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Bad against...[edit]

Earth Spirit icon.png
Axe icon.png
  • Berserker's Call and Counter Helix together can be devastating to Terrorblade, especially if Terrorblade has a lot of illusions. Their high attack speed will trigger Counter Helix a lot, and the pure damage will quickly slice through Terrorblade's low health and kill his illusions.
  • Culling Blade finishes off Terrorblade before he has the chance to Sunder due to his low health in the early to mid game.
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  • Echo Stomp and Astral Spirit allow the enemy team to coordinate a kill on Terrorblade before he can Sunder.
  • Natural Order cripples Terrorblade's armor that he crucially needs to survive due to his low strength gain.
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  • Ursa deals lots of damage during the laning phase before Terrorblade has Sunder available.
  • Enrage's damage reduction helps Ursa survive after Terrorblade has used Sunder.
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  • Dark Seer's Vacuum and Ion Shell allows him to clear a wave of Terrorblade's illusions.
  • Wall of Replica can create stronger illusions of Terrorblade.
  • If Dark Seer can use Vacuum to help teammates land their AoE skills, Terrorblade will be quickly killed before he even gets a chance to use Sunder.
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  • Ether Shock can destroy Terrorblade's illusions.
  • Hex prevents him from using Sunder or Manta Style icon.png Manta Style in bad situations.
  • Shackles prevents Terrorblade from using his skills and items, whether to fight, survive, or dispel it in any way. In addition, Terrorblade has no solutions to cancel it.
  • Mass Serpent Ward can destroy Terrorblade's illusions if used defensively, and can out-push Terrorblade and his illusions if used offensively. This is more effective if Shadow Shaman has Aghanim's Scepter icon.png Aghanim's Scepter.
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  • Ember Spirit can deal devastating damage to Terrorblade and his illusions with Sleight of Fist and Battle Fury icon.png Battle Fury.
  • Terrorblade has no disable to lock down Ember Spirit and prevent him from escaping with Fire Remnant. In addition, he doesn't like purchasing disabling items, which are the only solutions to deal with Ember Spirit.
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  • Shallow Grave saves an ally whom Terrorblade has used Sunder on.
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  • Reaper's Scythe can often kill Terrorblade before he has time to save himself with Sunder.
  • An ill-timed Sunder will always make Terrorblade or an ally vulnerable to Reaper's Scythe and give Necrophos a free kill. In addition, Reaper's Scythe can stun Terrorblade, preventing him from using Sunder.
  • Terrorblade can only damage Necrophos through Ghost Shroud if he bought a Radiance (Active) icon.png Radiance. Even then, the heal from Death Pulse and Heartstopper Aura amplified by Ghost Shroud easily negates the burn damage.
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  • Arcane Orb deals pure damage against the real Terrorblade, bypassing his high base armor.
  • Arcane Orb and Sanity's Eclipse will make very short work of Terrorblade and his illusions.
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  • Plasma Field can destroy Terrorblade's illusions or damage them heavily.
  • Static Link decreases the bonus damage of Metamorphosis.
  • Storm Surge also gives Razor high mobility, thus nullifying effects of Reflection.
  • Eye of the Storm along with Aghanim's Scepter icon.png Aghanim's Scepter can quickly reduce Terrorblade's armor.
  • Even if Razor has no disables, he will often carry a Black King Bar icon.png Black King Bar, making Sunder and every other ability that Terrorblade has useless.
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  • Great Cleave quickly clears Terrorblade's illusions.
  • God's Strength allows him to fight Terrorblade and out-damage him.
  • Warcry is very effective against Terrorblade's physical-only damage.
  • Sven relies on his heavy tankiness to stay alive, so Sunder can be a big problem for him if he does not burst Terrorblade down. Fortunately, Sven can easily solve this problem by purchasing Black King Bar icon.png Black King Bar, which is a very common item on Sven players, which can negate all of Terrorblade's spells.
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  • Arc Lightning and Lightning Bolt can easily burst Terrorblade and his illusions.
  • Static Field automatically hits everything in a big radius, taking a huge chunk of health out of Terrorblade's illusions, regardless of how much health they have.
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  • Timbersaw's spell combos all deal magical and pure damage, completely ignoring Terrorblade's high base armor and clearing his illusions very quickly due to the AoE damage.
  • Reactive Armor negates most of Terrorblade's damage against Timbersaw, and its high health regeneration and armor bonuses can help Timbersaw survive after being Sundered.



