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Bad against...[]
- Berserker's Call and Counter Helix together can be devastating to Terrorblade, especially if Terrorblade has a lot of illusions. Their high attack speed will trigger Counter Helix a lot, and the pure damage will quickly slice through Terrorblade's low health and kill his illusions. More importantly, the Berserker's Call can pierce through spell immunity from Black King Bar, Terrorblade's only survival item besides Manta Style which cannot be used to dispel Berserker's Call. With enough burst damage by Axe's teammates, Terrorblade can be finished off even before taunt duration runs out and he gets a chance to save himself with Sunder.
- Culling Blade can finish off Terrorblade before he has the chance to Sunder due to his low health in the early to mid game. And every time Terrorblade or any of his allies are successfully killed by Culling Blade, Axe permanently gains armor from it, which in combination with armor items that Axe often purchases like Blade Mail, Crimson Guard, Assault Cuirass and Shiva's Guard can make Terrorblade's attacks only tickle Axe, even during Metamorphosis.
- Terrorblade's low base health and lack of mobility make him an easy target for Axe to initiate on, and kill.
- While Terrorblade can easily kill Crystal Maiden due to her low durability and movement speed with Reflection and Metamorphosis, Crystal Maiden can do the same to him if he is not careful.
- Crystal Nova and Freezing Field can destroy Terrorblade's illusions from Conjure Image and Manta Style while it can also kill Terrorblade from early to mid game if he has no Black King Bar.
- Terrorblade has no disable in his ability set at all and has no solutions to cancel it Freezing Field. In addition, he doesn't like purchasing disabling items like Scythe of Vyse or Abyssal Blade, which are the only solutions to deal with Crystal Maiden's Freezing Field outside of Black King Bar.
- Since Crystal Maiden often buys Black King Bar and Glimmer Cape, or it's alternative items Shadow Blade, as well as it's upgrade Silver Edge or Linken's Sphere, Terrorblade will rarely have a chance to save himself against Crystal Maiden's damage output with Sunder.
- Dark Seer's Vacuum and Ion Shell allows him to clear a wave of Terrorblade's illusions.
- Because Terrorblade often builds items that require Ultimate Orb like Manta Style and Eye of Skadi, Dark Seer can create a very strong illusion of Terrorblade with Wall of Replica and Normal Punch from Aghanim's Scepter.
- If Dark Seer can use Vacuum to help teammates land their AoE abilities, Terrorblade will be quickly killed before he even gets a chance to use Sunder.
- Aghanim's Shard upgraded Poison Touch can be used to easily kill many of Terrorblade's illusions from both Conjure Image and Manta Style, it can also hex the real Terrorblade, silencing him, disarming him, slowing him, muting him and rendering him unable to do anything at all.
- Shallow Grave can be used to save an ally whom Terrorblade has used Sunder on under the condition Dazzle is quick enough to do it. And since Terrorblade has no "real" burst damage potential outside from Sunder, Dazzle will usually have plenty of time to save an allied hero on which Sunder was used.
- Shadow Wave will always damage Terrorblade and his illusions whenever Terrorblade has no Metamorphosis available to use, while healing Dazzle's allies. Aghanim's Scepter upgraded Shadow Wave can also be used directly on Terrorblade, and bounce on both Terrorblade and his illusions alike, causing them to take damage and to be attacked by Dazzle. Shadow Wave can also pierce throught debuff immunity by Black King Bar, one of the items Terrorblade relies on to survive in teamfights.
- Bad Juju can weaken Terrorblade's armor every time Dazzle casts a spell while strengthening armor of Dazzle's allies.
- Even though Drow Ranger's damage output is 100% physical, Marksmanship allows Drow Ranger to pierce Terrorblade's high natural base armor and when upgraded with Aghanim's Scepter, it will allow her to clear Terrorblade's illusions.
- Gust can prevent Terrorblade from using Sunder.
- Since Terrorblade doesn't like to buy armor items like Assault Cuirass, he will be very vulnerable to Drow Ranger's high physical burst damage.
- Rolling Boulder and Geomagnetic Grip prevent Terrorblade from using Sunder.
- Magnetize Does heavy magic damage to Terrorblade and his illusions that bypasses his high base armor.
