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Terrorblade icon.png
Strength attribute symbol.png
15 + 1.7
Agility attribute symbol.png
22 + 3.2
Intelligence attribute symbol.png
19 + 1.6
Level Base 1 15 25
Health 200 500 960 1300
H. regen amp 0% 10.71% 27.71% 39.86%
Mana 75 303 567 759
M. regen amp 0% 38% 82.8% 114.8%
Armor 7 10.67 18.13 23.47
Spell dmg 0% 1.36% 2.96% 4.1%
Att/sec 0.67 0.81 1.11 1.33
Damage 26‒32 48‒54 92‒98 124‒130
Move sp amp. 0% 1.32% 4.01% 5.93%
Base health regen 3.25
Base mana regen 0.9
Movement speed 310
Turn rate 0.5
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.3+0.6
Base attack time 1.5
Magic resistance 25%
Collision size 24
Legs 2

Terrorblade the Demon Marauder is a melee agility carry hero who is devastating in the later stages of the game. Terrorblade has the highest starting armor in the game, but is squishy due to his low health, meaning he needs strength items to be tanky enough to sustain damage to himself and his illusions. As with all illusion-based heroes, he needs stat-based items in order to make his illusions powerful. He is known for casting Reflection, which creates invulnerable illusions of all nearby enemy Heroes for a few seconds. Conjure Image creates an illusion of Terrorblade that deals considerable damage at max level. Terrorblade can create up to two illusions, which together deal more damage than Terrorblade himself, effectively multiplying Terrorblade's Base Damage (but not his Bonus Damage). Metamorphosis is an unorthodox spell that transforms Terrorblade into a powerful ranged demon capable of wrecking havoc on his enemies with its bonus range and damage, but makes Terrorblade slower. This spell also makes illusions of Terrorblade transform into his demonic form, but they revert back once they wander too far away from Terrorblade. Finally his ultimate, Sunder, is a unique ability that swaps his health with a targeted hero, ally or enemy alike. This makes ganks on him incredibly risky since he can sunder a hero before finishing them off with a few attacks. With his two Illusion-based spells, the 'semi-ultimate' Metamorphosis and his ultimate, Sunder, Terrorblade's skill set makes him a strong foe in the early game and absolutely terrifying at the later stages of the game. He is usually played as a hard carry.


Terrorblade Terrorblade, the Demon Marauder
Play "The self-righteous shall choke on their sanctimony."
Lore: Terrorblade is the demon marauder--an outlaw hellion whom even other demons fear. A cosmic iconoclast, he stole from the Demon Lords, ignored the codified rites that should have bound his behavior, and broke every law of the seven Infernal Regions. For his crimes, he was taught this lesson: even Hell has a hell. A short, brutal trial ensued, with many dead on all sides, and he was finally incarcerated in Foulfell, a hidden dimension where demonkind imprison their own.

But Foulfell is no normal prison. In this dark mirror of reality, demons are sentenced to gaze eternally into the twisted reflection of their own souls. But instead of suffering, Terrorblade made himself master of his own reflected worst self--a raging, thieving demon of unimaginable power. With his inner beast under sway, he destroyed the fractal prison walls and burst free to turn his terror loose upon all creation.

Voice: David Sobolov (Responses)


Does not pierce spell immunity. Play
Reflection icon.png
No Target
Terrorblade brings forth an invulnerable dark reflection of all nearby enemy heroes. Affected enemy heroes are slowed and attacked by their reflection.
Cast Animation: 0.3+0.87
Radius: 900
Move Speed Slow: 25%
Attack Speed Slow: 25
Illusion Damage Dealt: 40%/60%/80%/100%
Duration: 2.5/3.5/4.5/5.5
Cooldown symbol.png 22/20/18/16 (Talent 12/10/8/6)
Mana symbol.png 50
Does not pierce spell immunity. Slow and illusion persist if debuff was placed before spell immunity and when not dispelled.
Debuff Reflection Slow: Dispellable with any dispel.
In the fractal prison of Foulfell, Terrorblade learned the truth of this old tale: you are your own worst enemy. Now it is a lesson he teaches others.


