Tidehunter/Old Abilities

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Old Abilities

Anchor Smash (Pre 6.72)
Anchor Smash icon.png
Leviathan swings his mighty anchor with a vengeance. Gives a 25% chance on attack to deal bonus damage to nearby enemies. Farther enemies take only half the damage.
Proc Chance: 25%
Full Damage Radius: 200
Half Damage Radius: 325
Damage: 75/115/155/200
Stolen from one of Admiral Kunkka's flagships, Leviathan's heavy anchor proves useful as a melee weapon.


  • This ability was reworked into the current Anchor Smash in the 6.72 gameplay patch.
  • The radius is centered around Tidehunter.
  • The damage hits the attack target as well, not only nearby units.

Kraken Shell (Pre 6.64)
Kraken Shell icon.png
Creates a thick armor shell around Leviathan that protects him against attacks. Additionally, this ability occasionally removes negative buffs.
Damage Block: 7/14/21/28
Debuff Removal Timer: 11/10/9/8
Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and sword but continued to lay waste to the fleet.


  • This ability was reworked into the current Kraken Shell in the 6.64 gameplay patch.
  • The damage reduction is always on and is not connected to the timer for debuff removal.
  • Every 11/10/9/8 seconds after having leveled this ability, a strong dispel is applied on Tidehunter.

Rain of Tears
Partially pierces spell immunity.
Unknown icon.png
Allies / Enemies
Causes a monsoon summoned straight from the deepest ocean. Creates rain that damages all enemy units and heals all friendly units. Lasts 30 seconds.
Cast Animation: 0.3+0
Radius: 2500
Max Channel Time: 30
Damage per Second: 5/10/15
Heal per Second: 10/20/30
Cooldown: 120
Mana: 125/200/300
Partially pierces spell immunity. Heals spell immune allies. Does not damage spell immune enemies.


  • This ability was replaced by Ravage in the 5.76 gameplay patch.
  • Causes rain within the whole radius.
  • Deals damage in 1 second intervals, starting 1 second after cast, resulting in up to 30 instances.
  • Can deal a total of 150/300/450 damage to a single unit (before reductions) when it stays in range for the full duration.
  • Heals 1/2/3 health in 0.1 second intervals, starting 0.1 seconds after cast, resulting in 300 instances. The heal does affect Tidehunter as well.
  • Can heal a total of 300/600/900 health to an ally when it stays in range for the full duration.
  • Upon release, this spell had a global radius.