Techies/Changelogs

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Changelogs
 
 

Version history[edit]

Version
Description
  • Talents:
Level 10 left talent: -4s Proximity Mines cooldown reduced to -3s.
Level 10 right talent: +25% magic resistance reduced to 20%.
Level 15 left talent: +6 mana regen reduced to +5.
Level 15 right talent: +300 Blast Off! damage reduced to +240.
Level 20 left talent: -28s Blast Off! cooldown reduced to -22s.
Level 20 right talent: +50 movement speed reduced to +40.
  • Talents:
Level 25 left talent: 25 mines movement speed increased to 75.
Level 20 left talent changed: +150 gold per minute -> -28s Blast Off! cooldown.
  • Talents:
Level 10 right talent changed: +20% experience gain -> +25% magic resistance.
  • Talents:
Level 10 right talent: +30% experience gain reduced to +20%.
  • Increased base mana regeneration from 0 to 1.
  • Increased Strength attribute symbol.png strength gain from 2.3 to 2.5.
  • Increased base Intelligence attribute symbol.png intelligence from 20 to 22.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Increased movement speed from 270 to 315.
  • Talents:
Level 15 left talent: +4 mana regen increased to +6.
Level 20 right talent: +60 movement speed reduced to +50.
  • Talents:
Level 20 right talent: +75 movement speed reduced to +60.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.02 to 0.9.
  • Proximity Mines
    • Reduced mines gold bounty from 50 to 25.
    • [U] Increased mines turn rate from 0 to 0.4.
    • Increased damage from 150/350/550/750 to 200/400/600/800.
  • Reworked talents:
Old:
Level 10: +2 mana regen or +20 movement speed
Level 15: +200 cast range or +30% experience gain
Level 20: +400 Blast Off! damage or +120 gold per minute
Level 25: +250 attack damage or 20% cooldown reduction
New:
Level 10: -4s Proximity Mines cooldown or +30% experience gain
Level 15: +4 mana regen or +300 Blast Off! damage
Level 20: +150 gold per minute or +75 movement speed
Level 25: 25 mines movement speed or +251 attack damage
  • Increased Strength attribute symbol.png strength gain from 2 to 2.3.
  • Reduced base health regeneration from 0.25 to 0.
  • Talents:
Level 25 left talent changed: -60s respawn time -> +250 attack damage.
  • Added a sound effect to Proximity Mines which plays upon an enemy entering the mine's proximity after the activation delay.
  • Talents:
Level 20 left talent changed: -60s respawn time -> +400 Blast Off! damage.
Level 25 left talent changed: +400 Blast Off! damage -> -60s respawn time.
Level 15 right talent: +25% experience gain increased to +30%.
Level 25 right talent: 25% cooldown reduction reduced to 20%.
Old Land Mines:
Plant an invisible mine that explodes when an enemy steps near. The explosion will deal less damage if the enemy is farther away from the mine when it explodes. Mines explode 0.3 seconds after being triggered. Damages buildings.
Cast range: 100
Trigger radius: 200
Full damage radius: 200
Half damage radius: 500
Activation delay: 0.5
Detonation delay: 0.3
Damage: 150/190/225/260 (physical)
Mana cost: 60/75/85/100
Cooldown: 9/8/7/5
Mine health: 100
Mine gold bounty: 10
Mine experience bounty: 14
Mine invisibility fade time: 2
Notes: Leaving the trigger radius does not stop the mine from detonating. Multiple mines can be stacked on the same spot. Mines are invisible, but can be revealed with True Sight. The mine's damage is set upon cast and does not update upon leveling the spell afterwards. Deals full damage to buildings. The mine can be targeted and destroyed by Quelling Blade icon.png Quelling Blade and its upgrades.
New Proximity Mines:
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 400 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1.6 seconds. The explosion deals full damage in the blast radius, and deals 25% damage to buildings.