  • Upon cast, slows all enemy visible heroes and illusions within range and creates illusions of them.
  • Reflection illusions are invulnerable, untargetable and uncontrollable.
  • Reflection illusions have 550 movement speed and free pathing. They also provide vision equal to the vision range of their target.
  • The illusions spawn 108 range away from their targets if the hero has a collision size of 24, and 72 if the collision size is 8. They appear either north, east, south or west from their targets.
  • The illusions attempt to attack their targets. If they cannot be attacked, they follow the targets close enough until they can be attacked again.
  • The illusions do not lose track when their targets turn invisible, hidden or move in the Fog of War. However, they need vision to attack.
  • The illusions are completely immune to every spell, even those which affect invulnerable units.
  • Just like other illusions, Reflection illusions bestow auras and can make use of other passive abilities which work for illusions.
  • The slow debuffs and the illusions are independent from each other. Dispelling the slow does not remove the illusion.
  • The slow of multiple casts does not stack, but each cast creates an illusion for each enemy hero within range.

Conjure Image
Conjure Image icon.png
No Target
Creates an illusion of Terrorblade that deals damage.
Cast Animation: 0.15+0.77
Number of Illusions: 1
Illusion Damage Dealt: 30%/40%/50%/60%
Illusion Damage Taken: 400%
Duration: 34
Cooldown symbol.png 16
Mana symbol.png 70
There's only one thing more dangerous than facing Terrorblade. Facing MORE Terrorblades!


  • The created illusions are visually distinguishable from the real Terrorblade for the enemies.
  • The illusion spawns 108 range away from Terrorblade. It appears either north, east, south or west from him.
  • Considering the default cooldown and cast time, it is possible to have 3 illusions up at a time.

Can be used by illusions. Pierces spell immunity. Play
Metamorphosis icon.png
No Target
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 900 range will also be transformed by Metamorphosis.
Cast Animation: 0+0
Transformation Time: 0.35
Illusion Radius: 900
Attack Damage Bonus: 20/40/60/80
Attack Range Bonus: 400 (Talent 700)
Move Speed Loss: 25
Duration: 40/44/48/52
Cooldown symbol.png 155
Mana symbol.png 100
Buff Metamorphosis Transform: Undispellable.
Buff Metamorphosis: Undispellable.
Buff Metamorphosis Transform Aura: Undispellable.
Buff Metamorphosis Transform Aura Applier: Undispellable.
Temper, temper. The rage rises up and takes control. Meet Terrorblade's own worst self.


  • During the transformation, Terrorblade cannot do anything. Cannot be interrupted. This applies to transforming illusions as well.
  • The bonus damage is added to Terrorblade's and his illusions' base attack damage.
  • Increases Terrorblade's base attack damage to 68‒74/88‒94/108‒114/128‒134, attack range to 550 (Talent 850) and reduces movement speed to 285.
  • It also gives him ranged unit properties, so all items with ranged and melee differences (e.g. Manta Style icon.png Manta Style) use their ranged values.
  • Terrorblade's attack projectiles travel at a speed of 900.
  • The aura only affects illusions under Terrorblade's control, except for the illusions from Reflection icon.png Reflection.
  • The transformation aura's buff lingers for 0.5 seconds.
  • While transformed, Terrorblade does not leave footprints behind.
  • Metamorphosis is fully canceled on death.

Blocked by Linken's Sphere. Pierces spell immunity. Play
Sunder icon.png
Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.
Cast Animation: 0.35+0.83
Cast Range: 550
Minimum Health: 25%
Cooldown symbol.png 120/80/40 (Talent 85/45/5)
Mana symbol.png 200/100/0
You didn't need that life, did you? The demon marauder steals that which you hold most dear.


  • Sunder can be cast on both enemy and allied heroes as well as illusions.
  • Terrorblade and his target always end up with at least 25% of their maximum health.
    • For example, if both parties have 5% health before Sunder, then they both end up at 25% thereafter.


Hero Talents
+300 Metamorphosis icon.png Metamorphosis Attack Range 25 -35s Sunder icon.png Sunder Cooldown
-10s Reflection icon.png Reflection Cooldown 20 +10 All Stats
+25 Attack Speed 15 +300 Health
10% Evasion 10 +20 Movement Speed
  • The evasion talent stacks multiplicatively with other sources of evasion.
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recommended items[edit]

Starting items:

  • Tango icon.png Tango provides health regeneration during the laning phase.
  • Healing Salve icon.png Healing Salve also restores health to Terrorblade in the early game.
  • Slippers of Agility icon.png Slippers of Agility helps Terrorblade last hit and deny easier.
  • Iron Branch icon.png Iron Branch gives attributes that increase health and damage; you can use it with Tango to get more heal.

