Tinker/Counters

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Counters
 
 
 
 
 
 
 
 
 
 

Bad against...[edit]

Anti-Mage icon.png
Anti-Mage
  • Tinker is fragile and vulnerable against carries like Anti-Mage also, Mana Break icon.png Mana Break burns away his mana pool and deals bonus physical damage.
  • Tinker's massive mana pool makes Mana Void icon.png Mana Void deal a large amount of damage, and can be used to cancel a Boots of Travel 1 icon.png Boots of Travel teleport even through magic immunity.
  • Anti-Mage's Blink (Anti-Mage) icon.png Blink gives him many options, like disjointing Heat Seeking Missiles or leaving March of Machines' area of effect. He can use Blink to wait out of sight for a split pushing Tinker or chase a blinking Tinker into trees.
Clockwerk icon.png
Clockwerk
  • Clockwerk can easily catch a split pushing Tinker with his Hookshot icon.png Hookshot and prevent him from escaping with Power Cogs icon.png Power Cogs and Battery Assault icon.png Battery Assault.
  • He can find a Tinker hiding in trees with his Rocket Flare icon.png Rocket Flare.
  • Clockwerk usually buys a Blade Mail icon.png Blade Mail which does lots of damage to Tinker if you get hit by his abilities (especially March of the Machines).
Dazzle icon.png
Dazzle
  • Shadow Wave icon.png Shadow Wave good sustain against rocket spam during push or defense.
  • Shallow Grave icon.png Shallow Grave keeps ally alive that Tinker tries to burst down.
Doom icon.png
Doom
  • Tinker is heavily reliant on casting his spells and Doom ability icon.png Doom can disable all of his four active abilities and all of his items. Especially with Scepter, Tinker has to countdown his death and revive time.
Legion Commander icon.png
Legion Commander
  • Press the Attack icon.png Press the Attack can dispel Laser's blind while providing great attack speed and health regeneration.
  • Once caught in a Duel icon.png Duel Tinker, who completely relies on his spells to be effective, stands little chance of survival with his low health pool and armor.
Lifestealer icon.png
Lifestealer
  • Rage icon.png Rage will dispel Laser's blind and turns him magic immune for the duration so Tinker cannot damage him.
  • Feast icon.png Feast will quickly bring down Tinker due to being so fragile.
Luna icon.png
Luna
Night Stalker icon.png
Night Stalker
  • Night Stalker can easily find Tinker in the trees during Darkness icon.png Darkness.
  • Void icon.png Void's mini-stun and silence will stop Rearm and Boots of Travel 1 icon.png Boots of Travel while also preventing Tinker from fighting back.
Nyx Assassin icon.png
Nyx Assassin
  • His whole skillset acts like a counter to Tinker:
  • Impale icon.png Impale prevents Tinker from blinding Nyx Assassin or fighting back, while giving Nyx' allies time to catch up to Tinker's position.
  • Mana Burn icon.png Mana Burn generally deals more damage to intelligence based heroes like Tinker
  • Spiked Carapace icon.png Spiked Carapace can stun Tinker at a moment of Nyx Assassin's choosing if March of the Machines has been cast. It is also quite easy to time Spiked Carapace against Heat Seeking Missiles.
  • Vendetta icon.png Vendetta allows approaching Tinker in the trees or waiting for him in common hiding spots and dealing heavy damage to his low armor
Pudge icon.png
Pudge
  • He can Meat Hook icon.png Meat Hook a Tinker hiding in the trees and follow it up with Dismember icon.png Dismember and Rot icon.png Rot for an easy solo kill, as Tinker doesn't tend to buy survivability items.
  • His innate magic resistance and huge HP pool from Flesh Heap icon.png Flesh Heap makes it hard for Tinker to deal serious damage to Pudge.
Silencer icon.png
Silencer
  • Arcane Curse icon.png Arcane Curse will force Tinker not to cast any spells and if not, he will take more damage.
  • Glaives of Wisdom icon.png Glaives of Wisdom deals pure damage and makes quick work of fragile Tinker.
  • Last Word icon.png Last Word causes Tinker to get silenced for 6 seconds after casting a spell.
  • Global Silence icon.png Global Silence will prevent Tinker to use his spells in team fights, which makes him useless.
Slark icon.png
Slark
  • Slark's Pounce icon.png Pounce prevents Tinker from blinking away.
  • Slark frequently builds Shadow Blade icon.png Shadow Blade, which allows him to approach Tinker unnoticed. Since Tinker's farming usually covers a significant amount of area on the map, Sentry Wards may not be cost effective.
  • Slark's Shadow Dance icon.png Shadow Dance allows him to detect both common and unusual wards. Eliminating common ward causes Tinker trouble farming many lanes if he does not know who may be waiting to jump on him. Slark is also uniquely able to identify some of the less common wards used by Tinker, such as those placed on the cliffs at map edges which Tinker uses to give him vision over the trees he uses to hide in.
  • Slark's extremely high move speed from Shadow Dance icon.png Shadow Dance, potentially stacked with Shadow Blade icon.png Shadow Blade, allows him to easily follow Tinker between lanes, especially if Tinker has pushed the lanes out.
Storm Spirit icon.png
Storm Spirit
  • He can easily catch Tinker in the trees with Ball Lightning icon.png Ball Lightning and kill him with Orchid Malevolence icon.png Orchid Malevolence and his abilities, which deal both physical and magical damage, making them difficult for Tinker to itemize against.

