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Tier 1 Tower

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Tier 1 Tower
Tower Radiant model.png
Tower Radiant model.png
Tower Dire model.png
Tower Radiant icon.pngTower Dire icon.png
Ancient Building
Level 1
Health 1800
Health regeneration 0
Armor 12
Magic resistance 0%
Attack damage 100‒120
Acquisition range 700
Attack range 700
Base attack time 1
Attack animation 0.6+0.4
Projectile speed 750
Turn rate 1
Collision size 144
Vision range 1900800
Vision type Ground
Bounty 150‒250 (+ 100)
Experience 0
Abilities Tower Protection
True Sight
Notes Denying removes team bounty


Main Article: Buildings

Abilities[edit]

Tower Protection
Pierces spell immunity.
Tower Protection icon.png
Ability
Aura
Increases armor of nearby allied heroes.
Radius: 900
Armor Bonus: 3
Aura Linger Duration: 0.5
Modifiers
Buff Tower Aura Bonus: Undispellable.

Notes:

  • The aura's buff lingers for 0.5 seconds.
  • Multiple instances of Tower Protection do not stack.
    • When teleporting from a tier 2/3/4 tower to a tier 1 tower or vice versa, the armor bonus updates after the linger time.


True Sight
Pierces spell immunity.
Sentry Ward ability icon.png
Ability
Aura
Affects
Enemies
Adds the ability to see invisible units and wards to any allied vision within the structure's range.
Radius: 700
Aura Linger Duration: 0.5
Modifiers
Debuff Truesight: Undispellable.

Notes:

  • The True Sight is provided within the whole area, regardless of the buildings actual vision. It is fully unobstructed.
  • The True Sight is provided by an aura which affects enemies. Its debuff lingers for 0.5 seconds.