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Tier 1 Tower

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Tier 1 Tower
Tower Radiant model.png
Tower Radiant model.png
Tower Dire model.png
Tower Radiant icon.pngTower Dire icon.png
Building
Level 1
Health 1800
Health regeneration 0
Armor 12
Magic resistance 0%
Attack damage 88‒92
Acquisition range 700
Attack range 700
Base attack time 0.9
Attack speed 110
Attack animation 0.6+0.4
Projectile speed 750
Turn rate 1
Collision size 144
Vision range 1900800 (G)
Bounty 75‒165 (+ 90)
Experience 0
Abilities Tower Protection
True Sight
Notes Denying grants half team bounty to both teams


Main Article: Buildings

Abilities[edit]

Tower Protection
Pierces spell immunity.
Tower Protection icon.png
Ability
Aura
Increases armor and health regeneration of nearby allied heroes.
Radius: 900
Armor Bonus: 3
Health Regen Bonus: 1
Aura Linger Duration: 0.5
Modifiers
Buff Tower Aura Bonus: Undispellable.

Notes:

  • The aura's buff lingers for 0.5 seconds.
  • Tier 1 towers can regenerate up to 60 health in one minute.
    • Tier 2/3/4 towers can regenerate up to 180 health in one minute.
  • Multiple instances of Tower Protection do not stack.
    • When teleporting from a tier 2/3/4 tower to a tier 1 tower or vice versa, the armor and health regen bonuses update after the linger time.


True Sight
Pierces spell immunity.
Sentry Ward ability icon.png
Ability
Aura
Affects
Enemies
Adds the ability to see invisible units and wards to any allied vision within the structure's range.
Radius: 700
Aura Linger Duration: 0.5
Modifiers
Debuff Truesight: Undispellable.

Notes:

  • The True Sight is provided within the whole area, regardless of the buildings actual vision. It is fully unobstructed.
  • The True Sight is provided by an aura which affects enemies. Its debuff lingers for 0.5 seconds.