Cast range: 100
Trigger radius: 400
Damage radius: 400
Activation delay: 1.75
Detonation delay: 1.6
Damage: 225/400/575/750 (magical)
Mana cost: 110/130/150/170
Cooldown: 12
Mine health: 1
Mine gold bounty: 30
Mine experience bounty: 0
Mine invisibility fade time: 1.75
Notes: Leaving the trigger radius stops the mine from detonating. Multiple mines cannot be placed within each others' radius. Mines are immune to True Sight, but lose their invisibility when an enemy is within their radius. The mine's damage updates to the spell's current level. Deals 25% damage to buildings. Mines cannot be targeted by Quelling Blade or its upgrades, and can only be attacked with a direct attack order. Therefore, non-player units do not attack them at all.
  • Stasis Trap
    • Now roots enemies for 2/3/4/5 seconds, instead of stunning for 2.5/3/3.5/4 seconds.
    • No longer has a 1.5 seconds detonation delay.
    • No longer expire after 360 seconds.
    • Increased activation delay from 1.5 to 2.
    • Reduced trigger radius from 450 to 400.
    • Increased root radius from 450 to 600.
    • Increased vision radius after detonating from 400 to 600.
  • Replaced Suicide Squad, Attack! with a new ability, Blast Off!
Blast Off!:
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and silence enemies. Upon landing, the assault deals Techies damage equal to 50% of their max health.
Cast range: 1000
Cast time: 1
Radius: 400
Max health as self damage: 50%
Area damage: 300/400/500/600
Leap duration: 0.76
Silence duration: 4/5/6/7
Mana cost: 100/125/150/175
Cooldown: 35
Notes: The self damage is flagged as HP Removal and is lethal. Destroys trees within the radius on impact.
  • Remote Mines
    • Now have a 0.25 second detonation delay.
    • Reduced cast time from 1.5 to 1.
  • Added talents:
Level 10: +2 mana regen or +20 movement speed
Level 15: +200 cast range or +25% experience gain
Level 20: -60s respawn time or +120 gold per minute
Level 25: +400 Blast Off! damage or 25% cooldown reduction
  • Land Mines, Stasis Trap and Remote Mines
  • Land Mines
    • No longer has a max limit of 20 mines.
    • Are no longer phased. [?]
    • No longer block neutral creep camps.
    • Reduced damage from 300/375/450/525 to 150/190/225/260.
    • Reduced mana cost from 125/150/175/205 to 60/75/85/100.
    • Reduced cooldown from 19/16/13/10 to 9/8/7/5.
  • Stasis Traps no longer block neutral creep camps.
  • Land Mines
  • Stasis Trap
    • Increased trigger radius from 200 to 450 (matches stun radius now).
    • Increased trap duration 270/300/330/360 to 360 on each level (from 4.5/5/5.5/6 to 6 minutes).
    • Reduced stun duration from 3/4/5/6 to 2.5/3/3.5/4.
  • Suicide Squad, Attack!
    • Changed damage type from composite to physical.
    • Reduced damage from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380 partial).
  • Remote Mines
    • Reduced vision radius from 900 to 700.
    • Increased damage radius from 400/410/425 to 425.
    • Increased mine duration from 480 to 600 (from 8 to 10 minutes).
  • Increased base armor from -1 to 5(total armor is now 6.96).
  • Reduced Land Mines cooldown from 25/20/15/12 to 25/20/15/10.
  • Remote Mines now provide 500 radius flying vision for 3 seconds after detonating.
  • Increased base attack damage from 2-4 to 7-9 (total attack damage is now 29-31).
  • Remote Mines
    • New placed mines are no longer automatically added to the selection group.
    • Reduced cast time from 2 to 1.5.
    • Added a new sub ability, Focused Detonate, that allows Techies to detonate remote mines within a 700 radius selected area. Has a global cast range and can be cast through the minimap.
    • Renamed Detonate to Detonate All.
  • Fixed some cast mechanism issues with Suicide Squad, Attack!.
