Template:Rune Table/doc

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Code[edit]

{{Rune Table
| link = Illusion Rune
| rune = Illusion
| name = Illusion
| values = 
'''{{show|A|Illusion Rune|Illusion|trait1}}''': {{show|A|Illusion Rune|Illusion|value1}}

'''{{show|A|Illusion Rune|Illusion|trait2}}''': {{show|A|Illusion Rune|Illusion|value2}}

'''{{show|A|Illusion Rune|Illusion|trait3}}''': {{show|A|Illusion Rune|Illusion|value3}}

'''{{show|A|Illusion Rune|Illusion|trait4}}''': {{show|A|Illusion Rune|Illusion|value4}}

'''{{show|A|Illusion Rune|Illusion|trait5}}''': {{show|A|Illusion Rune|Illusion|value5}}
}}

Shows[edit]

Illusion Conjures 2 illusions of your hero which deal 35% damage. Melee illusions take 200% damage. Ranged illusions take 300% damage. Illusions last 75 seconds.
Icon Illusion Rune minimap icon.png Split Time: 0.01

Number of Illusions: 2

Illusion Damage Dealt: 35%

Illusion Damage Taken (Melee): 200%

Illusion Damage Taken (Ranged): 300%

Notes:
  • Due to the server tick rate, the split time effectively lasts 0.03-0.04 seconds.
  • Resets all current attack and spell targeting orders from other units on the owner.
  • After the split time, the caster reappears with their illusions.
    • The reappear locations are based on the caster's position upon cast, with one appearing at the cast location, and the others north, east, south or west from that point.
    • The distance in between each is 108 range if the hero has a collision size of 24, and 72 if the collision size is 8.
    • Though the formation is always the same, the caster and their illusions take a random position in the formation and have all the same facing angle.
  • Orders the user to stop after the split time, canceling all queued orders, and orders given during the split time.
  • Activating a new Illusion Rune while already having illusions from a previous Illusion Rune does not replace them.
Model Rune of Illusion model.png
Bottle Bottle (Illusion) icon.png
▶️ Activation Sound

Usage[edit]

  • Does not accommodate values and traits.