Rizzrack, the Timbersaw, is a melee strength hero that excels in dealing damage and causing destruction in large areas. His effectiveness is highly dependent on the presence of trees in the surrounding environment, as they can amplify the damage of his spells and allow him to escape and chase easily. He is not naturally very durable, having unusually low health for a strength hero and almost nonexistent armor from the start of the game, but becomes far more resilient when he has been repeatedly attacked due to his Reactive Armor, providing him both with a hefty amount of armor and regeneration. This can make him a huge nuisance to deal with in the early and midgame, when spell damage output is low from enemies and they are reliant on physical attacks to harass him. His three active abilities all have very low cooldowns and the capacity to deal pure damage, which is unreduced by magic resistance nor armor, making him a very destructive hero if left to his own devices. Whirling Death deals damage to enemies in a small area around him, and can hit for pure damage if a tree is cut down with its usage; it also lowers the primary attributes of the afflicted, being especially effective against enemy strength heroes as they lose a portion of their maximum health pool. Timber Chain serves as a multipurpose mobility and damage spell, allowing him to quickly close distant gaps between himself and enemies and escape, but requires a tree to latch onto. Finally his ultimate, Chakram, can deal considerable pure damage and slow all at a very low cooldown, but can be difficult to land. With proper positioning and timing, he can cause massive damage to multiple enemies all the while debilitating their attributes and movement.
|Rizzrack, the Timbersaw|
|Play "I'm not a lumberjack. This. This is personal."|
|Role:||Nuker / Durable / Escape|
|Lore:|| Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle's workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls. But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit's arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready.
With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn't like it one bit.
|Voice:||TJ Ramini (Responses)|
- Interrupts Timbersaw's channeling spells upon cast.
- The attribute reduction is applied before the damage.
- Reduces attributes based on the base attribute + attributes from levels. Bonus attributes are ignored.
- Before applying the damage, it first reduces current health by 20 for each point of strength it reduced.
- Upon losing the debuff, enemies first only regain 19 health per missing strength point, before gaining their attributes back.
- Has no effect on affected units' current mana percentage if intelligence gets reduced.
- Cannot reduce any attributes below 0.
- Debuffs from successive casts stack additively, but the duration does not get refreshed.
- The chain travels at a speed of 1600/2000/2400/2800 and always travels either the full distance or until connecting with a tree.
- Can connect to trees up to 850/1050/1250/1450 ( 1000/1200/1400/1600) range away (max travel distance + tree search radius)
- The hooked tree is destroyed once the chain stops pulling.
- Can pull Timbersaw over impassable terrain and through trees.
- Timbersaw stops being pulled if he is disabled at any point during Timber Chain.
- Cannot be cast while rooted. However, getting rooted after cast does not stop the chain from latching and pulling Timbersaw.
- If Timbersaw is disabled before the chain starts pulling, the chain still pulls him for a very short distance
- This is still enough to cause damage around him to nearby units or to affect effects based on distance (e.g. Rupture).
- Timbersaw can cast spells and items during the pull, but cannot attack.
- The chain's tip briefly provides 100 radius ground vision around itself while traveling, and 400 radius ground vision once reaching max distance or connecting with a tree.
- The chain's tip blocks neutral creep camps. The rest of the chain does not.
- If Timbersaw dies during Timber Chain and then instantly respawns (e.g. after buying back), the pull still continues possibly moving him all across the map to the targeted tree.
- Only procs when a unit lands an attack on Timbersaw, regardless of distance. This means it cannot proc on missed attacks.
- Procs on the secondary attacks from Marksmanship, Geminate Attack, and the attack from Stifling Dagger.
- Each successful attack on Timbersaw grants him 1 stack. The stack is added right before the attack's damage is applied.
- Each stack has its own duration and is independent from other stacks. The amount of stacks is shown on the status buff icon.
- Restores health in the form of health regeneration, so it regenerates 0.1/0.12/0.14/0.16 health in 0.1 second intervals per stack.
- Each stack can restore a total of 10/15.6/22.4/30.4 health.
- This is how much health regeneration and armor Reactive Armor grants with a certain amount of stacks on each level.
