Thunderhide Camp

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Thunderhide Camp.jpg

The Thunderhide camp is an ancient camp of neutral creeps. It contains 1 Ancient Thunderhide and 2 Ancient Rumblehides, and gives a total of 314 experience and 152-173 gold.

Ancient Thunderhide
Ancient Thunderhide model.png
Ancient Jungle Creep
Level 6
Health 1400
Health regeneration 0.5
Mana 400
Mana regeneration 1
Armor 2
Magic resistance 70%
Status resistance 0%
Attack damage 60‒65
Acquisition range 300
Attack range 300
Base attack time 1.8
Attack animation 0.5+0.56
Projectile speed 1500
Movement speed 270
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 1400800 (G)
Bounty 64‒71
Experience 124
Model scale 0.8
Ancient Rumblehide
Ancient Rumblehide model.png
Ancient Jungle Creep
Level 5
Health 800
Health regeneration 0.5
Mana 400
Mana regeneration 1
Armor 2
Magic resistance 70%
Status resistance 0%
Attack damage 41‒48
Acquisition range 800
Attack range 300
Base attack time 1.8
Attack animation 0.5+0.56
Projectile speed 1500
Movement speed 270
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 1400800 (G)
Bounty 44‒51
Experience 95
Model scale 0.65


Abilities[edit]

Ancient Thunderhide

Frenzy
Pierces spell immunity. Play
Q
F
Frenzy (Ancient Thunderhide) icon.png
Affects
Allies
The Ancient Thunderhide works an ally into a frenzy, causing his ally to have increased attack speed.
Cast Animation: 0+0.8
Cast Range: 900
Attack Speed Bonus: 75
Duration: 8
Cooldown: 8
Mana: 50
Modifiers
Buff Big Thunder Lizard Frenzy: Dispellable with any dispel.

Notes:

  • Slam first applies the debuff, then the damage.
  • As a neutral unit:
    • The thunderhide casts this spell on itself whenever it is directly attacked and aggroed.
    • However, after casting it once, it always cast it when aggroed, even when not directly attacked.
    • The thunderhide never casts this on its allies.
  • As a player controlled unit:
    • No restrictions.
  • Has a cast backswing of 1.1 when cast by Doom minimap icon.png [[Doom|]] (acquired through Devour).
  • Has a cast backswing of 1.07 when cast by Rubick minimap icon.png [[Rubick|]] (acquired through casting Spell Steal on Doom).


War Drums Aura
Disabled by Break. Pierces spell immunity.
War Drums Aura (Ancient Thunderhide) icon.png
Ability
Aura
Affects
Allies
The rhythm of the Thunderhide's heartbeat increases the attack speed and attack damage of nearby allies.
Radius: 900
Attack Damage Bonus: 15%
Attack Speed Bonus: 15
Aura Linger Duration: 0.5
Modifiers
Buff Big Thunder Lizard Wardrums Aura: Undispellable.

Notes:

  • The aura's buff lingers for 0.5 seconds.
  • Multiple War Drums Auras do not stack.


Slam
Does not pierce spell immunity. Play
E
D
Slam (Ancient Thunderhide) icon.png
Ability
No Target
Affects
Enemies
Damage
Magical
The Ancient Thunderhide slams his mammoth body against the ground. The shock damages nearby enemies and throws them off their footing. Heroes regain their balance more quickly.
Cast Animation: 0.3+0.43
Radius: 250
Damage: 70
Move Speed Slow: 25%
Attack Speed Slow: 25
Hero Slow Duration: 2
Non-Hero Slow Duration: 4
Cooldown: 6
Mana: 90
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Big Thunder Lizard Slam: Dispellable with any dispel.

Notes:

  • As a neutral unit:
    • The thunderhide only casts this spell when there are 4 or more enemy units within the radius while it is attacking.
    • This means it does not cast it when there are 4 invulnerable units, however, it does when it is aggroed.
    • All 4 units must be valid targets for the spell. Units which are not affected by the spell do not count.
  • As a player controlled unit:
    • No restrictions.
  • Has a cast backswing of 1.1 when cast by Doom minimap icon.png [[Doom|]] (acquired through Devour).
  • Has a cast backswing of 1.07 when cast by Rubick minimap icon.png [[Rubick|]] (acquired through casting Spell Steal on Doom).
  • However, since this ability is in the 3rd slot for the Thunderhide, Doom does not get it when devouring it, and therefore, Rubick cannot steal it from Doom either.


Bounty[edit]

This is how much gold and experience the camp will provide, accounting for the 2% increase of the base bounty every 7 minute and 30 seconds.

Time Average gold Experience
0:00-7:30 162.5 314
7:30-15:00 165.75 318
15:00-22:30 169 324
22:30-30:00 172.25 331
30:00-37:30 175.5 337
37:30-45:00 178.75 344
45:00-52:30 182 350
52:30-60:00 185.25 357
60:00-67:30 188.5 363
67:30-75:00 191.75 370
75:00-82:30 195 376
82:30-90:00 198.25 381

Trivia[edit]

  • In the original DotA, the Ancient Thunderhide and the Ancient Rumblehide were both known under the same name as "Thunder Lizard".

Version history[edit]

Version
Description
  • Swapped order of Ancient Thunderhide abilities (Slam is now 3rd). Relevant for Doom minimap icon.png Doom​.
  • Ancients are no longer Spell Immune; now have 70% Magic Resistance. Any that had lower values before still have lower values.
  • Ancient Thunderhide
    • Attack type changed from Basic to Hero
    • Attack damage reduced from 71-78 to 60-65
  • Frenzy is now unit targetable, with a 900 cast range.
  • Added a new ability for Ancient Thunderhides
War Drums Aura
The rhythm of the Thunderhide's heartbeat increases the attack speed and attack damage of nearby allies.
Radius: 900
Attack damage bonus: 15%
Attack speed bonus: 15
Notes: Multiple instances of this aura do not stack.
  • Ancient Rumblehide bounty reduced from 83 to 65
  • A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
  • Neutral spawn empty check no longer considers corpses in its spawn rules
  • Created.

Gallery[edit]

Promotional Content