- Echo Stomp and Astral Spirit allow Elder Titan and his team to coordinate a kill on Terrorblade before he can use Sunder.
- Natural Order cripples Terrorblade's armor that he crucially needs to survive due to his low strength gain. This is very detrimental for Terrorblade as he is prone to buying items that require Ultimate Orb like Manta Style and Eye of Skadi.
- Echo Stomp and Earth Splitter will often kill Terrorblade before he can use Sunder, and will also kill his illusions.
- Ursa can deal lots of damage during the laning phase before Terrorblade can have Sunder available.
- Even if Terrorblade succeeds to use Sunder on Ursa, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Enrage".'s damage reduction can help Ursa survive after Terrorblade has used Sunder him while also making Terrorblade's attacks tickle, even during Metamorphosis for it's duration.
- Jakiro's wide area-of-effect abilities allow him to clear the waves of Terrorblade's illusions and to damage real Terroblade.
- Both, Liquid Fire and Liquid Frost from Aghanim's Shard deal magical damage, which can bypass Terrorblade's high armor.
- Jakiro often buys Hurricane Pike, which combined with +275 Attack Range talent allows Jakiro to harass Terrorblade from safe distance without getting in range of Sunder and outrange Terrorblade greatly, even during Metamorphosis.
- Aghanim's Scepter upgraded Macropyre can deal huge pure damage to Terrorblade and his illusions and can hurt real Terrorblade even if he is protected by Black King Bar thanks to it's ability to pierce spell immunity when upgraded.
- Just bear in mind, however, that Jakiro's abilites are all dealing damage-over-time, so a well-timed Sunder may spell a doom for Jakiro if Terrorblade can get close to him unless Jakiro builds Black King Bar or Linken's Sphere and other items that can give him a burst damage.
- Laguna Blade is one of the best tools to kill Terrorblade before he can use Sunder due to its high magical (pure with Laguna Blade damage is Pure and pierces Spell Immunity talent) burst damage.
- Dragon Slave and Light Strike Array allows Lina to clear Terrorblade's illusions from both, Conjure Image and Manta Style.
- If carefully timed, Aghanim's Scepter upgraded Eclipse can quickly finish off Terrorblade before he can get a chance to save himself with Sunder due to its high magical damage if Terrorblade has no Black King Bar available to use.
- Moon Glaives allows Luna to clear Terrorblade's illusions from both, Conjure Image and Manta Style, this can be particularly advantegous for Luna if she has Manta Style. Just bear in mind, however, that Reflection can be used to turn Moon Glaives against Luna during laning phase. Aghanim's Shard upgraded Moon Glaives can be used to reduce damage Luna will take from Terrorblade and his illusions while also clearing waves of them and damaging Terrorblade if he is too close to Luna.
- Luna very often bulds Satanic and Black King Bar as well as it's alternative item Linken's Sphere, which allows her either to protect herself from Sunder or nullify it's effects.
- Luna can also buy Monkey King Bar to help her deal with Terrorblade's high armor, which is a common item on Luna. Likewise Luna can also buy Revenant's Brooch or Gleipnir whose attacks can also ignore Terrorblade's high armor.
- Naga Siren can very easily dispel the Reflection with Mirror Image. And Besides Reflection that can be used to detect real Naga Siren, Terrorblade has no other ways to deal with Naga Siren's illusions. And what's worse is that Naga Siren can much easily detect the real Terrorblade due to Conjure Image having illusions having different colors. In addition, Terroblade is not a common Battle Fury nor Mjollnir wielder to counter this problem.
- Aghanim's Scepter upgraded Ensnare will allow Naga Siren to root Terrorblade even through Black King Bar. And with Aghanim's Scepter, Naga Siren can get access to Reel In ability, which can allow her to pull Terrorblade toward herself and her team and away from his illusions, even through Black King Bar.
- Naga Siren can rapidly damage Terrorrblade and weaken Terrorblade's armor with Rip Tide, which combined with Terrorblade's low health and strength gain can almost completely discourage Terrorblade from even being present in teamfights. Rip Tide can also weaken armor of Terrorblade's illusions and damage them.