- Level 1: 1/2/3/4/5
- Level 2: 1.2/2.4/3.6/4.8/6/7.2/8.4/9.6/10.8/12
- Level 3: 1.4/2.8/4.2/5.6/7/8.4/9.8/11.2/12.6/14/15.4/16.8/18.2/19.6/21
- Level 4: 1.6/3.2/4.8/6.4/8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32
- The amount of stacks is also visually indicated by a dome which closes over on Timbersaw:
- 1–4 stacks: 1st fragment of the dome appears
- 5–8 stacks: 2nd fragment of the dome appears
- 9–13 stacks: 3rd fragment of the dome appears
- 14–16 stacks: 4th fragment of the dome appears (it is now fully closed)
- 17–20 stacks: fire comes out of the suit's chimney
- The Chakram travels at a speed of 900.
- Disarms Timbersaw as soon as the Chakram is launched, until the Chakram fully returns to Timbersaw.
- While traveling towards the target point, the blade deals pass damage and slow on enemy units within range once.
- Upon reaching the target area, the Chakram starts draining mana, dealing damage over time, and applying a slow aura.
- Drains 10/12.5/15 mana in 0.5 second intervals, starting 0.5 seconds after reaching the target area.
- Deals 25/37.5/50 damage (before reductions) in 0.5 second intervals, starting 0.5 seconds after reaching the target area.
- The Chakram stops draining mana and dealing damage over time as soon as it starts to return.
- While returning, the Chakram deals the pass damage to nearby units again and slows enemy units by placing a debuff again.
- The slow from passing (in both directions) lasts 0.5 seconds. The slow debuff from the aura while stationary lingers for 0.5 seconds.
- The slow debuff from passing and from the stationary aura are the same. However, the former is dispellable, the latter is not.
- The Chakram returns to Timbersaw upon using Return Chakram or automatically if it gets more than 2000 range away.
- The first 5% movement speed slow are applied at 100%–96% health, so it can slow for up to 100% when between 1% and 5% health.
- Pass damage may only damage the same unit once when flying towards the targeted point, and once again when returning.
- The slows of multiple Chakrams (orange with blue, or multiple orange or blue Chakrams) do not stack.
- Chakram provides 300 flying vision while spinning in place at the target area (but not while traveling).
- The Chakram blocks neutral creep camps while traveling towards the targeted point, but not while stationary or while traveling back.
- Does not affect ancient creeps while traveling towards the targeted point or back to Timbersaw, but does affect them while stationary.
- Once purchased, Timbersaw cannot drop or sell his Aghanim's Scepter.
- Requires Aghanim's Scepter to be unlocked.
- If Aghanim's Scepter is acquired before Chakram was learned, this Chakram will be at level 1.
- The level of this Chakram scales with the level of the main Chakram.
- This Chakram is fully equivalent to the main Chakram. Two Chakrams act independently.
- However, both Chakrams share a slow debuff, so they do not stack, but refresh each other.
- Timbersaw is disarmed if either Chakram is out.
|+20 Strength||25||+6% Whirling Death Attribute Reduction|
|+150 Cast Range||20||+5% Spell Amplification|
|+20 Intelligence||15||+14 Health Regen|
|+20% XP Gain||10||+150 Health|
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- Health regen and mana regen are added as bonuses and do not benefit illusions.
- Stout Shield improves Rizzrack's survivability in the laning stage and can build into a Vanguard later in the game.
- Clarity potions can regain mana after Rizzrack has used a lot of spells.
- Tangoes provide ample regeneration for Rizzrack in the early game, and can also be planted as trees to use in combination with his abilities.
- Healing Salve helps Timbersaw stay in lane.
- Iron Branches give a small boost to Rizzrack's attributes, and can build into a Magic Wand later in the game.
- Arcane Boots are the boots of choice for Rizzrack, as they boost his overall mana pool and provide him with a periodic increase of mana for both him and his team. He can disassemble them to use the Energy Booster for his Bloodstone.
- Magic Wand is bought because of the increase to Timbersaw's attributes, and because of the useful health and mana restoration it provides.
- Bloodstone provides excellent mana regeneration allowing Timbersaw to use his abilities and maintain Chakram almost indefinitely. On top of this, it provides him with a bit more health and health regeneration and the ability to deny himself, which is always good for a hero who has to go deep in fights. It is much better to disassemble Arcane Boots instead of buying another Energy Booster.
