Techies/Counters

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Counters
 
 
 
 
 
 
 
 
 
 
 

Bad against...[edit]

Death Prophet icon.png
  • Exorcism's ghosts will automatically clear all Proximity Mines revealed when Death Prophet walks near them, provided that the ghosts do not have a specific target at that time.
Beastmaster icon.png
Night Stalker icon.png
  • With an Aghanim's Scepter icon.png Aghanim's Scepter Night Stalker gains unobstructed vision during night-time allowing him to easily detect mines if he has a Gem of True Sight icon.png Gem of True Sight, but Night Stalker is a melee hero so he has to use Quelling Blade icon.png Quelling Blade to safely defuse Remote Mines and Stasis Trap.
  • Crippling Fear is effective in stopping Techies from using Blast Off! and Void is effective in stopping them from running to safety of their mines.
Visage icon.png
  • Summon Familiars can scout Techies as they are placing mines. They even trigger Stasis Trap.
Batrider icon.png
  • As long is Batrider under effects of Firefly, he can safely fly over mines.
Abaddon icon.png
  • Borrowed Time automatic activation will help Abaddon survive a massive Remote Mines explosion; however, the damage from a single one will kill him if his HP is low enough.
Anti-Mage icon.png
  • Thanks to Spell Shield Anti-Mage can fight Techies head on and trip multiple mines once the late game hits.
Juggernaut icon.png
  • Juggernaut can attack Remote Mines and trigger Proximity Mines while in Blade Fury.
Lifestealer icon.png
  • Lifestealer's Rage lets him clear Remote Mines and Proximity Mines with proper vision.
Oracle icon.png
Templar Assassin icon.png
  • Refraction can be very useful in safely navigating potentially mined choke points and rune spawns.
Wraith King icon.png
  • Due to Reincarnation and his general tankiness he can live through at least one major Remote Mines stack or Blast Off!.
  • Special mention for a bug with his Aghanim's Scepter icon.png Aghanim's Scepter. If enemies get killed from your mines under the effect of "Wraith Delay", they get denied instead of counting the kill for you.
Zeus icon.png
  • Due to the fact that Lightning Bolt gives True Sight, Zeus is able to reveal where Techies' remote mines are. He can also cancel Blast Off! due to the mini-stun on the Lightning Bolt.
Chen icon.png
  • Holy Persuasion creeps can be used to clear mines.
  • If Chen has an Aghanim's Scepter icon.png Aghanim's Scepter he can send his Ancient creeps to defuse visible Remote Mines with little risk of giving up their bounties because their magic resistance is extremely high.
  • Due to their high magic resistance are siege creeps the best possible creep to persuade for scouting and killing mines.

Others[edit]

Items[edit]

Good against...[edit]

Ember Spirit icon.png
  • Ember Spirit relies on his Fire Remnant to keep a steady push and then retreat to a safe distance. Keeping two or three patches of Remote Mines on a lane will severely impair him from pushing that lane without risking his life.
Meepo icon.png
  • Due to the nature of Divided We Stand and the playstyle of splitting up multiple Meepos across the map, Techies can limit Meepo's movement with mines forcing the Meepo player to either keep all Meepos together or be extra careful when moving each individual Meepo because clones cannot carry any True Sight providing item.
  • However, if a mine blast isn't enough to kill a Meepo, he can Poof to safety of another Meepo.
Monkey King icon.png
  • Techies can turn his tree jumping ability against him, by placing Proximity/Stasis traps that will detect him near trees, and then destroying the trees around him with Bast Off!, stunning him and dealing high damage, on top of him being silenced when he comes out of his stun.
Morphling icon.png
  • Morphling usually has low max health due to shifting strength into agility, making him an easy target to blow up.
Phantom Assassin icon.png
  • Phantom Assassin has low HP and mediocre strength growth and most of Techies's spells have a large magical damage output, which will kill Phantom Assassin.
Tinker icon.png
  • A common playstyle among Tinkers is to teleport to a lane creep using Boots of Travel 1 icon.png Boots of Travel and immediately blink into the trees to cast March of the Machines. If Techies can predict where said Tinker would blink after teleporting, he could place strategic Proximity Mines or even Remote Mines in those places.

Others[edit]

  • Techies is very good against roaming supports and gankers such as Bounty Hunter minimap icon.png Bounty Hunter, Riki minimap icon.png Riki, Weaver minimap icon.png Weaver, Earthshaker minimap icon.png Earthshaker, Nyx Assassin minimap icon.png Nyx Assassin, etc. that are constantly moving around the map.
  • He is also good against squishy heroes in general.
  • Heroes below are special mentions which do not fall in the above categories.

Works well with...[edit]

Batrider icon.png
Crystal Maiden icon.png
  • Since placing mines costs a lot of mana, having Arcane Aura is very helpful.
Dark Seer icon.png
  • Dark Seer can Vacuum a number of enemies onto mines or bring them together for a Blast Off!
Magnus icon.png
Pudge icon.png
Tusk icon.png
  • Putting Techies in a Snowball is good for setting up a Mine on top of a stunned enemy.
Tiny icon.png
  • Tiny can Toss an enemy onto a unit standing on mines (but not onto a mine itself).
Vengeful Spirit icon.png
  • Techies works well with any team with a high late-game potential as Techies can guarantee the game will last long enough for his team to farm. Techies will help your towers survive longer thus your carries can farm safer and for a longer time.