  • Linken's Sphere icon.png Linken's Sphere will prevent Sunder, and Terrorblade has no solutions to waste its cooldown. In addition. Terrorblade doesn't like purchasing single-target items, which are the only solutions to pop Linken's Sphere icon.png Linken's Sphere.
  • Orchid Malevolence icon.png Orchid Malevolence will prevent Terrorblade from using his abilities; however, this can be removed with Manta Style icon.png Manta Style.
  • Scythe of Vyse icon.png Scythe of Vyse and Nullifier icon.png Nullifier will prevent Terrorblade from using his Items, and unlike silences, the hex and mute cannot be removed with Manta Style icon.png Manta Style.
  • Maelstrom icon.png Maelstrom and Mjollnir icon.png Mjollnir are very effective at destroying illusions.
    • Terrorblade's high attack speed and illusions will proc Mjollnir's Static Charge ability numerous times.
  • Satanic icon.png Satanic can quickly nullify the effects of Sunder.
  • Skull Basher icon.png Skull Basher and Abyssal Blade icon.png Abyssal Blade can prevent Terrorblade from using his abilities and attacking. This item is especially effective on heroes with high attack speed and high attack damage.
  • Black King Bar icon.png Black King Bar allows heroes who carry it to protect themselves from Terrorblade's abilities.

Good against...[edit]

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  • Sunder is not affected by Ice Blast and will still swap health with any target as usual.
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  • Nightmare can easily cleared by Terrorblade's spammable illusions.
  • Almost all of Bane minimap icon.png Bane's damage revolves exclusively around single-target effects. Terrorblade can almost always get a Sunder off.
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  • Almost all of Viper minimap icon.png Viper's damage revolves exclusively around single-target damage-over-time effects. Furthermore, without any hard disables, Terrorblade can almost always get a Sunder off.
  • Viper has low mobility and Corrosive Skin doesn't protect against physical damage, which means that Terrorblade under Metamorphosis can quickly kill Viper.
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  • Techies' mines can be destroyed by Terrorblade's spammable illusions.
  • Terrorblade can push without the fear of dying to mines; he can instead use his illusions to push.
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  • The Reflection of Shadow Fiend cause Presence of the Dark Lord to affect Shadow Fiend, reducing his armor and making it easier for Terrorblade to kill him. Shadow Fiend also doesn't have lots of survivability or control skills in order to escape.
  • If Shadow Fiend chooses to go for a right-click build, he'll have a hard time against Terrorblade's high armor.
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  • Pudge has low armor and low mobility, making him a prime target for Terrorblade's right-clicks.
  • Meat Hook is a lot harder to land on the real Terrorblade if he has illusions around him.
  • Because Dismember targets only one hero, Terrorblade's illusions can potentially save the real Terrorblade if he's caught in it.
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  • Reflection's illusion carries Mana Break as well, making it useful in fights.
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  • Sunder can save himself or his allies from Assassinate.
  • Sniper relies on right-clicks to deal damage, and Terrorblade's high armor can reduce his damage by quite a bit.
  • Terrorblade is a far harder carry than Sniper is, so a well-farmed Terrorblade can easily defeat a Sniper.
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  • Reflection's illusion carries Feast as well, making it useful in fights.
  • Open Wounds is a lot harder to land on the real Terrorblade if he has illusions around him.
  • Lifestealer relies on right-clicks to deal damage, and Terrorblade's high armor can reduce his damage by quite a bit.
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  • If Vengeful Spirit chooses to go for a right-click build, he'll have a hard time against Terrorblade's high armor.


  • Heroes with high base damage (Morphling minimap icon.png Morphling, Tiny minimap icon.png Tiny, Drow Ranger minimap icon.png Drow Ranger), heroes with mana burning abilities (Anti-Mage minimap icon.png Anti-Mage), and Diffusal Blade 1 icon.png Diffusal Blade users (Juggernaut minimap icon.png Juggernaut or Riki minimap icon.png Riki) will suffer from Reflection's illusions.
  • Sunder can prevent Terrorblade's or an ally's death by swapping health, making damage-over-time spells inefficient. Heroes that rely on damage-over-time abilities like Venomancer minimap icon.png Venomancer and Huskar minimap icon.png Huskar will have a hard time against Sunder.

Works well with...[edit]

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  • Shallow Grave protects Terrorblade from death, giving him more time to use his Sunder and leaves his Sundered target on the lowest possible HP.
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  • Fate's Edict offsets some of Terrorblade's weakness to magic damage.
  • False Promise can keep Terrorblade alive, allowing him to cast Sunder.
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  • Disruption creates even more powerful illusions than Conjure Image increasing pushing power. It can be useful to give him a chance to use Sunder as well.



  • Tranquil Boots (Active) icon.png Tranquil Boots heal the user after Terrorblade has used Sunder to gain HP for himself, keeping both parties on the map.
  • Sunder works well with any teammates carrying Dagon 1 icon.png Dagon, ensuring an instant kill to an enemy hero.