Techies/Sounds

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Attacks[edit]

  • ▶️ Pre attack sound plays during the attack.
  • ▶️ Projectile launch sound plays as the attack projectile is released.
  • Projectile impact sound plays as the attack projectile successfully hits the target.

Swine of the Sunken Galley

  • Reduces the pre attack sound's pitch.
  • These play together with the default projectile launch sound as extra layer (40%-80% vol).
  • ▶️ Full attack sound example

Movement[edit]

  • ▶️ Loop sound plays on Techies whenever they move (40% vol).

Abilities[edit]

Minefield Sign[edit]

  • ▶️ Cast sound plays at the targeted location upon cast.

Proximity Mines[edit]

  • ▶️ Cast sound plays on Techies upon cast.
  • ▶️ Priming sound plays whenever an enemy enters the mine's trigger radius after its activation delay.
  • Explode sounds play whenever a mine explodes.
  • Debris sounds play one second after the explode sounds (30%-60% vol).
  • ▶️ Full explosion sound example.

Stasis Trap[edit]

  • ▶️ Pre cast sound plays on Techies during the cast animation.
  • ▶️ Explode sound plays whenever a stasis trap explodes.

Blast Off![edit]

Swine of the Sunken Galley

Remote Mines[edit]

  • ▶️ Pre cast sound plays on Techies during the cast animation (40% vol).
  • ▶️ Cast sound plays on the targeted location upon cast.
  • Explode sounds play whenever a mine explodes.
  • Debris sounds play one second after the explode sound (30%-60% vol).
  • Focused Detonate and Pinpoint Detonate does not use any sound effects besides the explosion sounds.
  • ▶️ Full sound example without explosions.
  • ▶️ Full explosion sound

Swine of the Sunken Galley

  • These play together with all the default detonate sounds.
    • Fireworks layer 1
    • Fireworks layer 2
    • Fireworks layer 3
  • ▶️ Full sound example.

Focused Detonate[edit]

  • ▶️ Cast sound plays on every Remote Mine within the target area upon cast. Does not play when Pinpoint Detonate is used.
  • ▶️ Full sound example.

Other[edit]