- Scythe of Vyse allows Rizzrack to disable a single enemy hero, allowing both Rizzrack and his team to completely destroy the targeted hero.
- Shiva's Guard makes Rizzrack considerably more durable due to the large amount of armor it provides. The large amount of intelligence it provides is also very beneficial as Rizzrack requires a lot of mana and mana regeneration to do well. The active ability also helps Rizzrack kill his foes since the slow allows him to be more precise with all of his spells and it adds another nuke on top of that. Shiva's can also make Rizzrack a decent initiator.
- Aghanim's Scepter gives Timbersaw a second Chakram, allowing him to scale much better into the late game with even higher damage output. However, the mana cost of a second Chakram will deplete his mana very quickly; therefore a mana item like Bloodstone or Scythe of Vyse is mandatory before picking up this item.
- Octarine Core is very powerful item for Timbersaw because of his low-cooldown spells. Besides boost to HP and mana pools the spell lifesteal allows him to maintain his own HP pool from that damage and can make him almost unkillable.
- Pipe of Insight provides Rizzrack with a large boost to his magic resistance, which can be very good against a team that can output a large amount of magical damage. In addition, this item provides a nice amount of health regeneration.
- Orchid Malevolence can be a good pickup if you are having issues with an enemy disabling, silencing, or blinking away from you. On top of the silence the item brings, it gives Timbersaw even more mana regen and bigger mana pool, as well as extra damage output with the burst at the end of the silence. In combination with a Blink Dagger, Timbersaw becomes incredibly fearsome and can punish anyone out of position with ease.
- Rod of Atos synergizes very well with Timbersaw, since the increased intelligence will allow him to cast more spells which deal more damage and the health will increase his survivability. The slow from Atos will assist in landing Timbersaw's spells, and the combined with Chakram's slow, it almost always reduces an enemy's movement speed to minimum.
- Cloak can be an underrated early game item on Timbersaw, since his biggest weakness before he gets big items are disables and magical damage. With a casual Cloak and Reactive Armor, Timbersaw is very difficult to kill in the early and mid game.
- Heart of Tarrasque makes Rizzrack very tanky, as it provides a whopping 1060 additional health. The passive Health Regeneration is also very beneficial for Rizzrack as it means he can use Timber Chain to escape his enemies, and then he can gradually regenerate his health back up to full after this.
- Blade Mail allows Rizzrack to use the damage of his enemies against them. It also provides him with a small amount of intelligence, armor and 22 attack damage.
- In DotA, Rizzrack's hero title was Goblin Shredder. Unlike his Dota 2 counterpart, he cut trees for profit and was not afraid of them.
- His response upon killing Treant Protector Play "If you fall in the woods, and I laugh, will anyone hear me?" is a reference to the popular philosophical question "If a tree falls in a forest and no one is around to hear it, does it make a sound?".
- His response Play "I'm not a lumberjack, and no, I'm not okay. I thank you." is a reference to "Monty Python's Flying Circus" in which they sing a song called "I'm a lumberjack and I'm okay".
- His response Play "Trees? Why did it have to be trees?" is a reference to the "Indiana Jones: Raiders of the Lost Ark" line "Snakes. Why did it have to be snakes?" 
- Timbersaw's first and secondary Chakram colors may be a reference to the colors of portals of the games Portal and Portal 2, another series from Valve.
- Timbersaw's ultimate, Chakram, is most likely a reference to the mythological disc-weapon of the Hindu deity Viṣṇu. The weapon's full name is "Sudarśana Cakra" (the transliterated "c" makes a "ch" sound) and it is considered one of the most powerful weapons in Hindu mythology.
- Timbersaw's line when bottling a rune, Play "This is my scheming face." may be a reference to the character Myron Reducto from "Harvey Birdman: Attorney at Law".
- Timbersaw is probably modeled after a type of goblin named "kallikantzaroi" who, according to folklore, stay underground sawing the world tree, so that it will collapse, along with the Earth. However, when they are about to saw the final part, Christmas dawns and they are able to come to the surface. They forget the tree and come to bring trouble to mortals. This very well explains Timbersaw's hatred towards trees.