Tidehunter/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Increased base Strength attribute symbol.png strength from 25 to 27.
  • Increased Kraken Shell damage block from 12/24/36/48 to 14/26/38/50.
  • Talents:
Level 20 right talent: +24 Kraken Shell damage block increased to +30.
  • Talents:
Level 10 left talent: +100 Gush damage reduced to +80.
Level 10 right talent: +20 movement speed reduced to +15.
Level 15 left talent: +25% Anchor Smash attack damage reduction reduced to +20%.
Level 15 right talent: +4 mana regen reduced to +3.
Level 20 left talent: +5 Gush armor reduction reduced to +4.
Level 20 right talent: +30 Kraken Shell damage block reduced to +24.
Level 25 left talent: +250 attack damage reduced to +200.
Level 25 right talent: 25% cooldown reduction reduced to 20%.
  • Talents:
Level 15 right talent changed: +35% experience gain -> +4 mana regen.
  • Increased Kraken Shell damage block from 5/10/20/40 to 12/24/36/48.
  • Talents:
Level 15 right talent: +40% experience gain reduced to +35%.
  • Reduced Kraken Shell damage block from 12/24/36/48 to 5/10/20/40.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgraded Gush
    • Increased radius from 240 to 260.
    • Increased cast range and max distance from 1800 to 2200.
  • Increased Strength attribute symbol.png strength gain from 3.3 to 3.8.
  • Reduced Anchor Smash attack damage reduction from 45%/50%/55%/60% to 30%/40%/50%/60%.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Anchor Smash
    • No longer pierces spell immunity.
    • Now makes Tidehunter perform instant attacks on enemies within the area, with True Strike and 45/90/135/180 bonus attack damage, instead of dealing 75/125/175/225 physical spell damage.
  • Increased Ravage damage from 200/290/380 to 200/300/400.
  • Talents:
Level 10 left talent: +80 Gush damage increased to +100.
Level 10 right talent: +25 movement speed reduced to +20.
  • Increased Gush armor reduction from 3/4/5/6 to 4/5/6/7.
  • Increased Ravage duration from 2/2.4/2.8 to 2.4/2.6/2.8.
  • Talents:
Level 20 left talent: +4 Gush armor reduction increased to +5.
Level 20 right talent: +24 Kraken Shell damage block increased to +30.
  • Increased turn rate from 0.4 to 0.5.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Ravage
    • Increased radius from 1025 to 1250.
    • Reduced travel speed from 775 to 725.
  • Reworked talents:
Old:
Level 10: +150 health or +50 attack damage
Level 15: +35% experience gain or +7 armor
Level 20: +15 Strength attribute symbol.png strength or +6 health regen
Level 25: +6 Gush armor reduction or 20% cooldown reduction
New:
Level 10: +80 Gush damage or +25 movement speed
Level 15: +25% Anchor Smash attack damage reduction or +40% experience gain
Level 20: +4 Gush armor reduction or +24 Kraken Shell damage block
Level 25: +250 attack damage or 25% cooldown reduction
  • Increased Strength attribute symbol.png strength gain from 3 to 3.3.
  • Reduced base health regeneration from 0.25 to 0.
  • Gush
    • Reduced mana cost from 120 on each level to 90/100/110/120.
    • Now provides 200 radius ground vision around hit enemies for 2 seconds when upgraded.
  • Talents:
Level 15 left talent: +30% experience gain increased to +35%.
Level 25 left talent: +5 Gush armor reduction increased to +6.
  • Reduced Gush projectile speed from 4000 to 2500.
  • Added talents:
Level 10: +150 health or +50 attack damage
Level 15: +30% experience gain or +7 armor
Level 20: +15 Strength attribute symbol.png strength or +6 health regen
Level 25: +5 Gush armor reduction or 20% cooldown reduction
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Tidehunter: Turns Gush into a ground targeted wave (1800 range, 240 radius, 1500 projectile speed) and reduces cooldown from 12 to 7.
  • Reduced Anchor Smash cast time from 0.5 to 0.4.
  • Rescaled Ravage stun duration from 2.02/2.32/2.77 to 2/2.4/2.8.
  • Increased Gush armor reduction from 2/3/4/5 to 3/4/5/6.
  • Reduced Anchor Smash attack damage reduction from 60% to 45%/50%/55%/60%.
  • Kraken Shell
    • Reduced debuff damage threshold from 600 taken to 600/550/500/450.
    • Increased damage block from 9/18/27/36 to 10/20/30/40.
  • Increased Kraken Shell damage block from 7/14/21/28 to 9/18/27/36.
  • Increased Ravage radius from 825/925/1025 to 1025.
  • Reduced Ravage damage from 250/350/450 to 200/325/450.
  • Reduced Ravage travel speed from 900 to 775.
