Teleport
Teleportation is a form of movement that instantly moves a target from one point to another. The most common teleports are Blink Dagger's Blink and Town Portal Scroll's Teleport. Teleports can be distinguishing by a variety of properties and may be treated differently by different effects.
Properties[edit]
While most properties like distance or target are described here, certain interactions with other spells are not. Please look those up at the respective pages:
- They may be disabled while rooted.
- They may disjoint projectiles upon cast.
- They may work on invulnerable units.
List of teleporting abilities[edit]
A teleport moves a unit from one point to another instantly. In some cases a (channeled) delay is associated with a teleport as well as a restriction of where units may teleport to. The distance of the teleport may vary.
- Affects: Tempest Double
Target: Arc Warden
Cast Time: 0.15
Delay: 0
Distance: Global - Affects: Self and enemy unit
Target: Teleports Chaos Knight to a point 250/300/350/400 range away from the target's original position, towards Chaos Knight's original cast location; the target is teleported 62 range in front of that location
Cast Time: 0.3
Delay: 0
Max Distance: 188/238/288/338 - Affects: Allied units or allied hero
Target: 120 range of Chen
Cast Time: 0
Delay: 0
Distance: Global - Affects: Enemy hero
Target: Enemy hero's location 4 seconds ago
Cast Time: 0.05
Max Delay: 1.8
Max Distance: Global - Affects: Enemy unit
Target: Nearest center of the crack's width
Cast Time: 0.4
Delay: 3.14
Max Distance: 315 - Affects: Self and tethered unit
Target: Ground
Cast Time: 0
Delay: 3.5/3.25/3
Distance: Global - Affects: Self
Target: Enemy unit
Cast Time: 0.3
Delay: 0
Max Distance: 350 to initial target, 425 to additional enemies - Affects: Self
Target: Enemy unit
Cast Time: 0.3
Delay: 0
Max Distance: 600 to initial target, 425 to additional enemies - Affects: Enemy or allied hero
Target: Target hero's location when the spell was cast
Cast Time: 0.4
Max Delay: 4/8 (Enemy/Ally)
Distance: Global - Affects: Spirit Bear
Target: Lone Druid
Cast Time: 0.5
Delay: 0
Distance: Global - Affects: Enemy units
Target: 150 range in front of Magnus
Cast Time: 0.3
Delay: 0
Max Distance: 560 - Affects: Self
Target: Own heroes or illusions
Cast Time: 1.5
Delay: 0
Distance: Global - Affects: Self
Target: Ground
Cast Time: 3
Delay: 0
Distance: Global - Affects: Self
Target: Enemy or allied unit
Cast Time: 0.25
Delay: 0
Max Distance: 1000 - Affects: Self and own illusions
Target: Random position within the targeted location
Cast Time: 0.1
Delay: 1
Max Distance: 925 - Affects: Unit
Target: Self
Cast Time: 0.3
Delay: 0.9
Max Distance: Global - Affects: Self
Target: Ground
Cast Time: 0.33
Delay: 0
Max Distance: 1300 - Affects: Self
Target: Ground
Cast Time: 0
Max Delay: 0.2/0.25/0.3/0.35 (Lua error in Module:Calculate at line 35: Unexpected < operator in expression "<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-0">Lua error: Error: No field named "value1_aghs" found for any of the specified database tables..</3000 round2".)
Max Distance: 400/500/600/700 (Lua error: Error: No field named "value1_aghs" found for any of the specified database tables..)
- Affects: Self
Target: Haunt illusion
Cast Time: 0
Delay: 0
Distance: Global - Affects: Spirit Bear
Target: Lone Druid
Cast Time: 0
Max Delay: 3
Distance: Global - Affects: Self
Target: 54 range away from the target on the opposite side
Cast Time: 1.2
Delay: 0
Max Distance: 754 - Affects: Allied heroes in a 600 radius
Target: Allied non-hero unit or building
Cast Time: 0.6
Delay: 6/5/4
Distance: Global - Affects: Self
Target: Psionic Trap
Cast Time: 0.2
Delay: 1
Distance: Global - Affects: Self and enemy or allied hero
Target: Vengeful Spirit's and target hero's locations when cast
Cast Time: 0.4
Delay: 0
Max Distance: 800/950/1100 - Affects: Self
Target: Ground
Cast Time: 0.2
Delay: 0
Max Distance: 700/900/1100 - Affects: Self
Target: Current location or selected portal
Cast Time: 0.2
Delay: 0
Max Distance: 520 - Affects: Self
Target: Ground
Cast Time: 0
Delay: 0
Max Distance: 1200 - Affects: Self
Target: Allied non-hero unit or friendly building
Cast Time: 0
Delay: 3 to buildings or 6 to captured Outposts (neither affected by time increases nor does it affect allies' teleport times)
Distance: Global - Affects: Self
Target: Allied unit (including heroes) or friendly building
Cast Time: 0
Delay: 3 to buildings or 6 to captured Outposts (neither affected by time increases nor does it affect allies' teleport times)
Distance: Global - Affects: Self
Target: Ground
Cast Time: 0
Delay: 0.5
Max Distance: 1600 - Affects: Self
Target: Random ground location
Cast Time: 0
Delay: 0
Min Distance: 200
Max Distance: 450 - Affects: Self
Target: Within 70 and 575 range of friendly buildings or 70 and 250 range of captured Outposts
Cast Time: 0
Delay: 3 to fountain, 3 (5/5.5/6/6.5 for 1/2/3/4 recent allied teleports) to other buildings, 6 (8/8.5/9/9.5 for 1/2/3/4 recent allied teleports) to captured Outposts
Distance: Global
See also[edit]
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