- Song of the Siren can be used to save an ally whom Terrorblade has used Sunder under the condition Naga Siren is quick enough to do it. And since Terrorblade has no "real" burst damage potential outside from Sunder, Naga Siren will usually have plenty of time to save an allied hero on which Sunder was used. Aghanim's Shard upgraded Song of the Siren can also heal her allies around her for it's duration, which allows Naga Siren to nullify effects of Sunder.
- However, Naga Siren's lack of burst damage can make it difficult for her to burst down Terrorblade before he can use Sunder unless Naga Siren has either Black King Bar or Linken's Sphere to protect herself against it or if she is played as Nuker.
- Ether Shock, Mass Serpent Wards summoned from both, Mass Serpent Ward and Aghanim's Shard upgraded Shackles can do great damage to both, Terrorblade and his illusions.
- Hex prevents Terrorblade from using Sunder or Manta Style in bad situations. Hex can also destroy one of his illusions.
- Shackles can damage Terrorblade and prevent him from using his abilities and items, whether to fight, survive, or dispel it in any way while also healing Shadow Shaman in process. In addition, Terrorblade has no solutions to cancel it. Aghanim's Shard upgraded Shackles can also summon four more Mass Serpent Wards to attack Terrorblade while he is disabled.
- Plasma Field and Eye of the Storm can help Razor clear waves of Terrorblade's illusions.
- Static Link significantly weakens Terrorblade's damage, even during Metamorphosis, making Terrorblade's attacks tickle while strengthening Razor's attack damage. Terrorblade also lacks escape mechanisms, making Terrorblade a good target for Static Link and forcing Terrorblade to buy Linken's Sphere.
- Storm Surge makes it difficult for Terrorblade to catch Razor, while also allowing Razor to deal damage to Terrorblade and his illusions.
- Eye of the Storm can rapidly weaken Terrorblade's armor, which combined with Terrorblade's low health and strength gain can almost completely discourage Terrorblade from even being present in teamfights.
- Static Link and Eye of the Storm cannot be dispelled neither with Manta Style nor blocked by Black King Bar, which can put Terrorblade in a big disadvantage against Razor.
- However, Razor's lack of disables can make it difficult for him to burst down Terrorblade before he can use Sunder unless Razor has either Black King Bar or Linken's Sphere to protect himself against it.
- Ember Spirit can deal devastating damage to Terrorblade and his illusions with Sleight of Fist, Flame Guard and Fire Remnant.
- Terrorblade has no disable to lock down Ember Spirit and prevent him from escaping with Fire Remnant. In addition, he doesn't like purchasing disabling items like Scythe of Vyse or Abyssal Blade, which are the only solutions to deal with Ember Spirit.
- Reaper's Scythe can kill Terrorblade quickly before he has chance to use Sunder because it instantly disables an enemy hero on which it's casted.
- Even if Terrorblade succeeds to use Sunder on Necrophos, Necrophos can still protect himself from Terroblade's high attack damage with Ghost Shroud which can turn him ethereal and prevent Terrorblade from attacking him. Ghost Shroud also amplifies any healing Necrophos receives for it's duration, which in combination with Death Pulse and other healing items allows Necrophos to easily nullify Sunder's effects while Death Seeker from Aghanim's Shard can be used to escape from Terrorblade.
- Necrophos often buys Radiance, which combined with Death Pulse can help him deal with Terrorblade's illusions from Conjure Image and Manta Style. Death Seeker from Aghanim's Shard can also spread on Terrorblade's illusions upon impact.
- Terrorblade depends entirely on physical attacks and his damage output is 100% physical. Therefore, since he has no any sources of magical damage output and hates going for items that deal magical damage like Dagon, Ethereal Blade and Revenant's Brooch, Ghost Shroud will render him unable to damage Necrophos at all.
- Arcane Orb deals pure damage against the real Terrorblade, which allows it to bypass his high base armor.
- Arcane Orb and Sanity's Eclipse will make very short work of Terrorblade and his illusions.
- Aghanim's Shard upgraded Astral Imprisonment can be used to save an ally on which Terrorblade has used Sunder.
- With no wave clear and mostly focus on dealing single target damage, Terrorblade will be overwhelmed in no time due to Juxtapose. And to make things worse, Terroblade is not a common Battle Fury nor Mjollnir wielder to counter this problem.