Early game:

  • Boots of Speed icon.png Boots of Speed provide movement speed boost.
  • Ring of Aquila (Active) icon.png Ring of Aquila provides minor attributes, some armor as well as much needed mana regeneration.

Mid game:

  • Power Treads icon.png Power Treads provide attack speed and raw attributes, which buff up his illusions.
  • Dragon Lance icon.png Dragon Lance greatly increases attack range in Metamorphosis, helping Terrorblade and his illusions to hit towers from a safer distance. The item can either be upgraded into Hurricane Pike icon.png Hurricane Pike, or later dismantled to build Black King Bar and Yasha.
  • Manta Style icon.png Manta Style allows you to have even more illusions. Terrorblade can get stronger illusions and a shorter cooldown if he uses the item while in melee form, and then cast Metamorphosis to convert all to ranged illusions.

Late game:

  • Eye of Skadi icon.png Eye of Skadi gives a large amount of attributes which help bulk up his illusions, and its attack and movement speed slow works nicely with Metamorphosis, bringing enemy heroes to a halt.
  • Black King Bar icon.png Black King Bar prevents Terrorblade from being stunned or silenced when his health is low enough to warrant using Sunder.
  • Butterfly icon.png Butterfly provides agility for damage and evasion for defense, which all benefit illutions.

Situational items:

  • Quelling Blade icon.png Quelling Blade helps with grabbing last hits.
  • Diffusal Blade 1 icon.png Diffusal Blade offers agility and Manabreak which increase damage on Terrorblade and illusions; the active Inhibit can slow enemy targets so they cannot easily retaliate.
  • Hurricane Pike icon.png Hurricane Pike, upgraded from Dragon Lance, grants attributes and attack range, as well as a way to position Terrorblade.
  • Sange and Yasha icon.png Sange and Yasha provides great all around attributes for Terrorblade and his illusions.
  • Boots of Travel 1 icon.png Boots of Travel can be purchased early to help Terrorblade with split pushing and farming.
  • Linken's Sphere icon.png Linken's Sphere gives attributes, regeneration, and Spellblock to protect Terrorblade against most targeted abilities, increasing the success chance of Sunder.
  • Heart of Tarrasque icon.png Heart of Tarrasque gives you massive health bonus, which is well needed as Terrorblade's strength growth is one of the lowest in the entire game, as well as powerful health regeneration.
  • Radiance (Active) icon.png Radiance provides a lot of damage and the Radiance aura can accelerate Terrorblade's farm and increase his ability to push. Illusions also carry a weaker aura, and the aura does not stack from multiple sources.


Roles: Carry Carry Pusher Pusher Nuker Nuker


Playstyle: The fractal walls of Foulfell not only failed to contain Terrorblade, they granted him newfound control over its twisted Reflections. The Demon Marauder Conjures Images of himself, confounding enemies and multiplying his damage. Feeding on his own rage, Terrorblade transforms into an even more imposing form; an unholy Metamorphosis that allows him to hurl demonic energies at range. Experienced foes know that an injured demon is far from defeated. At the brink of death, Terrorblade tips the scales with Sunder, eliminating any need for retreat as he exchanges his depleted health with that of his opponent's.





  • In DotA, Terrorblade and Anti-Mage Anti-Mage were brothers. This was to be kept in Dota 2 based on certain responses Anti-Mage made in Terrorblade's presence, but upon Terrorblade's release, these relations were severed and thus the lines went unused.
  • Terrorblade's title in DotA was Soul Keeper. Unlike other name changes, this one does not appear to be related to copyright issues with Blizzard. A possible reason could be that the title "Soul Keeper" doesn't fit him anymore, since only one ability could be associated with souls.
  • In-game, Terrorblade constantly leaves flaming footprints wherever he goes, similar to his DotA hero model, Illidan Stormrage (a prominent Warcraft character). These can be seen by enemies, but stop being rendered once he's out of their vision, meaning that one cannot track down an enemy Terrorblade that goes invisible or enters the Fog of War on the basis of his footprints.
  • Terrorblades response when dying Play "I go where angels fear to tread." is a reference to the line "Fools rush in where angels fear to tread" from Alexander Pope's poem An Essay on Criticism. Zeus Zeus also has a response that references this poem.



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