Time of day

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Time of day is a gameplay element in Dota 2 that operates alongside the game's clock. Certain mechanics behave differently depending on the time of day.

Day-night cycle[edit]

The Day/Night indicator in the default HUD.

Each day in Dota 2 is 10 minutes long, divided evenly between daytime and nighttime. Dawn starts at 0:00 by the horn Play/Play (Radiant/Dire), the first night begins at 5:00, the second day starts at 10:00, and so on. Shifting from day to night and vice versa is signaled by an audio cue, with nighttime being announced with a wolf's howl Play, while daytime is announced with bird's tweet and rooster's crow Play.

At night, the map is darker and most units experience reduced vision, as detailed below. Additionally, some heroes have their abilities modified according to the time of day, with the most notable example being Night Stalker minimap icon.png Night Stalker.

Night Stalker minimap icon.png Night Stalker, when acquiring Aghanim's Scepter icon.png Aghanim's Scepter, gains unobstructed vision during nighttime. However, this buff is not bound to any of Night Stalker's abilities.

Modifying abilities[edit]

These abilities can change the current time of day.

  • Eclipse icon.png
    Duration: 10
    Turns day into night for the duration. Does not pause the day-night cycle.
  • Darkness icon.png
    Duration:
    Turns day into night for its duration. Does not pause the day-night cycle.
  • Supernova icon.png
    Duration: 6
    Turns night into day for its duration. Does not pause the day-night cycle.

Affected abilities[edit]

  • Illuminate icon.png
    Max Heal during Day: 0 (Upgradable by Aghanim's Scepter. 200/300/400/500, Talent 400/500/600/700)
  • Lunar Blessing icon.png
    Night Vision Bonus: 200/400/600/800
  • Howl icon.png
    Day Hero Attack Damage Bonus: 20/30/40/50
    Night Hero Attack Damage Bonus: Lua error in Module:Calculate at line 35: Missing operand for * in expression "20*".
    Day Non-Hero Attack Damage Bonus: 3/4/5/6
    Night Non-Hero Attack Damage Bonus: Lua error in Module:Calculate at line 35: Missing operand for * in expression "3*".
    Day Hero Health Bonus: 4/6/8/10 (Talent )
    Night Hero Health Bonus: Lua error in Module:Calculate at line 35: Missing operand for * in expression "4*". (Talent Lua error in Module:Calculate at line 35: Unrecognized word "v" in expression "v1*".)
    Day Non-Hero Health Bonus: 9
    Night Non-Hero Health Bonus: Lua error in Module:Calculate at line 35: Missing operand for * in expression "9*".
  • Shapeshift icon.png
    Night Vision Bonus: 1000
  • Tree Dance icon.png
    Day Tree Vision: 800 (Talent 1100)
    Night Tree Vision: 400 (Talent 700)
  • Moon Shard icon.png
    Night Vision Bonus: 200
  • Moon Shard icon.png
    Night Vision Bonus: 400
  • Void icon.png
    Day Damage: 45/80/127.5/167.5
    Night Damage: 90/160/255/335
    Day Slow Duration: 1.25
    Night Slow Duration: 2.5/3/3.5/4
    Night Stun Duration: 0.1
  • Crippling Fear icon.png
    Day Miss Chance: 3
    Night Miss Chance: 5/6/7/8
    Day Duration: 0.5
    Night Duration:
  • Hunter in the Night icon.png
    Night Movement Speed Bonus: 20%/25%/30%/35%
    Night Attack Speed Bonus: 30/50/70/90 (Talent 170/190/210/230)
    Night Flight Vision:
    Night Flight Duration:
  • Darkness icon.png
    During nighttime, grants unobstructed vision. Requires Aghanim's Scepter icon.png Aghanim's Scepter.
  • Arctic Burn icon.png
    Night Vision Bonus: 400

Vision[edit]

Main Article: Vision

Most heroes have vision during the day of 1800 units and at night vision of 800 units, although many exceptions exist.

Version history[edit]

Version
Description
  • Day/Night length increased from 4 to 5 minutes.
  • Supernova now turns night into day for its duration. [?]
  • Day/Night length decreased from 6 to 4 minutes.
  • Day-Night now cycles at 25% faster rate.
  • Eclipse now turns day into night for 10 seconds.

Patch history[edit]

Patch
Description
  • [U] Fixed rune spawn times and day-night-cycle offset in longer matches.