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[[File:Darkness icon.png|frame]]
[[Image:Darkness_icon.png|frame]]'''Time of Day''' is a gameplay element in Dota 2 that operates alongside the game's clock. Certain mechanics behave differently depending on the time of day.
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<dfn>Time of day</dfn> is a gameplay element in Dota 2 that operates alongside the game's clock. Certain mechanics behave differently depending on the time of day.
   
==Day and Night==
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== Day-night cycle ==
 
[[File:DayNight.png|thumb|The Day/Night indicator in the default [[HUD Skins|HUD]].]]
 
[[File:DayNight.png|thumb|The Day/Night indicator in the default [[HUD Skins|HUD]].]]
Each day in Dota 2 is 8 minutes long, divided evenly between night-time and daytime. The game time of 0:00 is dawn, the first night begins at 4:00, the second day starts at 8:00, and so on. Nighttime is announced with a wolf's howl, while daytime is announced with a rooster's crow. At night, the map is darker and most heroes experience reduced vision, as detailed below. Additionally, the hero [[Keeper_of_the_Light|Keeper of the Light]] with [[Aghanim's Scepter]] have unobstructed vision at day, while the hero [[Night Stalker]]'s spells are greatly improved at night.
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Each day in Dota 2 is 10 minutes long, divided evenly between daytime and nighttime. Dawn starts at 0:00 by the horn <sm2>Radiant Horn.mp3</sm2>/<sm2>Dire Horn.mp3</sm2> (Radiant/Dire), the first night begins at 5:00, the second day starts at 10:00, and so on. Shifting from day to night and vice versa is signaled by an audio cue, with nighttime being announced with a wolf's howl <sm2>Night.mp3</sm2>, while daytime is announced with bird's tweet and rooster's crow <sm2>Day.mp3</sm2>.
   
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At night, the map is darker and most units experience reduced vision, as detailed below. Additionally, some heroes have their abilities modified according to the time of day, with the most notable example being {{H|Night Stalker}}.
[[Luna]]'s [[Luna#Eclipse|Eclipse]] effectively pauses the day/night cycle for it's duration; for example, if Luna uses level 3 Eclipse during the first night, the next day will start at 8:06 instead of 8:00 and the next night will begin at 12:06 instead of 12:00. [[Night Stalker]]'s Darkness use to pause the Day/Night cycle as well, but this was removed in 6.83.
 
   
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== Modifying abilities ==
==Vision==
 
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These abilities can change the current time of day.
{{hatnote|Main article: [[Vision]]}}
 
Most heroes have vision during the day of 1800 units and at night vision of 800 units, although [[vision#Day and Night|many exceptions exist]].
 
   
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{{SkillListHead}}
== Balance changelog ==
 
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{{SkillListRich
{{Update History|
 
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| source = Luna
'''[[6.83]]'''
 
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| name = Eclipse
* [[Night Stalker]]'s [[Night Stalker#Darkness|Darkness]] doesn't stop the day/night cycle anymore
 
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| trait1 = Duration
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| value1 = 10
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| notes = Turns day into night for the duration. Does not pause the day-night cycle.
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}}
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{{SkillListRich
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| source = Night Stalker
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| name = Dark Ascension
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| trait1 = Duration
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| value1 = {{show|A|Night Stalker|Dark Ascension|value2}}
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| notes = Turns day into night for its duration. Does not pause the day-night cycle.
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}}
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{{SkillListRich
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| source = Phoenix
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| name = Supernova
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| trait1 = Duration
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| value1 = {{show|A|Phoenix|Supernova|value7}}
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| notes = Turns night into day for its duration. Does not pause the day-night cycle.
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}}
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{{SkillListTail}}
   
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== Affected abilities ==
'''6.79'''
 
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{{SkillListHead}}
* Day/Night length decreased from 6 to 9 minutes
 
