- and prevent Terrorblade from using Sunder.
- catches Terrorblade in his illusions dealing high damage & destroys his illusions quickly.
- deals pure damage which effectively bypass Terrorblade high armor.
- finishes off Terrorblade before he has the chance to Sunder due to his low hp in the early to mid game
- and allow the enemy team to coordinate a kill on Terrorblade before he can Sunder.
- cripples Terrorblade's armor that he crucially needs to survive based on his slow strength gain.
- Ursa deals lots of damage during the laning phase before Terrorblade has Sunder available.
- 's damage reduction helps Ursa survive after Terrorblade has used Sunder, continuing to run at Terrorblade.
- is one of the best tools to kill Terrorblade before he can use Sunder due to its high magical (pure with ) burst damage.
- may clear Terrorblade illusions from Conjure Image and .
- can destroy Terrorblade's illusions.
- prevents him to use Sunder or in bad situations.
- not only that prevents him to use Sunder, but he has no way to cancel it.
- Ember Spirit can deal devastating damage to Terrorblade and illusion heroes with Sleight of Fist and Battle Fury.
- Terrorblade has no stun or control, meaning he cannot lock down Ember Spirit or stop him from dealing damage from far range.
- saves an ally whom Terrorblade has used Sunder on.
- Lua error in Module:Ability_ID at line 44: Could not find Cargo data for "Reaper's Scythe". can often kill Terrorblade before he has time to save himself with Sunder.
- Ill-timed Sunder will always make Terrorblade vulnerable to Lua error in Module:Ability_ID at line 44: Could not find Cargo data for "Reaper's Scythe"..
- Ghost Shroud will protect Necrophos from Terrorblade even in close combat.
- deals pure damage against the real Terrorblade so his high armor is useless.
- Sanity Eclipse will make very short work of Terrorblade and his illusions.
- can destroy Terrorblade's illusions or damage them heavily.
- along with armor item can make Terrorblade's attacks damage weaker, while Razor's attacks can hit much stronger.
- also gives Razor high mobility, thus nullifying effects of Reflection.
- along with can quickly reduce Terrorblade's armor.
- However, Razor has no stun or natural control, so he is very vulnerable to Sunder should Terrorblade get low and survive.
- quickly clears Terrorblade's illusions.
- allows him to fight Terrorblade and out-damage him.
- is very effective against Terrorblade's physical-only damage.
- Sven relies on his heavy tankiness to stay alive, so Sunder can be a big problem for him if he does not burst Terrorblade down.
- An blind Terrorblade and illusions. upgraded allows Tinker to
- and can easily burst Terrorblade and his illusions.
- automatically hits everything in a big radius, taking a huge chunk of health out of Terrorblade's illusions, regardless of how much health they have.
- Heroes that can stall pushes: , , ,
- Heroes that can destroy illusions instantly: ,
- Heroes that can dominate his illusions or create their own illusions of him: , , ,
- Heroes with abilities that have lockdown: , ,
- Heroes who can negate effects of Sunder: , ,
- will prevent Sunder, Terrorblade has no solutions to waste its cooldown, in addition. Terrorblade doesn't like purchasing disabling items, which is only solution to break the cooldown from .
- will prevent Terrorblade from using his abilities; however, this can be removed with .
- and will prevent Terrorblade from using his abilities, and unlike silence, hex cannot be removed with .
- for negating Sunder's effect. (Terrorblade's health will be set to a minimum percentage if he previously had less).
- and are very effective for destroying illusions.
- can quickly nullify effects of Sunder.
- and can prevent Terrorblade from using his abilities and attacking, this item is very effective on heroes with high attack speed and high attack damage.
- Sunder is not affected by and will still swap health with any target as usual.
- Reflection will reflect and damage Lua error in Module:Ability_ID at line 44: Could not find Cargo data for "Phantasm". illusions.
- Terrorblade's high armor negates most of Chaos Knight's physical damage.
- Almost all of 's damage revolves exclusively around single-target damage-over-time effects. Furthermore, without any hard disables, Terrorblade can almost always get a Sunder off.
- Viper is very slow moving and doesn't protect against physical damage, meaning that Terrorblade under Metamorphosis can quickly kill Viper.
- Techies mines can be destroyed by Terrorblade's spammable illusions.
- Terrorblade can push without the fear of dying from mines; he can instead use his illusions to push.
- The Reflection of Shadow Fiend cause to affect Shadow Fiend, reducing his armor and making it easier for Terrorblade to kill him. Also, Shadow Fiend doesn't have lots of survivability or control skills in order to escape.
- Even if Shadow Fiend uses , Terrorblade can Sunder and kill him.
- Since Sunder calculates from a percentage of HP if Terrorblade is hooked by Pudge he can immediately Sunder Pudge and kill him, although Pudge can deny himself with
- Pudge can only lock down one hero with so Terrorblade's illusions can kill him even if the real Terrorblade is targeted.
- Reflection will reflect back to him.
- Reflection will quickly wipe out the illusions from Anti-Mage's Manta Style.
- Sunder can save himself or his allies from .
- A well farmed Terrorblade is stronger than Sniper.
- With a , Meepo's is useless and Terrorblade's Metamorphosis will help him attack the weakest one.
- Users of illusions ( , , ). Reflection will make a powerful illusion on each one of the enemy illusions. This often will kill the illusion. (also Phantom Lancer illusions will have a chance to create their own short-lived army which will copy Metamorphosis).
- Other heroes with high base damage ( , , ) or mana burns ( and users like or ) will suffer from Reflections.
- Sunder is useful to prevent an allies's death from , , , , , , and .
- Heroes that rely on damage-over-time effects and rot damage ( , , etc.) generally do not have fast enough burst damage to be able to kill Terrorblade before he can get off a sunder.
Works well with...
- protects Terrorblade from death, giving him more time to use his Sunder and leaves his Sundered target on the lowest possible HP.
- offsets some of Terrorblade's weakness to magic damage.
- can keep Terrorblade alive, allowing him to cast Sunder.
- creates even more powerful illusions than Conjure Image increasing pushing power. It can be useful to give him a chance to use Sunder as well.
- Any pushers such as and to split push the lanes.
- heal the user after Terrorblade has used Sunder to gain HP for himself, keeping both parties on the map.