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Version history[edit]

  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.02 to 0.9.
  • Proximity Mines
    • Reduced mines gold bounty from 50 to 25.
    • [U] Increased mines turn rate from 0 to 0.4.
    • Increased damage from 150/350/550/750 to 200/400/600/800.
  • Reworked talents:
Level 10: +2 mana regeneration or +20 movement speed
Level 15: +200 cast range or +30% experience gain
Level 20: +400 Blast Off! damage or +120 gold per minute
Level 25: +250 attack damage or 20% cooldown reduction
Level 10: -4s Proximity Mines cooldown or +30% experience gain
Level 15: +4 mana regeneration or +300 Blast Off! damage
Level 20: +150 gold per minute or +75 movement speed
Level 25: all mines gain 25 movement speed or +251 attack damage
  • Increased Strength attribute symbol.png strength gain from 2 to 2.3.
  • Reduced base health regeneration from 0.25 to 0.
  • Level 25 left talent: Replaced 60 seconds respawn time reduction with 250 attack damage bonus.
  • Added a sound effect to Proximity Mines which plays upon an enemy entering the mine's proximity after the activation delay.
  • Level 20 left talent: Replaced 60 seconds respawn time reduction with 400 Blast Off! damage.
  • Level 25 left talent: Replaced 400 Blast Off! damage with 60 seconds respawn time reduction.
  • Increased Proximity Mines' gold bounty from 30 to 50.
  • Level 15 right talent: Increased experience gain bonus from 25% to 30%.
  • Level 25 right talent: Reduced cooldown reduction from 25% to 20%.
Old Land Mines:
Plant an invisible mine that explodes when an enemy steps near. The explosion will deal less damage if the enemy is farther away from the mine when it explodes. Mines explode 0.3 seconds after being triggered. Damages buildings.
Cast range: 100
Trigger radius: 200
Full damage radius: 200
Half damage radius: 500
Activation delay: 0.5
Detonation delay: 0.3
Damage: 150/190/225/260 (physical)
Mana cost: 60/75/85/100
Cooldown: 9/8/7/5
Mine health: 100
Mine gold bounty: 10
Mine experience bounty: 14
Mine invisibility fade time: 2
Notes: Leaving the trigger radius does not stop the mine from detonating. Multiple mines can be stacked on the same spot. Mines are invisible, but can be revealed with True Sight. The mine's damage is set upon cast and does not update upon leveling the spell afterwards. Deals full damage to buildings. The mine can be targeted and destroyed by Quelling Blade icon.png Quelling Blade and its upgrades.
New Proximity Mines:
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 400 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1.6 seconds. The explosion deals full damage in the blast radius, and deals 25% damage to buildings.
Cast range: 100
Trigger radius: 400
Damage radius: 400
Activation delay: 1.75
Detonation delay: 1.6
Damage: 225/400/575/750 (magical)
Mana cost: 110/130/150/170
Cooldown: 12
Mine health: 1
Mine gold bounty: 30
Mine experience bounty: 0
Mine invisibility fade time: 1.75
Notes: Leaving the trigger radius stops the mine from detonating. Multiple mines cannot be placed within each others' radius. Mines are immune to True Sight, but lose their invisibility when an enemy is within their radius. The mine's damage updates to the spell's current level. Deals 25% damage to buildings. Mines cannot be targeted by Quelling Blade or its upgrades, and can only be attacked with a direct attack order. Therefore, non-player units do not attack them at all.
  • Stasis Trap
    • Now roots enemies for 2/3/4/5 seconds, instead of stunning for 2.5/3/3.5/4 seconds.
    • No longer has a 1.5 seconds detonation delay.
    • No longer expire after 360 seconds.
    • Increased activation delay from 1.5 to 2.
    • Reduced trigger radius from 450 to 400.
    • Increased root radius from 450 to 600.
    • Increased vision radius after detonating from 400 to 600.
  • Replaced Suicide Squad, Attack! with a new ability, Blast Off!
Blast Off!:
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and silence enemies. Upon landing, the assault deals Techies damage equal to 50% of their max health.
Cast range: 1000
Cast time: 1
Radius: 400
Max health as self damage: 50%
Area damage: 300/400/500/600
Leap duration: 0.76
Silence duration: 4/5/6/7
Mana cost: 100/125/150/175
Cooldown: 35
Notes: The self damage is flagged as HP Removal and is lethal. Destroys trees within the radius on impact.
  • Remote Mines
    • Now have a 0.25 second detonation delay.
    • Reduced cast time from 1.5 to 1.
  • Added talents:
Level 10: +20 movement speed or +2 mana regeneration
Level 15: +25% experience gain or +200 cast range
Level 20: +120 gold per minute or -60s respawn time
Level 25: +400 Blast Off! area damage or 25% cooldown reduction
  • Land Mines, Stasis Trap and Remote Mines
  • Land Mines
    • No longer has a max limit of 20 mines.
    • Are no longer phased. [?]
    • No longer block neutral creep camps.
    • Reduced damage from 300/375/450/525 to 150/190/225/260.
    • Reduced mana cost from 125/150/175/205 to 60/75/85/100.
    • Reduced cooldown from 19/16/13/10 to 9/8/7/5.
  • Stasis Traps no longer block neutral creep camps.
  • Land Mines
  • Stasis Trap
    • Increased trigger radius from 200 to 450 (matches stun radius now).
    • Increased trap duration 270/300/330/360 to 360 on each level (from 4.5/5/5.5/6 to 6 minutes).
    • Reduced stun duration from 3/4/5/6 to 2.5/3/3.5/4.
  • Suicide Squad, Attack!
    • Changed damage type from composite to physical.
    • Reduced damage from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380 partial).
  • Remote Mines
    • Reduced vision radius from 900 to 700.
    • Increased damage radius from 400/410/425 to 425.
    • Increased mine duration from 480 to 600 (from 8 to 10 minutes).
  • Increased base armor from -1 to 5(total armor is now 6.96).
  • Reduced Land Mines cooldown from 25/20/15/12 to 25/20/15/10.
  • Remote Mines now provide 500 radius flying vision for 3 seconds after detonating.
  • Increased base attack damage from 2-4 to 7-9 (total attack damage is now 29-31).
  • Remote Mines
    • New placed mines are no longer automatically added to the selection group.
    • Reduced cast time from 2 to 1.5.
    • Added a new sub ability, Focused Detonate, that allows Techies to detonate remote mines within a 700 radius selected area. Has a global cast range and can be cast through the minimap.
    • Renamed Detonate to Detonate All.
  • Fixed some cast mechanism issues with Suicide Squad, Attack!.
  • Remote Mines now automatically adds new placed mines to the player's current selection group.
  • Remote Mines no longer prevent neutral creeps from spawning.
  • Increased Detonate cooldown from 0 to 1.
  • Land Mines now provide 64 radius vision around them (this makes them visible on the minimap for Techies and their team).
  • Reduced Stasis Trap duration on non-heroes from 5/7/10/13 to 3/4/5/6 (matches hero duration now).

Patch history[edit]

  • Improved AFK detection for Techies minimap icon.png Techies.
  • Fixed Techies minimap icon.png Techies Scepter not having the proper cast range.
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