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Proc Chance: 25%
Full Damage Radius: 200
Half Damage Radius: 325
Damage Block: 7/14/21/28
Debuff Removal Timer: 11/10/9/8
- This ability was reworked into the current in the 6.64 gameplay patch.
- The damage reduction is always on and is not connected to the timer for debuff removal.
- The Damage Block does not work against wards ( , , ).
- Every 11/10/9/8 seconds after having leveled this ability, a strong dispel is applied on Tidehunter.
- This ability was replaced by in the 5.76 gameplay patch.
- Causes rain within the whole radius.
- Deals damage in 1 second intervals, starting 1 second after cast, resulting in up to 30 instances.
- Can deal a total of 150/300/450 damage to a single unit (before reductions) when it stays in range for the full duration.
- Heals 1/2/3 health in 0.1, starting 0.1 second after cast, resulting in 300 instances. The heal does affect Tidehunter as well.
- Can heal a total of 300/600/900 health to an ally when it stays in range for the full duration.
- Upon release, this spell had a global radius.