  • Remote Mines now automatically adds new placed mines to the player's current selection group.
  • Remote Mines no longer prevent neutral creeps from spawning.
  • Increased Detonate cooldown from 0 to 1.
  • Land Mines now provide 64 radius vision around them (this makes them visible on the minimap for Techies and their team).
  • Reduced Stasis Trap duration on non-heroes from 5/7/10/13 to 3/4/5/6 (matches hero duration now).
  • Changed Attack Animation from 0.75/0.78 to 1.00/1.10
  • Improved Cast Animation from 2.4/0.3 to 0.51/0
  • Reduced Land Mines, Suicide Squad, Attack! and Detonate cast point from 0.3 to 0.
  • Reduced Stasis Trap cast point from 1.3 to 1.
  • Remote Mines
    • Reduced cast point from 2.3 to 2.
    • No longer destroys trees within its explosion radius.
    • Fixed leaving a dummy unit for few seconds after exploding.
Suicide Squad, Attack!
Sacrifice yourself for the greater good. Deals massive area of effect damage.
Half Damage: 350/400/450/500
Full Damage: 650/850/1025/1250
Full Damage Radius: 200
Half Damage Radius: 500
Mana Cost: 100/125/150/175
Cooldown: 60
Cast Point: 0.1
Building Damage: 70%
  • Increased Land Mines Maximum Cap from 10 to 15
  • Stasis Trap (Pre 7.00)
    • Reduced cooldown from 18/15/10/5 to 20/16/13/10
    • Reduced duration from 300/360/420/900 to 270/300/330/360
  • Increased Remote Mines duration from 180 to 360
  • Land Mines
    • Reduced full damage from 300/400/500/600 to 150/200/450/550.
    • Reduced full damage Radius from 300 to 200.
    • Reduced half damage Radius from 700 to 500.
    • Increased cooldown from 25/20/15/5 to 25/20/15/12.
    • Reduced fade time from 2 to 1.75.
  • Reduced Land Mines full damage from 300/400/500/550/750 to 300/400/500/600.
  • Reduced Remote Mines duration from 600 to 180.
Remote Mines
Plants an invisible mine that will only activate when triggered. Doesn't damage buildings
Cast Range: 100
Mana Cost: 200/240/300
Duration: 600
Cast Time: 2
Cooldown: 10
Detonate Damage per mine: 300/450/600
AoE: 400
Explosion Delay 0.25
Detonate All
Detonates all remote mines.
Mana Cost: 50
Cast Point: 1
  • Reduced base armor from 1 to 0.
Rapid revive
The Techies are able to revive quicker than other units.
Revive Time Reduction: 20/40/60/80%.
  • Suicide Squad, Attack! (Ultimate)
    • Increased full damage from 1050/1900/3200 to 1050/1900/3800.
    • Reduced damage dealt to buildings from 100% to 70%.
    • Increased mana Cost from 250 to 250/300/350.
    • Increased cooldown from 150 to 180.
  • Increased Base Attack Time from 1.5 to 1.55.
  • Land Mines
    • Rescaled Mana Cost from 150 to 125/135/145/150.
    • Increased Half Damage Radius from 700/300/300/300 to 700.
    • Increased Trigger Radius from 200 to 300.
  • Explosive Shot
    • Reworked how Explosive Shot Works, Techies now has a innate value for Explosive Shot's splash damage.
    • Increased Base AoE (Total Damage) from 25 to 50.
    • Reduced Base AoE (Half Damage) from 150 to 140.
    • Increased Base AoE (Quarter Damage) from 250 to 280.
    • Leveling Up Explosive shot now increases base damage, and radius.
    • Rescaled Explosive Shot bonus damage to be 8/16/24/32.
    • Rescaled Explosive Shot Radius to be 40/120/160/200.
  • Stasis Trap (Pre 7.00)
    • Increased Trigger Radius from 175 to 200.
    • Increased Stun Radius from 400 to 450.
    • Rescaled mana cost from 175 to 100/125/150/175.
  • Suicide Squad, Attack! (Ultimate)
    • Increased Half Damage Radius from 250 to 500.
    • Increased Full Damage Radius from 150 to 200.
  • Increased Land Mines Half Damage from 100/150/200/250 to 150/200/250/300.
  • Created

Patch history[edit]

Patch
Description
  • Improved AFK detection for Techies minimap icon.png Techies.
  • Fixed Techies minimap icon.png Techies Scepter not having the proper cast range.