- Reflection can be dispeled instantly with Doppelganger.
- As Phantom Lancer is a natural Diffusal Blade carrier, he can drain Terrorblade's mana, leaving Terrorblade with no chance to use Sunder to save himself.
- Besides Reflection that can be used to detect real Phantom Lancer, Terrorblade has no other ways to deal with Phantom Lancer's illusions. And what's worse is that Phantom Lancer can much easily detect the real Terrorblade due to Conjure Image having illusions having different colors.
- Silencer is a double-edged sword type of matchup against Terrorblade. Although Terrorblade is more reliant on direct attacks to be effective, he relies on Sunder to save himself and stay alive and Last Word and Global Silence prevent him from doing that.
- Arcane Curse, Glaives of Wisdom upgraded with 2 Glaives of Wisdom Bounces talent and Aghanim's Scepter upgraded Last Word help Silencer deal with Terrorblade's illusions from Conjure Image and Manta Style.
- With Last Word Mutes talent, Silencer can not only disable Terrorblade from turning tables with Sunder, but can also prevent him from using Manta Style and Black King Bar, items Terrorblade needs to be effective in teamfights.
- Glaives of Wisdom deals magical damage against the real Terrorblade, bypassing his high base armor. Later it can be upgraded with 2 Glaives of Wisdom Bounces talent to deal against Terrorblade's illusions. Alternatively, Silencer is a natural Revenant's Brooch wielder, which gives him another way to damaging Terrorblade through his high base armor.
- Global Silence can silence Terrorblade even if he has Black King Bar active, though bear in mind that Terrorblade can dispel Global Silence with Manta Style and Black King Bar if the Global Silence was activated first.
- An Aghanim's Scepter upgraded Laser allows Tinker to blind Terrorblade and his illusions.
- Tinker deals incredible amounts of pure and magical damage with Laser and Heat-Seeking Missile combined with Rearm, which will ignore Terrorblade's armor and be devastating to his low health pool.
- Tinker is a hero who very often goes for Blink Dagger, and because Terrorblade has no disable to lock down Tinker, he will be unable to catch up with him nor to prevent him from escaping with Boots of Travel.
- Even if Terrorblade manages to catch up to Tinker, Tinker can simply teleport Terroblade away from him with Warp Flare provided by Aghanim's Shard, which can also weaken Terrorblade's attack range and cast range.
- Terrorblade cannot go one on one against Troll Warlord as Troll Warlord will overwhelm him faster than the other way around thanks to Whirling Axes (Melee) that will cause his attacks to miss, and Fervor that can give Troll Warlord huge amounts of attack speed to outmatch Terrorblade, even during Metamorphosis.
- Troll Warlord's high attack speed from Fervor combined with Skull Basher and Abyssal Blade means that Terrorblade will have almost no chance to use Sunder to save himself.
- Even if Terroblade manages to use Sunder on Troll Warlord, Troll Warlord will simply be able to nullify it's effect with Battle Trance.
- Overall, any attempt for Terrorblade to engage and kill Troll Warlord will hurt him more than the other way around.
- Firestorm deals significant damage to Terrorblade and his illusions from a safe distance.
- Pit of Malice can keep Terrorblade and his illusions under control.
- Atrophy Aura reduces Terrorblade's damage significantly, even during Metamorphosis.
- Fiend's Gate can either bail out Underlord's team away from a bad engagement against a Terrorblade under Metamorphosis or caught Terrorblade off guard if he is not careful, and besides Reflection, Terrorblade has no other abilities to intercept Underlord nor his team when they use it to start a teamfight. Likewise, Fiend's Gate can be used to quickly move Underlord's team to the frontlines, to strike Terrorblade and his allies during Metamorphosis's 150 seconds of cooldown, forcing Terrorblade to buy Aghanim's Scepter that will give him access to Terror Wave ability.
- Arc Lightning and Lightning Bolt can easily burst Terrorblade and his illusions.
- Static Field from Aghanim's Shard can automatically hit everything in a big radius, taking a huge chunk of health out of Terrorblade's illusions, regardless of how much health they have.
