scepter. 75%)
Upgradable by Aghanim's Scepter. Allows Tiny to equip a tree, increasing his attack range, damage versus buildings, and granting a cleave attack. Improves Tossed unit damage.
Partially usable by illusions. Illusions benefit from everything, except for the cleave and bonus damage against buildings.
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.


  • Each level changes Tiny's appearance, making him bigger and making his voice deeper.
  • Aghanim's Scepter icon.png Aghanim's Scepter makes Tiny equip a tree, regardless of his level. However, to get the bonuses, Grow has to be learned.
    • Increases attack range to 300, grants 50% cleave in a 400 radius, and causes attacks to deal 75% bonus damage to buildings.
    • The building attack damage bonus does not work against buildings under Backdoor Protection icon.png Backdoor Protection.
    • Cleave damage is reduced by armor type but not by armor value.
    • Cleave damage cannot be amplified with spell damage amplification and cannot spell lifesteal.
    • Cleave damage is reduced by Damage Block.
    • The complete area is shaped like an isosceles trapezoid in front of Tiny.
    • Fully stacks with other sources of cleave. Each source of cleave works completely independent.
    • Does not cleave upon attacking wards, buildings or allied units. Wards and buildings are unaffected by the cleave damage.


Hero Talents
+200 Avalanche icon.png Avalanche Damage 25 20% Cooldown Reduction
+14 Mana Regen 20 +25 Attack Speed
+40 Movement Speed 15 +60 Damage
+14 Intelligence attribute symbol.png Intelligence 10 +8 Strength attribute symbol.png Strength
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • The mana regen is added as a bonus and does not benefit illusions.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core icon.png Octarine Core and additively with Arcane Rune minimap icon.png Arcane Rune.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango keeps Tiny's health up in lane.
  • Healing Salve icon.png Healing Salve restores health to Tiny.
  • Iron Branch icon.png Iron Branch gives attributes, increasing health, mana, and damage.
  • Enchanted Mango icon.png Enchanted Mango's passive health regeneration helps Tiny stay in lane longer; the burst mana also allows Tiny to cast spells.

Early-game items:

  • Magic Stick icon.png Magic Stick restores some health and mana so Tiny can sustain more damage in lane, or use his spells in a pinch.
  • Boots of Speed icon.png Boots of Speed provides movement speed bonus so Tiny can get close to targets and use abilitites on them.

Core items:

  • Magic Wand icon.png Magic Wand is an inexpensive upgrade from Magic Stick that gives useful bonuses to Tiny's overall attributes and increases its charge storing capacity.
  • Power Treads icon.png Power Treads gives attack speed and stats. Switching treads between strength and intelligence on Tiny is important, because his two spells use a lot of mana.
  • Echo Sabre icon.png Echo Sabre's double attack compensates for Tiny's low attack speed and synergizes very well with his high attack damage, adding even more burst damage to his arsenal. It also grants much-needed mana regeneration and is a reasonably cheap pickup.
  • Blink Dagger icon.png Blink Dagger can be used in conjunction with the Avalanche/Toss combo, causing massive burst damage to one or more enemy heroes.
  • Aghanim's Scepter icon.png Aghanim's Scepter is a must-have in the late game. It gives Tiny a cleave, extra physical damage against buildings, extra auto-attack range, and increased Toss damage.
  • Assault Cuirass icon.png Assault Cuirass gives attack speed, which is well needed after putting some points into Grow, as well as armor, which makes Tiny even tankier. The aura is also useful to the rest of your team.
  • Daedalus icon.png Daedalus can produce massive critical strike damage, thanks to Tiny's naturally high attack damage.

Situational items:

  • Shadow Blade icon.png Shadow Blade can be an alternative to Blink Dagger. It grants attack speed, a good bonus damage of 175 (works only if you hit before using your abilities) and a huge movement speed boost while invisible. The invisibility allows Tiny to position more effectively, while the attack speed synergizes with Grow and allows it to be purchased earlier.
  • Drum of Endurance icon.png Drum of Endurance gives attack speed, movement speed, mana, stats, and damage for a cheap price.
  • Black King Bar icon.png Black King Bar allows Tiny to attack enemies freely for several seconds, which is important because with a few damage items, Tiny hits like a truck. Also, it gives strength and damage.
  • Heart of Tarrasque icon.png Heart of Tarrasque turns Tiny into a true tank, giving him lots of strength, health, and health regeneration.
  • Manta Style icon.png Manta Style gives a good amount of agility, stats, and movement speed. Also, Tiny's illusions benefit from Grow greatly.
  • Mask of Madness icon.png Mask of Madness gives a huge attack speed and movement speed buff in addition to lifesteal for very cheap, but can backfire if not careful.
  • Moon Shard icon.png Moon Shard nearly single-handedly solves Tiny's attack speed issues by granting him a massive 120 attack speed bonus, the highest in the entire game. The shard can later be consumed to be replaced by a more effective item - Even though the attack speed bonus will be halved, it's extremely handy to have 60 extra points of attack speed without needing an inventory slot for it, especially if the shard is to be replaced by other items which grant attack speed and more utility, such as an Assault Cuirass icon.png Assault Cuirass.