Main Article: Towers
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Abilities[]
Tower Protection
Ability
Aura
Aura
Affects
Allied Heroes
Allied Heroes
Increases armor and health regeneration of nearby allied heroes.
- The aura's buff lingers for seconds.
- Tier 1 Towers can regenerate up to 60 health in one minute.
- Multiple instances of Tower Protection do not stack.
- When teleporting from a Tier 2/3/4 tower to a Tier 1 tower or vice versa, the armor and health regen bonuses update after the linger time.
- Only affects allied heroes, creep-heroes, and illusions. Other allied units are not affected.
- Affects invulnerable but not hidden heroes.
Ability
Aura
Aura
Affects
Enemies
Enemies
Adds the ability to see invisible units and wards to any allied vision within the structure's range.
- Grants unobstructed True Sight within 700 radius regardless of the building's actual vision.
- All effects are granted by an aura and its debuff lingers for 0.5 seconds.
- Fully affect invulnerable units.
- Cannot detect units under the following ability effects:
- Shadow Dance and Depth Shroud.
- Disguise and Solitary Disguise.
Ability
Passive
Passive
Reinforced Units and Buildings Deal Bonus Damage to other Reinforced Units and Buildings and take less attack damage from other units.
- Treats creep-heroes and Roshan as creeps.
- Reinforced units include all units with the Reinforced ability (i.e. Siege Creep and all buildings).
- If a non-hero unit has a piercing attack, it is only affected by the attack damage reduction against piercing attacks, and not by the reduction against non-hero units.
- Player-controlled units includes summons and Dominated creeps.
- Treat creep-heroes and illusions as heroes.