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{{SkillListRich
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| source = Keeper of the Light
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| name = Illuminate
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| trait1 = Max Heal during Day
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| value1 = {{show|A|Keeper of the Light|Illuminate|value7}} ({{Symbol|Aghanim}} {{show|A|Keeper of the Light|Illuminate|value7 aghs}}, {{Symbol|Talent}} {{show|A|Keeper of the Light|Illuminate|value7 aghs tal}})
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}}
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{{SkillListRich
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| source = Luna
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| name = Lunar Blessing
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| trait1 = Night Vision Bonus
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| value1 = {{show|A|Luna|Lunar Blessing|value3}}
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}}
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{{SkillListRich
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| source = Lycan
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| name = Shapeshift
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| trait1 = Night Vision Bonus
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| value1 = {{show|A|Lycan|Shapeshift|value2}}
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}}
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{{SkillListRich
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| source = Monkey King
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| name = Tree Dance
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| trait1 = Day Tree Vision
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| value1 = {{show|A|Monkey King|Tree Dance|value3}} ({{symbol|talent}} {{show|A|Monkey King|Tree Dance|value3 tal}})
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| trait2 = Night Tree Vision
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| value2 = {{show|A|Monkey King|Tree Dance|value4}} ({{symbol|talent}} {{show|A|Monkey King|Tree Dance|value4 tal}})
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}}
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{{SkillListRich
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| source = Moon Shard
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| name = Consume
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| trait1 = Night Vision Bonus
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| value1 = {{show|A|Moon Shard|Consume|value3}}
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}}
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{{SkillListRich
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| source = Moon Shard
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| name = Shade Sight
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| trait1 = Night Vision Bonus
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| value1 = {{show|A|Moon Shard|Shade Sight|value1}}
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}}
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{{SkillListRich
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| source = Night Stalker
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| name = Void
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| trait1 = Day Slow Duration
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| value1 = {{show|A|Night Stalker|Void|value6}}
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| trait2 = Night Slow Duration
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| value2 = {{show|A|Night Stalker|Void|value7}}
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| trait3 = Day Stun Duration
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| value3 = {{show|A|Night Stalker|Void|value8}}
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| trait4 = Night Stun Duration
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| value4 = {{show|A|Night Stalker|Void|value9}} ({{Symbol|Aghanim}} {{show|A|Night Stalker|Void|value9 aghs}})
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}}
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{{SkillListRich
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| source = Night Stalker
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| name = Crippling Fear
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| trait1 = Day Aura Duration
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| value1 = {{show|A|Night Stalker|Crippling Fear|value2}}
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| trait2 = Night Aura Duration
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| value2 = {{show|A|Night Stalker|Crippling Fear|value3}}
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}}
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{{SkillListRich
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| source = Night Stalker
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| name = Hunter in the Night
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| trait1 = Night Movement Speed Bonus
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| value1 = {{show|A|Night Stalker|Hunter in the Night|value1}}
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| trait2 = Night Attack Speed Bonus
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| value2 = {{show|A|Night Stalker|Hunter in the Night|value2}} ({{Symbol|Talent}} {{show|A|Night Stalker|Hunter in the Night|value2 tal}})
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}}
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{{SkillListRich
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| source = Winter Wyvern
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| name = Arctic Burn
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| trait1 = Night Vision Bonus
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| value1 = {{show|A|Winter Wyvern|Arctic Burn|value3}}
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}}
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{{SkillListTail}}
   
 
== Vision ==
'''6.68'''
 
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{{Main|Vision}}
* Day-Night now cycles at 25% faster rate
 
 
Most heroes have vision during the day of 1800 units and at night vision of 800 units, although [[Vision#Day and night vision ranges|many exceptions exist]].
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== Version history ==
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{{VersionTableStart}}
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{{VersionTableElement|7.20|
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* Day/Night length increased from 4 to 5 minutes.
 
}}
 
}}
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{{VersionTableElement|7.12|
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* {{A|Supernova|Phoenix}} now turns night into day for its duration. [{{tooltip|?|Has a higher priority than Darkness and Eclipse.}}]
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}}
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{{VersionTableElement|6.83|
 
* {{H|Night Stalker}}'s {{A|Darkness|Night Stalker}} doesn't stop the day/night cycle anymore.
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}}
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{{VersionTableElement|6.79|
 
* Day/Night length decreased from 6 to 4 minutes.
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}}
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{{VersionTableElement|6.68|
 
* Day-Night now cycles at 25% faster rate.
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* {{A|Eclipse|Luna}} now turns day into night for 10 seconds.
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}}
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{{VersionTableEnd}}
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== Patch history ==
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{{PatchTableStart}}
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{{PatchTableElement|2016-09-13|
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* {{Undocumented}} Fixed [[rune]] spawn times and day-night-cycle offset in longer matches.
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}}
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{{PatchTableEnd}}
   
 
{{MechanicsNav}}
 
{{MechanicsNav}}
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[[Category:Mechanics]]
 
[[Category:Mechanics]]
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[[ru:Время суток]]
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[[zh:日夜交替]]

Revision as of 16:22, 4 August 2020

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This article was last edited by 198.84.254.94 on 04-Aug-2020 16:22.
Darkness icon

Time of day is a gameplay element in Dota 2 that operates alongside the game's clock. Certain mechanics behave differently depending on the time of day.

Day-night cycle

DayNight

The Day/Night indicator in the default HUD.

Each day in Dota 2 is 10 minutes long, divided evenly between daytime and nighttime. Dawn starts at 0:00 by the horn ▶️/▶️ (Radiant/Dire), the first night begins at 5:00, the second day starts at 10:00, and so on. Shifting from day to night and vice versa is signaled by an audio cue, with nighttime being announced with a wolf's howl , while daytime is announced with bird's tweet and rooster's crow ▶️.

At night, the map is darker and most units experience reduced vision, as detailed below. Additionally, some heroes have their abilities modified according to the time of day, with the most notable example being Night Stalker minimap icon Night Stalker.

Modifying abilities

These abilities can change the current time of day.

  • Eclipse icon
    Duration: 10
    Turns day into night for the duration. Does not pause the day-night cycle.
  • Dark Ascension icon
    Duration: 100%
    Turns day into night for its duration. Does not pause the day-night cycle.
  • Supernova icon
    Duration:
    Turns night into day for its duration. Does not pause the day-night cycle.

Affected abilities

Vision

Main Article: Vision

Most heroes have vision during the day of 1800 units and at night vision of 800 units, although many exceptions exist.

Version history

Version
Description
  • Day/Night length increased from 4 to 5 minutes.
  • Supernova icon Supernova now turns night into day for its duration. [?]
  • Night Stalker minimap icon Night Stalker's Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness". doesn't stop the day/night cycle anymore.
  • Day/Night length decreased from 6 to 4 minutes.
  • Day-Night now cycles at 25% faster rate.
  • Eclipse icon Eclipse now turns day into night for 10 seconds.

Patch history

Patch
Description
  • U
    Fixed rune spawn times and day-night-cycle offset in longer matches.