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Bad against...[edit]

Abaddon icon.png
  • Borrowed Time's automatic activation will help Abaddon survive a massive Remote Mines explosion; however, the damage from a single one can kill him if his HP is low enough.
Anti-Mage icon.png
  • Thanks to Counterspell Anti-Mage can fight Techies head on and trip multiple mines once the late game hits.
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  • As long as Batrider is under the effects of Firefly, he can safely fly over mines.
  • Sticky Napalm also punishes low mobility heroes that like to kite, such as Techies, by lowering their turn rate dramatically. This can also potentially delay Techies' Blast Off! if Techies tries to cast Blast Off! in a direction he's not currently facing.
Beastmaster icon.png
Chen icon.png
  • Holy Persuasion creeps can be used to clear mines.
  • If Chen has an Aghanim's Scepter icon.png Aghanim's Scepter he can send his Ancient creeps to defuse visible Remote Mines with little risk of giving up their bounties because their magic resistance is extremely high.
  • Due to their high magic resistance, siege creeps are the best possible creep to persuade for scouting and killing mines.
Death Prophet icon.png
  • Exorcism's ghosts will automatically clear all Proximity Mines revealed when Death Prophet walks near them, provided that the ghosts do not have a specific target at that time.
Juggernaut icon.png
  • Juggernaut can attack Remote Mines and trigger Proximity Mines while in Blade Fury.
Lifestealer icon.png
  • Lifestealer's Rage lets him clear Remote Mines and Proximity Mines with proper vision.
Night Stalker icon.png
  • With Dark Ascension Night Stalker gains unobstructed vision during night-time allowing him to easily detect mines if he has a Gem of True Sight icon.png Gem of True Sight, but Night Stalker is a melee hero so he has to use Quelling Blade icon.png Quelling Blade to safely defuse Remote Mines and Stasis Trap.
  • Dark Ascension also allows Night Stalker to fly over Proximity Mines without triggering them.
  • Crippling Fear is effective in stopping Techies from using Blast Off! and Void is effective in stopping them from running to the safety of their mines.
Oracle icon.png
Templar Assassin icon.png
  • Refraction can be very useful in safely navigating potentially mined choke points and rune spawns.
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  • Summon Familiars can scout Techies as they are placing mines. They even trigger Stasis Trap.
Wraith King icon.png
  • Due to Reincarnation and his general tankiness he can live through at least one major Remote Mines stack or Blast Off!.
  • Special mention for a bug with his Aghanim's Scepter icon.png Aghanim's Scepter. If enemies get killed from your mines under the effect of "Wraith Delay", they get denied instead of crediting the kill to you.
Zeus icon.png
  • Due to the fact that Lightning Bolt gives True Sight, Zeus is able to reveal where Techies' remote mines are. He can also cancel Blast Off! due to the mini-stun on the Lightning Bolt.



Good against...[edit]

Ember Spirit icon.png
  • Ember Spirit relies on his Fire Remnant to keep a steady push and then retreat to a safe distance. Keeping two or three patches of Remote Mines on a lane will severely impair him from pushing that lane without risking his life.
Meepo icon.png
  • Due to the nature of Divided We Stand and the playstyle of splitting up multiple Meepos across the map, Techies can limit Meepo's movement with mines forcing the Meepo player to either keep all Meepos together or be extra careful when moving each individual Meepo because clones cannot carry any True Sight-providing item.
  • However, if a mine blast isn't enough to kill a Meepo, he can Poof to safety of another Meepo.
Monkey King icon.png
  • Techies can turn his tree jumping ability against him, by placing Proximity Mines/Stasis Traps that will detect him near trees, and then destroying the trees around him with Blast Off!, stunning him and dealing high damage, on top of him being silenced when the stun expires.
  • Monkey King's mobility is also severely limited around Techies' mines as he will almost always trigger them due to the cooldown time between tree jumps. Monkey King will be forced to take mine damage or escape with Primal Spring.
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  • Morphling usually has low max health due to shifting strength into agility, making him an easy target to blow up.
Tinker icon.png
  • A common playstyle among Tinkers is to teleport to a lane creep using Boots of Travel 1 icon.png Boots of Travel and immediately blink into the trees to cast March of the Machines. If Techies can predict where said Tinker would blink after teleporting, he could place strategic Proximity Mines or even Remote Mines in those places. Stasis Traps also prevent Tinker from blinking or teleporting away.


  • Techies is very good against roaming supports and gankers such as Bounty Hunter minimap icon.png Bounty Hunter, Riki minimap icon.png Riki, Weaver minimap icon.png Weaver, Earthshaker minimap icon.png Earthshaker, Nyx Assassin minimap icon.png Nyx Assassin, etc. that are constantly moving around the map.
  • He is also good against squishy heroes in general.
  • Heroes below are special mentions which do not fall in the above categories.

Works well with...[edit]

Batrider icon.png
  • Flaming Lasso can pull enemy heroes onto mines.
  • Sticky Napalm's turn-rate debuff allows Techies' mines and traps to trigger easily as they try to destroy them.
Crystal Maiden icon.png
  • Since placing mines costs a lot of mana, having Arcane Aura or her Manacost Reduction talent is very helpful.
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Tusk icon.png
  • Putting Techies in a Snowball is good for setting up a Mine on top of a stunned enemy.
  • Heroes with abilities that provide forced movement, such as Vacuum, Meat Hook, Toss, Nether Swap, Spear of Mars, Telekinesis can displace enemies on to mines.
  • Techies works well with any team with a high late-game potential as Techies can guarantee the game will last long enough for his team to farm. Techies will help your towers survive longer thus your carries can farm safer and for a longer time.