  • Increased collision size from 12 to 24.
  • Reduced collision size from 24 to 12.
  • Increased attack range from 100 to 128.
  • Reworked Anchor Smash icon.png Anchor Smash.
Old Anchor Smash icon.png Anchor Smash:
Passive: Grants Tidehunter's attacks to deal area damage around him. Deals less damage to enemies further away from him.
Proc chance: 25%
Full damage radius: 200
Half damage radius: 450
Damage: 75/115/155/200 (universal damage)
New Anchor Smash:
Active ability: Tidehunter swings his mighty anchor to damage nearby enemies and reduce their base attack damage.
Radius: 400
Damage: 75/125/175/225 (physical damage)
Attack damage reduction: 40%
Debuff duration: 6
Cooldown: 7/6/5/4
Mana cost: 30/40/50/60
  • Reduced Ravage travel speed from 2000 to 900.
Old Kraken Shell icon.png Kraken Shell:
Blocks attack damage and occasionally removes debuffs off of Tidehunter.
Damage block: 7/14/21/28.
Debuff removal timer: 10/9/8/7
New Kraken Shell:
Blocks attack damage and removes debuffs whenever Tidehunter takes a certain amount of damage.
Damage block: 7/14/21/28
Debuff damage threshold: 600
Threshold reset timer: 6
  • Reduced Ravage radius from 1025 to 825/925/1025.
  • Recoded Ravage:
    • No longer turns hit enemies invulnerable during the air time.
    • No longer causes hit enemy units to instantly face towards Tidehunter.
    • No longer conflicts with Earth Spike, Impale, Burrowstrike and with multiple Ravages.
    • No longer fails to stun and damage enemies when some of the spikes were at a cliff.
    • Increased stun duration from 1.72/2.02/2.32 to 2.02/2.32/2.77.
  • Kraken Shell icon.png Kraken Shell
    • Increased damage block from 5/10/15/20 to 7/14/21/28.
    • Now removes debuffs every 11/10/9/8 seconds, instead of randomly.
  • Increased base armor from 0 to 1 (total armor is now 2.1).
  • Ravage
    • Increased damage from 200/300/400 to 250/350/450.
    • Reduced stun duration from 1.92/2.32/2.72 to 1.72/2.02/2.32.
  • Ravage
    • Reduced damage from 250/350/500 to 200/300/400.
    • Increased stun duration from 1.52 to 1.92/2.32/2.72.
  • Kraken Shell icon.png Kraken Shell
    • Reduced damage block from 10/20/30/40 to 5/10/15/20.
    • Now also reduces damage from ranged attacks.
  • Increased Gush mana cost from 100 to 120.
  • Rescaled Gush mana cost from 75/90/105/120 to 100 on each level.
  • Gush now damages the target as the projectile hits, instead of instantly damaging.
  • Gush
    • Reduced slow from 50% to 40%.
    • Reduced debuff duration from 4.5 to 4.
  • Increased Ravage cooldown from 120 to 150.
  • Ravage
    • Reduced damage from 300/400/500 to 250/350/500.
    • Reduced stun duration from 1.52/2.02/2.52 to 1.52 on each level.
Ravage:
Tidehunter slams the ground, causing waves of spikes to ring the hero in all directions. Deals damage and stuns.
Radius: 1025
Damage: 300/400/500
Stun duration: 1.52/2.02/2.52
Cooldown: 120
Mana: 150/225 325
  • Gush
    • Increased movement speed slow from 25% to 50%.
    • Increased slow duration from 2.5 to 4.5.
  • Increased Kraken Shell icon.png Kraken Shell damage block from 10/15/20/25 to 10/20/30/40.
  • Anchor Smash icon.png Anchor Smash
    • Reduced proc chance from 20%/30%/40%/50% to 20% on each level.
    • Increased damage from 50 to 50/75/105/140.
  • Reduced Rain of Tears radius from global to 2500.
  • Created.

Patch history[edit]

Patch
Description
  • Ravage particles are updated and optimized. The animation was desynced due to the speed change in 7.07.
  • Updated ability icons.
  • Fixed the radius on Ravage (a little bigger).
  • Fixed the total stun time on Ravage (a little longer).
  • Ravage damage now happens when the units land instead of when they fly into the air.
  • Anchor Smash now correctly hits magic immune enemies (the ability deals physical damage) and does not hit ancients.
  • Fixed a typo from when one of the Anchor Smash values was renamed. The damage reduction should work correctly again even if it does not show up in the UI.
  • Switched Tidehunter's Anchor Smash ability to a cast version instead of the passive one. (6.72 parity)
  • Fixed Tidehunter's Gush being way too slow.
  • Fixed AoE mixup for full/half damage on Anchor Smash.