Others[edit]

  • Faceless Void's Chronosphere icon.png Chronosphere make Tinker unable to act and easy to be targeted first.
  • Illusion heroes, such as Naga Siren Naga Siren, Phantom Lancer Phantom Lancer, Chaos Knight Chaos Knight, Terrorblade Terrorblade will become strong against Tinker in the late game when Tinker's only area of effect damage, March Of The Machines, ceases to kill illusions quickly. Without Aghanim's Scepter icon.png Aghanim's Scepter Tinker is forced to defensively disarm heroes with Laser, leaving illusions free to deal physical damage which Tinker's low armor makes highly effective. Also the most powerful items for dealing area of effect damage do not work well on Tinker: (Mjollnir icon.png Mjollnir or Battle Fury icon.png Battle Fury, for example).

Items[edit]

  • Blade Mail icon.png Blade Mail can reflect a lot of damage back to Tinker, especially while using March of the Machines
  • Linken's Sphere icon.png Linken's Sphere prevents Tinker from using Laser and his targeted items.
  • Black King Bar icon.png Black King Bar makes all of Tinker's spells and items useless, because they are all magical and don't penetrate spell immunity.
  • Lotus Orb icon.png Lotus Orb reflects his spells and items back onto himself.
  • Nullifier icon.png Nullifier makes Tinker useless for the time he's muted since Tinker cannot do much without his items.

Good against...[edit]

Bloodseeker icon.png
Bloodseeker
  • Laser can be very effective against Bloodrage icon.png Bloodrage as the damage will be amplified while blind prevents from heal.
  • Tinker is a natural Boots of Travel carrier and Rearm guarantees him escape from Rupture.
Chaos Knight icon.png
Chaos Knight
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Tinker's Laser completely stops Chaos Knight's damage, forcing him to buy either a Black King Bar for his own survivability while leaving his illusions still vulnerable, or a Monkey King Bar leaving him still vulnerable to Tinker's nukes, though improving his damage.
  • Tinker rarely finds himself in the middle of a fight, which is where Chaos Knight typically thrives, and even in the rare cases of being so, at level 3 Tinker's constant rearm and blink away can kite and dodge Chaos Knight's spells reliably, so Chaos Knight has very little catch against Tinker's mobility. This gives Tinker impunity to create more chaos in a teamfight than CK can control, laying down the field with March of the Machines and constantly being hit by rockets and lasers.
Faceless Void icon.png
Faceless Void
  • If Tinker can stay outside of Chronosphere icon.png Chronosphere Laser can make Faceless Void to miss all his attacks.
  • Faceless Void has low health and strongly relies on Time Walk icon.png Time Walk's healing factor to remain alive. Getting caught by Tinker with Scythe of Vyse icon.png Scythe of Vyse will almost always spell a quick end for Void.
  • Rearm ignores Time Dilation icon.png Time Dilation completely.
Shadow Fiend icon.png
Shadow Fiend
  • During the laning stage Laser will reduce Shadow Fiend's last hits preventing from getting Necromastery icon.png Necromastery souls.
  • Shadow Fiend has low health and is vulnerable to Tinker's high magic burst.
Terrorblade icon.png
Terrorblade
  • Tinker can single-handedly stop Terrorblade's early-push and quickly clear his illusions with Laser (especially with Aghanim's Scepter icon.png Aghanim's Scepter) and March of Machines.
  • Tinker has perfect tools to reveal Terrorblade from his illusions as well as to burst him down if he is low-health before he will be able Sunder icon.png Sunder.
Timbersaw icon.png
Timbersaw

Others[edit]

Works well with...[edit]

Faceless Void icon.png
Faceless Void
  • Faceless Void'sChronosphere icon.png Chronosphere provides a great setup for Tinkers spells.
Kunkka icon.png
Kunkka
  • X Marks the Spot icon.png X Marks the Spot allows Tinker to teleport out of base and get recalled as soon as he's in danger.
Nature's Prophet icon.png
Nature's Prophet
  • Nature can use his Teleportation icon.png Teleportation to jump around with tinker. Imagine the push.
Spirit Breaker icon.png
Spirit Breaker
  • Tinker can teleport onto Spirit Breaker during Charge of Darkness icon.png Charge of Darkness with Boots of Travel 2 icon.png Boots of Travel 2 and gank heroes. Also with little communication, spirit breaker can show enemies who are trying to escape, using charge on them, making them easy target for missiles
Bloodseeker icon.png
Bloodseeker
  • Thirst icon.png Thirst can help Tinker finish off foes after his Dagon 1 icon.png Dagon, Heat-Seeking Missile, Laser, Rearm combo by providing vision when enemies are at low health.
  • Bloodrage icon.png Bloodrage significantly increases Tinker's already massive damage output.
Keeper of the Light icon.png
Keeper of the Light
  • Chakra Magic icon.png Chakra Magic can help Tinker stay in pushes without teleportation back to fountain.
  • Recall icon.png Recall can bring Tinker back to the fight without needing a creep wave or tower nearby, reducing the need of improving his boots of travel.
  • Illuminate icon.png Illuminate spam along with March of the Machines makes their high ground impossible to penetrate without committing magic immunity items/spells.
Bounty Hunter icon.png
Bounty Hunter
  • His track synergies well with missiles
Slardar icon.png
Slardar
  • Slardar's Corrosive Haze icon.png Corrosive Haze gives a significant benefit of sight to Tinker.

Others[edit]

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