- Timbersaw's abilities combos all deal magical and pure damage, completely ignoring Terrorblade's high base armor and clearing his illusions very quickly due to the AoE damage.
- Reactive Armor negates most of Terrorblade's damage against Timbersaw, and its high health regeneration and armor bonuses can help Timbersaw survive after Terrorblade has used Sunder on him.
- Storm Spirit has heavy magic damage that bypasses Terroblade's high armor.
- Ball Lightning can either use to initiates Terroblade from distance or kite Terroblade from using Sunder as he has no source of disable to deal with Storm Spirit outside of Terror Wave from Aghanim's Scepter.
- Great Cleave with God's Strength clears Terrorblade's illusions quickly.
- Storm Hammer's AoE stuns Terrorblade and his illusions.
- Warcry gives Sven and his allies armor to withstand Terrorblade's only-physical damage output.
- Arcane Bolt can target Terrorblade's low health pool in the laning phase.
- Ancient Seal can prevent Terrorblade from casting Sunder.
- Mystic Flare can be used to great effect to burst Terrorblade down before he gets a Manta Style or a Black King Bar.
- Nyx Assassin deals large amounts of pure damage with Vendetta and magical damage with Impale and Mind Flare, allowing him to ignore Terrorblade's armor and burst his low health pool down before he can use Sunder.
- Nyx Assassin commonly buys Urn of Shadows, Dagon and Meteor Hammer which deal magic damage that ignore Terrorblade's armor.
- However, Terrorblade is a natural Eye of Skadi and Black King Bar wielder, and once he gets those items, Nyx Assassin's solo kill potential against Terrorblade will be gone.
- Techies deals lots of magical damage with Sticky Bomb, Blast Off! and Proximity Mines that bypasses Terrorblade's high armor and can punish his low max life.
- Sticky Bomb is easy to land on a large clump of Terrorblade illusions and will damage and slow Terrorblade and all of his illusions if he can't quickly move the right one away.
- Reactive Tazer upgraded with Aghanim's Scepter can be used to protect an ally getting attacked by Terrorblade. Further, it disarms all of his illusions even while he has activated Black King Bar, greatly decreasing his damage.
- Blast Off! stuns Terrorblade, preventing him from casting Sunder.
Others[]
- Since Terrorblade relies on Sunder to turn the tables, he will have a hard time dealing with enemy heroes who have high magical or pure damage burst: Lina, Lion, Luna, Leshrac, Outworld Devourer, Morphling, Bane, Puck, Nyx Assassin, Techies.
- Heroes that have strong area-of-effect abilities and can stall pushes: Batrider, Invoker, Keeper of the Light, Jakiro, Lina, Luna, Leshrac, Shadow Shaman.
- Heroes that can destroy illusions instantly: Legion Commander, Shadow Shaman, Lion, Dazzle with Aghanim's Shard upgraded Poison Touch.
- Heroes that can dominate his illusions or create their own illusions of him: Dark Seer, Morphling, Enchantress, Shadow Demon, Grimstroke with Aghanim's Scepter.
- Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder: Bane, Batrider, Earthshaker, Elder Titan, Faceless Void, Invoker, Legion Commander, Mars, Primal Beast, Riki, Shadow Shaman, Silencer, Vengeful Spirit, Void Spirit.
- Heroes who can negate effects of Sunder: Faceless Void's Time Walk, Weaver's Time Lapse, Broodmother's Insatiable Hunger, Abaddon's Borrowed Time and Troll Warlord's Battle Trance can nullify Sunder.
- Heroes whose core item builds includes Monkey King Bar: Faceless Void, Windranger, Weaver, Juggernaut.
- Heroes who have channeling abilities because Terrorblade has no disables to cancel them at all besides Terror Wave from Aghanim's Scepter, and he does not like buying disabling items at all: Enigma's Black Hole, Witch Doctor's Death Ward, Shadow Shaman's Shackles, Lion's Mana Drain, Bane's Fiend's Grip, Pudge's Dismember, Crystal Maiden's Freezing Field, Pugna's Life Drain, Dawnbreaker's Solar Guardian, and Naga Siren's Reel In from Aghanim's Scepter.
