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Mechanics
Stats
  • Armor
  • Attributes (Strength / Agility / Intelligence)
  • Collision size
  • Health (Health regeneration)
  • Magic resistance
  • Mana (Mana regeneration)
  • Movement speed
  • Status resistance
  • Turn rate
  • Vision
Attack
  • Attack animation
  • Attack damage
  • Attack modifier (Bash / Cleave & Splash / Critical strike / Lifesteal / Mana break)
  • Attack range
  • Attack speed
  • Cast animation
  • Cast range
  • Damage types
  • Motion buffer range
  • Projectile speed
  • Spell damage
  • Spell lifesteal
  • Abilities
  • Abilities
  • Aura
  • Channeling
  • Cooldown
  • Damage block
  • Damage manipulation
  • Damage over time
  • Evasion
  • Talents
  • Teleport
  • Status effects
  • Attack immunity
  • Break
  • Cyclone
  • Disable
  • Disarm
  • Ethereal
  • Fear
  • Forced movement
  • Hex
  • Hide
  • Hypnosis
  • Invisibility
  • Invulnerability
  • Leash
  • Root
  • Silence
  • Sleep
  • Slow
  • Spell immunity
  • Stun
  • Taunt
  • World
  • Experience
  • Gold
  • Glyph of Fortification
  • Map (Minimap)
  • River
  • Scan
  • Runes
  • Time of day
  • Trees
  • Gameplay
  • Creep control techniques
  • Denying
  • Disjoint
  • Dispel
  • Ganking
  • Harassment
  • Hero complexity
  • Initiating
  • Item passive stacking
  • Item sharing
  • Jungling
  • Lane
  • Pushing
  • Random distribution
  • Roles
  • Trap
  • Units
  • Ancient creeps
  • Buildings
  • Couriers
  • Creep-heroes
  • Heroes
  • Illusions
  • Lane creeps
  • Neutral creeps
  • Roshan
  • Summons & Wards
  • Retrieved from "https://dota2.gamepedia.com/Template:MechanicsNav?oldid=2088803"
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    • This page was last edited on 14 February 2021, at 22:15.
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