- As Terrorblade's damage output comes mainly from direct attacks, he will struggle greatly against heroes who have abilities that give evasion, trigger on attack or which can disarm an enemy hero: Centaur Warrunner, Hoodwink, Huskar, Invoker, Leshrac with Nihilism from Aghanim's Scepter, Lifestealer with Aghanim's Scepter upgraded Infest, Pangolier, Phantom Assassin, Pugna, Techies, Windranger etc.
- Heroes who can summon illusions and summons because Terrorblade has no abilities to deal with multiple enemies at once outside Reflection: Shadow Shaman, Naga Siren, Broodmother, Lycan, Enigma, Chaos Knight, Phantom Lancer, Shadow Demon, Dark Seer, Nature's Prophet, Invoker, Morphling, Visage, Grimstroke with Aghanim's Scepter.
- Heroes whose attacks allow them to deal either magical or pure damage that can bypass Terrorblade's high armor: Faceless Void, Silencer, Spirit Breaker, Spectre, Templar Assassin, Outworld Destroyer.
- Unlike with other heroes who can summon illusions of themselves, Terrorblade's illusions from Conjure Image have different colors than other illusions which can be seen even by enemy team, which can also make Terrorblade weak even against heroes he naturally counters: Bane, Lifestealer, Spectre, Chaos Knight, Spirit Breaker, Sniper. Terrorblade's only solution to counter this problem is to get Manta Style as quickly as possible.
Items[]
- Linken's Sphere will prevent Sunder, and Terrorblade has no solutions to waste its cooldown. In addition. Terrorblade doesn't like purchasing single-target items, which are the only solutions for him to pop it and put it on a cooldown.
- Orchid Malevolence and Bloodthorn will prevent Terrorblade from using his abilities. However, silence can be easily dispelled with Manta Style.
- Scythe of Vyse will prevent Terrorblade from using both, abilities and items,. And unlike silence, hex cannot be dispelled with Manta Style.
- Wind Waker can be used to escape from Terrorblade after he uses Sunder, or to coordinate a gank on Terrorblade before he can even save himself with Sunder.
- Nullifier will continuously dispel Terrorblade even if he is protected with Black King Bar.
- Radiance, Battle Fury, Maelstrom, Gleipnir and Mjollnir are very effective at destroying Terrorblade's illusions. Gleipnir can also be used to root Terrorblade and his illusions.
- Revenant's Brooch allows heroes reliant on right-clicks to have their attacks deal magical damage that can bypass Terrorblade's high armor when activated, which can make Terrorblade weak even against heroes he naturally counters.
- Hurricane Pike and Aether Lens can increase attack range and cast range, allowing it's owner to fight against Terrorblade from safer distances without getting in range of Sunder. Aether Lens can later be upgraded into Ethereal Blade that can be used to disarm Terrorblade and weaken his magic resistance.
- Vanguard and it's upgrades Abyssal Blade and Crimson Guard are very effective items for reducing Terrorblade's damage output, and besides Sunder, Terrorblade has no other ways of dealing damage outside from his basic attacks.
- Assault Cuirass and Shiva's Guard are both good against Terrorblade in their own way: Assault Cuirass can reduce damage from Terrorblade and his illusions and his armor while Shiva's Guard can greatly reduce damage from Terrorblade and his illusions and their attack speed, healing, regeneration, lifesteal and magic resistance.
- Ghost Scepter prevents both, Terrorblade and his illusions in attacking enemy heroes, and besides Sunder, Terrorblade has no other ways of dealing damage outside from his basic attacks. Ghost Scepter can later be upgraded into Ethereal Blade, that can disarm Terrorblade and reduce his magic resistance.
- Ethereal Blade and Dagon. are very effective at bursting down Terrorblade before he can save himself with Sunder. In addition, they are both strong against him in their own way: Ethereal Blade can be used to protect the ally that Terrorblade used Sunder on. It can also be used to disarm Terrorblade and make him more vulnerable to magic damage (granted that he has no dispelling items), and besides Sunder, Terrorblade has no other ways of dealing damage outside from using direct attacks, while Dagon can instantly destroy illusions upon casting and can finish the real Terrorblade off before he can save himself with Sunder.
- Satanic, Dagon, Bloodstone and Guardian Greaves can quickly nullify the effects of Sunder.
- Skull Basher and Abyssal Blade can prevent Terrorblade from using his abilities and attacking. This item is especially effective on heroes with high attack speed and high attack damage. Also bashes from bith items can stun Terrorblade even while he protected with Black King Bar.
- Black King Bar allows heroes who carry it to protect themselves from Terrorblade's attempts to turn the tables on them with Sunder, and to negate effects of Reflection.
- Monkey King Bar is an item that allows right-clickers to deal magical damage, that can bypass Terrorblade's high armor.
- Heaven's Halberd can disarm Terrorblade, rendering him unable to fight against enemy heroes as his damage output comes mainly from direct attacks, and disarm cannot be removed with Manta Style. It also provides evasion against Terrorblade as his damage output comes mainly from direct attacks.
- Lotus Orb will reflect back Sunder if casted on a hero affected by it, effectively leaving Terrorblade at the same HP and wasting Sunder, which can discourage him greatly from even trying to turn the tables with Sunder.
Good against...[]
- Reflection will cause Abaddon to be afflicted by his own Curse of Avernus, silencing and slowing him. The reflection is also hard to avoid, as it cannot be killed, only dispelled.
- Sunder is not affected by Ice Blast and will still swap health with any target as usual.
- One of Terrorblade's illusions can be used to absorb damage and disable Nightmare.
- Terrorblade's large amount of illusions can make it difficult to pinpoint and target the real Terrorblade with Fiend's Grip. But bear in mind that Bane can counter this with Aghanim's Shard upgraded Brain Sap and by farming Mjollnir, although it can be hard to play Bane as carry and farm Mjollnir on him.
- However, bear in mind that illusions from Conjure Image have different colors than other illusions which can be seen even by enemy team, and that can make it easy for Bane to detect real Terrorblade unless Terrorblade buys Manta Style.
- Almost all of Viper's damage revolves exclusively around single-target damage-over-time effects. Furthermore, without any hard disables, Terrorblade can almost always get a Sunder off.
- Viper has low mobility and Corrosive Skin doesn't protect against physical damage, which means that Terrorblade under Metamorphosis can quickly kill Viper.
- Terrorblade can easily take advantage of Io's weak durability with Reflection and Metamorphosis.
- As Io relies on boosting his and his Tethered target's attack speed with Overcharge, Terrorblade can take advantage of this with Reflection, which can damage and slow both, Io and his Tethered target.
- Spirits's weak area-of-effect makes it a bad tool to deal with Terrorblade's illusions from Conjure Image and Manta Style.
- Io's damage output is one of the weakest, therefore Terrorblade will have plenty of time to save himself with Sunder.
- However, Terrorblade has no way of stopping Io to escape with Tether or to stop both, Io and it's Tethered target to escape with Relocate besides Terror Wave from Aghanim's Scepter.
- The Reflection of Shadow Fiend cause Presence of the Dark Lord to affect Shadow Fiend, reducing his armor and making it easier for Terrorblade to kill him. Shadow Fiend also doesn't have lots of survivability or control abilities in order to escape.
- If Shadow Fiend chooses to go for a physical damage item build, he'll have a hard time against Terrorblade's high armor.
- Pudge has low armor and low mobility, making him a prime target for Terrorblade's right-clicks.
- Meat Hook is a lot harder to land on the real Terrorblade if he has illusions around him.
- Because Dismember targets only one hero, Terrorblade's illusions can potentially save the real Terrorblade if he's caught in it.
- Reflection's illusion carries Mana Break as well, making it useful to use against him.
- Anti-Mage cannot manfight Terrorblade at any stage of the game.
- Sunder can save himself or his allies from Assassinate.
- Sniper relies on right-clicks to deal damage in the late game, and Terrorblade's high armor can reduce his damage significantly.
- Terrorblade is a far harder carry than Sniper is, so a well-farmed Terrorblade can easily defeat a Sniper.
- If Terrorblade's health is low enough, he can safely use Sunder on Spectre without any consequences from her Dispersion and Spectre has no way to prevent it.
- Although Desolate deals pure damage and can bypass his high armor, Terrorblade usually stays nearby his illusions, effectively disabling Desolate.
- Reflection is effective against her as it does not only slow her down but Desolate can also be used against herself.
- Dispersion damage is reduced thanks to Terrorblade's high natural armor.
- Terrorblade is one of few heroes that can manfight Spectre. Not everything is lost if Spectre managed to reach late game.
- Reflection's illusion carries Feast as well, making it useful to use against him.
- Feast cannot compensate for Terrorblade's incoming high damage, due to his low Strength gain.
- Open Wounds (requires Aghanim's Shard) is a lot harder to land on the real Terrorblade if he has illusions around him. But remember that Terrorblade's illusions from Conjure Image have different colors than other illusions which can be seen even by enemy team, and that can make it easy for Lifestealer to detect real Terrorblade unless Terrorblade buys Manta Style.
- Lifestealer relies on right-clicks to deal damage, and Terrorblade's high armor can reduce his damage significantly.
- Witch Doctor's Maledict burst damage can be prevented by Sunder if timed correctly. But it can kill Terrorblade if he has no target to be Sundered with, especially in the early game.
- Death Ward deals physical damage, and Terrorblade's high armor can help him survive against Death Ward. However, Terrorblade has no disable in his skillset at all, and he cannot stop Witch Doctor from channeling Death Ward to maximum. And if Witch Doctor owns Aghanim's Scepter, attacks from Death Ward will be able to bounce around and wipe out Terrorblade's illusions and his team.
- Terrorblade must be careful as Paralyzing Cask is commonly tricky to dodge for him due to his reliance on illusions.
- Terrorblade has very high armor gain, which helps him against Wraith King's physical damage.
- Wraith King is not good against illusion-based heroes as he has no AoE form abilities to deal with Terrorblade's Illusions.
- Terrorblade is a common Manta Style and Diffusal Blade carrier to help deal with Reincarnation before Wraith King has Aghanim's Shard.
- A Reincarnated Wraith King is a good setup for Sunder if Terrorblade's health is low enough.
Others[]
- Heroes with high base damage ( Morphling, Tiny, Drow Ranger), heroes with mana burning abilities ( Anti-Mage), and Diffusal Blade users ( Juggernaut or Riki) will suffer from Reflection's illusions.
- Sunder can prevent Terrorblade's or an ally's death by swapping health, making damage-over-time abilities inefficient. Heroes that rely on damage-over-time abilities like Venomancer and Huskar will have a hard time against Sunder.
- Terrorblade is one of the strongest carries in the late game, due to his resilience against physical damage, which can be a problem for almost every strong burst physical damage carries, such as Phantom Assassin and Templar Assassin.
Items[]
- Silver Edge is ineffective against Terrorblade as he has no passive abilities in his skillset at all and a well-timed Reflection can be used to give vision over the hero who tries to use it to escape. Silver Edge's damage output is also diminished by Terrorblade's high armor.
Works well with...[]
- Shallow Grave protects Terrorblade from death, giving him more time to use his Sunder and leaves his Sundered target on the lowest possible HP.
- Fate's Edict offsets some of Terrorblade's weakness to magic damage.
- False Promise can keep Terrorblade alive, allowing him to cast Sunder.
- Disruption creates even more powerful illusions than Conjure Image increasing pushing power. It can be useful to give him a chance to use Sunder as well.
- A low HP Terrorblade can use Sunder on a high HP enemy hero, immediately followed by a Reaper's Scythe from an allied Necrophos, almost guaranteeing the kill on a enemy hero without a active Black King Bar.
Others[]
- Any pushers such as Nature's Prophet and Broodmother to split push the lanes giving lots of space to Terrorblade so he can maximize his farm with his illusions.
- Phoenix with Aghanim's Scepter can refresh the long cooldown of Metamorphosis after a successful Supernova
Items[]
- Tranquil Boots heal the user after Terrorblade has used Sunder to gain HP for himself, keeping both parties on the map.
- Pipe of Insight can help defend Terrorblade from getting bursted down with magic damage, giving him time to use Sunder.
- Lotus Orb can dispell Terrorblade from silences that prevent him from using Sunder and makes him tougher to kill.
- Linken's Sphere active can be used to prevent Terrorblade from getting locked down and killed.